• 제목/요약/키워드: 3-Dimensional Expression

검색결과 302건 처리시간 0.023초

인간 친화 로봇의 다양한 복합 감정 표현을 위한 다차원 복합 감정 모델 설계 (Multi-Dimensional Complex Emotional Model for Various Complex Emotional Expression using Human Friendly Robot System)

  • 안호석;최진영
    • 로봇학회논문지
    • /
    • 제4권3호
    • /
    • pp.210-217
    • /
    • 2009
  • This paper introduces a design of multi-dimensional complex emotional model for various complex emotional expression. It is a novel approach to design an emotional model by comparison with conventional emotional model which used a three-dimensional emotional space with some problems; the discontinuity of emotions, the simple emotional expression, and the necessity of re-designing the emotional model for each robot. To solve these problems, we have designed an emotional model. It uses a multi-dimensional emotional space for the continuity of emotion. A linear model design is used for reusability of the emotional model. It has the personality for various emotional results although it gets same inputs. To demonstrate the effectiveness of our model, we have tested with a human friendly robot.

  • PDF

모션 데이터에 Isomap을 사용한 3차원 아바타의 실시간 표정 제어 (Realtime Facial Expression Control of 3D Avatar by Isomap of Motion Data)

  • 김성호
    • 한국콘텐츠학회논문지
    • /
    • 제7권3호
    • /
    • pp.9-16
    • /
    • 2007
  • 본 논문은 Isomap 알고리즘을 사용하여 다량의 고차원 얼굴 모션 데이터를 2차원 평면에 분포시키는 방법론과, 사용자가 이 공간을 항해하면서 원하는 표정들을 선택함으로써 실시간적으로 얼굴 표정 제어가 가능한 사용자 인터페이스 기법에 대하여 기술한다. Isomap 알고리즘은 세 단계의 과정으로 처리된다. 첫째, 각 표정 데이터의 인접표정을 정의하고, 둘째, 각 표정들 사이의 다양체 거리를 계산하여 표정공간을 구성한다. 표정공간의 생성은 임의의 두 표정간의 최단거리(다양체 거리)의 결정으로 귀결되고, 이를 위해 플로이드 알고리즘을 이용한다. 셋째, 다차원 표정공간을 가시화하기 위해서 다차원 스케일링을 사용하며, 2차원 평면에 투영시킨다. 인접표정을 정의하기 위한 최소 인접거리는 피어슨의 상관계수를 이용한다. 3차원 아바타의 얼굴 표정 제어는 사용자 인터페이스를 사용하여 2차원 공간을 항해하면서 실시간으로 제어한다.

3차원 자유곡면식을 이용한 LED 비대칭 렌즈 설계 및 성능 비교 분석 (Analysis of Performance on Asymmetric LED Lens Design Using Three-Dimensional Free-Form Surface Expression)

  • 이창수;이수영;현동훈
    • 한국생산제조학회지
    • /
    • 제26권3호
    • /
    • pp.328-336
    • /
    • 2017
  • The exit surface of a lens is designed using a three-dimensional free-form expression in order to easily modify a curved surface. This enables the design of numerical values and mathematical things using three-dimensional free-form expression, and enhances precision because it can be fine-tuned via numerical control. The standard of "Classification of Luminaire Light Distribution" for outdoor lighting fixtures by IESNA is adopted in order to examine the correlation between three-dimensional free-form surface expression and lighting performance. The variation of light distribution type and range is analyzed using the values of maximum light intensity and 50% light intensity. The actual tolerance occurs owing to parameters such as the thickness of the lens, the distance between LEDs, and the movement of the center of the incident surface; the effects of changes in these parameters on the performance are compared and analyzed.

시모그래피의 조형성을 응용한 현대 패션 디자인의 표현유형과 미적 특성 연구 (Expression types and aesthetic characteristics of modern fashion applying the formativeness of symmography)

