• Title/Summary/Keyword: 3차원 방송

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Uses and Gratifications of TV Home-shopping Channels (TV홈쇼핑 채널의 이용과 충족연구)

  • Lee, Sang-Bong
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.241-249
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    • 2011
  • This study takes a uses and gratification theory based approach to identifying the relation between TV home-shopping channel use motivation and purchase intention. The results are summarized as follows. First, in respect of TV home-shopping channel use motivation, the analysis results reveal three factors: convenience, information seeking, and entertainment. Among these, the factor of convenience was the first in the order of importance. Secondly, 1)It is found that use motivation also has some limited influence on purchase intention. 2)Selectivity and involvement degree, the sub-categories of audience activity, are found to be the variables with the highest prediction ability, suggesting a need to give a particular attention to them. 3)In addition, viewing amount, a variable of use behavior, is shown to have a significant influence on purchase intention. The followings are the implications of the study results. First, marketing strategies that enable maximization of shopping convenience are required. Second, there is a need to approach the delivery of TV home-shopping contents as a kind of broadcasting contents on their own rather than merely a medium for selling goods.

Design of MPEG-2 Transport Stream specification for stereoscopic video broadcasting service (스테레오스코픽 비디오 방송 서비스를 위한 MPEG-2 전송스트림 구성 방안)

  • Park, Heung-Sik;Kim, Kyu-Heon;Lee, Gun-Hee;Yun, Kug-Jin;Suh, Doug-Young;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.769-782
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    • 2009
  • Stereoscopic video service is one of the most widely adopted technologies for 3-Dimensional technology. However, the stereoscopic video service has not been penetrated into the market since there does not exist a proper transmission method even though the conventional MPEG-2 Transport Stream (TS) has support for broadcast service of mono-scopic video contents. This is partly because the MPEG-2 TS does not support displaying a stereoscopic video content which consists of several composition types widely used in the market. This paper proposes the new MPEG-2 TS specification suitable for transmitting and displaying stereoscopic video contents. In order to show feasibility of the proposal, this paper describes an end-to-end system which is implemented with consideration of the method how to multiplex and de-multiplex stereoscopic video contents as well as keeping backward compatibility with the traditional MPEG-2 TS.

A Study on the Utilization of Video Industry Using Virtual Reality (가상현실을 이용한 영상산업 활용에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.15 no.1
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    • pp.163-170
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    • 2002
  • Virtual Reality is the technique which makes the man experience the similar interaction behavior to the experience in the real world through virtual space. The users participating in the 3D virtual space using virtual reality technique can have the various experiences in the space desired without restrictions on time and space and then it has been applied in many application areas such as video industry, entertainment simulator, medical treatment, construction and design. The area of video among them has been highlighted as a high-added value industry. Therefore this study classifies video industry into four including movie, broadcasting, advertisement and internet and is to examine their characteristics, application cases and developmental potential. In the industry using virtual reality technique in video industry, it is implied for special elect in the area of movie and for providing the various graphic virtual word to audiences with the introduction of virtual studio and character in the area of broadcasting. It can give audiences a synergy effect by inserting 3D advertisement into virtual space in the area of advertisement. Also the implementation of 3D virtual reality such as virtual museum, virtual model house, virtual home shopping and entertainment on the web is possible with the emergence of Virtual Reality Modeling Language (VRML) and it plays the roles of more entertainments. Accordingly, this study is to seek the application methods using virtual reality technique in video industry.

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Robust Semi-auto Calibration Method for Various Cameras and Illumination Changes (다양한 카메라와 조명의 변화에 강건한 반자동 카메라 캘리브레이션 방법)

  • Shin, Dong-Won;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.36-42
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    • 2016
  • Recently, many 3D contents have been produced through the multiview camera system. In this system, since a difference of the viewpoint between color and depth cameras is inevitable, the camera parameter plays the important role to adjust the viewpoint as a preprocessing step. The conventional camera calibration method is inconvenient to users since we need to choose pattern features manually after capturing a planar chessboard with various poses. Therefore, we propose a semi-auto camera calibration method using a circular sampling and an homography estimation. Firstly, The proposed method extracts the candidates of the pattern features from the images by FAST corner detector. Next, we reduce the amount of the candidates by the circular sampling and obtain the complete point cloud by the homography estimation. Lastly, we compute the accurate position having the sub-pixel accuracy of the pattern features by the approximation of the hyper parabola surface. We investigated which factor affects the result of the pattern feature detection at each step. Compared to the conventional method, we found the proposed method released the inconvenience of the manual operation but maintained the accuracy of the camera parameters.

Depth Upsampling Method Using Total Generalized Variation (일반적 총변이를 이용한 깊이맵 업샘플링 방법)

  • Hong, Su-Min;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.957-964
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    • 2016
  • Acquisition of reliable depth maps is a critical requirement in many applications such as 3D videos and free-viewpoint TV. Depth information can be obtained from the object directly using physical sensors, such as infrared ray (IR) sensors. Recently, Time-of-Flight (ToF) range camera including KINECT depth camera became popular alternatives for dense depth sensing. Although ToF cameras can capture depth information for object in real time, but are noisy and subject to low resolutions. Recently, filter-based depth up-sampling algorithms such as joint bilateral upsampling (JBU) and noise-aware filter for depth up-sampling (NAFDU) have been proposed to get high quality depth information. However, these methods often lead to texture copying in the upsampled depth map. To overcome this limitation, we formulate a convex optimization problem using higher order regularization for depth map upsampling. We decrease the texture copying problem of the upsampled depth map by using edge weighting term that chosen by the edge information. Experimental results have shown that our scheme produced more reliable depth maps compared with previous methods.

