• Title/Summary/Keyword: 3차원 방송

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SNR Scalable Coding of 3-D Mesh Sequences Based on Singular Value Decomposition (특이값 분해에 기반한 3차원 메쉬 동영상의 SNR 계층 부호화)

  • Heu, Jun-Hee;Kim, Chang-Su;Lee, Sang-Uk
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.289-298
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    • 2008
  • We propose an SNR-scalable coding algorithm for three-dimensional mesh sequences based on singular value decomposition (SVD). SVD achieves a coding gain by representing a mesh sequence with a small number of basis vectors and singular values. First, we introduce a bit plane coding scheme and derive a quantitative relationship between each bit plane and the reconstructed image quality. Using the relationship, we develop a rate-distortion (RD) optimized coding algorithm. Moreover, we propose prediction techniques to exploit the spatio-temporal correlations in real mesh sequences. Simulation results demonstrate that the proposed algorithm provides significantly better RD performance than conventional SVD coders.

3D Gaze Estimation and Interaction Technique (3차원 시선 추출 및 상호작용 기법)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Kim, Sung-Kyu;Sohn, Kwang-Hoon;Kwon, Yong-Moo
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.431-440
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    • 2006
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

Selecting Representative Views of 3D Objects By Affinity Propagation for Retrieval and Classification (검색과 분류를 위한 친근도 전파 기반 3차원 모델의 특징적 시점 추출 기법)

  • Lee, Soo-Chahn;Park, Sang-Hyun;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.828-837
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    • 2008
  • We propose a method to select representative views of single objects and classes of objects for 3D object retrieval and classification. Our method is based on projected 2D shapes, or views, of the 3D objects, where the representative views are selected by applying affinity propagation to cluster uniformly sampled views. Affinity propagation assigns prototypes to each cluster during the clustering process, thereby providing a natural criterion to select views. We recursively apply affinity propagation to the selected views of objects classified as single classes to obtain representative views of classes of objects. By enabling classification as well as retrieval, effective management of large scale databases for retrieval can be enhanced, since we can avoid exhaustive search over all objects by first classifying the object. We demonstrate the effectiveness of the proposed method for both retrieval and classification by experimental results based on the Princeton benchmark database [16].

Object Modeling for 3D Digital Image Compositing (3D 영상 합성을 위한 물체 모델링)

  • 박범식;김윤호;류광렬
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.808-812
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    • 2003
  • The technology and concept of multimedia expands with the rapid growth of Digital technology. Digital broadcasting has already begun and movie industry is also switching the way of visualization from analog to digital. Image compositing is the core of the computer graphics related multimedia technology. Currently, various computer graphic technologies are being developed. Nevertheless, image compositing are being done manually because of not only the expensiveness image compositing equipments, but also the lack of experts in this area. This paper present a new image compositing technique for 3-Dimensional graphics and digital sources. A 2-Dimensional subject which will be used as a background was expanded into a 3-Dimensional by using the tracking technique. Thereafter, Effective image compositing has been obtained by precisely cooperating digital source images and 3-Dimensional model using 3-Dimensional graphics editing tool.

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Hybrid Audio Technology Trends for Immersive Sound Service (고현장감 오디오 서비스를 위한 하이브리드 오디오 기술동향)

  • Jang, D.;Lee, Y.J.;Yoo, J.;Lee, T.
    • Electronics and Telecommunications Trends
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    • v.31 no.3
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    • pp.81-90
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    • 2016
  • 현재, 극장 사운드를 중심으로 객체기반 오디오 기술을 포함하는 하이브리드 포맷의 사운드 서비스가 점차 확산되고 있으며, 미국, 유럽, 한국 등에서는 차세대 방송용 오디오에 객체기반 오디오 기술의 도입을 적극적으로 고려하고 있다. 객체기반 오디오 기술은 콘텐츠의 제작단계에서 재생환경을 고려할 필요가 없고, 현장의 음향을 신호와 3차원 공간정보로 구분하여 음향공간의 정보를 그대로 표현함으로써, 재생단말에서 3차원 공간정보를 활용하여 재생할 수 있게 한다. 이러한 객체기반 실감음향 기술개발을 위해서는 편리한 제작 및 3차원 공간정보 표현 기술이 필요하며, 청취환경에서는 객체기반 실감음향 콘텐츠를 제작자의 의도대로 렌더링할 수 있는 재생 및 제어 기술이 필요하다. 이에 객체기반 실감음향 기술이 포함되는 하이브리드 오디오 기술의 현황에 대하여 살펴보고자 한다.

