• Title/Summary/Keyword: 3D객체

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3D Printing Orientation Optimization Based on Upright Orientation and Overhang (수직 방향과 오버행을 고려한 3D 프린팅 방향 최적화)

  • Park, Jiyoung;Shin, Hwa Seon
    • Annual Conference of KIPS
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    • 2015.10a
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    • pp.1776-1777
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    • 2015
  • 본 연구에서는 3D 객체의 수직 방향(upright orientation)과 오버행(overhang) 면적을 고려하는 3D 프린팅 방향 최적화 방법을 제안한다. 모든 메시 법선들을 세 그룹으로 분류함으로써 객체의 수직방향을 계산한 후, 객체의 무게 중심과 3D convex hull을 사용하여 세 개의 후보 방향을 결정한다. 각 후보 방향에 대하여 오버행 메시 면적을 계산하고 최소 면적을 갖는 후보를 최종 프린팅 방향으로 결정한다. 후보 방향들을 적용하여 회전시킨 모델을 Cura에서 로드하여 프린팅 시간을 가측정한 결과, 제안 방법에 의해 최적화된 방향이 가장 짧은 시간이 소모되는 것으로 나타났다.

3D Object State Extraction Through Adjective Analysis from Informal Requirements Specs (비정형 요구사항 스펙에서 형용사 분석을 통한 3D 객체 상태 추출화)

  • Ye Jin Jin;Chae Yun Seo;Ji Hoon Kong;R. Young Chul Kim
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.10
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    • pp.529-536
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    • 2024
  • Recent advancements in AI technology have led to its application across various fields. However, the lack of transparency in AI operations makes it challenging to guarantee the quality of its outputs. Therefore, we integrate requirements engineering in software engineering with conversational AI technology to ensure procedural fairness. Traditional requirements engineering research uses grammar-centered analysis, which often fails to fully interpret the semantic aspects of natural language. To solve this, we suggest combining Noam Chomsky's syntactic structure analysis with Charles Fillmore's semantic role theory. Additionally, we extend our previous research by analyzing adjectives in informal requirement sentence structures. This enables precise emotional analysis of the main characters in comics. Based on the results of the analysis, we apply the emotional states of the objects to the states in the UML state diagram. Then, we create the 3D object with Three.js based on the object that reflects the emotional states in the state diagram. With this approach, we expect to represent the emotional state of a 3D object.

Development of Quantity Take-off Algorithm for Irregularly Shaped Structures using 3D Object (3D기반 비정형 토목구조물 물량산출 알고리즘 개발)

  • Ha, Cheol-Seok;Moon, So-Yeong;Moon, Hyoun-Seok;Kang, Leen-Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.34 no.2
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    • pp.655-666
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    • 2014
  • Recently, as the appearance and exterior design of the construction structure are highlighted, the irregularly shaped structures are increasing in a construction facility. Many softwares provide a quantity take-off function of 3D object under BIM environment, however, they are focused on the limited function based on the solid modeling method. Because the vast geometric information of the curved surface is difficult to extract in the 3D objects that consist of major changes in vertical section shape as the irregularly shaped structures, it is difficult to express a 3D object as a solid model. On the other hand, the irregularly shaped structures can be expressed in relatively free in the surface model because the surface model consists of points, lines and surfaces. Accordingly, the surface modeling method is suitable for the modeling of large irregularly shaped structures. This study suggests a quantity take-off algorithm for the irregularly shaped structures using the surface modeling approach that is beneficial in the design work of structures. Some case projects are used for verifying the accuracy of the proposed method.

Coordinate Calibration and Object Tracking of the ODVS (Omni-directional Image에서의 이동객체 좌표 보정 및 추적)

  • Park, Yong-Min;Nam, Hyun-Jung;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.408-413
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    • 2005
  • This paper presents a technique which extracts a moving object from omni-directional images and estimates a real coordinates of the moving object using 3D parabolic coordinate transformation. To process real-time, a moving object was extracted by proposed Hue histogram Matching Algorithms. We demonstrate our proposed technique could extract a moving object strongly without effects of light changing and estimate approximation values of real coordinates with theoretical and experimental arguments.

