• Title/Summary/Keyword: 2D 비전

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An Exploration For Future Emerging Technologies by Science Mapping and a Dynamic Portfolio Setting for Government R&D Strategy (과학지도 작성을 통한 미래기술 발굴 및 정부R&D의 동적 투자방향성 설정 연구)

  • Yang, He-Young;Son, Suk-Ho;Han, Min-Kyu;Han, Jong-Min;Yim, Hyun
    • Journal of Technology Innovation
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    • v.19 no.3
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    • pp.1-29
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    • 2011
  • Korean government built "2040 Science and Technology Future Vision" in order to show positive future scenarios and suggest a long-term guideline for a progress in science and technology. The S&T Future Vision was built based on an analysis of global megatrends and a prospect of domestic social change. After building S&T Future Vision, the "Government R&E Strategy"s was established as a follow-up action plan. The Government R&D Strategy consists of lists of future emerging technologies for future leadership, government R&D investment status and investment portfolio plans. Exploring future emerging technologies aggressively and making a governmental R&D strategic policy are requirements for national competitiveness, leadership in the world. Therefore search and selection for future emerging technologies is getting more and more important recently. Generally qualitative methodologies have been used such as expert-panel discussion method and portfolio analysis with expert valuation method in order to explore future technologies. These experts-based qualitative methodologies are well defined but lacking in some objectivity because size of expert-panels has limitations. We suggest a quantitative methodology, science mapping method to compensate this shortcoming in this study. There is another limitation related governmental R&D strategy which is that general R&D portfolios are static until a point of technology realization. We also propose a dynamic R&D investment portfolio which present different portfolios at a intermediate point and a point of technology realization. We expect this try with science mapping method and a dynamic R&D portfolio could strengthen strategic aspect of government R&D policy.

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A vision sensor based on structured light for active sensor network (자율 센서 네트워크를 위한 스트럭쳐 라이트 기반 비전 센서)

  • Park, Joon-Suk;Song, Ha-Yoon;Park, Jun
    • Annual Conference of KIPS
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    • 2007.05a
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    • pp.349-352
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    • 2007
  • 자율 센서 네트워크에서 센서 노드가 자율 주행하기 위해서 주행 경로 상의 장애물을 회피해야 한다. 이를 위해서 저렴하고 동적인 상황에서도 효과적인 장애물 탐지 비전 센서를 구현하였다. 이 연구에서는 Structured Light방식을 이용하였으며. Structured Light로는 라인 패턴의 적외선 레이저를 사용하였고 카메라에 적외선 필터를 장착하여 빛의 효과에 둔감하게 하였다. 값과 시간에 따른 2차 Thresholding으로 노이즈를 제거하였다. 실험 결과 센서 노드를 기준으로 한 2D 좌표계에서 최대 10mm의 오차로 장애물의 X, Y좌표를 찾을 수 있었으며 비전 센서의 프로그램은 객체화 하여 센서 노드 프로그램과 연동되어 장애물의 정보를 Localize와 Map building에 사용 할 수 있도록 제공한다.

3DTV 방송기술 개발 동향

  • 안충현
    • The Magazine of the IEIE
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    • v.31 no.5
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    • pp.82-95
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    • 2004
  • 3차원 TV 방송 기술(3D Tele-vision), 이 중에서도 스테레오스코픽3DTV기술은 다시점 스테레오스코픽(stereoscopic) 비전 기술을 적용하여 2차원 영상에 깊이 정보를 부가하고, 이 깊이 정보로 인하여 시청자가 마치 영상이 제작되고 있는 현장에 있는 것 같은 생동감 및 현실감을 느낄 수 있게 하는 방송 기술로서 HDTV의 뒤를 이을 차세대 방송기술의 하나로서 기대되고 있다. 현재, 세계적인 규모의 박람회나 전시장 등의 이벤트 행사장에서는 반드시라고 해도 될만큼 3D 디스플레이를 사용한 전시 시설이 설치되어 있으며, 생동감 있는 3D 영상을 즐길 수 있다. 3차원 영상은 눈앞에 펼쳐진 장면을 잡으려고 손을 내밀어 버리거나, 전방에서 다가오는 영상을 엉겁결에 피하거나 할 만큼, 종래의 2D 영상과는 전혀 다른 시각적 효과를 가지고 있다.(중략)

