• Title/Summary/Keyword: 3차원 얼굴영상

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Detection Method of Human Face, Facial Components and Rotation Angle Using Color Value and Partial Template (컬러정보와 부분 템플릿을 이용한 얼굴영역, 요소 및 회전각 검출)

  • Lee, Mi-Ae;Park, Ki-Soo
    • The KIPS Transactions:PartB
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    • v.10B no.4
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    • pp.465-472
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    • 2003
  • For an effective pre-treatment process of a face input image, it is necessary to detect each of face components, calculate the face area, and estimate the rotary angle of the face. A proposed method of this study can estimate an robust result under such renditions as some different levels of illumination, variable fate sizes, fate rotation angels, and background color similar to skin color of the face. The first step of the proposed method detects the estimated face area that can be calculated by both adapted skin color Information of the band-wide HSV color coordinate converted from RGB coordinate, and skin color Information using histogram. Using the results of the former processes, we can detect a lip area within an estimated face area. After estimating a rotary angle slope of the lip area along the X axis, the method determines the face shape based on face information. After detecting eyes in face area by matching a partial template which is made with both eyes, we can estimate Y axis rotary angle by calculating the eye´s locations in three dimensional space in the reference of the face area. As a result of the experiment on various face images, the effectuality of proposed algorithm was verified.

Multiple PCA Module Face Pose Estimation (다중 PCA모듈을 이용한 얼굴포즈 판별)

  • 고재필;김선욱;변혜란
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.431-433
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    • 2000
  • 본 논문에서는 얼굴인식에 주로 사용되는 PCA를 얼굴포즈판별로 적용해 보았다. 얼굴포즈판별은 개개인의 얼굴특징을 강조해야 하는 얼굴인식과는 달리 일반적인 얼굴특징을 이용하기 때문에 PCA에 적합한 응용분야이다. 그러나, 다양한 얼굴포즈에 대한 영상을 하나의 표본집합으로 사용하면, 표본집합의 분산이 크기 때문에 포즈별로 표본집합을 달리하여 PCA모듈을 구성하는 것이 타당하다. 표본수집의 어려움은 3차원 한국인 표준모형을 이용해 극복하고, 이를 통하여 다양한 조명방향 및 얼굴포즈에 대한 표본을 수집하였다. 5방향의 얼굴포즈에 대한 판별 실험을 통하여 모율화된 PCA의 분류기로서의 가능성을 살펴보고, 조명에 따른 오류를 완하하고자 비 선형적 패턴을 나타내는 각 PCA모듈의 결과를 신경망에 적용하여 보았다.

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A Study on Improvement of Face Recognition Rate with Transformation of Various Facial Poses and Expressions (얼굴의 다양한 포즈 및 표정의 변환에 따른 얼굴 인식률 향상에 관한 연구)

  • Choi Jae-Young;Whangbo Taeg-Keun;Kim Nak-Bin
    • Journal of Internet Computing and Services
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    • v.5 no.6
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    • pp.79-91
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    • 2004
  • Various facial pose detection and recognition has been a difficult problem. The problem is due to the fact that the distribution of various poses in a feature space is mere dispersed and more complicated than that of frontal faces, This thesis proposes a robust pose-expression-invariant face recognition method in order to overcome insufficiency of the existing face recognition system. First, we apply the TSL color model for detecting facial region and estimate the direction of face using facial features. The estimated pose vector is decomposed into X-V-Z axes, Second, the input face is mapped by deformable template using this vectors and 3D CANDIDE face model. Final. the mapped face is transformed to frontal face which appropriates for face recognition by the estimated pose vector. Through the experiments, we come to validate the application of face detection model and the method for estimating facial poses, Moreover, the tests show that recognition rate is greatly boosted through the normalization of the poses and expressions.

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Face Tracking for Multi-view Display System (다시점 영상 시스템을 위한 얼굴 추적)

  • Han, Chung-Shin;Jang, Se-Hoon;Bae, Jin-Woo;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.2C
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    • pp.16-24
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    • 2005
  • In this paper, we proposed a face tracking algorithm for a viewpoint adaptive multi-view synthesis system. The original scene captured by a depth camera contains a texture image and 8 bit gray-scale depth map. From this original image, multi-view images can be synthesized which correspond to viewer's position by using geometrical transformation such as a rotation and a translation. The proposed face tracking technique gives a motion parallax cue by different viewpoints and view angles. In the proposed algorithm, tracking of viewer's dominant face initially established from camera by using statistical characteristics of face colors and deformable templates is done. As a result, we can provide motion parallax cue by detecting viewer's dominant face area and tracking it even under a heterogeneous background and can successfully display the synthesized sequences.

Automatic Generation of 3D Face Model from Trinocular Images (Trinocular 영상을 이용한 3D 얼굴 모델 자동 생성)

  • Yi, Kwang-Do;Ahn, Sang-Chul;Kwon, Yong-Moo;Ko, Han-Seok;Kim, Hyoung-Gon
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.7
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    • pp.104-115
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    • 1999
  • This paper proposes an efficient method for 3D modeling of a human face from trinocular images by reconstructing face surface using range data. By using a trinocular camera system, we mitigated the tradeoff between the occlusion problem and the range resolution limitation which is the critical limitation in binocular camera system. We also propose an MPC_MBS (Matching Pixel Count Multiple Baseline Stereo) area-based matching method to reduce boundary overreach phenomenon and to improve both of accuracy and precision in matching. In this method, the computing time can be reduced significantly by removing the redundancies. In the model generation sub-pixel accurate surface data are achieved by 2D interpolation of disparity values, and are sampled to make regular triangular meshes. The data size of the triangular mesh model can be controlled by merging the vertices that lie on the same plane within user defined error threshold.

