• Title/Summary/Keyword: 3차원 인체데이터

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Development of 3D Avata Character System using Body Model Deformations (인체 모델 변형을 이용한 3 차원 아바타 캐릭터 시스템 개발)

  • Shin, Gyu-Ha;Chang, Jae-Khun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.649-652
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    • 2001
  • 현재 주류가 되고 있는 아바타 캐릭터는 2D 를 이용한 캐릭터에 코디를 바꾸는 형태가 주를 이루고 있으며, 3D 를 이용한 것 역시 코디를 바꾸는 수준을 벗어나지 못하고 있다. 본 논문에서는 3D 아바타 캐릭터 모델을 구성하고, 이 캐릭터를 데이터 변환기를 통해서 다시 17 개의 신체 부위로 나누게 된다. 각각의 분류된 부위는 높이, 넓이, 두께, 둘레 등으로 변형되어 아바타 캐릭터의 성장을 이끌어내는 시스템을 개발한다. 이를 통해서 원래의 아바타라는 의미에 더 근접한 아바타 캐릭터를 구성할 수 있게 된다.

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A Study on the Application of 3D Virtual Human in the prior stage of Design Works - With the emphasis on the determining design layout of a forklift truck (디자인 초기단계에서의 3차원 가상인간(Virtual Human) 활용에 관한 연구 - 지게차 레이아웃 결정 단계를 중심으로)

  • 김관명
    • Archives of design research
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    • v.12 no.4
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    • pp.294-303
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    • 1999
  • With the breakthrough development of computing environment, the design phases have been changed a lot nowadays. In the case of prior phases of transportation design such as cars and forklift-trucks design, designers have depended on surveys and 2D line drawings for fixing a product layout and extracting ergonomic data. In this method, designers don't meet only the problem of reliability of measuring data but also, the problems of unknown situation of operators' fatigue and comfort in work situation. In these methods, it has much less creditability to have a 2D human model to check the real world motion due to the limitation of the 3 Dimension. Even though with a 2D human model, perfect layout is determined, it is still difficult to measure about comfort and fatigue for a user because it measuring an analysing method is static. The development of computer hardware and software have not only changed the flow in the social-wide range but also immerged design into Virtual Environment. In conventional design method, visualization and data transferring have been the main issues but, in virtual environment, determining of design layout and analysing ergonomic data with sophisticated feeling about comfort and fatigue are possible by using 3D virtual human. In this study, the general characteristics of virtual environment was discussed and the possibility of digital process of design was treated. For these studies, layout design for forklift-trucks was tested. Eventually, the merits of each design phase applied virtual environment are discussed.

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3D dress modeling and Its 2D pattern development to activate the use of 3D virtual design process (가상 의복 제작 프로세스 활성화를 위한 드레스의 모델링과 정밀 패턴의 설계 및 검증)

  • Lee, Ji-Young;Hong, Kyung-Hi
    • Science of Emotion and Sensibility
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    • v.14 no.1
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    • pp.39-48
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    • 2011
  • There still is a limitation in the usage of 3D clothes model in the production line due to the lack of compatibility between 3D modeling software, and its accurate 2D pattern making software, especially for free formed dress with tight fitted zone and draped part. In this study, obstacles in the 3D direct dress design process was overcome by solving the compatibility among each step of 3D virtual design process as well as adopting 3D-2D direct pattern development program called 2C-AN. Efficacy of making 2D pattern from 3D dress design using 2C-AN program developed by the authors was examined during the course of actual dress making process. Accurate ease over the fitted dress part was examined by 3D scanning technology, and the actual appearance of the draped part was compared with the simulation image of dress model. It was confirmed that the entire 3D design process and direct 2D pattern development proposed in this study was accurate enough to use in the 3D design process.

