• Title/Summary/Keyword: 회전된 물체

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Implementation of an Effective Human Head Tracking System Using the Ellipse Modeling and Color Information (타원 모델링과 칼라정보를 이용한 효율적인 머리 추적 시스템 구현)

  • Park, Dong-Sun;Yoon, Sook
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.6
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    • pp.684-691
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    • 2001
  • In this paper, we design and implement a system which recognizes and tracks a human head on a sequence of images. In this paper, the color of the skin and ellipse modeling is used as feature vectors to recognize the human head. And the modified time-varying edge detection method and the vertical projection method is used to acquire regions of the motion from images with very complex backgrounds. To select the head from the acquired candidate regions, the process for thresholding on the basis of the I-component of YIQ color information and mapping with ellipse modeling is used. The designed system shows an excellent performance in the cases of the rotated heads, occluded heads, and tilted heads as well as in the case of the normal up-right heads. And in this paper, the combinational technique of motion-based tracking and recognition-based tracking is used to track the human head exactly even though the human head moves fast.

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SIFT based Image Similarity Search using an Edge Image Pyramid and an Interesting Region Detection (윤곽선 이미지 피라미드와 관심영역 검출을 이용한 SIFT 기반 이미지 유사성 검색)

  • Yu, Seung-Hoon;Kim, Deok-Hwan;Lee, Seok-Lyong;Chung, Chin-Wan;Kim, Sang-Hee
    • Journal of KIISE:Databases
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    • v.35 no.4
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    • pp.345-355
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    • 2008
  • SIFT is popularly used in computer vision application such as object recognition, motion tracking, and 3D reconstruction among various shape descriptors. However, it is not easy to apply SIFT into the image similarity search as it is since it uses many high dimensional keypoint vectors. In this paper, we present a SIFT based image similarity search method using an edge image pyramid and an interesting region detection. The proposed method extracts keypoints, which is invariant to contrast, scale, and rotation of image, by using the edge image pyramid and removes many unnecessary keypoints from the image by using the hough transform. The proposed hough transform can detect objects of ellipse type so that it can be used to find interesting regions. Experimental results demonstrate that the retrieval performance of the proposed method is about 20% better than that of traditional SIFT in average recall.

A Implementation of the Feature-based Hierarchical Image Retrieval System (특징기반 계층적 영상 검색 시스템의 구현)

  • 김봉기;김홍준;김창근
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.2
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    • pp.60-70
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    • 2000
  • As a result of remarkable developments in computer technology, the image retrieval system that can efficiently retrieve image data becomes a core technology of information-oriented society. In this paper, we implemented the Hierarchical Image Retrieval System for content-based image data retrieval. At the first level, to get color information, with improving the indexing method using color distribution characteristic suggested by Striker et al., i.e. the indexing method considering local color distribution characteristics, the system roughly classifies images through the improved method. At the second level, the system finally retrieves the most similar image from the image queried by the user using the shape information about the image groups classified at the first level. To extract the shape information, we use the Improved Moment Invariants(IMI) that manipulates only the pixels on the edges of objects in order to overcome two main problems of the existing Moment Invariant methods large amount of processing and rotation sensitiveness which can frequently be seen in the Directive Histogram Intersection technique suggested by Jain et al. Experiments have been conducted on 300 automobile images And we could obtain the more improved results through the comparative test with other methods.

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Localization and Navigation of a Mobile Robot using Single Ultrasonic Sensor Module (단일 초음파 센서모듈을 이용한 이동로봇의 위치추정 및 주행)

  • Jin Taeseok;Lee JangMyung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.2 s.302
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    • pp.1-10
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    • 2005
  • This paper presents a technique for localization of a mobile robot using a single ultrasonic sensor. The mobile robot is designed for operating in a well-structured environment that can be represented by planes, edges, corners and cylinders in the view of structural features. In the case of ultrasonic sensors, these features have the range information in the form of the arc of a circle that is generally named as RCD (Region of Constant Depth). Localization is the continual provision of a knowledge of position which is deduced from it's a priori position estimation. The environment of a robot is modeled into a two dimensional grid map. we defines a physically-based sonar sensor model and employs an extended Kalman filter to estimate position of the robot. The performance and simplicity of the approach is demonstrated with the results produced by sets of experiments using a mobile robot.

