• Title/Summary/Keyword: 형상 검색

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Noncontact Laser Ultrasonic Imaging for Automated Damage Detection (자동화 손상 검색을 위한 비접촉식 레이저 초음파 영상화)

  • Park, Byeong-Jin;An, Yun-Kyu;Sohn, Hoon
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2011.04a
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    • pp.40-43
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    • 2011
  • 최근, 레이저 초음파 영상화 기법은 구조물의 비접촉식 손상 진단을 위해 널리 연구되고 있다. 초음파 영상화 기법의 가장 큰 장점은 비접촉식으로 구조물의 손상을 진단할 수 있고, 가진 및 측정 지점을 자유로이 이동할 수 있다는 점이다. 따라서 이는 고온이나 동적상태의 구조물에 적용이 가능하며, 시간과 공간상의 충분한 데이터를 획득할 수 있으므로 역문제 (Inverse problem)를 해결할 필요 없이 완전한 초음파의 전파 형상을 얻을 수 있다. 지난 연구들에서는 충분한 가진력 혹은 측정 민감도를 확보하기 위해 가진 레이저와 부착형 센서의 조합이나 부착형 가진 트렌스듀서와 센싱 레이저의 조합으로 초음파 영상을 획득하고자 하였다. 하지만 이들 조합은 가진 혹은 측정 지점이 구조물에 부착되어 있어 완전한 비접촉식 기법을 구현하지 못하였다. 이를 극복하고자 레이저와 EMAT 센서 등의 조합이 시도되어 왔으나, 이 또한 EMAT 센서의 적용 거리에 따른 한계점을 지니고 있다. 본 연구에서는 가진 레이저 (Nd:Yag)의 스캐닝을 통해 다양한 가진 점에서 발생된 초음파가 탄성체 구조물을 통해 전파되고, 이를 센싱 레이저 (Laser Doppler Vibrometer)를 이용하여 측정함으로써 비접촉식 초음파 영상화를 구현하였다. 나아가, 정상파 필터(Standing-wave filter)를 이용하여 구현된 초음파 영상으로부터 손상 영향만 검출해 내는 기법을 개발했다. 개발된 기법은 복합재 시편의 층간박리 (Delamination) 진단을 통해 검증하였다.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Knowledge-Based Approach for an Object-Oriented Spatial Database System (지식기반 객체지향 공간 데이터베이스 시스템)

  • Kim, Yang-Hee
    • Journal of Intelligence and Information Systems
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    • v.9 no.3
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    • pp.99-115
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    • 2003
  • In this paper, we present a knowledge-based object-oriented spatial database system called KOBOS. A knowledge-based approach is introduced to the object-oriented spatial database system for data modeling and approximate query answering. For handling the structure of spatial objects and the approximate spatial operators, we propose three levels of object-oriented data model: (1) a spatial shape model; (2) a spatial object model; (3) an internal description model. We use spatial type abstraction hierarchies(STAHs) to provide the range of the approximate spatial operators. We then propose SOQL, a spatial object-oriented query language. SOQL provides an integrated mechanism for the graphical display of spatial objects and the retrieval of spatial and aspatial objects. To support an efficient hybrid query evaluation, we use the top-down spatial query processing method.

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A Prototyping and Classification of Meta Data for Learning Content Management System Development Based on SCORM (SCORM기반의 학습 컨텐츠 관리 시스템 개발을 위한 메타 데이터 분류 및 프로토타이핑)