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The Pattern Segmentation of 3D Image Information Using FCM (FCM을 이용한 3차원 영상 정보의 패턴 분할)

  • Kim Eun-Seok;Joo Ki-See
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.871-876
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    • 2006
  • In this thesis, to accurately measure 3D face information using the spatial encoding patterns, the new algorithm to segment the pattern images from initial face pattern image is proposed. If the obtained images is non-homogeneous texture and ambiguous boundary pattern, the pattern segmentation is very difficult. Furthermore. the non-encoded areas by accumulated error are occurred. In this thesis, the FCM(fuzzy c-means) clustering method is proposed to enhance the robust encoding and segmentation rate under non-homogeneous texture and ambiguous boundary pattern. The initial parameters for experiment such as clustering class number, maximum repetition number, and error tolerance are set with 2, 100, 0.0001 respectively. The proposed pattern segmentation method increased 8-20% segmentation rate with conventional binary segmentation methods.

Face Recognition: A Survey (얼굴인식 기술동향)

  • Mun, Hyeon-Jun
    • 한국HCI학회:학술대회논문집
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    • 2008.02c
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    • pp.172-177
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    • 2008
  • Biometrics is essential for person identification because of its uniqueness from each individuals. Face recognition technology has advantage over other biometrics because of its convenience and non-intrusive characteristics. In this paper, we will present a overview of face recognition technology including face detection, feature extraction, and face recognition system. For face detection, we will describe template based method and face component based approach. PCA and LDA approach will be discussed for feature extraction, and nearest neighbor classifiers -will be covered for matching. Large database and the standardized performance evaluation methodology is essential in order to support state-of-the-art face recognition system. Also, 3D based face recognition technology is the key solution for the pose, lighting and expression variations in many applications.

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A Euclidean Reconstruction of 3D Face Data Using a One-Shot Absolutely Coded Pattern (단일 투사 절대 코드 패턴을 이용한 3차원 얼굴 데이터의 유클리디안 복원)

  • Kim, Byoung-Woo;Yu, Sun-Jin;Lee, Sang-Youn
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.133-140
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    • 2005
  • This paper presents a rapid face shape acquisition system. The system is composed of two cameras and one projector. The technique works by projecting a pattern on the object and capturing two images with two cameras. We use a 'one shot' system which provides 3D data acquired by single image per camera. The system is good for rapid data acquisition as our purpose. We use the 'absolutely coded pattern' using the hue and saturation of pattern lines. In this 'absolutely coded pattern' all patterns have absolute identification numbers. We solve the correspondence problem between the two images by using epipolar geometry and absolute identification numbers. In comparison to the 'relatively coded pattern' which uses relative identification numbers, the 'absolutely coded pattern' helps obtain rapid 3D data by one to one point matching on an epipolar line. Because we use two cameras, we obtain two images which have similar hue and saturation. This enables us to have the same absolute identification numbers in both images, and we can use the absolutely coded pattern for solving the correspondence problem. The proposed technique is applied to face data and the total time for shape acquisition is estimated.

A Study on Effective Facial Expression of 3D Character through Variation of Emotions (Model using Facial Anatomy) (감정변화에 따른 3D캐릭터의 표정연출에 관한 연구 (해부학적 구조 중심으로))

  • Kim, Ji-Ae
    • Journal of Korea Multimedia Society
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    • v.9 no.7
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    • pp.894-903
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    • 2006
  • Rapid technology growth of hardware have brought about development and expansion of various digital motion pictured information including 3-Dimension. 3D digital techniques can be used to be diversity in Animation, Virtual-Reality, Movie, Advertisement, Game and so on. 3D characters in digital motion picture take charge of the core as to communicate emotions and information to users through sounds, facial expression and characteristic motions. Concerns about 3D motion and facial expression is getting higher with extension of frequency in use and range about 3D character design. In this study, the facial expression can be used as a effective method about implicit emotions will be studied and research 3D character's facial expressions and muscles movement which are based on human anatomy and then try to find effective method of facial expression. Finally, also, study the difference and distinguishing between 2D and 3D character through the preceding study what I have researched before.

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Face Recognition Using Local Statistics of Gradients and Correlations (그래디언트와 상관관계의 국부통계를 이용한 얼굴 인식)

  • Ju, Yingai;So, Hyun-Joo;Kim, Nam-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.3
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    • pp.19-29
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    • 2011
  • Until now, many face recognition methods have been proposed, most of them use a 1-dimensional feature vector which is vectorized the input image without feature extraction process or input image itself is used as a feature matrix. It is known that the face recognition methods using raw image yield deteriorated performance in databases whose have severe illumination changes. In this paper, we propose a face recognition method using local statistics of gradients and correlations which are good for illumination changes. BDIP (block difference of inverse probabilities) is chosen as a local statistics of gradients and two types of BVLC (block variation of local correlation coefficients) is chosen as local statistics of correlations. When a input image enters the system, it extracts the BDIP, BVLC1 and BVLC2 feature images, fuses them, obtaining feature matrix by $(2D)^2$ PCA transformation, and classifies it with training feature matrix by nearest classifier. From experiment results of four face databases, FERET, Weizmann, Yale B, Yale, we can see that the proposed method is more reliable than other six methods in lighting and facial expression.