• Title/Summary/Keyword: 3차원 곡면함수

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동근공에 가까운 볼록폐곡면

  • 임지선;고성은
    • Communications of the Korean Mathematical Society
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    • v.15 no.2
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    • pp.325-330
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    • 2000
  • 3차원 Euclid 공간의 볼록폐곡면의 평균곡률과 Gauss 곡률의 비가 상수함수와 충분히 가까우면 그 곡면은 중심이 같고 반지름이 거의 같은 두 개의 둥근공 사이에 놓이게 됨을 보였다.

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A Study on Facial Modeling using Implicit Primitive (음함수 프리미티브를 이용한 얼굴모델링에 대한 연구)

  • Lee Hyun-Cheol;Song Yong-Kyu;Kim Eun-Seok;Hur Gi-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.466-469
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    • 2005
  • Recently, in computer graphics, researches on 3D animations have been very active. One of the important research areas in 3D animation is animation of human being. Implicit surface model is convient for modeling objects composed of complicated surface such as 3D characters and liquids. Moreover, it can represent various forms of surfaces using a relatively small amount of data. In this paper, we propose a method of facial model generation using Implicit Primitive.

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A Study on Numerical Analysis of Wheel-rail Contact Points (차륜과 레일 접촉위치의 수치해석에 관한 연구)

  • Kang, Ju-Seok
    • Journal of the Korean Society for Railway
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    • v.12 no.2
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    • pp.236-242
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    • 2009
  • This paper presents a numerical analysis method to determine flange contact at variable wheel positions. The shapes of the wheel and rail surface functions with surface parameters. The Newton-Rhapson method for wheel-rail contact can provide fast solutions, but may not yield true values at optimization process with the condition that minimum distance is zero can time-consuming. A compound method, combining the Newton-Rhapson methods the optimization process method is proposed to provide exact solutions efficiently.

Feature Extraction Algorithm from Polygonal Model using Implicit Surface Fitting (음함수 곡면 맞춤을 이용한 다각형 모델로부터 특징 추출 알고리즘)

  • Kim, Soo-Kyun
    • Journal of Korea Multimedia Society
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    • v.12 no.1
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    • pp.50-57
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    • 2009
  • This paper proposes a extraction of feature lines on a polygonal model using local implicit surface fitting technique. To extract feature lines on a polygonal model, the previous technique addressed to compute the curvature and their derivatives at mesh vertices via global implicit surface fitting. It needs a user-specified precision parameter for finding an accurate projection of the mesh vertices onto an approximating implicit surface and requires high-time consumption. But we use a local implicit surface fitting technique to estimate the local differential information near a vertex by means of an approximating surface. Feature vertices are easily detected as zero-crossings, and can then be connected along the direction of principal curvature. Our method, demonstrated on several large polygonal models, produces a good fit which leads to improved visualization.

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Human Limbs Modeling from 3D Scan Data (3차원 스캔 데이터로부터의 인체 팔, 다리 형상 복원)

  • Hyeon, Dae-Eun;Yun, Seung-Hyeon;Kim, Myeong-Su
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.4
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    • pp.1-7
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    • 2002
  • This paper presents a new approach for modeling human limbs shape from 3D scan data. Based on the cylindrical structure of limbs, the overall shape is approximated with a set of ellipsoids through ellipsoid fitting and interpolation of fit-ellipsoids. Then, the smooth domain surface representing the coarse shape is generated as the envelope surface of ellipsoidal sweep, and the fine details are reconstructed by constructing parametric displacement function on the domain surface. For fast calculation, the envelope surface is approximated with ellipse sweep surface, and points on the reconstructed surface are mapped onto the corresponding ellipsoid. We demonstrate the effectiveness of our approach for skeleton-driven body deformation.

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A Study on Shifted Multi-Z-Buffers Anti-Aliasing for 3D Implicit Surface Rendering (3차원 임플리시트 곡면 렌더링을 위한 시프트(shifted) 멀티 Z-버퍼 앤티 앨리어싱 연구)

  • Park Hwa Jin;Kim Hak Ran
    • Journal of Korea Multimedia Society
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    • v.8 no.2
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    • pp.249-257
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    • 2005
  • This paper aims at reducing aliasing in pixel-based rendering for 3D implicit surfaces by shifted multi Z-buffers. The voxelized implicit surfaces with high resolution take so much time in generating high Quality image without aliasing. So in rendering a voxelized implicit surfaces, a new antialiasing method which can generate a high quality image at a lower resolution is required. Therefore, this paper suggests that a method which get various sampling values by shifting several z-buffers in each voxel and average them, The advantages are effective memory, simple calculation and easy convergence with various filters. But, the increase of number of z-buffer also increase the consuming time rapidly. Therefore, the research for representing the relation the degree of image quality with the consumption of time as a number is required.

