• Title/Summary/Keyword: 360도

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Implementation of SEI Parser and Decoder for Virtual Reality Video Projection Processing (가상 현실 비디오 프로젝션 처리를 위한 SEI 구문 분석기와 디코더 구현)

  • Jeong, JongBeom;Son, Jang-Woo;Jang, Dongmin;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.1-4
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    • 2018
  • 최근 360 도 가상현실을 지원하기 위한 비디오 시스템은 다양한 프로젝션에 대한 처리를 필요로 한다. 이를 위해 Moving Picture Experts Group (MPEG) 비디오 표준화 기술은 비디오에 대한 추가적인 정보들로 프로젝션을 처리하는 기술을 표준 채택하였다. 즉, 다양한 프로젝션의 비디오에 대응하는 비디오 메타데이터 처리를 H.265/HEVC(High Efficiency Video Coding)에서 제안된 Supplemental Enhancement Information(SEI) 메세지를 사용하여 지원한다. 본 논문은 비디오의 인코딩, 디코딩 시에 비디오 프로젝션 타입에 따라 다르게 처리하는 시스템의 구현 기술을 소개한다. 이를 위해 본 논문은 SEI 메시지 구문 분석기를 구현 시 HEVC Test Model(HM)을 이용하고, 디코더 구현 시 FFmpeg 라이브러리를 이용한다. 최종적으로 구현된 시스템은, 본 기관의 또 다른 구현 물인 실시간 360 비디오 플레이어에 통합되어 실시간 디코딩 및 다양한 프로젝션의 전/후처리를 문제 없이 지원하였다.

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A Study on Immersion and Presence of VR Karaoke Room Implementations in Mobile HMD Environments (HMD 모바일 환경에서 가상현실 기반 노래방 구현물의 실재감과 몰입감 연구)

  • Kim, Ki-Hong;Seo, Beomjoo
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.19-28
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    • 2017
  • There exist a variety of VR(Virtual Reality) contents that have been developed by the use of the latest VR technologies. Unlike the rapid advances in the recent VR devices however, the development of VR based game contents that fully utilize such cutting-edge devices has been lackluster. Using more accessible form of smartphone-based HMDs(Head-Mounted Displays), we compare two popular VR presentation methods(a realistic 3D VR karaoke room and a 360 degree video karaoke room) and analyze their users' immersion and realistic perception. We expect that our study can be utilized as a supporting guideline for future smartphone-based VR content developments.

A Study on User Presence and Satisfaction according to the Position and Height Difference of 360-degree VR Cameras in Exhibition/Performance VR Content (전시·공연 VR 콘텐츠에서 360도 VR 카메라의 위치와 높이 차이에 따른 사용자 프레즌스 및 만족도에 관한 연구)

  • Kim, Sang-il;Lee, Jae-Hyun
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.508-518
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    • 2021
  • Recently as a result of covid 19, it has emphasis on the importance of non-contact. VR content has been attracting attention as an alternative to visual arts, media art, new media exhibitions and performances with limited offline activities. Although interest in 360 VR video contents such as VR contents for exhibitions and performances is increasing, research on immersion and satisfaction is focused on games and animation VR contents. In this paper, it verified the effect of the difference in the position and height of the VR camera in exhibitions and performances on the user's presence and satisfaction. For this experiment, the presence and satisfaction were measured after experiencing the VR contents of the convergence exhibition and performance filmed at different locations and heights. As a result of the experiment, the difference of VR camera's position had a significant effect on presence and satisfaction, the difference of VR camera's height had a significant effect only Realistic immersion of the presence.

