• Title/Summary/Keyword: 3-D Image

Search Result 5,099, Processing Time 0.038 seconds

3D Image Coding Using DCT and Hierarchical Segmentation Vector Quantization (DCT와 계층 분할 벡터 양자화를 이용한 3차원 영상 부호화)

  • Cho Seong Hwan;Kim Eung Sung
    • Journal of Internet Computing and Services
    • /
    • v.6 no.2
    • /
    • pp.59-68
    • /
    • 2005
  • In this paper, for compression and transmission of 3D image, we propose an algorithm which executes 3D discrete cosine transform(DCT) for 3D images, hierarchically segments 3D blocks of an image in comparison with the original image and executes finite-state vector quantization(FSVQ) for each 3D block. Using 3D DCT coefficient feature, a 3D image is segmented hierarchically into large smooth blocks and small edge blocks, then the block hierarchy informations are transmitted. The codebooks are constructed for each hierarchical blocks respectively, the encoder transmits codeword index using FSVQ for reducing encoded bit with hierarchical segmentation information. The new algorithm suggested in this paper shows that the quality of Small Lobster and Head image increased by 1,91 dB and 1.47 dB respectively compared with those of HFSVQ.

  • PDF

Research about a game image 3D versification (3D 게임영상 작성법에 관한 연구)

  • Lee Dong-Lyeor
    • Journal of Game and Entertainment
    • /
    • v.1 no.1
    • /
    • pp.31-38
    • /
    • 2005
  • Correct flow of various game manufacture among the justice which is used at the game development. and The understanding about the manufacture regards we making rather correct game. We justice understanding which we are correct in the image manufacture to become the reason air control of the game and We put the center in a 3B game image manufacture understanding. we are marked in maneuvered the game in actual game good. The image of the back of Cut Scene which is inserted at an opeuning incomparableness event time, we have been produced in this method. The thing which a 3D game image is utilized in a special effectiveness image though it is different from the game in the theater movie, we are the graphic which a game manufacture o'clock must be considered. The reason air control which the game player Is rather correct, we are regarded we offer the reason to immerse with his game.

  • PDF

3D Printing Based Patient-specific Orbital Implant Design and Production by Using A Depth Image (깊이 영상을 이용한 3D 프린팅 기반 환자 맞춤형 안와 임플란트의 설계 및 제작)

  • Seo, Udeok;Kim, Ku-Jin
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.8
    • /
    • pp.903-914
    • /
    • 2020
  • In this paper, we present a novel algorithm to generate a 3D model of patient-specific orbital implant, which is finally produced by the 3D printer. Given CT (computed tomography) scan data of the defective orbital wall or floor, we compose the depth image of the defect site by using the depth buffering, which is a computer graphics technology. From the depth image, we compute the 3D surface which fills the broken part by interpolating the points around the broken part. By thickening the 3D surface, we get the 3D volume mesh of the orbital implant. Our algorithm generates the patient-specific orbital implant whose shape is accurately coincident to the broken part of the orbit. It provides the significant time efficiency for manufacturing the implant with supporting high user convenience.

Development of Mobile 3D Terrain Viewer with Texture Mapping of Satellite Images

  • Kim, Seung-Yub;Lee, Ki-Won
    • Korean Journal of Remote Sensing
    • /
    • v.22 no.5
    • /
    • pp.351-356
    • /
    • 2006
  • Based on current practical needs for geo-spatial information on mobile platform, the main theme of this study is a design and implementation of dynamic 3D terrain rendering system using spaceborne imagery, as a kind of texture image for photo-realistic 3D scene generation on mobile environment. Image processing and 3D graphic techniques and algorithms, such as TIN-based vertex generation with regular spacing elevation data for generating 3D terrain surface, image tiling and image-vertex texturing in order to resolve limited resource of mobile devices, were applied and implemented by using graphic pipeline of OpenGL|ES (Embedded System) API. Through this implementation and its tested results with actual data sets of DEM and satellite imagery, we demonstrated the realizable possibility and adaptation of complex typed and large sized 3D geo-spatial information in mobile devices. This prototype system can be used to mobile 3D applications with DEM and satellite imagery in near future.

Motion Depth Generation Using MHI for 3D Video Conversion (3D 동영상 변환을 위한 MHI 기반 모션 깊이맵 생성)

  • Kim, Won Hoi;Gil, Jong In;Choi, Changyeol;Kim, Manbae
    • Journal of Broadcast Engineering
    • /
    • v.22 no.4
    • /
    • pp.429-437
    • /
    • 2017
  • 2D-to-3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) for producing a stereoscopic image. Further, motion is also an important cue for depth estimation and is estimated by block-based motion estimation, optical flow and so forth. This papers proposes a new method for motion depth generation using Motion History Image (MHI) and evaluates the feasiblity of the MHI utilization. In the experiments, the proposed method was performed on eight video clips with a variety of motion classes. From a qualitative test on motion depth maps as well as the comparison of the processing time, we validated the feasibility of the proposed method.