An Investigation on $6^{th}$ Grade Students' Spatial Sense and Spatial Reasoning (초등학교 6학년 학생들의 공간감각과 공간추론능력 실태조사)

  • Kim, Yu-Kyung;Pang, Jeong-Suk
    • School Mathematics
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    • v.9 no.3
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    • pp.353-373
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    • 2007
  • The purpose of this study was to provide instructional suggestions by investigating the spatial sense and spatial reasoning ability of 6th grade students. The questionnaire consisted of 20 questions, 10 for spatial visualization and 10 for spatial orientation. The number of subjects for the survey was 145. The processes through which the students solved the problems were the basis for the assessment of their spatial reasoning. The result of the survey is as follows: First, students performed better in spatial visualization than in spatial orientation. With regard to spatial visualization, they were better in transformation than in rotation. With regard to spatial orientation, students performed better in orientation sense and structure cognitive ability than in situational sense. Second, the students that weren't excellent in spatial visualization tended to answer the familiar figures without using mental images. The students who lacked spatial orientation experienced difficulties finding figures observed from the sides. Third, students had high frequency rate on the cognition and use of transformation, the development and application of visualization methods and the use of analysis and synthesis. However they had a lower rate on a systematic approach and deductive reasoning. Further detailed investigation into how students use spatial reasoning, and apply it to actual teaching practice as a device for advancing their geometric thinking is necessary.

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A Study on the Gesture Based Virtual Object Manipulation Method in Multi-Mixed Reality

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.2
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    • pp.125-132
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    • 2021
  • In this paper, We propose a study on the construction of an environment for collaboration in mixed reality and a method for working with wearable IoT devices. Mixed reality is a mixed form of virtual reality and augmented reality. We can view objects in the real and virtual world at the same time. And unlike VR, MR HMD does not occur the motion sickness. It is using a wireless and attracting attention as a technology to be applied in industrial fields. Myo wearable device is a device that enables arm rotation tracking and hand gesture recognition by using a triaxial sensor, an EMG sensor, and an acceleration sensor. Although various studies related to MR are being progressed, discussions on developing an environment in which multiple people can participate in mixed reality and manipulating virtual objects with their own hands are insufficient. In this paper, We propose a method of constructing an environment where collaboration is possible and an interaction method for smooth interaction in order to apply mixed reality in real industrial fields. As a result, two people could participate in the mixed reality environment at the same time to share a unified object for the object, and created an environment where each person could interact with the Myo wearable interface equipment.

Helicopter Pilot Metaphor for 3D Space Navigation and its implementation using a Joystick (3차원 공간 탐색을 위한 헬리콥터 조종사 메타포어와 그 구현)

  • Kim, Young-Kyoung;Jung, Moon-Ryul;Paik, Doowon;Kim, Dong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.57-67
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    • 1997
  • The navigation of virtual space comes down to the manipulation of the virtual camera. The movement of the virtual cameras has 6 degrees of freedom. However, input devices such as mouses and joysticks are 2D. So, the movement of the camera that corresponds to the input device is 2D movement at the given moment. Therefore, the 3D movement of the camera can be implemented by means of the combination of 2D and 1D movements of the camera. Many of the virtual space navigation browser use several navigation modes to solve this problem. But, the criteria for distinguishing different modes are not clear, somed of the manipulations in each mode are repeated in other modes, and the kinesthetic correspondence of the input devices is often confusing. Hence the user has difficulty in making correct decisions when navigating the virtual space. To solve this problem, we use a single navigation metaphore in which different modes are organically integrated. In this paper we propose a helicopter pilot metaphor. Using the helicopter pilot metaphore means that the user navigates the virtual space like a pilot of a helicopter flying in space. In this paper, we distinguished six 2D movement spaces of the helicopter: (1) the movement on the horizontal plane, (2) the movement on the vertical plane,k (3) the pitch and yaw rotations about the current position, (4) the roll and pitch rotations about the current position, (5) the horizontal and vertical turning, and (6) the rotation about the target object. The six 3D movement spaces are visualized and displayed as a sequence of auxiliary windows. The user can select the desired movement space simply by jumping from one window to another. The user can select the desired movement by looking at the displaced 2D movement spaces. The movement of the camera in each movement space is controlled by the usual movements of the joystick.