Application Method of Virtual Reality by Types of Intangible Cultural Properties (무형문화재 유형별 가상현실 적용 방법에 관한 연구)

  • Song, Eun-Jee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.11
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    • pp.1489-1494
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    • 2018
  • Recently, culture technology (CT), which combines cultural contents and IT technology, is being watched as a new growth engine, and IT technology is actively utilized in preserving, inheriting and utilizing cultural heritage. For this, new areas of convergence of IT technology and cultural heritage are attracting attention. In particular, virtual reality is a representative area of IT convergence in the era of the fourth industrial revolution. Although some studies have been conducted to utilize virtual reality technology to preserve and inform cultural heritage, it is mainly limited to tangible cultural properties. In this study, we propose a methodology to develop contents of intangible cultural heritage using virtual reality technology in intangible cultural properties. To do this, we classify the types of intangible cultural properties to apply the technology to each type of intangible cultural property. Next, virtual reality, augmented reality, and $360^{\circ}VR$ video technology are applied to the intangible cultural properties classified.

The Effect of Acyl Chain Structure on the Hydrolysis of Fatty Acids from Fish Oil by Lipase-OF 360,000 (아실체인 구조가 효소 Lipase-OF 360,000에 의한 지방산의 가수분해 특성에 미치는 영향)

  • 허병기;우동진;박경원
    • KSBB Journal
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    • v.15 no.1
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    • pp.72-75
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    • 2000
  • The hydrolysis characteristics of each fatty acid composing the fish oil by means of the lipase from Candida cylindracea was investigated. The saturated fatty acids, C14:0, C16:0 and C18:0, and the unsaturated fatty acids with one double bond, C16:1, C18:1(n-7), C18:(n-9), C20:1 and C22:1 were more easily hydrolyzed than the $\omega$-3 polyunsaturated fatty acids. when the number of carbon of the $\omega$-3 fatty acids was same but that of double bond was different, the hydrolysis of the $\omega$-3 fatty acids having lower number of double bond was more rapidly carried out. When the degree of polyunsaturation was same but the number of carbon was different, the lipase acted more rapidly upon the $\omega$-3 fatty acids with lower number of carbon. Docosahexaenoic acid(DHA) was most highly concentrated in the glyceride mixture after 120hr hydrolysis among the various $\omega$-3 polyunsaturated fatty acids. The weight percentage of DHA to the $\omega$-3 fatty acids in the fish oil was 31.87% but that in the glyceride mixture after 120hr hydrolysis was 51.89%.

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KARI LSWT Wind Tunnel Test for Wind Turbine 2;NREL Phase VI 12% Model (KARI LSWT 표준풍력터빈 풍동시험 2;NREL Phase VI 12% 모델)

  • Cho, Tae-Hwan;Kim, Yang-Won;Lee, Deok-Ho;Chang, Byeong-Hee
    • 한국신재생에너지학회:학술대회논문집
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    • 2007.06a
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    • pp.357-360
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    • 2007
  • NREL Phase VI 12% 축소모델을 사용한 표준풍력터빈 풍동시험은 2006년에 1차 시험이 수행되었다. 1차 풍동시험은 복합재 블레이드를 사용하여 표준조건(설치각 3도)에 대해 수행되었으며 블레이드 표면상태에 따라 측정값이 영향을 받는 것을 파악하였다. 2007년 4월에 수행된 2차 풍동시험은 표면상태의 영향을 보다 정확히 파악하기 위해 알루미늄 블레이드를 사용하여 시험을 수행하였으며, 블레이드 제작 정밀도에 따른 영향을 파악하였다. 낮은 레이놀즈 수 영역(저속영역)에서는 블레이드 표면상태 따라 토크 값 다르게 나타나며, 블레이드 끝단 부근의 제작 정밀도는 최대 토크 이후의 영역에 영향을 미치는 것으로 나타났다. 0.1mm 이내의 정밀도로 제작된 모델의 경우 NREL 시험결과와 전체적인 형상이 유사하게 나타나며, 축소효과에 의한 영향으로 최대토크는 약 25% 정도 감소현상을 보이고 있다.