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Design and Implementation of Real-time 3D Geo-spatial Information Rendering System based on OpenGL/OpenGL|ES and Image DB Schema (영상 DB 스키마와 OpenGL/OpenGL|ES 기반 실시간 3D 공간정보 렌더링 시스템 설계 및 구현)

  • Kim Seung-Yeb;Lee Ki-Won
    • Proceedings of the KSRS Conference
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    • 2006.03a
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    • pp.41-44
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    • 2006
  • 본 연구에서 3차원 지형공간정보의 구축 및 처리, 가시화를 위하여 개인용 PC와 임베디드 단말기의 포켓 PC환경에서 자료 호환 및 동시 운영이 가능한 실시간 3차원 GIS의 Prototype의 설계 및 구현과 적용 실험을 하고자 한다 OpenGL(Open Graphic Library)과 OpenGL|ES (Embedded System)를 활용하여 도시경관을 구성하는 주요객체인 지형, 건물, 교통, 식생 등을 통합적으로 저작 및 3D 객체 모델링 및 렌더링이 통합 및 개별 운영 시스템을 설계하고 구현하였다. 구현 단계에서 개인용 PC 운영환경에서는 기능성 향상에 중점을 두어 공간 데이터베이스 설계, 텍스처 영상 매핑처리, 대용량의 3차원 공간정보 처리 및 관리, 가시화, 렌더링, 모델링 기능들을 제공하며, PDA 휴대용 단말운영환경을 지원하는 모바일 시스템에서는 실시간 모바일 저작기능과 렌더링 기능에 주안점을 두어 개발하였다. 한편 연구 결과로 구현된 시스템은 원도우 XP 기반의 개인용 PC와 PDA 단말기 상에서 3D 객체 자료구조가 호환되어 향후 다양한 응용이 가능할 것으로 생각된다.

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Representation Method of Viewpoint-based Directional Relationship for 3-Dimensional Graphic Databases (3차원 그래픽 데이타베이스를 위한 시점기반의 방향관계 표현 기법)

  • 황종하;백중환;황수찬
    • Journal of KIISE:Databases
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    • v.30 no.2
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    • pp.157-167
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    • 2003
  • Spatial relations among objects we one of the most frequently used searching criteria for a query based on the contents of 3-D images. However, the existing researches have mainly focused only the absolute directional relations based on a fixed viewpoint in 2-D images. So, this paper presents a representation method of viewpoint based directional relations that enables spatial relations among objects to be retrieved based on a viewpoint of an observer. The retrieval technique based on our method is a]so described. In this paper, the notion of 3D string is defined to express the spatial relations in a 3-D space. A retrieval method based on relative directional relations among objects from a viewpoint of an observer is also presented. The proposed method simplifies the retrieval of viewpoint-based directional relations because 2D+1D scheme reduces the dimension.

ARtalet for Digilog Book Authoring Tool - Authoring 3D Objects Properties (디지로그 북 저작도구 ARtalet - 3 차원 객체 속성 저작)

  • Ha, Tae-Jin;Lee, Youg-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.314-318
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    • 2008
  • This paper is about an authoring interface for augmented/mixed reality based book, specifically authoring 3D objects properties of Digilog book. We pursue even normal users with non-professional knowledge for programming can make the Digilog book easily. An authoring interface 3D object properties includes a manipulator as an input device and 3D contents authoring parts. As an interface design metaphor, existing GUI interface, already familiar to computer users, are referenced. The manipulator generates continuous/discrete input signal are necessary for authoring interface. Contents authoring part performs selection, positioning, scaling, coloring, copy of virtual objects using the input signal of the manipulator. Also users can exploit already existing GUI interface metaphor including pointing, click, drag and drop, and copy techniques with the manipulator. Therefore we think our AR authoring system can support rapid and intuitive modification of properties of virtual objects.