  • 권기영
    • 복식문화연구
    • /
    • 제29권3호
    • /
    • pp.361-373
    • /
    • 2021
  • The purpose of this study is to contribute to the role of lines in creative design development by analyzing the expression types and aesthetic characteristics of modern fashion using geometric formativeness of symmography. A literature study was conducted of works since 2009 to examine the general consideration of lines together with analysis of the concept and characteristics of symmography in the formative arts field, and to analyze the expression types and aesthetic characteristics of modern fashion design using the formativeness of symmography. The infinite sense of formativeness and original expression of symmography are used in formative arts such as space design, installation art, and industrial design. Expression types of modern fashion design using geometric formativeness of symmography can be classified into the following three types: two-dimensional graphic pattern, relief surface, and three-dimensional spatial. First, the two-dimensional graphic pattern type forms an optical pattern, providing individuality and visual interest to the textile design. Second, the relief surface type expresses the plane in various ways, so that the thickness changes according to how lines overlap. Third, the three-dimensional spatial type expands the boundaries of clothing and creates a fantastic spatial beauty. Next, the aesthetic formativeness of fashion design using symmography can be classified into repetitive rhythmicity, geometric self-similarity, and optical spatiality. Symmography enables a myriad of geometric patterns to be developed depending on material, color, and the designer's imagination, and helps inspire a variety of designs in fashion that sculpt a three-dimensional human body.

A Study of the Method for Building up 3D Right Objects

  • Lee, Woo-Jin;Suh, Yong-Cheol
    • 한국측량학회지
    • /
    • 제33권6호
    • /
    • pp.527-536
    • /
    • 2015
  • Recently, the demand for three-dimensional spatial information has continuously been increasing, and especially, studies of indoor/outdoor spatial information or data construction have actively been conducted. However, utilization of spatial information does not universally spread to the private sector, but it is mostly used for the government offices. Thus, this study deals with the creation of three-dimensional right objects and the technique of expression to further vitalize the private sector, three-dimensional right objects, aiming to create and express three-dimensional right spaces in a particular system or open platform more conveniently. Unlike a plane text or apartment building used in existing maps was iconified and displayed simply, this study proposes a method of extracting data from the outer border of the building by the relevant level based on the existing structured three-dimensional building, a method of providing two-dimensional right spatial objects in XML, and expressing them as three-dimensional right objects efficiently. In addition, this study will discuss a method of creating right objects in a way in which an owner who was provided with a cross section of a building involves the direct detailed right objects in additional production or reproduction to utilize three-dimensional data (right objects) produced through this study.

조명을 활용한 신소재의 시각적 표현유형 및 특성분석 (Analysis to the Visual Expression Types and Characteristics of New Materials Utilizing the Lighting)

  • 정선희;서지은
    • 한국실내디자인학회논문집
    • /
    • 제23권5호
    • /
    • pp.25-32
    • /
    • 2014
  • The purpose of this study is to analyze the expression method and visual characteristics of material utilized the lighting in terms of a visual aspect. The method of study is to establish standards for analysis and to classify type of visual effect and expression of that focused on preliminary study. And It is to grasp the visual expression characteristics of new materials. through analysis standards. The results of the study are as follows. First, 'decorativeness', 'symbolization', 'motion-images' and 'interactivity' were selected as the type of visual expression through the precedent studies. And it was classified the visual effects as 3 types like 'a light-emitting effect', 'steric effects' and 'movement effect'. Second, We could know that 'light-emitting effect' was expressed in 7-new materials, 'three-dimensional effect' was expressed in 3-new materials, and 'motion effect' in 4-new materials. Through that. We could know that the new materials represented with 'light-emitting effect' are much more than the other new materials. Third, the results of this study show that 'decorativeness' in the visual types was appeared to 'light-emitting effect' and 'three-dimensional effect'. 'symbolization' to 'light-emitting effect' and 'motion effect', 'motion-images' to 'three-dimensional effect' and 'motion effect' and 'interactivity' to 'light-emitting effect', 'three-dimensional effect' and 'motion effect'. And It was appeared to three effects in 'interactivity'. We could know that it is more effective to be presented the visual effect simultaneously to communication with the visual perception.

Increased SOX2 expression in three-dimensional sphere culture of dental pulp stem cells

  • Seo, Eun Jin;Jang, Il Ho
    • International Journal of Oral Biology
    • /
    • 제45권4호
    • /
    • pp.197-203
    • /
    • 2020
  • Mesenchymal stem cells in the dental pulp exhibit a tendency for differentiation into various dental lineages and hold great potential as a major conduit for regenerative treatment in dentistry. Although they can be readily isolated from teeth, the exact characteristics of these stem cells have not been fully understood so far. When compared to two-dimensional (2D) cultures, three-dimensional (3D) cultures have the advantage of enriching the stem cell population. Hence, 3D-organoid culture and 3D-sphere culture were applied to dental pulp cells in the current study. Although the establishment of the organoid culture proved unsuccessful, the 3D-sphere culture readily initiated the stable generation of cell aggregates, which continued to grow and could be passaged to the second round. Interestingly, a significant increase in SOX2 expression was detected in the 3D-spheroid culture compared to the 2D culture. These results indicate the enrichment of the stemness-high population in the 3D-sphere culture. Thus, 3D-sphere culture may act as a link between the conventional and 3D-organoid cultures and aid in understanding the characteristics of dental pulp stem cells.