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Recent Water Treatment Technology for Unconventional Natural Resource Development (비전통자원개발에 따른 수처리 최신 기술)

  • Kim, Geug Tae;Chung, Kun Yong;Park, Jung Kyu
    • Korean Chemical Engineering Research
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    • v.52 no.2
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    • pp.154-165
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    • 2014
  • Development of unconventional natural resources such as shale gas, shale oil and coal bed methane, has been activated and improved the productivity due to the recent technology advance in horizontal drilling and hydraulic fracturing. However, the flowback water mixed with chemical additives, and the brine water containing oil, gas, high levels of salts and radioactive metals is produced during the gas production. Potential negative environmental impact due to large volumes of the produced wastewater is increasingly seen as the major obstacles to the unconventional natural resource development. In this study an integrated framework for the flowback and brine water treatment is proposed, and we reviewed the upcoming state of the art technology in water treatment. Basic separation processes which include not only membrane, evaporation, crystallization and desalination processes, but the potential water reuse and recycling techniques can be applied for the unconventional natural resource industry.

Application of Stereo Vision for Shape Measurement of Free-form Surface using Shape-from-shading (자유곡면의 형상 측정에서 shape-from-shading을 접목한 스테레오 비전의 적용)

  • Yang, Young-Soo;Bae, Kang-Yul
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.5
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    • pp.134-140
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    • 2017
  • Shape-from-shading (SFS) or stereo vision algorithms can be utilized to measure the shape of an object with imaging techniques for effective sensing in non-contact measurements. SFS algorithms could reconstruct the 3D information from a 2D image data, offering relatively comprehensive information. Meanwhile, a stereo vision algorithm needs several feature points or lines to extract 3D information from two 2D images. However, to measure the size of an object with a freeform surface, the two algorithms need some additional information, such as boundary conditions and grids, respectively. In this study, a stereo vision scheme using the depth information obtained by shape-from-shading as patterns was proposed to measure the size of an object with a freeform surface. The feasibility of the scheme was proved with an experiment where the images of an object were acquired by a CCD camera at two positions, then processed by SFS, and finally by stereo matching. The experimental results revealed that the proposed scheme could recognize the size and shape of freeform surface fairly well.

Development of the Noise Elimination Algorithm of Stereo-Vision Images for 3D Terrain Modeling (지반형상 3차원 모델링을 위한 스테레오 비전 영상의 노이즈 제거 알고리즘 개발)

  • Yoo, Hyun-Seok;Kim, Young-Suk;Han, Seung-Woo
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.2
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    • pp.145-154
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    • 2009
  • For developing an Automation equipment in construction, it is a key issue to develop 3D modeling technology which can be used for automatically recognizing environmental objects. Recently, for the development of "Intelligent Excavating System(IES), a research developing the real-time 3D terrain modeling technology has been implemented from 2006 in Korea and a stereo vision system is selected as the optimum technology. However, as a result of performance tests implemented in various earth moving environment, the 3D images obtained by stereo vision included considerable noise. Therefore, in this study, for getting rid of the noise which is necessarily generated in stereo image matching, the noise elimination algorithm of stereo-vision images for 3D terrain modeling was developed. The consequence of this study is expected to be applicable in developing an automation equipments which are used in field environment.

A study on pointing device system using stereo vision (스테레오 비전을 이용한 포인팅 디바이스에 관한 연구)

  • Han, Seung-Il;Hwang, Yong-Hyun;Lee, Byung-Gook;Lee, Joon-Jae
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.10 no.2
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    • pp.67-80
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    • 2006
  • In this paper, we propose a new pointing device that is replaced a mouse as the pointing device with. For reducing the existing pointing device's problem which had marker and high-cost, we develop a new pointing device using computer vision like as a similar human vision system. The proposed system first carries out a real-time movement tracking system using image data which are segmented by color modeling, and finally does the pointing action by 3-D coordinate calculated from stereo geometry information resulting from stereo matching of the segmented region.