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Object Recognition Face Detection With 3D Imaging Parameters A Research on Measurement Technology (3D영상 객체인식을 통한 얼굴검출 파라미터 측정기술에 대한 연구)

  • Choi, Byung-Kwan;Moon, Nam-Mee
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.53-62
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    • 2011
  • In this paper, high-tech IT Convergence, to the development of complex technology, special technology, video object recognition technology was considered only as a smart - phone technology with the development of personal portable terminal has been developed crossroads. Technology-based detection of 3D face recognition technology that recognizes objects detected through the intelligent video recognition technology has been evolving technologies based on image recognition, face detection technology with through the development speed is booming. In this paper, based on human face recognition technology to detect the object recognition image processing technology is applied through the face recognition technology applied to the IP camera is the party of the mouth, and allowed the ability to identify and apply the human face recognition, measurement techniques applied research is suggested. Study plan: 1) face model based face tracking technology was developed and applied 2) algorithm developed by PC-based measurement of human perception through the CPU load in the face value of their basic parameters can be tracked, and 3) bilateral distance and the angle of gaze can be tracked in real time, proved effective.

Development of Layer Object Simulation System for Construction Project based on Virtual Reality (가상현실기반 건설공사의 레이어 객체 시뮬레이션 시스템 구축 연구)

  • Kang, Leen-Seok;Ji, Sang-Bok;Kim, Seol-Gi;Moon, Jin-Seok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.957-960
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    • 2007
  • The construction information used in the design and construction phases are being gradually changed by 3D objects based on virtual reality (VR). This study developed an algorithm and computerized system to visualize layer object simulation that can be used in the pre-design phase. Layer object simulation enables designer to review expecting problems, which can reappear in real construction site, by building construction structures in a VR system. This function can be used as an important tool of virtual construction system.

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An Interface Technique for Avatar-Object Behavior Control using Layered Behavior Script Representation (계층적 행위 스크립트 표현을 통한 아바타-객체 행위 제어를 위한 인터페이스 기법)

  • Choi Seung-Hyuk;Kim Jae-Kyung;Lim Soon-Bum;Choy Yoon-Chul
    • Journal of KIISE:Software and Applications
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    • v.33 no.9
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    • pp.751-775
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    • 2006
  • In this paper, we suggested an avatar control technique using the high-level behavior. We separated behaviors into three levels according to level of abstraction and defined layered scripts. Layered scripts provide the user with the control over the avatar behaviors at the abstract level and the reusability of scripts. As the 3D environment gets complicated, the number of required avatar behaviors increases accordingly and thus controlling the avatar-object behaviors gets even more challenging. To solve this problem, we embed avatar behaviors into each environment object, which informs how the avatar can interact with the object. Even with a large number of environment objects, our system can manage avatar-object interactions in an object-oriented manner Finally, we suggest an easy-to-use user interface technique that allows the user to control avatars based on context menus. Using the avatar behavior information that is embedded into the object, the system can analyze the object state and filter the behaviors. As a result, context menu shows the behaviors that the avatar can do. In this paper, we made the virtual presentation environment and applied our model to the system. In this paper, we suggested the technique that we controling an the avatar control technique using the high-level behavior. We separated behaviors into three levels byaccording to level of abstract levelion and defined multi-levellayered script. Multi-leveILayered script offers that the user can control avatar behavior at the abstract level and reuses script easily. We suggested object models for avatar-object interaction. Because, TtThe 3D environment is getting more complicated very quickly, so that the numberss of avatar behaviors are getting more variableincreased. Therefore, controlling avatar-object behavior is getting complex and difficultWe need tough processing for handling avatar-object interaction. To solve this problem, we suggested object models that embedded avatar behaviors into object for avatar-object interaction. insert embedded ail avatar behaviors into object. Even though the numbers of objects areis large bigger, it can manage avatar-object interactions by very efficientlyobject-oriented manner. Finally Wewe suggested context menu for ease ordering. User can control avatar throughusing not avatar but the object-oriented interfaces. To do this, Oobject model is suggested by analyzeing object state and filtering the behavior, behavior and context menu shows the behaviors that avatar can do. The user doesn't care about the object or avatar state through the related object.