Flat-band path filters based on one-dimensional photonic crystals (일차원 광자결정을 이용한 평탄밴드 투과 필터)

  • Nam, Gi-Yeon;Lee, Eun-Sun;Im, Woo-Sick;Kim, Jun-Hyong;Cho, Sung-June;Lee, Hyun-Yong
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2005.07a
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    • pp.526-528
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    • 2005
  • 파장 분할 다중화 방식 (WDM)의 광통신은 중앙 기지국에서 각 가입자에게 서로 다른 파장을 할당하여 동시에 데이터를 전송하는 방식으로서 각 가입자는 할당된 파장을 이용하여 항상 데이터를 송/수신할 수 있고 각 가입자에게 대용량의 데이터를 전송할 수 있을 뿐만 아니라 통신의 보안성이 뛰어나고 성능 향상이 용이하다 따라서 상, 하향(양방향, bidirectional) 3 파장 WDM-필터 소자(Flat band-path filter)는 광 가입자망 구축에서 통신 방송을 융합한 양방향 고화질 멀티미디어 서비스 사업에 반드시 필요로 하는 원천 부품이다. 본 연구에서는 1차원 광자결정을 이용한 저 손실 양방향 3 파장 WDM-필터를 얻을 수 있는 이론적 모델을 설계하고 그에 따라 2-cavity $Ta_2O_5/SiO_2$ 1차원 광자결정체를 제작하고 그 특성을 고찰 하였다. 파장에 따른 투과도 측정 결과 1550nm파장에서 투과되고 1310nm 및 1490nm파장에 대한 차단이 이론값과 일치하였다. 1550nm 파장 대에서 손실이 매우 낮은 flat-투과 밴드가 생성되었다. 특히 입사각도에 따라 flat-band 중심 파장의 변화를 이용하므로 새로운 개념의 WDM 소자로의 응용이 가능하다.

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Realtime Visibility Measurement Using Moving Area Filter and Image Contrast (이동영역 필터와 영상대비를 이용한 실시간 시정측정)

  • Kim, Bong-Keun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.3
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    • pp.35-45
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    • 2008
  • Realtime visibility measurement using camera is a new method which can collect some realtime visibility data similar to those of the human eyes, and can replace the existing methods using the expensive optical equipment. There have been a few attempts to measure visibility by extracting depth and three-dimensional structure under bad weather conditions. However, if there are many movements of objects in the image, these approaches seem to be inappropriate. In addition, the realtime visibility measurement will require a relatively simple and fast processing. Typically the contrast degrades exponentially in the bad weather. Therefore, in this paper we propose an easy and quick method that extract contrast from images using a moving area filter and measure visibility by mathematically modelling of the relationship between image contrast and visibility. The moving area filter is used for removing the area of the sky and moving objects that affect visibility measurement on images. The method proposed here can make possible not only realtime visibility measurement from images taken by CCD cameras, but also steady visibility measurement by using the moving area filter in case of much traffic on the road.

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Hybrid Camera System with a TOF and DSLR Cameras (TOF 깊이 카메라와 DSLR을 이용한 복합형 카메라 시스템 구성 방법)

  • Kim, Soohyeon;Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.19 no.4
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    • pp.533-546
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    • 2014
  • This paper presents a method for a hybrid (color and depth) camera system construction using a photogrammetric technology. A TOF depth camera is efficient since it measures range information of objects in real-time. However, there are some problems of the TOF depth camera such as low resolution and noise due to surface conditions. Therefore, it is essential to not only correct depth noise and distortion but also construct the hybrid camera system providing a high resolution texture map for generating a 3D model using the depth camera. We estimated geometry of the hybrid camera using a traditional relative orientation algorithm and performed texture mapping using backward mapping based on a condition of collinearity. Other algorithm was compared to evaluate performance about the accuracy of a model and texture mapping. The result showed that the proposed method produced the higher model accuracy.

Improvement of Bandwidth Efficiency for High Transmission Capacity of Contents Streaming Data using Compressive Sensing Technique (컨텐츠 스트리밍 데이터의 전송효율 증대를 위한 압축센싱기반 전송채널 대역폭 절감기술 연구)

  • Jung, Eui-Suk;Lee, Yong-Tae;Han, Sang-Kook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.3
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    • pp.2141-2145
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    • 2015
  • A new broadcasting signal transmission, which can save its channel bandwidth using compressive sensing(CS), is proposed in this paper. A new compression technique, which uses two dimensional discrete wavelet transform technique, is proposed to get high sparsity of multimedia image. A L1 minimization technique based on orthogonal matching pursuit is also introduced in order to reconstruct the compressed multimedia image. The CS enables us to save the channel bandwidth of wired and wireless broadcasting signal because various transmitted data are compressed using it. A $256{\times}256$ gray-scale image with compression rato of 20 %, which is sampled by 10 Gs/s, was transmitted to an optical receiver through 20-km optical transmission and then was reconstructed successfully using L1 minimization (bit error rate of $10^{-12}$ at the received optical power of -12.2 dB).

Establishment Moving Picture & Recover of Image Eliminated Overlap Pixel using Picture Resemblance pattern (닮은패턴을 이용한 중첩영상 소거 동영상 화면복원법)

  • Jin, Hyun-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.29-35
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    • 2012
  • In this paper, it is presented the method of image recovering which existing is only pixel processing, but suggesting method is concluding image clustering overlap degree after classfying around unit fixel to crowd pixel. Concluding overlap degree threshold value is after identifying pattern pixel and grasping geometry structure of sample pattern and deduction of deciding function. distinguishing feature space is above four dimension is reason of not visual observation of pattern structure. consideration of distribution structure is distance of center of crowd pixel, the number of each crowd pattern pixel and standard deviation. The over threshold value elimate the overlap image and the downward is recovered and established dynamic image. memory storage deduction of 20% and elevation of 15% performance is estimated in recovery of image.