• Title/Summary/Keyword: 활용적 활동

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The Impact of Integrated Character Education Activities Involving Children's Songs on Children's Emotional Intelligence and Empathic Ability (동요를 활용한 통합적 인성교육활동이 유아의 정서지능과 공감능력에 미치는 영향)

  • Kim, Sung Mi;Kim, Hyun Joo
    • Korean Journal of Childcare and Education
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    • v.11 no.2
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    • pp.239-260
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    • 2015
  • The purpose of this research is to understand the impact of integrated character education activities involving children's songs on children's emotional intelligence and empathic abilities. Research subjects were recruited from J preschool in H County. There were a total of 46 four-year old children who were divided into test and control groups. For 12 weeks, these children participated in activities two times per week for a total of 24 integrated character education activity sessions which consisted of learning and singing children's songs and integration of activities such as storytelling, music, science, building, movement, literature, and cooking. The summary of research findings is as follows: First, there was a significant difference in emotional intelligence between the test group which participated in integrated character education activities involving children's songs and the control group. Secondly, there was a significant difference in empathic abilities between the test group which participated in integrated character education activities involving children's songs and the control group. The result of this study is that writing songs for children and various developed programs should be needed for character education activities.

The Determinants of Firms' Standardization Activity: Evidence from the Korean Manufacturing Industry (우리나라 제조기업의 표준화활동 결정요인)

  • Sung, Tae-Kyung
    • Journal of Korea Technology Innovation Society
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    • v.12 no.3
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    • pp.564-581
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    • 2009
  • The paper investigates the determinants of firm's standardization activity in the Korean manufacturing industry. Standardization variables as dependent ones are standardization management at the firm level, accreditation activity, domestic standards utilization, and international standards utilization. The independent variables include innovative activities(R&D intensity and patent application), firm size, export ratio, networks, and firm's organization characteristics. We estimated the logistic regression model, using the data from 636 Korean manufacturing firms. The empirical findings are as follows. First, R&D intensity doesn't have any influence on standardization activities, except the utilization of international standards. Second, patent application has a positive effect on standardization management at the firm level and accreditation activity, respectively. Third, the inverse U-shape hypothesis relating firm size is accepted for standardization management and accreditation, respectively. Fourth, the level of chief executive officer's interest on standardization is a very important factor in determining firms' efforts to participate standardization process, regardless of types of standardization activity.

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How to use Board Games in the Early Childhood Education Field - Based on the 2019 Revised Nuri-curriculum (개정 누리과정에 기초한 유아교육현장의 보드게임 활용 가능성)

  • Kim, Tae-Yeon
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.147-158
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    • 2020
  • The aims of this study were to examine the grounds for the appropriateness of board games in daycare centers and kindergartens based on the child-centered, play-centerd activities of revised Nuri-curriculum and provide basic resources by the case studies of board game activities in each area of the Nuri-curriculum. For these aims, it suggested the rationale of board game use in early childhood education field: first, the value as an activity with concrete objects based on developmentally appropriate practice (DAP), second, children's voluntary participation and immersion due to the competition and rewards in gamification, third, integrated experience across all areas of the Nuri-curriculum. Also, it provided various samples of the integrated board game activities for children, and reviewed the precaution, pros and cons that emerged during the play. This study discussed the possibility and direction of board game activities in early childhood education and provided implications for organizing board game activities in the education field and developing new board game contents.

CRM에서의 DW 활용방안

  • 장중호
    • Proceedings of the Korea Database Society Conference
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    • 2001.06a
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    • pp.106-112
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    • 2001
  • o CRM이란 기업이 모든 기업 활동을 고객 지향적으로 관리하기 위한 전략적, 프로세스, 조직적, 기술적 변화 과정 자체를 의미함. 기업은 고객과 관련한 지식을 획득하여 각 조직으로 확산시키고, 다양한 방법으로 고객과 만나면서 그러한 정보를 활용하게 되며, 그 결과 기업의 매출이 증대되고 기업이 효율적으로 활동하게 됨(Gartner Group) (중략)

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The Effects of Learning Activities on the Application of Augmented Reality Contents in Elementary Science Instruction (초등학교 과학수업에서 AR 콘텐츠 활용이 학습 활동에 미치는 효과)

  • Kim, Kyung-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.75-85
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    • 2009
  • This study compared the differences between a group that studied with AR contents and a group that studied in a traditional method to examine the effects of AR contents use in elementary school science classes. The effects in four areas of studying were examined : study focus rate, study activities consuming variables, study participation activeness and instructional climate. As a result, there was no significant difference in study concentration rate between the AR and traditional groups. For study participation activeness, the AR group had higher participation actions, but there was no difference between the groups for language participation. For study activities consuming variables, the AR group stimulated more diverse study activities than the traditional group. For instruction climate, the AR contents group contributed more to creating a positive climate compared to the traditional group. Therefore, the results showed that application of AR contents on science classes would stimulate active participation of students and various study activities and help create a positive instructional climate.