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System Architecture for Digital Hologram Video Service (디지털 홀로그램의 비디오 서비스를 위한 시스템 설계)

  • Lee, Yoon-Hyuk;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.590-605
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    • 2014
  • The purpose of this paper is to propose a service system for a digital hologram video, which has not been published yet. This system assumes the existing service framework for 2-dimensional or 3-dimensional image/video, which includes data acquisition, processing, transmission, reception, and reconstruction. This system includes acquisition of color and depth image pairs from a image acquisition system with vertical rigs, rectification of acquired image pairs and generating digital hologram. Also it is designed to reduce the CGH (computer-generated hologram) generation time to 1/3. It also includes some additional and optional functions such as watermarking, compression, and encryption.

A Study on PDOP due to the Position Error of Acoustic Sensors in the 3D TDOA Positioning System (3차원 TDOA 위치 측정 시스템에서 음향 센서의 위치 오차에 따른 PDOP에 관한 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.199-205
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    • 2015
  • Indoor positioning technology has been developed very actively for the smart phone handheld by most users. Especially, many TDOA positioning systems using acoustic signal have been studied, and it estimates the smart phone position by measuring the distance between the smart phone speaker and the microphones which is installed to receive the acoustic signal from the smart phone, and by calculating the hyperbolic equations. But there are always errors for the distance measurements, and furthermore the microphone installation error produces huge position estimation error. In this paper, the position estimation error due to the position error of acoustic sensor in the 3 dimensional TDOA positioning system, is analyzed by PDOP simulation and experiment.

Development of three-dimensional sound effects system for virtual reality (가상환경용 3차원 입체음향 시스템 개발)

  • Yang, Si-Young;Kim, Dong-Hyung;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.574-585
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    • 2008
  • 3D sound is of central importance for the virtual reality system, and is becoming increasingly important for the auditory displays and for the human-computer interaction. In this paper, we propose a novel real-time 3D sound representation system for virtual reality. At first, we propose a calculation method of the impulse response for virtual space. To transmit the information of the virtual space, we propose an enhanced DXF file type that contains the material information. And then, we implement the multi-channel sound panning system. we perform the experiment based on computer simulation and prove the utility of the proposed method.

An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.57-63
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    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

Performance Evaluation of Lossy Compression to Occupancy Map in V-PCC (V-PCC의 점유 맵 손실 압축 성능 평가)

  • Park, Jong-Geun;Kim, Yura;Kim, Hyun-Ho;Kim, Yong-Hwan
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.257-260
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    • 2022
  • 국제표준 3차원 포인트 클라우드 압축 기술인 MPEG(Moving Picture Experts Group)-I(Immersive) V-PCC(Video-based Point Cloud Compression)에는 점유 맵(Occupancy Map) 손실/무손실 압축 기술이 포함되어 있다. V-PCC는 기존에 보급되어 있는 2차원 비디오 코덱(H.264/AVC, HEVC, AV1 등)을 그대로 활용할 수 있는 장점이 있는데, 대부분의 소비자 영상 기기에 포함되어 있는 2차원 비디오 복호화기 HW는 무손실을 지원하지 않는다. 따라서 V-PCC 복호화기의 폭넓은 상용화를 위해서는 부호화기에서 점유 맵의 손실 압축이 필수적이다. 본 논문은 V-PCC 부호화기의 점유 맵을 최소한의 압축 효율 저하로 손실 압축하기 위해 다양한 파라미터 실험을 통한 최적의 파라미터 값을 제시한다.

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