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Study on a 3-Dimensional Rock Failure Criterion Approximating to Mohr-Coulomb Surface (Mohr-Coulomb 파괴곡면에 근사하는 암석의 3차원 파괴조건식 고찰)

  • Lee, Youn-Kyou
    • Tunnel and Underground Space
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    • v.21 no.2
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    • pp.93-102
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    • 2011
  • In spite of being unable to take into the effect of intermediate principal stress, Mohr-Coulomb and Hoek-Brown criteria are very popular as rock failure criteria. The recent researches reveal that the influence of intermediate principal stress on the failure strength of rock is substantial, so that 3-D failure criteria in which the intermediate principal stress could be considered is necessary for the safe design of the important rock structures. In this study, the likely application of the 3-D failure criterion proposed by Jiang & Pietruszczak (1988) to the prediction of the true triaxial strength of rock materials is discussed. The failure condition is linear in the meridian plane of principal stress space and it is represented by the smooth surface contacting the corners of the Mohr-Coulomb surface. The performance of the Jiang & Pietruszczak's criterion is demonstrated by simulating the actual true triaxial tests on the rock samples of three different rock types.

Multiresolution Mesh Editing based on the Extended Convex Combination Parameterization (확장 볼록 조합 매개변수화 기반의 다중해상도 메쉬 편집)

  • 신복숙;김형석;김하진
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1302-1311
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    • 2003
  • This paper presents a more stable method of multiresolution editing for a triangular mesh. The basic idea of our paper is to embed an editing area of a mesh onto a 2D region and to produce 3D surfaces which interpolate the editing-information. In this paper, we adopt the extended convex combination approach based on the shape-preserving parameterization for the embedding, which guarantees no self-intersection on the 2D embedded mesh. That is, the result of the embedding is stable. Moreover, we adopt the multi-level B-spline approach to generate the surface containing all of 3D editing-information, which can make us control the editing area in several levels. Hence, this method supports interactive editing and thus can produce intuitive editing results.

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An Automatic Modeling Method of Volume Data Using Metacubes (메타큐브를 이용한 볼륨 데이터 자동 모델링 방법)

  • 김은석;김재정
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.499-501
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    • 2000
  • 음함수 곡면 모델의 대표적인 구조 요소인 메타볼은 다양한 형태의 곡면을 모델링하는데 뛰어난 성능을 갖는다[1]. 그러나 복잡한 형태의 물체는 곡면 뿐 아니라 평면적인 요소를 포함하기 때문에 메타볼만으로 부정형 물체를 모델링하는 데에는 많은 어려움이 따른다. 메타큐브는 메타볼의 장점을 수용하면서 적은 수의 데이터로 평면 형태의 물체가지 모델링할 수 있는 메타볼의 확장 형태로서, 두 개의 매개변수만으로 구에서 정육면체까지 자유로운 확장이 가능하다[2]. 본 논문은 메타큐브를 이용하여 볼륨 데이터로부터 3차원 물체를 자동 모델링하는 방법을 제안한다. 제안 방법은 볼륨 데이터의 형태에 기반하여 분할된 볼륨 트리를 이용하여 비교적 빠른 시간에 볼륨 데이터로부터 비슷한 형태의 3차원 물체를 재구성하는 메타큐브 집합을 추출한다. 다양한 볼륨데이타에 대한 실험 결과를 제시함으로써 제안 방법의 효용성을 증명한다.

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Morphing Technique using Scanned Data and Level-Set Method (스캔 데이터와 레벨셋 방법을 이용한 몰핑 기법)

  • Lee, Tae-Ho;Lee, Seung-Wook;Cho, Seon-Ho
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2011.04a
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    • pp.565-568
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    • 2011
  • NURBS는 매개변수를 이용하여 3차원에서 곡면을 표현한 방법으로서 노트벡터, 조정점, 가중치로 구성된다. 레벨셋은 공간을 음함수로 정의된 장으로 형성하여 음함수의 일정한 값을 추적하여 곡면을 표현한 방법이다. 본 논문에서는 스캔 데이터를 NURBS 형태로 추출한 뒤 이를 정밀한 레벨셋 모델로 변환하였다. 레벨셋 모델을 구성하기 위해서 형성된 음함수는 부호를 갖는 거리함수를 사용하였고, 거리함수를 정밀하게 나타내기 위해 Newton 순환법을 이용하였다. 변환된 레벨셋 모델을 이용하여 형상의 몰핑을 수행하였다. 몰핑은 초기 형상을 목표 형상으로 변화시켜 나가는 과정으로서 레벨셋 모델을 이용한 몰핑은 용이성과 질적인 측면에서 우수하다. 수치 예제에서는 스캔 데이터의 레벨셋 모델 변환과 변환된 형상이 자연스럽게 목표형상으로 변화하는지를 확인한다.

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