• Title/Summary/Keyword: 흥미 발달

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Development and Application of MLE-based Smart Education System for Improving Self-efficacy of ADHD Students (ADHD 아동의 자아효능감 증진을 위한 MLE기반 스마트교육시스템 개발 및 적용)

  • Gwon, Mi-Gyung;Jun, Woochun
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.337-352
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    • 2012
  • In this paper, a smart education system is developed and implemented for ADHD students. Usually, ADHD students lack of self efficacy. Self efficacy is very important factor for improving social adaptability and learning effect of ADHD students. In the proposed system, MLE concept is adapted. MLE concept is used to improve self efficacy of ADHD students. The purpose of the proposed system is to help ADHD students have high study capability. The proposed system is applied an ADHD student. The following results are obtained. First, the system can improve study interests. In turn, the system is helpful to improve concentration and learning effect. Second, based on successful study experience, self efficacy is improved. Third, study achievement is improved by changing cognitive structure that is due to development of meta-cognition.

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Research of Application the Virtual Reality Technology in Chemistry Education (화학 교육에서 가상현실 기법의 활용에 대한 연구)

  • Park, Jong Seok;Sim, Gyu Cheol;Kim, Jae Hyeon;Kim, Hyeon Seop;Ryu, Hae Il;Park, Yeong Cheol
    • Journal of the Korean Chemical Society
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    • v.46 no.5
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    • pp.450-468
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    • 2002
  • As the computer is popularized in individual and society, it is using in a many of area. In particular, there are many materials to learn a science knowledge using multimedia through computer. Many of them are web-based learning materials, which are developed by Java or Flash. Since the technology of the representation, storage, com-putation and communication in computer make progress, the environment of education is also developed. Especially, the internet and VR technology will cause the education to change. A key feature of VR is real-time interactivity, in that the computer is able to detect student input and instantaneously modify the virtual world. It is reported that using the VR simulation in chemistry education can increase student engagement in class, promote understanding of basic chem-ical principles, and augment laboratory experience. In this study, application way of the virtual reality technology in chemistry education is examined.

A Viewer's Modality-based Design Guideline of Digital TV Data Service and a Data Service Prototype adopting the Guideline (시청자의 TV 이용 행태를 고려한 디지털 TV 데이터 서비스의 기획 가이드라인과 이를 적용한 데이터 서비스 프로토타입)

  • Ko, Kwang-Il
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.123-129
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    • 2012
  • Due to the high digital technology, various devices such as TV, PC, smartphone, and pad computer are connected to each other using internet and under the circumstance internet services of which the running platforms are mainly PC become "N-screenlized" by extending their service platform to non-PC devices. As a digital TV has outstanding features of being the most influential device in the living room and having the wide spectrum of users, several internet services has been ported on the digital TV platform (in the form of data services) in order to enhance their brand powers. Most of the services, however, failed to get a satisfactory results as the data services are defeated by the broadcasting contents in the competition for the viewer's interests. In the paper, the design guidelines that make data services not to compete with the broadcasting contents are proposed and a prototype of a data service that accommodates the guidelines is introduced. The prototype, called "TV ideal-type world-cup", does not disturb a viewer's watching broadcast contents and channel-changing behavior while it is running and its service flow is designed for a viewer to achieve the goal of service in a few minutes so that the viewer can enjoy the service in a commercial period.

A Study on the Development of a Sensory Gate-Ball Game for the Aged People (노인을 위한 체감형 게이트볼 게임 개발에 관한 연구)

  • Kim, Jung-A;Kang, Kyung-Kyu;Li, Xianji;Ming, Shi-Hua;Kim, Dong-Ho
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.13-21
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    • 2007
  • Recently, medical advances have been increasing the size of the aged population. With rapidly developing technology, computers are now essential parts in our daily life, and the number of the aged people using computers is also increasing continuously. But user interfaces and contents for the aged people have not yet been developed actively. In this paper, we present a 3D sensory gate-ball game which can be played by the aged people easily. This study is based on 3D graphics and uses a realistic gate-ball stick and balls as interfaces, so it can improve both physical and metal health of the aged people. Because our game is a sensory game, it is easy to play in house without an outdoor playground. In addition, the game provides many interesting situation so that it can raise the participation and interest of the aged people.