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A Method of Gray Level Shape-Based Interpolation in Medical Image (의학 영상에서의 그레이 수준 형태 기반 보간 기법)

  • Sung, Won;Kim, Eui-Jung;Park, Jong-Won
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.520-522
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    • 2002
  • 오늘날 CT나 MR등을 통한 의학 영상 기술과 컴퓨터 성능의 향상으로 인체 내부 장기의 영상을 비교적 용이하게 얻을 수 있으며 얻어진 영상 정보는 컴퓨터로 수치화 되므로 데이터의 조작 및 가공이 용이하다. 그러나, 이렇게 얻어진 의학 영상들은 보통 2차원적 슬라이스 image 형태로 얻어진다. 일반적으로 슬라이스 사이의 간격은 조사량 등 여러 문제 때문에, 항상 동일한 간격을 유지하고 있지 않은 경우가 많으며 슬라이스 사이 간격이 슬라이스 내의 픽셀 간격보다 큰 경우가 대부분이다. 이러한 image로부터 3차원적 디스플레이나, 조작, 분석을 하기 위해서는 같은 간격의 image를 얻어야 한다. 이러한 이유로 인하여 보간(Interpolation) 기법이 의학 영상 분야에서 많이 사용된다. 본 논문은 명태-기반 보간 방법을 gray-scale image에 적용이 가능하도록 확장한 그레이 수준 형태 기반 보간 알고리즘을 구현하였다. 그리하여, 본 논문이 제안한 알고리즘을 슬라이스 간격이 큰 2차원 복부 CT 영상에 적용시켜 다른 보간법들보다 향상된 결과를 확인할 수 있었다.

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Implementation of EPS Motion Signal Detection and Classification system Based on LabVIEW (LabVIEW 기반 EPS 동작신호 검출 및 분석 시스템 구현)

  • Cheon, Woo Young;Lee, Suk Hyun;Kim, Young Chul
    • Smart Media Journal
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    • v.5 no.3
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    • pp.25-29
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    • 2016
  • This paper presents research for non-contact gesture recognition system using EPS(Electronic Potential Sensor) for measuring the human body of electromagnetic fields. It implemented a signal acquisition and signal processing system for designing a system suitable for motion recognition using the data coming from the sensors. we transform AC-type data into DC-type data by applying a 10Hz LPF considering H/W sampling rate. in addition, we extract 2-dimensional movement information by taking difference value between two cross-diagonal deployed sensor.

A Study on the Body Characteristics of High School Boys According to Their Drop Types (남자 고등학생의 드롭별 인체 특성에 관한 연구)

  • Hyun, Eun-Kyong;Nam, Yun-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.8
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    • pp.1233-1241
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    • 2010
  • This study analyzes the body characteristics of high school boys according to 3 different body types in order to improve the fit of upper garments. First, among the lateral body types, the straight body type was selected from the SizeKorea 3D scanned data and 2D measurement data. Second, high school boys (classified as straight lateral body type) were grouped into type B, A, and Y drop groups. The percentages of type B, type A, type Y are 17.8%, 48.1%, 32.1% respectively. The characteristics of the body types were analyzed. While the bust circumference were the same among the three body types (chest width, back width, back across shoulder, and bust width did not show a significant difference); however, waist and hip measurements showed a significant difference among the three body types. Third, the height of the high school boys ranged between 165cm and 180cm and the bust circumference between 85cm and 97cm. For the bust size categories, type B and type Y are distributed similarly; however, type A is distributed in the smaller bust size categories.

Body Shapes of Aged Women Applying 3D Body Scan Data (인체 형상 데이터를 이용한 실버 여성 3차원 체형 연구)