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Vision of 4th Generation Mobile Communications (4세대 이동통신의 비전)

  • Ha, J.L.;Kim, S.H.;Kim, D.S.
    • Electronics and Telecommunications Trends
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    • v.18 no.5 s.83
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    • pp.1-10
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    • 2003
  • 최근의 폭발적인 인터넷 사용의 증가와 또 그것과 유사한 품질의 서비스를 이동중에도 제공 받고자 하는 사용자의 요구와 음성통화 시장의 포화에 따라 무선 데이터 시장을 새로운 돌파구로 보는 제조업체 및 서비스 제공자의 노력으로 IMT-2000 서비스가 이미 진행되고 있다. 비록 2세대 디지털 셀룰러에서 IMT-2000으로의 진화가 현재 지지부진 하지만, 2010년경의 데이터 사용량 예측을 참고로 할 때 새로운 시스템의 출현이 필연적이다. 본 논문에서는 최근까지 논의된 4세대 이동통신에 대한 시스템 및 서비스의 비전을 제시하고자 한다. IMT-2000에서 화상전화를 목표로 하였다면, 4세대에서는 Telepresence의 완벽한 구현과 유비쿼터스 시대로의 첫걸음으로서 다양한 네트워크와 컨버전스를 강조한다. 본 논문에서 이 두 가지 특징을 중심으로 4세대의 비전을 기술하고자 한다.

Obstacle Avoidance of Indoor Mobile Robot using RGB-D Image Intensity (RGB-D 이미지 인텐시티를 이용한 실내 모바일 로봇 장애물 회피)

  • Kwon, Ki-Hyeon;Lee, Hyung-Bong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.35-42
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    • 2014
  • It is possible to improve the obstacle avoidance capability by training and recognizing the obstacles which is in certain indoor environment. We propose the technique that use underlying intensity value along with intensity map from RGB-D image which is derived from stereo vision Kinect sensor and recognize an obstacle within constant distance. We test and experiment the accuracy and execution time of the pattern recognition algorithms like PCA, ICA, LDA, SVM to show the recognition possibility of it. From the comparison experiment between RGB-D data and intensity data, RGB-D data got 4.2% better accuracy rate than intensity data but intensity data got 29% and 31% faster than RGB-D in terms of training time and intensity data got 70% and 33% faster than RGB-D in terms of testing time for LDA and SVM, respectively. So, LDA, SVM have good accuracy and better training/testing time to use for obstacle avoidance based on intensity dataset of mobile robot.

Interface of Interactive Contents using Vision-based Body Gesture Recognition (비전 기반 신체 제스처 인식을 이용한 상호작용 콘텐츠 인터페이스)

  • Park, Jae Wan;Song, Dae Hyun;Lee, Chil Woo
    • Smart Media Journal
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    • v.1 no.2
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    • pp.40-46
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    • 2012
  • In this paper, we describe interactive contents which is used the result of the inputted interface recognizing vision-based body gesture. Because the content uses the imp which is the common culture as the subject in Asia, we can enjoy it with culture familiarity. And also since the player can use their own gesture to fight with the imp in the game, they are naturally absorbed in the game. And the users can choose the multiple endings of the contents in the end of the scenario. In the part of the gesture recognition, KINECT is used to obtain the three-dimensional coordinates of each joint of the limb to capture the static pose of the actions. The vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part Because gestures can be presented through sequential static poses, we recognize the gestures which are configured poses by using HMM In this paper, we describe the interactive content which is used as input interface by using gesture recognition result. So, we can control the contents using only user's gestures naturally. And we intended to improve the immersion and the interest by using the imp who is used real-time interaction with user.

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