  • Song, Yu-Jin;Kim, Ji-Young;Kim, Haeng-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.951-954
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    • 2004
  • 최근 디지털 지식기반 사회에 대응하는 교육의 형태로 e-Learning이 교육적 대안으로 급부상하면서, 시스템의 상호 운영성 및 컨텐츠 명세, 활용을 지원하기 위한 표준화에 따른 연구가 국내외에서 급속도로 확산되고 있다. 특히, 국제표준기관에서 제시한 e-Learning 개발 환경을 위한 Learning Technology Standard Architecture(LTSA)와 Sharable Content Object Reference Model(SCORM)을 제정하여 컨텐츠의 사용과 상호 호환을 가능하게 함으로써 e-Learning의 효율성을 증대시키고 산업 시장의 확장을 이룰 수 있다. 또한, 현재 많은 교육관련 업체에서는 SCORM 체계를 기반으로 한 학습 컨텐츠들을 개발하여 제공하고 있다. 따라서, 본 논문에서는 국제 표준 기술인 SCORM을 기반으로 개발된 학습 컨텐츠를 체계적으로 지원하기 위해 컨텐츠 관리 시스템 개발에 대한 기술을 정의하고, 다양한 관점의 컨텐츠 메타 데이터를 식별, 분류함으로써 컨텐츠의 생성과 저장, 검색 나아가 형상관리를 위한 기본 정보로 이용 가능하다. 또한 이들 메타 데이터를 기반으로 한 학습 컨텐츠 관리 시스템의 프로토타이핑을 제시함으로써 재사용성과 유지보수성 향상을 통해 컨텐츠 개발의 용이성과 품질 및 생산성을 높일 수 있다.

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Building Boundary Extraction from Airborne LIDAR Data (항공 라이다자료를 이용한 건물경계추출에 관한 연구)

  • Lee, Suk Kun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.6D
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    • pp.923-929
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    • 2008
  • Due to the increasing need for 3D spatial data, modeling of topography and artificial structures plays an important role in three-dimensional Urban Analysis. This study suggests a methodology for solving the problem of calculation for the extraction of building boundary, minimizing the user's intervention, and automatically extracting building boundary, using the LIDAR data. The methodology suggested in this study is characterized by combining the merits of the point-based process and the image-based process. The procedures for extracting building boundary are three steps: 1) LIDAR point data are interpolated to extract approximately building region. 2) LIDAR point data are triangulated in each individual building area. 3) Extracted boundary of each building is then simplified in consideration of its area, minimum length of building.The performance of the developed methodology is evaluated using real LIDAR data. Through the experiment, the extracted building boundaries are compared with digital map.

Construction of Component Repository for Supporting the CBD Process (CBD 프로세스 지원을 위한 컴포넌트 저장소의 구축)

  • Cha, Jung-Eun;Kim, Hang-Kon
    • Journal of KIISE:Software and Applications
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    • v.29 no.7
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    • pp.476-486
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    • 2002
  • CBD(Component Based Development) has become the best strategical method for the business application. Because CBD is a new development paradigm which makes it possible to assemble the software components for application, it copes with the rapid challenge of business process and meets the increasing requirements for productivity. Since the business process is rapidly changing, CBD technology is the promising way to solve the productivity. Especially, the repository is the most important part for the development, distribution and reuse of components. In component repository, we can store and manage the related work-products produced at each step of component development as well as component itself. In this paper, we suggested a practical approach for repository construction to support and realize the CBD process and developed the CRMS(Component Repository Management System) as implementation product of the proposed techniques. CRMS can manage a variety of component products based on component architecture, and help software developers to search a candidate component for their project and to understand a variety of information for the component. In the paper, a practical approach for component repository was suggested, and a supporting environment was constructed to make CBD to be working efficiently. We expect this work wall be valuable research for component repository and the entire supporting Component Based Development Process.

An Integrated Tool Model for the Management of Process and Artifact Management on CBD (컴포넌트 기반 개발에서의 프로세스 관리와 산출물 관리를 통합하는 도구의 모델)

  • Kim Young-Hee;Chong Ki-Won
    • Journal of Internet Computing and Services
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    • v.5 no.4
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    • pp.11-22
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    • 2004
  • Works that improve the process and notify the improved process, the product and the change of tasks to all users are essential in achieving project. Existent project management tools support the definition and the change of project activities, and configuration management tools support version check, workspace management. build management. etc. It costs too much to buy each tool. as well as, it is burdensome to learn usage for various tools. Therefore the web-based integrated tool is proposed to manage the process and artifacts at a time in this paper. The proposed tool defines component based development process model. and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using ebXML. Furthermore, the stakeholders get the systematic management and standardization by sharing information that are necessary in process achievement and configuration management in distributed environment using the integrated management tool.

