• Title/Summary/Keyword: 3차원 지형

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Recognition and Reconstruction of 3-D Polyhedral Object using Model-based Perceptual Grouping (모델 기반 지각적 그룹핑을 이용한 3차원 다면체의 인식 및 형상 복원)

  • 박인규;이경무;이상욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.7B
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    • pp.957-967
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    • 2001
  • 본 논문에서는 모델 기반 지각적 그룹핑을 이용한 3차원 다면체의 인식 및 형상 복원에 관한 새로운 기법을 제안한다. 2차원 입력 영상과 여기에서 추출된 특징들의 3차원 특징을 거리 측정기를 이용하여 추출하여 인식 및 복원의 기본 특징으로 이용한다. 이 때, 모델의 3차원 기하학적 정보는 결정 트리 분류기에 의하여 학습되며 지각적 그룹핑은 이와 같은 모델 기반으로 이루어진다. 또한, 1차 그룹핑의 결과로 얻어진 3차원 직선 특징간의 관계는 Gestalt 그래프로 표현되며 이것의 부그래프 분할을 통하여 인식을 위한 후보 그룹이 생성된다. 마지막으로 각각의 후보 그룹은 3차원 모델과 정렬되어 가장 잘 부합되는 그룹을 인식 결과로 생성하게 된다. 그리고 정렬의 결과로서 2차원 텍스춰를 추출하여 3차원 모델에 매핑함으로써 실제적인 3차원 형상을 복원할 수 있다. 제안하는 알고리듬의 성능을 평가하기 위하여 불록 영상과 지형 모델 보드 영상에 대하여 실험을 수행하였다. 실험 결과, 모델 기반의 그룹핑 기법은 결과 그룹의 수를 상당히 감소시켰으며 또한 잡음과 가리워짐에 강건한 인식과 복원 결과가 얻어졌다.

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GIS and satellite image development using 3D cultural properties information system (GIS와 위성영상을 활용한 3차원 문화재 정보 시스템 구현)

  • Song, Sang-Hun;Cho, Myung-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.595-600
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    • 2008
  • 본 논문에서는 위성영상 기반의 3차원 문화재 정보 시스템을 구현하기 위한 과정으로 고 해상 위성영상 제작을 위한 DEM(Digital Elevation Model)제작단계와 위성영상 자료를 수집하여 영상이 지니고 있는 왜곡을 보정하는 자료보정 단계, 사용 목적에 맞게 영상을 가공하여 저장하는 영상 생성단계를 통해 위성영상 기반의 3차원 지형정보를 생성하고, 3차원 스캐너를 활용한 대상지역 문화재의 DB 구축과 3차원 복원을 통해 3차원의 문화재 정보를 획득하고 질감 및 재질 사실적인 면을 강조하기 위한 텍스처 맵핑 과정을 통해 3차원 공간적인 조건 및 검색을 가능하게 함으로써 언제 어디서 든 누구나 쉽게 문화재에 대한 정보를 검색할 수 있도록 Web3D를 활용한 3차원 문화재 정보 시스템을 구현하였다.

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Photorealistic Building Modelling and Visualization in 3D GIS (3차원 GIS의 현실감 부여 빌딩 모델링 및 시각화에 관한 연구)

  • Song, Yong Hak;Sohn, Hong Gyoo;Yun, Kong Hyun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.2D
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    • pp.311-316
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    • 2006
  • Despite geospatial information systems are widely used in many different fields as a powerful tool for spatial analysis and decision-making, their capabilities to handle realistic 3-D urban environment are very limited. The objective of this work is to integrate the recent developments in 3-D modeling and visualization into GIS to enhance its 3-D capabilities. To achieve a photorealistic view, building models are collected from a pair of aerial stereo images. Roof and wall textures are respectively obtained from ortho-rectified aerial image and ground photography. This study is implemented by using ArcGIS as the work platform and ArcObjects and Visual Basic as development tools. Presented in this paper are 3-D geometric modeling and its data structure, texture creation and its association with the geometric model. As the results, photorealistic views of Purdue University campus are created and rendered with ArcScene.

Analysis of Three Dimensional Positioning Accuracy of Vectorization Using UAV-Photogrammetry (무인항공사진측량을 이용한 벡터화의 3차원 위치정확도 분석)

  • Lee, Jae One;Kim, Doo Pyo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.6
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    • pp.525-533
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    • 2019
  • There are two feature collection methods in digital mapping using the UAV (Unmanned Aerial Vehicle) Photogrammetry: vectorization and stereo plotting. In vectorization, planar information is extracted from orthomosaics and elevation value obtained from a DSM (Digital Surface Model) or a DEM (Digital Elevation Model). However, the exact determination of the positional accuracy of 3D features such as ground facilities and buildings is very ambiguous, because the accuracy of vectorizing results has been mainly analyzed using only check points placed on the ground. Thus, this study aims to review the possibility of 3D spatial information acquisition and digital map production of vectorization by analyzing the corner point coordinates of different layers as well as check points. To this end, images were taken by a Phantom 4 (DJI) with 3.6 cm of GSD (Ground Sample Distance) at altitude of 90 m. The outcomes indicate that the horizontal RMSE (Root Mean Square Error) of vectorization method is 0.045 cm, which was calculated from residuals at check point compared with those of the field survey results. It is therefore possible to produce a digital topographic (plane) map of 1:1,000 scale using ortho images. On the other hand, the three-dimensional accuracy of vectorization was 0.068~0.162 m in horizontal and 0.090~1.840 m in vertical RMSE. It is thus difficult to obtain 3D spatial information and 1:1,000 digital map production by using vectorization due to a large error in elevation.

