• Title/Summary/Keyword: 3-D position

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Substantive Analysis of Composite Factors Causing Viewer's Discomfort for Stereoscopic 3D Video Contents (시청 불편감을 유발하는 스테레오스코픽 3D 비디오 콘텐츠의 복합적 요인들의 실증적 분석)

  • Kim, Dong Wook;Kim, Woo Youl;Seo, Young Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.3
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    • pp.97-124
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    • 2012
  • This paper analyzes qualitatively the stereo 3D content factors causing viewer's discomfort. For this, we perform a subjective test that each subject strokes a specific key whenever he (she) feels discomfort during watching a stereo 3D contents. Also we extract the data for the factors in the 3D contents to obtain their quantitative values and the amounts of the temporal changes. Those two sets of data are used to analyze the contents to find the factors which cause viewer's discomfort. The factors to be considered are the amount and the frequency of the disparity changes, story of the contents, situation or environments of a scene, movement and the position of the camera, color and luminance information as well as disparities themselves. We analyse the various strong and weak factors and their composites to find how much discomfort each factor or composite causes. We also show the situations and their related factors that causes less discomfort than the amount of their disparities.

The Analysis of 3D Position Accuracy of Multi-Looking Camera (다각촬영카메라의 3차원 위치정확도 분석)

  • Go, Jong-Sik;Choi, Yoon-Soo;Jang, Se-Jin;Lee, Ki-Wook
    • Spatial Information Research
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    • v.19 no.3
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    • pp.33-42
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    • 2011
  • Since the method of generating 3D Spatial Information using aerial photographs was introduced, lots of researches on effective generation methods and applications have been performed. Nadir and oblique imagery are acquired in a same time by Pictometry system, and then 3D positioning is processed as Multi-Looking Camera procedure. In this procedure, the number of GCPs is the main factor which can affect the accuracy of true-orthoimage. In this study, 3D positioning accuracies of true-orthoimages which had been generated using various number of GCPs were estimated. Also, the standard of GCP number and distribution were proposed.

3D Face Alignment and Normalization Based on Feature Detection Using Active Shape Models : Quantitative Analysis on Aligning Process (ASMs을 이용한 특징점 추출에 기반한 3D 얼굴데이터의 정렬 및 정규화 : 정렬 과정에 대한 정량적 분석)

  • Shin, Dong-Won;Park, Sang-Jun;Ko, Jae-Pil
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.6
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    • pp.403-411
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    • 2008
  • The alignment of facial images is crucial for 2D face recognition. This is the same to facial meshes for 3D face recognition. Most of the 3D face recognition methods refer to 3D alignment but do not describe their approaches in details. In this paper, we focus on describing an automatic 3D alignment in viewpoint of quantitative analysis. This paper presents a framework of 3D face alignment and normalization based on feature points obtained by Active Shape Models (ASMs). The positions of eyes and mouth can give possibility of aligning the 3D face exactly in three-dimension space. The rotational transform on each axis is defined with respect to the reference position. In aligning process, the rotational transform converts an input 3D faces with large pose variations to the reference frontal view. The part of face is flopped from the aligned face using the sphere region centered at the nose tip of 3D face. The cropped face is shifted and brought into the frame with specified size for normalizing. Subsequently, the interpolation is carried to the face for sampling at equal interval and filling holes. The color interpolation is also carried at the same interval. The outputs are normalized 2D and 3D face which can be used for face recognition. Finally, we carry two sets of experiments to measure aligning errors and evaluate the performance of suggested process.

Building 3D model using laser scan data

  • Choi, Sung-Hun;Kim, Dong-Seok;Lee, Heung-Jae;Lee, Kwae-Hi
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.101-105
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    • 2002
  • In this paper we describe techniques for the automated creation of geometric correct 3-D models of the building using two 2-D laser scanners. One of the laser scanners is used for position estimation using a scan matching algorithm, while the other is used to build 3-D models of the facade of the buildings. Those models can be used for virtual reality, tele-presence, digital cinematography and urban planning applications. Results are shown for building models in our campus using real data acquired from two sensors.

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Modeling of 3D object shape based on Superquadrics and Z-Buffer Algorithm

  • Kim, Dae-Hyun;D.H. Hyeon;Lee, S.H.;Park, J.S.
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.1088-1091
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    • 2000
  • Superquadrics can represent various and complex 3D objects with only some parameters(size, position, deformation etc.). So if we use both superquadrics and deformed superquadrics, we can also represent more realistic 3D objects which are existed in real world. In this paper we use the z-buffer algorithm and stencil buffer together because this is very useful when the superquadric primitives are combined. The fundamental ideas are illustrated with a number of tables and figures.