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An Improvement Scheime of Class Management Activities using Home Page (홈페이지를 활용한 학급 경영 활동 개선 기법)

  • 김주영;채진석;최진탁;신승호;이병수
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.676-678
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    • 1999
  • 최근 사이버 공간(Cyber Space)을 통해 교육 수요자의 다양한 교육적 욕구를 만족시킬 수 있는 사이버 교육에 대한 관심이 높아지고 있다. 이 논문은 수년간의 학습 경영 활동에 대한 경험을 바탕으로 사이버 공간을 통해 효율적인 학습 경영을 할 수 있는 학습 홈페이지를 제작하여, 학습 경영 활동을 개선시키는 기법에 대해 기술한다. 이 논문에서는 효과적인 홈페이지 작성을 위해 학생-학부모-교사의 요구사항을 선물을 통해 분석하였고, 이를 바탕으로 학습 담임의 기능과 임무를 파악하여 중학교 3학년 1개 학급을 대상으로 학급 경영활동을 한 후, 그 결과물을 홈페이지에 구현하여 학습 경영 활동을 개선하였다. 이렇게 구성된 홈페이지를 통해 교사들은 학습 경영 활동의 개선에 필요한 사이버 공간 활용 방향과 흐름을 파악할 수 있게 되고, 학생은 컴퓨터를 매개로 한 의사소통을 통해 사이버 공간에서의 다양한 교육적 접근에 친숙하게 되며, 학부모는 시간적.공간적 제약 없이 자유롭게 학습의 행사나 학생에 관한 자료를 열람할 수 있게 된다.

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Teacher's Perception of Activity Materials in Housing Area of Middle School Technology & Home Economics Textbook (중학교 기술.가정 주생활영역 활동자료에 대한 교사의 인식)

  • Lee, Young-Doo;Cho, Jea-Soon
    • Journal of Korean Home Economics Education Association
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    • v.20 no.3
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    • pp.215-230
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    • 2008
  • Activity materials in textbook could facilitate students' oriented self-help learning. The purpose of this paper is to find out characteristics of activity materials in the housing area of middle school Technology and Home Economics and teacher's perception of them. The data were collected from 253 middle school teachers who had ever taught the housing unit in any of 6 textbooks. The results showed that the number of activity materials were differed by the characteristics of the materials such as type of materials, feature of non sentence materials, and type of activity, depend on authors as well as textbooks. In general, teachers interests in the materials were higher than those of students even the trends of the interests were the same. Adequacy of activity contents and related knowledge of teachers were higher than adequacy of level. Teachers thought time and extra search beyond class were barrier to full the interests of students. Further research is suggested to find out whether higher interests in the materials are related to the higher activating rate of them.

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Change of Teachers' Activities since using Technology in Schools and its Differences in the Psychological Background (테크놀로지 활용에 따른 교육활동의 변화와 교사의 심리적 배경의 영향)

  • Shin, Won-Sug
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.536-545
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    • 2011
  • This study aims to examine how technology integrated instruction change teachers' activities in schools since using technology in classrooms. A total of 311 elementary and secondary school teachers were participated in this study. Using exploratory factor analysis five factors were extracted. In addition, technology attitude in education and technology competence as psychological factors are analyzed to be influenced by the five extracted factors. The results of this study show that there are outstanding change since using technology in schools. Also changing of teachers' activities in schools is influenced by technology competence which reflects teachers' confidence on using technology rather than technology attitude in education which reflects teachers' recognition of the necessity of technology integrated instruction.

The Effect of Social Responsibility Activities of Insurance Company on Consumer Based Brand Equity and Intention to Pay Premium Price : Moderating Effect of the Level of SNS Usage (보험회사의 사회적책임활동이 고객기반 브랜드자산과 프리미엄가격 지불의도에 미치는 영향 : SNS 활용수준의 조절효과)

  • Cheun, Bu-Gi;Park, Hyeon-Suk
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.185-199
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    • 2020
  • This study examined the effects of insurance company's CSR activities on customer-based brand assets and customers' intention to pay premium prices in order to identify the possibility of CSR activities as an insurance company's differentiated marketing strategies. Throughout collecting 510 surveys, this study has proved that economic and charitable activities had a effect on customer-based brand assets, also economic and environmental activities had a effect on intention to pay premium prices. In addition, the mediating role of the customer-based brand asset between economic and charitable activities and intention to pay premiums was proved. Lastly, it was confirmed that the level of SNS usage moderates the relationship between economic activities and customer-based brand assets. Based on the results, this study provides insurance companies with an effective marketing strategy of the CSR program.

A study of the educational effects in SNS-utilized instruction (소셜 네트워크 서비스 활용 수업에서의 교육적 효과 고찰)

  • Kwon, Myung-Soon;Kan, Jin-Sook;Kim, Jin-Whan
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.135-146
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    • 2014
  • The study has compared the effects in SNS-utilized instruction that each of self centric activities and social interaction added social activities affected self initiative, attitudes and self efficacy to information technology respectively. The research methods utilized the pre experimental design as nonequivalent experimental group. The data was analyzed by paired t-test and content analysis. The results showed that the SNS class utilized self-centric activities were effective in self-initiative and attitudes toward information technology, while social interaction added social activities were effective in not only self-initiative and the attitudes of information technology but also self efficacy of information technology. And content analysis of the effects of the education showed that information sharing, instancy and accessibility were advantageous but information security and privacy issues were problematic. That is, it was confirmed that when self-centric activities and social interaction activities were practised simultaneously in SNS-utilized instruction, the self initiative which learners planed and executed by themselves, the attitudes and self efficacy of information technology which were able to enhance learning ability and to show satisfaction to individual learning were improved.

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