Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2000.07b
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- Pages.1088-1091
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- 2000
Modeling of 3D object shape based on Superquadrics and Z-Buffer Algorithm
- Kim, Dae-Hyun (Dept. of Image Eng., Graduate School of Advaced Imaging Science, Multimedia, and Film, chung-Ang University) ;
- D.H. Hyeon (Dept. of Image Eng., Graduate School of Advaced Imaging Science, Multimedia, and Film, chung-Ang University) ;
- Lee, S.H. (Dept. of Image Eng., Graduate School of Advaced Imaging Science, Multimedia, and Film, chung-Ang University) ;
- Park, J.S. (Dept. of Image Eng., Graduate School of Advaced Imaging Science, Multimedia, and Film, chung-Ang University)
- Published : 2000.07.01
Abstract
Superquadrics can represent various and complex 3D objects with only some parameters(size, position, deformation etc.). So if we use both superquadrics and deformed superquadrics, we can also represent more realistic 3D objects which are existed in real world. In this paper we use the z-buffer algorithm and stencil buffer together because this is very useful when the superquadric primitives are combined. The fundamental ideas are illustrated with a number of tables and figures.
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