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Reconstruction of Regional Learning Content in Context of Globalization (세계화의 관점에서 지역 학습 내용의 재구성과 수업의 실제)

  • Lee, Ji-Yeon;Cho, Chul-Ki
    • Journal of the Korean association of regional geographers
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    • v.14 no.2
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    • pp.159-172
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    • 2008
  • The purpose of this study is to analyse the content of regional learning in social studies textbooks for the 1st-year and 3rd-year middles school. The content of regional learning in social studies for middle school is described with not layered scale between local and global but segmented scale. So this study selected Andong city as an exemplary case and reconstructed the learning content and class to things necessary in the age of globalization. In the class for designing the local image of Andong, the students were advised to visit the homepage in Andong city. In the course. students showed increasing interest in local festivals, events, locality promotion, etc. executed by Andong. Many of the students were interested in activity designing new local images of Andong. In particular, According to the result of applying localization learning necessary in the age of globalization to 1st-year middle school students, the class was found to be understood adequately. It is needed to develop localization teaching-learning programs fit for the developmental stage of 1st-year middle school students.

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The Case Study of consistency and calculus using Holland's Hexagonal model on the career indecisive clients (우유부단형 내담자의 홀랜드 6각형 모형 일관성 및 계측성 사례연구)

  • Kim, Byung-Suk;Lee, Joon-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.2
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    • pp.828-837
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    • 2014
  • The purpose of this study is to investigate the versatility of indecisive clients which is one of the seven key factors to identify indecisiveness by analyzing Holland's 3-letter code with consistency and calculus. By implementing the method of Occupational Card Sort, all six clients showed low consistency in the three codes as well as between the first code and their thesis statements. They also showed mismatching of three codes evaluated with the thesis statements. From observing calculus from the hexagonal model, all six Holland codes showed balanced development and similarity of calculus between the codes in adjacent. The result of the study finds that various interests may cause indecision in one's career decision-making.

Suspended Material in the Ocean(Review) (해양의 미소현탁물질(종설))

  • Choe, Sang
    • 한국해양학회지
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    • v.3 no.2
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    • pp.63-72
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    • 1968
  • 해양에 있어서의 생물체의 에너지 순환, 즉 해양에 있어서의 생산체계에서 이중 먼저 기초생산체계만이라도 그 전상을 파악하자는 일은 먼 옛날부터 해양생물학자들의 진지하고도 끊임없는 추구대상이었다. 해양에는 막대한 양의 바닷물이 잠겨있고, 이곳에는 엄청난 양의 생명체가 함양되어 있으며, 이것들은 피포식자-포식자의 계열에서 어떠한 균형상태를 이루고 있는가하는 문제는 극히 흥미가 진진한 문제이다. 해양에 함양되는 무수한 생명체들은 간단없이 명멸, 소장만을 거듭하고 있다는 시적인 형용과 연상은 한층 더 구체화되어야 한다. 이러한 경향은 또한 근래의 세계인구의 격증에 대비하는 인간의 식량조달의 필요상, 해양이 지닌 잠재적인 식량생산의 여력을 재평가하자는 기운에서 한층 더 박차가 가해졌었다. 식량생산의 보고로서 해양에 주어진 책무는 크기만 하다. 해양에 잠겨있는 막대한 양의 바닷물은 긴 년월에 걸쳐 자연이 조제한 훌륭한 하나의 배양액이라고 불수 있고, 이것의 다각적인 이용개발은 지금부터 시작되었다고 해도 과언이 아니다. 근래에 이르러 각종기구 및 측기의 발달에 따라 해양의 물리, 화학 및 생물학적인 미세구조가 점차적으로 해명됨에 따라 해양학에 있어서의 고전적이고 전통적인 개념에 수정을 강요하는 사태가 적지않게 일어나고 있다. 해양의 기초생산체계에 대한 개념도 크게 비약하고 있으며, 해양에 있어서의 식물플랭크톤->동물플랭크톤->소형동물->어류를 연결하는 일방통행적인 식물연쇄개념을 크게 확대하고 비약시키지 아니하면 안될 여러 가지 사실이 들어나고 있다. 해양의 생물생산계의 기초적인 역할을 하는 것은 식물플랭크톤, 데트리타스 (detritus)등을 포함한 미소현탁물이라는 것은 틀림이 없으나, 이것들이 생명물질 기워니 아니드라도 물리현상으로 일어나는 기포를 매개로 하여 생성할수 있는 가능성이 제시되었다. 여기서는 이러한 해양의 미소현탁물에 관한 연구에 대해서 그 의의와 연구결과를 요약 소개하여 해양학도들의 참고로 한다. 이 종설을 꾸미는데 Jorgensen(1962), riley(1963), Parsons(1963), 서택(1966)등의 같은 토픽스에 관한 종설을 많이 참고로 한 것을 부기한다.