3D Terrain Analysis and Suitability Analysis Using KOMPSAT 2 Satellite Images (아리랑2호 영상을 이용한 3차원지형 분석 및 적지분석)

  • Han, seung-hee;Lee, jin-duk
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.436-440
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    • 2008
  • Complete consideration on condition and surrounding environment shall be performed to select proper location for complex planning or establishment of facility with special purpose. Especially, in case of living space for human, lighting, ventilation, efficiency in land use, etc. are important elements. Diverse 3D analysis through 3D topography modeling and virtual simulation is necessary for this. Now, it can be processed with relatively inexpensive cost since high resolution satellite image essential in topography modeling is provided with domestic technology through Arirang No. 2 satellite (KOMPSAT2). In this study, several candidate sites is selected for complex planning with special purpose and analysis on proper location was performed using the 3D topography modeling and land information. For this, land analysis, land price calculation, slope analysis and aspect analysis have been carried out. As a result of arranging the evaluation index for each candidate site and attempting the quantitative evaluation, proper location could be selected efficiently and reasonably.

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Development of a terrain model in 3D Game (3차원 게임에서의 손쉬운 지형 모델 구현 방법)

  • Park, Seok-hee;Lee, Hee-bum;Kim, Soo-Kyun;Im, Kwang-Hyuk;An, Sung-ohk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.533-534
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    • 2013
  • In computer game, terrain model is applied a nice texture to render snowy mountains and valley. Terrain model in the game, it is important role that the character plays in space. Realistic depiction of the terrain model enhances the absorption of the game. Now many terrain models are made by using lots of terrain tools. In this paper, we does not use terrain modeling tool, we use only 3D max for making terrain model easily. 3D max provides a comprehensive 3D modeling, rendering, and compositing solution for games. In this paper we create terrain models by using 3D max, also we present how to use DirectX environment.

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Updating of Digital Map using 3D Laser Scanning (3차원 레이저 스캐닝을 이용한 수치지형도 수정에 관한 연구)

  • Lee, Yong-Hee;Moon, Doo-Youl;Kim, Ka-Ya;Park, Dong-Il
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.2
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    • pp.41-47
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    • 2008
  • The import of cartography is spoke for surveying technique level of the country. Also, it is the implied expression means about international operations amount in the world of people in the country. Nowadays, various digital maps on a reduced scale were drawn in Korea including the topographic series of a nation. Though these digital maps are drawn and revised by using aerial photogrammetry or satellite image, there are some problems that it is difficult to revise or renew the topography and natural feature immediately which changes frequently. As the countermeasures of these problems we use 3D Laser Scanning accumbency method, which provides user with convenience and accumbency accuracy which is required to revise and renew digital maps.

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Driving Simulation after Road Design by 3D-GIS in Digital Elevation Model from Digital Aerial Photogrammetry (수치항공사진에서 생성된 수치표고모형에서 3차원 GIS를 이용한 도로설계와 모의주행)

  • Choi, Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.143-148
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    • 2008
  • This Study is about driving simulation after road design by 3D-GIS in digital elevation model from digital aerial photogrammetry. For designing roads efficiently it's very important to consider geographical features before design when analyze the view. Nevertheless, existing studies is mainly restricted in the mountainous, despite of using digital map or aerial photogrammetry and the study which used aerial photo in the area where the road designing is made really is not get executed. Therefore, this study will do 3D-road design and driving simulation by appling really road design data to topography, on the basis of digital elevation generated from aerial photogrammetry.

The 3D Modelling of Cultural Heritage Using Digital Photogrammetry (수치사진측량기법을 이용한 문화재의 3차원 모델링에 관한 연구)

  • 김진수;박운용;홍순헌
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.365-371
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    • 2003
  • Digital high resolution cameras are widely available, and are increasingly use in digital close-range photogrammetry. And photogrammetry instruments are developing rapidly and the precision is improving continuously. The building of 3D terrains of high precision are possible and the calculation of the areas or the earthwork volumes have high precision due to the development of the techlique of the spatial information system using computer. Using the digital camera which has capacity of keeping numerical value by itself and easy carrying, we analyze the positioning error according to various change of photographing condition. Also we try to find a effective method of acquiring basis data for 3D monitoring of high-accuracy in pixel degree through digital close-range photogrammetry with bundle adjustment for local terrain model generation and 3D embodiment of tumulus. In the study is about to efficient analysis of digital information data fer conservation of cultural properties.

Three-dimensional resistivity imaging for site investigations in civil engineering (지반조사를 위한 3차원 전기비저항 탐사)

  • Chung Seung-Hwan;Yi Myeong-Jong;Kim Jung-Ho;Cho Seong-Jun;Song Yoonho
    • 한국지구물리탐사학회:학술대회논문집
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    • 1999.08a
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    • pp.21-36
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    • 1999
  • Recently resistivity survey is widely used for site investigations in the field of civil engineering. Since such application area requires accurate interpretation tools especially in the area of complicated geology and rough terrain topography, we developed a three-dimensional (3-D) resistivity inversion code, which can reconstruct real earth structures. Furthermore, the inversion code gives resolution-enhanced images by applying the ACB(Active Constraint Balancing) method. With the help of this inversion code, 3-D resistivity survey is now used as new techniques for site investigations in civil engineering problem. By imaging the 3-D resistivity distribution, we could get useful informations such as depth distribution of basement rock, distribution of weak zone, fractures and cavities which is crucial to civil engineers.

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