  • Kim, Soo-A;Choi, Hei-Sun
    • The Research Journal of the Costume Culture
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    • v.17 no.6
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    • pp.1099-1111
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    • 2009
  • The purpose of this study is to classify body shapes of aged women by using 3D body scan data. For the body shape analysis and classification, 3D body scan data of 270 aged women were used, and 16 main measurements consisting of a human body were used to conduct factor analysis, cluster analysis and discriminant analysis. The analysis were performed on all 'the method using the absolute value', 'the method using index of height and weight', and 'the method using index of height', and according to the classification results, the method which categorizes body shapes best in terms of their shapes was adopted. As the factor analysis result using the numerical value of height to categorize the body shapes of the aged women, factor 1 was the thickness and width for the height, factor 2 was the height of the upper part of the body for the height, factor 3 was the height of hips for the height, and factor 4 was the height of belly for the height. When the body shapes were categorized with the deducted factors as variables, they were divided into two types. Type 1 was a short and fat body shape($\blacksquare$ type) and 55.6% of the subjects were of this type. Type 2 was for the body shape whose vertical height, including weight, was long but all kinds of width and thickness were small, that is, tall and thin body shape($\blacksquare$ type), and 44.4% of the aged women were in this case.

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Study of Appropriate Increment during VRT Rendering before Musculoskeletal Surgery (근골격계 수술전 VRT Rendering시 적절한 increment에 대한 연구)

  • Gang, Heon-Hyo;Kim, Dong-Hyun
    • Journal of the Korean Society of Radiology
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    • v.13 no.5
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    • pp.675-681
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    • 2019
  • The purpose of this study was to investigate the effect of increasing the amount of 3D volume imaging on the hand, knee, and foot human phantom in CT, After analyzing the data, three - dimensional volumetric images were implemented using MMWP program to evaluate reproducibility. First, the data amount of three human phantoms according to each increment was analyzed. Secondly, the reproducibility evaluation and the measured length were compared. As a result of analyzing the amount of image data for each phantom according to the increment, it was confirmed that the amount of data is reduced to about 1/10 when the increment is set to 1.0 mm as compared with the case where the increment is set to 0.1 mm. In the evaluation of the feasibility, gap was generated from 0.7mm for hand phantom, 0.6mm for knee phantom and foot phantom, and it was confirmed that even when the actual phantom and actual length were compared, the length was much different and the implementation was lowered. As the increment is closer to 1.0mm, the number of images is small and the 3D implementation time is small. Therefore, it is best to determine the increase before the gap of the image is generated and to apply the Increment for preoperative diagnosis. We hope that this study will be an indicator of the accurate increment setting when implementing 3D image through VRT Rendering after CT scan.

Tracking a Walking Motion Based on Dynamics Using a Monocular Camera (단일 카메라를 이용한 동역학 기반의 보행 동작 추적)

  • Yoo, Tae-Keun;Choi, Jae-Lim;Kim, Deok-Won
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.1
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    • pp.20-28
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    • 2012
  • Gait analysis is an examination which extracts objective information from observing human gait and assesses the function. The equipments used recently for gait analysis are expensive due to multiple cameras and force plates, and require the large space to set up the system. In this paper, we proposed a method to measure human gait motions in 3D from a monocular video. Our approach was based on particle filtering to track human motion without training data and previous information about a gait. We used dynamics to make physics-based motions with the consideration of contacts between feet and base. In a walking sequence, our approach showed the mean angular error of $12.4^{\circ}$ over all joints, which was much smaller than the error of $34.6^{\circ}$ with the conventional particle filter. These results showed that a monocular camera is able to replace the existing complicated system for measuring human gait quantitatively.

Analysis of Efficient Health Data Transmission Methods based on the Fusion of WBAN and FANET (WBAN과 FANET 융합 기반의 효율적인 신체 데이터 전송 방법 분석)

  • Ha, Il-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.386-394
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    • 2017
  • FANET is an ad hoc network formed among the unmanned aircraft in the three-dimensional space for data transfer. Most of the research on FANET application has focused on the use of the camera sensor mounted on the unmanned aircraft to collect data from the ground, and process and delivery of the data for a specific purpose. However, the research on the fusion of WBAN and FANET that collects the data of the human body and passes through the FANET has not been studied much until now. Therefore, in this study, we study the data transmission system that collects the human body data of people working in the areas that are vulnerable to communication difficulties and passes the collected data through the FANET. In particular we analyze the possible methods to transfer the emergency data of the body in the fusion network of WBAN and FANET and provide a data transfer model that can be transmitted most efficiently.