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Index Ontology Repository for Video Contents (비디오 콘텐츠를 위한 색인 온톨로지 저장소)

  • Hwang, Woo-Yeon;Yang, Jung-Jin
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1499-1507
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    • 2009
  • With the abundance of digital contents, the necessity of precise indexing technology is consistently required. To meet these requirements, the intelligent software entity needs to be the subject of information retrieval and the interoperability among intelligent entities including human must be supported. In this paper, we analyze the unifying framework for multi-modality indexing that Snoek and Worring proposed. Our work investigates the method of improving the authenticity of indexing information in contents-based automated indexing techniques. It supports the creation and control of abstracted high-level indexing information through ontological concepts of Semantic Web skills. Moreover, it attempts to present the fundamental model that allows interoperability between human and machine and between machine and machine. The memory-residence model of processing ontology is inappropriate in order to take-in an enormous amount of indexing information. The use of ontology repository and inference engine is required for consistent retrieval and reasoning of logically expressed knowledge. Our work presents an experiment for storing and retrieving the designed knowledge by using the Minerva ontology repository, which demonstrates satisfied techniques and efficient requirements. At last, the efficient indexing possibility with related research is also considered.

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A system on using GIS data to support architectural design (건축설계 지원을 위한 GIS 데이터 활용 시스템)

  • Kim, Eon Yong
    • Design Convergence Study
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    • v.15 no.2
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    • pp.169-184
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    • 2016
  • Using geospatial information in the early design phase is crucial because it requires considerable time, money, and effort. We use VWorld, part of the National Spatial Information Distribution system provided by the Korean Ministry of Land, Infrastructure and Transportation, for providing geospatial information to building designers. We provide methods to adopt VWorld geospatial information to building design and develop plugins for a BIM authoring tool to transform and construct necessary BIM data in a user-friendly format. BIM users are benefitted from extra design information supplied from sibling disciplines such as urban design. GIS users are benefited by feedback building information continuously supplied from building projects based upon standard GIS coordinates. It is clear that an architectural designer with BIM tool can save time and efforts to obtain the geospatial information related a project using the developed system as result of this research.

Effect of Interaction between Nutritional Level and Breed on Performance of Broiler Production (BROILER 사료의 영양수준이 육용계종의 산육능력에 미치는 영향)

  • 오봉국;오세정
    • Korean Journal of Poultry Science
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    • v.6 no.1
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    • pp.12-23
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    • 1979
  • This experiment was carrid out to investigate the interaction between boilelr strains and nutrition levels, and the performances of four broiler strains such as Han Hyup 603, Hubbard, Anak and Filch when they were fed by four different nutrition levels (High Protein and energy; HP. HE., Medium Protein and energy; MP. ME., Low Protein ana energy; LP. LE., and low protein and energy; LLP. LLE.). The data used in this study were obtained from a total of 1200 broiler type chicks in Poultry Testing Station, Korean Poultry Association from June 16, to August 11, 1978. Differences of all characters among four nutrition levels were significant except viability and carcass rate. HP. HE and MP. ME treatments showed nearly the same performances in body weight, feed efficiency and point, spread but they were significantly superior to those of LP. LE and LLP. LLE. There were not significant differences among four strains in feed efficiency and viability but other characters, body weight, point spread and carcass rate were observed that the performance of the best strain B was significantly superior to strain D but it was not recognized significance compared with strain A, C in tile result of statisticel analysis. In the interaction between strains and nutrition levels, body weight at high and levels showed significantly differences but at low and low nutrition levels were nearly same among four strains. Therefore this study demonstrated that comparision of body weights between strains should be performed at medium nutrition level or above. Also point spread calculated as index of body weight and feed efficiency was observed that strain B at low nutrition level is excellently higher than other strains and there were little differences at low nutrition level among all strains. It was found that ]it tie differences between performances of high arid medium levels seemed to be as the reason of high fat addition for energy source to high mutrition feed, and in general superior strain showed good performance at all the nutrition levels in$.$all characters but in body weight and point spread there were significantly different responses with different nutrition level, The most superior strain B among four strains earned the most profit per bird, Although performances of high and medium nutrition levels were nearly the same, medium nutrition level also showed the most profit because the feed cost of high nutrition level was higher than that of medium nutrition level.

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