New Image Mapping Algorithm for 3D Integral Imaging Display System used in Virtual Reality

  • Suk, Myung-Hoon;Min, Sung-Wook
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2005.07a
    • /
    • pp.41-45
    • /
    • 2005
  • A new algorithm of the image mapping which is a technique of the elemental image generation is proposed. The proposed method is based on the characteristics of the lens array such as the number, the size and the focal length of the elemental lens. The 3D image generated by 3D graphic API such as OpenGL can be directly adopted without the complex adaptation. Since the image mapping using the proposed method can enhance the speed of the elemental image generation, the computer- generated integral imaging system can be applied to virtual reality system.

  • PDF

Development of 32-Channel Image Acquisition System for Thickness Measurement of Retina (망막 두께 측정을 위한 32채널 영상획득장치 개발)

  • 양근호;유병국
    • Proceedings of the Korea Institute of Convergence Signal Processing
    • /
    • 2003.06a
    • /
    • pp.110-113
    • /
    • 2003
  • In this paper, the multi-channel high speed data acquisition system is implemented. This high speed signal processing system for 3-D image display is applicable to the manipulation of a medical image processing, multimedia data and various fields of digital image processing. In order to convert the analog signal into digital one, A/D conversion circuit is designed. PCI interface method is designed and implemented, which is capable of transmission a large amount of data to computer. In order to, especially, channel extendibility of images acquisition, bus communication method is selected. By using this bus method, we can interface each module effectively. In this paper, 32-channel A/D conversion and PCI interface system for 3-dimensional and real-time display of the retina image is developed. The 32-channel image acquisition system and high speed data transmission system developed in this paper is applicable to not only medical image processing as 3-D representation of retina image but also various fields of industrial image processing in which the multi-point realtime image acquisition system is needed.

  • PDF

3D image processing using laser slit beam and CCD camera (레이저 슬릿빔과 CCD 카메라를 이용한 3차원 영상인식)

  • 김동기;윤광의;강이석
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1997.10a
    • /
    • pp.40-43
    • /
    • 1997
  • This paper presents a 3D object recognition method for generation of 3D environmental map or obstacle recognition of mobile robots. An active light source projects a stripe pattern of light onto the object surface, while the camera observes the projected pattern from its offset point. The system consists of a laser unit and a camera on a pan/tilt device. The line segment in 2D camera image implies an object surface plane. The scaling, filtering, edge extraction, object extraction and line thinning are used for the enhancement of the light stripe image. We can get faithful depth informations of the object surface from the line segment interpretation. The performance of the proposed method has demonstrated in detail through the experiments for varies type objects. Experimental results show that the method has a good position accuracy, effectively eliminates optical noises in the image, greatly reduces memory requirement, and also greatly cut down the image processing time for the 3D object recognition compared to the conventional object recognition.

  • PDF

3D FACE RECONSTRUCTION FROM ROTATIONAL MOTION

  • Sugaya, Yoshiko;Ando, Shingo;Suzuki, Akira;Koike, Hideki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.714-718
    • /
    • 2009
  • 3D reconstruction of a human face from an image sequence remains an important problem in computer vision. We propose a method, based on a factorization algorithm, that reconstructs a 3D face model from short image sequences exhibiting rotational motion. Factorization algorithms can recover structure and motion simultaneously from one image sequence, but they usually require that all feature points be well tracked. Under rotational motion, however, feature tracking often fails due to occlusion and frame out of features. Additionally, the paucity of images may make feature tracking more difficult or decrease reconstruction accuracy. The proposed 3D reconstruction approach can handle short image sequences exhibiting rotational motion wherein feature points are likely to be missing. We implement the proposal as a reconstruction method; it employs image sequence division and a feature tracking method that uses Active Appearance Models to avoid the failure of feature tracking. Experiments conducted on an image sequence of a human face demonstrate the effectiveness of the proposed method.

  • PDF

3D Shape Reconstruction of Cross-sectional Images using Image Processing Technology and B-spline Approximation (영상 처리 기법과 B-spline 근사화를 이용한 단면영상의 3차원 재구성)

  • 임오강;이진식;김종구
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2001.10a
    • /
    • pp.93-100
    • /
    • 2001
  • The three dimensional(3D) reconstruction from two dimensional(2D) image data is using in many fields such as RPD(Rapid Product Development) and reverse engineering. In this paper, the main step of 3D reconstruction is comprised of two steps : image processing step and B-spline surface approximation step. In the image processing step, feature points of each cross-section are obtained by means of several image processing technologies. In the B-spline surface approximation step, using the data of feature points obtained in the image processing step, the control points of B-spline surface are obtained, which are used for IGES file of 3D CAD model.

  • PDF