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An Experimental Study on the Properties of Concrete by Fineness of Slag Cement (슬래그시멘트의 분말도에 따른 콘크리트의 특성에 관한 실험적 연구)

  • Lee, Jun;Cho, Chul-Ho;Kim, Sang-Yun;Bok, Joung-Soo;Kang, Suk-Pyo;Lee, Min-Hee
    • Proceedings of the Korea Concrete Institute Conference
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    • 2010.05a
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    • pp.359-360
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    • 2010
  • This study was performed an evaluation of physical & mechanical properties of mortar & concrete by fineness of slag cement. As the results of study, strength of mortar and concrete tended to improve as the fineness of slag cement increased and when considering early strength and 28days strength, the proper content fineness of slag cement was thought to be $5,000cm^2/g$.

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Development of Remote Measurement Method for Reinforcement Information in Construction Field Using 360 Degrees Camera (360도 카메라 기반 건설현장 철근 배근 정보 원격 계측 기법 개발)

  • Lee, Myung-Hun;Woo, Ukyong;Choi, Hajin;Kang, Su-min;Choi, Kyoung-Kyu
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.26 no.6
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    • pp.157-166
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    • 2022
  • Structural supervision on the construction site has been performed based on visual inspection, which is highly labor-intensive and subjective. In this study, the remote technique was developed to improve the efficiency of the measurements on rebar spacing using a 360° camera and reconstructed 3D models. The proposed method was verified by measuring the spacings in reinforced concrete structure, where the twelve locations in the construction site (265 m2) were scanned within 20 seconds per location and a total of 15 minutes was taken. SLAM, consisting of SIFT, RANSAC, and General framework graph optimization algorithms, produces RGB-based 3D and 3D point cloud models, respectively. The minimum resolution of the 3D point cloud was 0.1mm while that of the RGB-based 3D model was 10 mm. Based on the results from both 3D models, the measurement error was from 10.8% to 0.3% in the 3D point cloud and from 28.4% to 3.1% in the RGB-based 3D model. The results demonstrate that the proposed method has great potential for remote structural supervision with respect to its accuracy and objectivity.

Large-view-volume Multi-view Ball-lens Display using Optical Module Array (광학 모듈 어레이를 이용한 넓은 시야 부피의 다시점 볼 렌즈 디스플레이)

  • Gunhee Lee;Daerak Heo;Jeonghyuk Park;Minwoo Jung;Joonku Hahn
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.79-89
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    • 2023
  • A multi-view display is regarded as the most practical technology to provide a three-dimensional effect to a viewer because it can provide an appropriate viewpoint according to the observer's position. But, most multi-view displays with flat shapes have a disadvantage in that a viewer watches 3D images only within a limited front viewing angle. In this paper, we proposed a spherical display using a ball lens with spherical symmetry that provides perfect parallax by extending the viewing zone to 360 degrees. In the proposed system, each projection lens is designed to be packaged into a small modular array, and the module array is arranged in a spherical shape around a ball lens to provide vertical and horizontal parallax. Through the applied optical module, the image is formed in the center of the ball lens, and 3D contents are clearly imaged with the size of about 0.65 times the diameter of the ball lens when the viewer watches them within the viewing window. Therefore, the feasibility of a 360-degree full parallax display that overcomes the spherical aberration of a ball lens and provides a wide field of view is confirmed experimentally.

The Walkers Tracking Algorithm using Color Informations on Multi-Video Camera (다중 비디오카메라에서 색 정보를 이용한 보행자 추적)

  • 신창훈;이주신
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1080-1088
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    • 2004
  • In this paper, the interesting moving objects tracking algorithm using color information on Multi-Video camera against variance of intensity, shape and background is proposed. Moving objects are detected by using difference image method and integral projection method to background image and objects image only with hue area, after converting RGB color coordination of image which is input from multi-video camera into HSI color coordination. Hue information of the detected moving area are segmented to 24 levels from $0^{\circ}$ to $360^{\circ}$. It is used to the feature parameter of the moving objects that are three segmented hue levels with the highest distribution and difference among three segmented hue levels. To examine propriety of the proposed method, human images with variance of intensity and shape and human images with variance of intensity, shape and background are targeted for moving objects. As surveillance results of the interesting human, hue distribution level variation of the detected interesting human at each camera is under 2 level, and it is confirmed that the interesting human is tracked and surveilled by using feature parameters at cameras, automatically.