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Theoretical Consideration on Concepts and Features of the Entrepreneurial Gifted (기업영재의 개념 및 특성에 대한 이론적 고찰)

  • Choi, MinGyeong
    • Journal of Gifted/Talented Education
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    • v.23 no.6
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    • pp.1117-1145
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    • 2013
  • Research on entrepreneurial giftedness is in its initial stage and the importance is increasing these days. The purpose of this article is to establish a foundation of entrepreneurial giftedness research by conceptualizing the concept and characteristics of entrepreneurial giftedness. The author reviewed prior research on entrepreneur and entrepreneurship, potential entrepreneur, gifted youth in invention, and entrepreneurial gifted youth, and proposed a new perspective on entrepreneurial gifted youth based on the findings from the review. Entrepreneurial giftedness proposed in this study is someone who is risk-taking to achieve opportunities and innovation and who has potential to be competent in managing resources. The author also proposed that entrepreneurial giftedness study needs to focus on developmental characteristics, management ability, and practical intelligence. Finally, based on the findings from previous research on entrepreneurial giftedness, environmental and personality characteristics, temperament and character, cognitive traits, and vocational interest of entrepreneurial giftedness are discussed. Implications and further research directions were discussed.

RTE System based on CBT for Effective Office SW Education (효과적인 오피스 SW 교육을 위한 CBT 기반의 RTE(Real Training Environment)시스템)

  • Kim, Seongyeol;Hong, Byeongdu
    • Journal of Korea Multimedia Society
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    • v.16 no.3
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    • pp.375-387
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    • 2013
  • Advanced internet service and smart equipment have caused an environment supporting various online learning anytime and anywhere, which requires learning contents optimized on a new media. Among various on/off line education related to IT, most part if it is office SW. Many oh them cannot make a good education for effective training in practical because many instructors are tend to focus on teaching simple function and use examples of formality repeatedly. In this paper we propose a new office SW education system that make use of LET(Live EduTainer) based on RTE(Real Training Environment) which maximize the effect of learning and it is integrated with GBL(Game Based Learning) which gives rise to interesting in a knowledge as well as simple teaching so that learners are absorbed on it. We'll elaborate a method for teaching and learning required in this system, design and configuration of the system.

Development and Application of AI Education Program for Image Recognition for Low Grade Elementary School Students (초등학교 저학년을 위한 이미지 인식 이해 AI 교육 프로그램 개발 및 적용)

  • Jeong, Lansu;Ma, Daisung
    • Journal of The Korean Association of Information Education
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    • v.26 no.1
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    • pp.1-10
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    • 2022
  • With the development of artificial intelligence, society is moving toward another world that has never existed before. As a result, interest in artificial intelligence education is also increasing, and research on artificial intelligence education is being conducted more actively in Korea. However, many studies have been conducted focusing on the upper grades of elementary school, and curriculum and programs for the lower grades are still insufficient. Therefore, in this study, a total of 6 sessions of artificial intelligence programs were developed to understand image recognition for the lower grades of elementary school. The validity was secured by conducting expert validity for 8 experts, and the effectiveness was verified through the pre-post-response sample t-test by applying it to the experimental group. As a result, both artificial intelligence understanding and artificial intelligence attitude showed statistically significant results, and both the interest and difficulty of educational programs were found to be suitable for lower grade students. Based on the contents of this study, it is necessary to review its application and effectiveness in various environments through follow-up studies in the future.