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Electro-Mechanical Modeling and Performance Analysis of Floating Wave Energy Converters Utilizing Yo-Yo Vibrating System (요요 진동시스템을 이용한 가동물체형 파력 발전 시스템의 기계-전기 통합해석 모델링 및 성능 해석)

  • Sim, Kyuho;Park, Jisu;Jang, Seon-Jun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.1
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    • pp.79-87
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    • 2015
  • This paper proposes a floating-type wave energy conversion system that consists of a mechanical part (yo-yo vibrating system, motion rectifying system, and power transmission system) and electrical part (power generation system). The yo-yo vibrating system, which converts translational input to rotational motion, is modeled as a single degree-of-freedom system. It can amplify the wave input via the resonance phenomenon and enhance the energy conversion efficiency. The electromechanical model is established from impedance matching of the mechanical part to the electrical system. The performance was analyzed at various wave frequencies and damping ratios for a wave input acceleration of 0.14 g. The maximum output occurred at the resonance frequency and optimal load resistance, where the power conversion efficiency and electrical output power reached 48% and 290 W, respectively. Utilizing the resonance phenomenon was found to greatly enhance the performance of the wave energy converter, and there exists a maximum power point at the optimum load resistance.

Stress Analysis of an Edge-Cracked Plate by using Photoelastic Fringe Phase Shifting Method (광탄성프린지 위상이동법을 이용한 에지균열판의 응력 해석)

  • Baek, Tae-Hyun;Kim, Myung-Soo;Cho, Sung-Ho
    • Journal of the Korean Society for Nondestructive Testing
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    • v.20 no.3
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    • pp.213-220
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    • 2000
  • The method of photoelasticity allows one to obtain principal stress differences and principal stress directions in a photoelastic model. In the classical approach, the photoelastic parameters are measured manually point by point. The previous methods require much time and skill in the identification and measurement of photoelastic data. Fringe phase shifting method has been recently developed and widely used to measure and analyze fringe data in photo-mechanics. This paper presents the test results of photoelastic fringe phase shifting technique for the stress analysis of a circular disk under compression and an edge-cracked plate subjected to tensile load. The technique used here requires four phase stepped photoelastic images obtained from a circular polariscope by rotating the analyzer at $0^{\circ}$, $45^{\circ}$, $90^{\circ}$ and $135^{\circ}$. Experimental results are compared with those or FEM. Good agreement between the results can be observed. However, some error may be included if the technique is used to general direction which is not parallel to isoclinic fringe.

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Vision-based Motion Control for the Immersive Interaction with a Mobile Augmented Reality Object (모바일 증강현실 물체와 몰입형 상호작용을 위한 비전기반 동작제어)

  • Chun, Jun-Chul
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.119-129
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    • 2011
  • Vision-based Human computer interaction is an emerging field of science and industry to provide natural way to communicate with human and computer. Especially, recent increasing demands for mobile augmented reality require the development of efficient interactive technologies between the augmented virtual object and users. This paper presents a novel approach to construct marker-less mobile augmented reality object and control the object. Replacing a traditional market, the human hand interface is used for marker-less mobile augmented reality system. In order to implement the marker-less mobile augmented system in the limited resources of mobile device compared with the desktop environments, we proposed a method to extract an optimal hand region which plays a role of the marker and augment object in a realtime fashion by using the camera attached on mobile device. The optimal hand region detection can be composed of detecting hand region with YCbCr skin color model and extracting the optimal rectangle region with Rotating Calipers Algorithm. The extracted optimal rectangle region takes a role of traditional marker. The proposed method resolved the problem of missing the track of fingertips when the hand is rotated or occluded in the hand marker system. From the experiment, we can prove that the proposed framework can effectively construct and control the augmented virtual object in the mobile environments.