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Mantissa Chunking Algorithm for the Compression and Progressive Transmission of 3D Mesh Models (삼차원 메쉬 모델의 압축 및 점진적 전송을 위한 가수부 분할 기법)

  • Kim, D.S.;Chung, J.Y.;Kim, H.
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.81-88
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    • 2002
  • Transmission of 3D shape model through Internet has become one of the hottest issues in these days. Presented in this paper is a new approach for the rapid transmission of the geometry data of the shape model. By analyzing the important three factors, the shape fidelity, the file size, and the decompression time, for the compression, we point out the potential problems of previous approaches of using the deltas between consecutive vertices and propose an alternative of directly using the position values of vertices of the model. It turns out that the proposed approach has smaller file size, has lesser distortion in the model, and the decompression is faster.

Concentration Dependence of the $\nu_1$ Isotropic Raman Band of Nitromethane in Chloroform-d, Pyridine-d$_5$, 1,3,5-Trifluorobenzene, and Hexafluorobenzene

  • Choe, Joong-Chul;Kim, Myung-Soo
    • Bulletin of the Korean Chemical Society
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    • v.7 no.4
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    • pp.275-279
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    • 1986
  • Concentration dependences of the isotropic Raman band width and the peak position for the ${\nu}_1$ (C-H stretching) mode of nitromethane in chloroform-d, pyridine-$d_5$, 1,3,5-trifluorobenzene, and hexafluorobenzene have been investigated. For all solutions, the experimental concentration dependences have been well described by the concentration fluctuation model of Knapp and Fischer when appropriate values for the effective numbers (N) of nearest neighbors were used. For the $CH_3NO_2/C_6F_6$ solution, an abnormally small value (2) of N indicates strong intermolecular interaction.

3-Dimensional Micro Solder Ball Inspection Using LED Reflection Image

  • Kim, Jee Hong
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.39-45
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    • 2019
  • This paper presents an optical technique for the three-dimensional (3D) shape inspection of micro solder balls used in ball-grid array (BGA) packaging. The proposed technique uses an optical source composed of spatially arranged light-emitting diodes (LEDs) and the results are derived based on the specular reflection characteristics of the micro solder balls for BGA A vision system comprising a camera and LEDs is designed to capture the reflected images of multiple solder balls arranged arbitrarily on a tray and the locations of the LED point-light-source reflections in each ball are determined via image processing, for shape inspection. The proposed methodology aims to determine the presence of defects in 3D BGA shape using the statistical information of the relative positions of multiple BGA balls, which are included in the image. The presence of the BGA balls with large deviations in relative position imply the inconsistencies in their shape. Experiments were conducted to verify that the proposed method could be applied to inspection without sophisticated mechanism and productivity problem.

A Study on the Status of 3Dimension Character Animation Industry (3차원 캐릭터 애니메이션 산업현황에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.14 no.2
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    • pp.87-94
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    • 2001
  • 3D character animation grow rapidly with the development of computer graphic technology and software. Nowadays 3D character animation holds a important position in the various industry fields including movie, advertisement, animation, and game. With the rapid growth of computer graphic, real time animation of complex characters as well as high quality rendering, which was impossible before, are now prevailing. What is remarkable in this growth is the appearance of virtual idol. The virtual idol plays a leading role in 3D character animation and has a synergy effect in the field of fancy and theme park industry. The aim of this inquiry is to examine the status of computer graphic skill and media related to the 3D character animation to search out the problems in the fields and to propose the solution of the problems

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Concurrent Watermarking Scheme for Robust and Fragile Authentication of 3D Animation Content (3D 애니메이션 콘텐츠의 강인성 및 연약성 인증을 위한 동시성 워터마킹 기법)

  • Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.559-571
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    • 2009
  • This paper presents a concurrent watermarking scheme with both robustness and fragileness for copyright protection and authentication of 3D animation contents. In a 3D animation model, the proposed scheme embeds not only robustly the watermark into geometry node for copyright protection but also fragilely the watermark into position and orientation interpolators for content authentication. This paper names the former as the robust geometry watermarking and the latter as the fragile interpolator watermarking. The proposed scheme performs independently these watermarkings for satisfying at one time the robustness and the fragileness of 3D animation model. From experimental results, we verified that the watermark embedded by the geometry watermarking has the robustness against many attacks from 3D public editing tools and also the watermark embedded by the interpolator watermarking has the fragileness against the same attacks.

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