• Title/Summary/Keyword: 환경 매핑

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Real-time shadow creation technique for a online game (온라인 게임을 위한 실시간 음영 생성 기법)

  • Lee, Sung-Ug;Bae, Jae-Hawan
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.635-638
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    • 2008
  • Online games' environments have recently changed with developments of computer technique. Various factors such as respective for realistic expression, solidity, the quality of the material, shadow, should be considered. In these factors, shadow expression plays a important role for realistic one. A lot of repeated operation should be executed to provide shadow. In other words, realm division against a lot of dots to estimate objections and the degree of brightness should be divided. This paper provides effective methods to perform realistic shadow through mapping LOD of objections as shadow without drawing data to judge the realm of shadow for shadow creation.

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An Intelligent Travel Agent System using Region Ontology (지역 온톨로지를 이용한 지능형 여행정보 제공 시스템)

  • Ko, Eun-Jung;Kim, Yeo-Jung;Jin, Yun;Kang, Ji-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.610-612
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    • 2004
  • 사례기반 추론 기법 등을 이용한 여행정보 제공 시스템은, 도메인 용어를 이용하여 사례 표현과 유사도 검색을 하기 때문에, 사례 기술의 제약을 받고, 사례 검색에서도 사용자가 요구하는 결과를 의미에 맞게 검색을 하지 못하며, 다른 시스템간의 상호운용성(interoperability)을 제공하지 못한다는 단점이 있다. 이러한 단점을 극복하기 위해, 여행정보 제공 시스템에 지역 온톨로지 정보를 이용하게 되면, 용어의 타입, 계층, 관계 등을 기술 할 수 있게 되어 사례기반 추론의 한계점을 극복하여 보다 의미적으로 정확한 사례표현과, 검색 결과를 생성할 수 있으며, 더 나아가 차세대 지능형 웹으로 급부상하는 시맨틱 웹에서도 활용이 가능하게 된다. 본 논문에서는, 지역 온톨로지 정보를 이용한 여행 정보 제공시스템의 장점에 대해 고찰하였으며, 그 증명용 프로그램을 설계 및 개발하였다. 본 논문에서 개발한 시스템은 사용자의 요구를 의미적으로 매핑 할 수 있으며, 용어 사이의 관계를 기술하여 여러 시스템 사이의 상호운용성(interoperability)을 제공하며, 분산 환경에서 데이터의 공유를 가능하게 한다.

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A Model for the Forecasting Methodology of Radio Spectrum Demand (국내 전파자원 수요예측 모형)

  • 장희선;신현철;김한주
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.1
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    • pp.94-102
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    • 2002
  • In this paper, we present a forecasting model for the spectrum demand which will be used for the mid/long-term spectrum forecasting in Korea. In specific, we present the bottom-up model with considering the customer not the previous top-down method. The Proposed model consists of service definition. classification of service characteristics, drawing representative service characteristic , forecasting of service demand, mapping with spectrum resource, verification and spectrum forecasting. The carried actions in each step is described in detail. For the validation of the model an example for the PCS environments is shown. traverse stepping stones for a variety of legitimate reasons.

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Development of OPRoS based robot component interoperability evaluation system (OPRoS 기반 로봇 컴포넌트 상호 운용성 평가 시스템 개발)

  • Jeong, Bong-won;Song, Byong-Youl
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.215-218
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    • 2016
  • The robot performs with combined various functional equipments organically. OPRoS (Open Platform for Robotic Services) is a framework to provide integrated development environment to develop an equipment in the form of the component parts to various institutions and developers and to combine them. To ensure the reliable operation of the robot, the developer should test the component can be coupled reliably with other components developed by other developers. First of all, that the search to find components to be coupled with the component meaningfully is necessary. In this paper, we propose the interoperability evaluation system which can find components to be meaningfully coupled with the component to be evaluated.