컴퓨터그래픽스를 이용한 사실적인 3D 인물 일러스트레이션의 표현 (Realistic 3-dimensional using computer graphics Expression of Human illustrations)

  • 김훈
    • 디자인학연구
    • /
    • 제19권1호
    • /
    • pp.79-88
    • /
    • 2006
  • 사람의 얼굴은 정체성의 시각적 상징이다. 사람마다 각기 다른 얼굴 모습은 타인과 구별할 수 있도록 하는 중요한 역할을 하면서 개인의 정체성과 직결된다. 역사적으로 볼 때 얼굴에 대한 시대적 인식의 변화와 함께 표현매체와 커뮤니케이션매체가 다양해지고 발전함에 따라 얼굴을 표현하는 것에도 많은 변화가 있었다. 그러나 지금처럼 얼굴에 대한 사람들의 관심과 주목이 컸던 적이 없었다. 기술적으로는 컴퓨터그래픽스의 등장으로 얼굴표현의 새로운 전기를 맞이하게 되었다. 특히 시각 이미지들이 디지털형태로 제작, 저장, 전송할 수 있게 되어 시간적, 공간적제약이 없어지면서 시각이미지정보는 커뮤니케이션에서 그 비중이 전보다 더 커지고 있다. 그 중에서 디지털로 만들어진 얼굴 이미지는 그 활용도가 점차 확대되고 있다. 이에 따라 컴퓨터그래픽스를 이용한 얼굴의 3d (3-dimensional) 표현은 수년전부터 얼굴 각 부분의 형태와 텍스추어 맵 등 각 요소들을 필요할 때 마치 퍼즐 조각처럼 조립해서 전문적인 기술이 없이도 손쉽게 표현할 수 있게 되었다. 본 연구에서는 3d 얼굴표현의 제작단계별 내용을 연구하고 그 결과를 바탕으로 케이스 스터디에서 시각화함으로써 3d 전문가가 아닌 일반 시각디자이너들이 3d 형태의 얼굴을 효과적으로 표현하는 방법을 연구한다.

  • PDF

자연적 모티프가 반영된 헤드 드레스의 표현 기법과 미적 가치 (Expression Techniques and Aesthetic Values of Head Dress Reflected on Natural Motif)

  • 김영삼;김영민;김장현
    • 한국의류학회지
    • /
    • 제40권4호
    • /
    • pp.746-762
    • /
    • 2016
  • This study considers expression techniques and aesthetic values in the images of head dress reflected in a natural motif. The conclusions of the study are as follows. The first type is the realistic expression (52.4%) such as the reproduction of a natural object's essential form (27.0%), the partial derivation of the natural object (19.3%), and the planarization for the actual image of the natural object (6.1%). The second type is a metaphorical expression (39.0%) which emphasizes the morphological characteristics of nature (18.2%), the structuration of the natural object's silhouette into a three-dimensional or two-dimensional form (11.5%), and the abstract expression of the form in the natural object (9.3%). The third type is a hybrid expression (8.6%) that is a compromise between practical (or metaphorical expressions) so that expression techniques represent a compromise between the natural object's essential form and abstract expression (4.6%) or the combination of the natural object's silhouette into a three-dimensional or a two-dimensional visualization (4.0%). Aesthetic head dress values reflected in the natural motif first indicate a primitive value. This state of natural instinct recreates the natural object or combines part of the biological elements of the natural object to create an inducement to escape from the practical world. The second is amusement in the expression of animals in dynamic and humorous forms creates an illusion of animals being alive with a representative playful enjoyment. The third is abstraction that grant freedom in the observer's aesthetic rational through a reinterpretation of the fashion designer. The fourth is eclecticism where a compromise represents an act of mixing a variety of independent factors to create harmony with the imagery of nature created through the grafting of diverse expression techniques that break away from stereotypes of existing natural objects to create a type of nature that cultivates new values.