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Effective Depth of Field Implementation Based on Standard Normal Distribution and Multiple Layers (표준 정규 분포 및 다층 레이어 기반의 효과적인 피사계 심도 구현)

  • Choi, Mookang;Kim, Yeri;Kim, Minji;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.53-62
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    • 2020
  • This paper proposes on the implementation method of depth of field effect based on backward mapping method available in real-time rendering enviroment using calculation of sampling range based on standard normal distribution and alpha blending of color of layers. To implement the effect, this paper describe how to calculate radius of circle of confusion, establish sampling radius using circle of confusion, and determine color through alpha blending of the multiple layer and denoising.

Intensity and Ambient Enhanced Lidar-Inertial SLAM for Unstructured Construction Environment (비정형의 건설환경 매핑을 위한 레이저 반사광 강도와 주변광을 활용한 향상된 라이다-관성 슬램)

  • Jung, Minwoo;Jung, Sangwoo;Jang, Hyesu;Kim, Ayoung
    • The Journal of Korea Robotics Society
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    • v.16 no.3
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    • pp.179-188
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    • 2021
  • Construction monitoring is one of the key modules in smart construction. Unlike structured urban environment, construction site mapping is challenging due to the characteristics of an unstructured environment. For example, irregular feature points and matching prohibit creating a map for management. To tackle this issue, we propose a system for data acquisition in unstructured environment and a framework for Intensity and Ambient Enhanced Lidar Inertial Odometry via Smoothing and Mapping, IA-LIO-SAM, that achieves highly accurate robot trajectories and mapping. IA-LIO-SAM utilizes a factor graph same as Tightly-coupled Lidar Inertial Odometry via Smoothing and Mapping (LIO-SAM). Enhancing the existing LIO-SAM, IA-LIO-SAM leverages point's intensity and ambient value to remove unnecessary feature points. These additional values also perform as a new factor of the K-Nearest Neighbor algorithm (KNN), allowing accurate comparisons between stored points and scanned points. The performance was verified in three different environments and compared with LIO-SAM.

MFU-based Page Coloring Scheme through Application Code Profiles (실행 코드 영역 프로파일링을 통한 MFU 기반 페이지 컬러링 기법)

  • Kim, Jung-Hoon;Kim, In-Hyuk;Eom, Young-Ik
    • Annual Conference of KIPS
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    • 2011.04a
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    • pp.246-249
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    • 2011
  • 페이징을 이용한 가상 메모리 환경에서는 프로세스가 사용하는 가상 페이지가 임의의 물리 페이지로 매핑이 되므로 캐시 인덱스 충돌로 인한 캐시 미스율이 증가한다. 이를 하드웨어의 지원 없이 해결하기 위해 페이지 컬러링 기술은 처음 연구되기 시작하였고, 지금까지도 꾸준히 연구되고 있다. 이러한 페이지 컬러링 기술은 컬러링 정책을 먼저 정해놓고 컬러링을 하는 정적 페이지 컬러링, 그리고 동적프로파일링을 통해 프로세스의 데이터 영역 접근 패턴을 파악하고 이를 통해 실시간 컬러링을 하는 동적 페이지 컬러링으로 나눌 수 있다. 하지만 두 가지 방법 모두 다음과 같은 단점이 존재한다. 먼저 정적 페이지 컬러링은 프로세스의 동작을 프로파일링 할 수 없기 때문에 컬러링으로 인한 효율을 극대화시킬 수 없고, 동적 페이지 컬러링은 동적 프로파일링을 하고 이를 통해 재컬러링(recoloring) 하는 오버헤드가 존재한다. 이러한 문제를 해결하기 위해서, 본 논문에서는 실행 코드 영역 프로파일링을 통한 MFU(Most Frequently Used) 기반 페이지 컬러링 기법을 제안한다. 이 기법은 동적으로 프로세스 코드 영역을 프로파일링 하여 실행 점유율이 높은 영역을 알아낸 뒤, 이를 기반으로 정적 페이지 컬러링을 하는 방식이다. 따라서 본 논문에서 제안한 기법은 기존의 기법들이 가진 단점을 해결하고, 캐시 성능을 향상시킬 것으로 기대된다.

Object VR-based 2.5D Virtual Textile Wearing System : Viewpoint Vector Estimation and Textile Texture Mapping (오브젝트 VR 기반 2.5D 가상 직물 착의 시스템 : 시점 벡터 추정 및 직물 텍스쳐 매핑)

  • Lee, Eun-Hwan;Kwak, No-Yoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.19-26
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    • 2008
  • This paper is related to a new technology allowing a user to have a 360 degree viewpoint of the virtual wearing object, and to an object VR(Virtual Reality)-based 2D virtual textile wearing system using viewpoint vector estimation and textile texture mapping. The proposed system is characterized as capable of virtually wearing a new textile pattern selected by the user to the clothing shape section segmented from multiview 2D images of clothes model for object VR, and three-dimensionally viewing its virtual wearing appearance at a 360 degree viewpoint of the object. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi -automatic processing possible to reduce the manual works to a minimum. According to the proposed system, it can motivate the creative activity of the designers with simulation results on the effect of textile pattern design on the appearance of clothes without manufacturing physical clothes and, as it can help the purchasers for decision-making with them, promote B2B or B2C e-commerce.

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Realtime Video Visualization based on 3D GIS (3차원 GIS 기반 실시간 비디오 시각화 기술)

  • Yoon, Chang-Rak;Kim, Hak-Cheol;Kim, Kyung-Ok;Hwang, Chi-Jung
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.63-70
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    • 2009
  • 3D GIS(Geographic Information System) processes, analyzes and presents various real-world 3D phenomena by building 3D spatial information of real-world terrain, facilities, etc., and working with visualization technique such as VR(Virtual Reality). It can be applied to such areas as urban management system, traffic information system, environment management system, disaster management system, ocean management system, etc,. In this paper, we propose video visualization technology based on 3D geographic information to provide effectively real-time information in 3D geographic information system and also present methods for establishing 3D building information data. The proposed video visualization system can provide real-time video information based on 3D geographic information by projecting real-time video stream from network video camera onto 3D geographic objects and applying texture-mapping of video frames onto terrain, facilities, etc.. In this paper, we developed sem i-automatic DBM(Digital Building Model) building technique using both aerial im age and LiDAR data for 3D Projective Texture Mapping. 3D geographic information system currently provide static visualization information and the proposed method can replace previous static visualization information with real video information. The proposed method can be used in location-based decision-making system by providing real-time visualization information, and moreover, it can be used to provide intelligent context-aware service based on geographic information.

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Evaluation Toolkit for K-FPGA Fabric Architectures (K-FPGA 패브릭 구조의 평가 툴킷)

  • Kim, Kyo-Sun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.49 no.4
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    • pp.15-25
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    • 2012
  • The research on the FPGA CAD tools in academia has been lacking practicality due to the underlying FPGA fabric architecture which is too simple and inefficient to be applied for commercial FPGAs. Recently, the database of placement positions and routing graphs on commercial FPGA architectures has been built, and provided for enabling the academic development of placement and routing tools. To extend the limit of academic CAD tools even further, we have developed the evaluation toolkit for the K-FPGA architecture which is under development. By providing interface for exchanging data with a commercial FPGA toolkit at every step of mapping, packing, placement and routing in the tool chain, the toolkit enables individual tools to be developed without waiting for the results of the preceding step, and with no dependency on the quality of the results, and compared in detail with commercial tools at any step. Also, the fabric primitive library is developed by extracting the prototype from a reporting file of a commercial FPGA, restructuring it, and modeling the behavior of basic gates. This library can be used as the benchmarking target, and a reference design for new FPGA architectures. Since the architecture is described in a standard HDL which is familiar with hardware designers, and read in the tools rather than hard coded, the tools are "data-driven", and tolerable with the architectural changes due to the design space exploration. The experiments confirm that the developed library is correct, and the functional correctness of applications implemented on the FPGA fabric can be validated by simulation. The placement and routing tools are under development. The completion of the toolkit will enable the development of practical FPGA architectures which, in return, will synergically animate the research on optimization CAD tools.