• Title/Summary/Keyword: 협업 분석

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A R&D Collaborative Work System for Open Innovation (개방형 혁신을 위한 R&D 협업시스템)

  • Min, J.H.;Jeong, O.J.;Kang, S.G.;Hahm, J.H.
    • Electronics and Telecommunications Trends
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    • v.28 no.5
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    • pp.198-208
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    • 2013
  • 개방형 혁신에 대한 관심이 고조되고 인터넷을 통한 공동작업이 활발해짐에 따라, 가상의 작업공간을 지원하는 시스템의 필요성이 증대되고 있다. 특히, R&D 분야에서는 연구원이 보유한 전문기술들을 묶어서 집단지성으로 이끌어 내어 창의와 협업을 지원하는 R&D 협업시스템의 개발이 요구된다. 따라서 본 논문에서는 이식성이 높고 다양한 R&D 협업 환경에 능동적으로 대처할 수 있는 확장성과 안정성을 구현한 R&D 협업시스템을 소개한다. 향후에도 R&D 및 ICT 환경변화에 따른 지속적인 보완 개발을 통하여 R&D분야에 적용할 경우 미래 전 산업 연구 개발 분야에 큰 도움을 줄 수 있을 것으로 기대된다.

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Role-based Cooperation Model for Composable Military Simulation Software (조립형 군사 모의 소프트웨어를 위한 역할 기반 협업 모델)

  • Kim, Hee-Soo;Lee, Seok-Won;Kim, Min-Koo;Pyun, Jai-Jeong
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06b
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    • pp.63-65
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    • 2012
  • 최근 군사 모의 소프트웨어는 사용자의 다양한 요구 변화에 빠르게 적응하기 위해 컴포넌트를 조합하여 구성하는 방법으로 개발되고 있다. 이와 같은 소프트웨어에서 부대의 과업을 달성하기 위해 사용자의 관여 없이 부대구성원(부대원 또는 예하부대)의 전술적 행위(협업)를 모의하는 기술은 대규모의 군사 모의를 가능하게 하는 중요한 기술 중 하나이다. 부대 구성원의 협업을 모델링하고 구현하는 기술은 사용자(모의 부대장)로 하여금 부대구성원의 세부적인 제어를 요구하지 않고 자신이 제어하는 부대에 할당된 임무 달성에 집중시키는 등의 이점을 제공한다. 본 연구를 통해 우리는 군 도메인에서 사용하고 있는 OneSAF와 FLAMES, VR-Forces 등의 컴포넌트 기반의 모의 소프트웨어를 분석하고, 이들 소프트웨어에서 협업 모델의 위치를 설명한다. 다음으로 역할 개념을 기반으로 부대구성원들의 협업 모델을 제안한다. 본 연구에서는 프로토타입의 개발을 통해 제안 모델의 적용 가능성을 검증한다.

Identifying the Network Characteristics of Contributors That Affect Performance in Open Collaboration : Focusing on the GitHub Open Source (개방형협업 참여자 기여도와 네트워크 특성과의 관계에 대한 연구 : 깃허브 오픈소스 프로젝트를 중심으로)

  • Baek, Hyunmi;Oh, Sehwan
    • The Journal of Society for e-Business Studies
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    • v.20 no.1
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    • pp.23-43
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    • 2015
  • Information and communications technology facilitates collaboration among individuals by functioning as an open platform for open collaboration projects. In this regard, this study aims to understand the network characteristics of participants who contribute greatly to open collaboration by investigating the mutual cooperation network in an open source project, which represents a form of open collaboration based on social network theory. To achieve this objective, this study analyzes the network centrality of developers with a high number of commits, particularly 8,101 developers in 782 repositories in GitHub, a representative open source platform. This study also determines how the relationship between network centrality and number of commits depends on the size of a repository network and the presence of a hub. Consequently, the number of commits by developers with high degree, betweenness, and closeness centrality is increasing. Among which, betweenness centrality has the highest explanatory power. Furthermore, when a hub is present and as network size increases, the relationship between the betweenness centrality of a developer and his/her number of commits continues to grow. This study is expected to provide suggestions for the successful performance of open collaboration projects in the future.

A Virtual Reality Molecular Modeling System for Synchronous and Asynchronous Remote Collaboration (동기식 및 비동기식 원격 협업을 위한 가상현실 기반의 분자 모델링 시스템 -가상현실 기반의 분자 도킹 프로세스 및 구조 결정학 시뮬레이션 협업 시스템-)

  • Lee, Jun;Kim, Hyung-Seok;Kang, Lin-Woo;Kim, Jee-In
    • Journal of the HCI Society of Korea
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    • v.4 no.1
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    • pp.17-27
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    • 2009
  • A computer supported cooperative work(CSCW) system is a collaboration system, which enables cooperative works among various participants through the Internet. A collaborative virtual reality environment(CRVE) can be used in scientific research and cultural research because it can provide users with virtual experiences of three dimensional molecular models in cyberspace. However, general CVRE systems are only focused on synchronous collaborations. We propose a remote collaboration system, which provides synchronous and asynchronous cooperation in collaborative virtual reality environment. The proposed system can be applied to bioscience experiments such as molecular docking process, and crystallography simulation. The proposed system is evaluated in performance comparison with previous approaches.

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Item-Based Collaborative Filtering Recommendation Technique Using Product Review Sentiment Analysis (상품 리뷰 감성분석을 이용한 아이템 기반 협업 필터링 추천 기법)

  • Yun, So-Young;Yoon, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.8
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    • pp.970-977
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    • 2020
  • The collaborative filtering recommendation technique has been the most widely used since the beginning of e-commerce companies introducing the recommendation system. As the online purchase of products or contents became an ordinary thing, however, recommendation simply applying purchasers' ratings led to the problem of low accuracy in recommendation. To improve the accuracy of recommendation, in this paper suggests the method of collaborative filtering that analyses product reviews and uses them as a weighted value. The proposed method refines product reviews with text mining to extract features and conducts sentiment analysis to draw a sentiment score. In order to recommend better items to user, sentiment weight is used to calculate the predicted values. The experiment results show that higher accuracy can be gained in the proposed method than the traditional collaborative filtering.

A Study on Proposing an Interaction Design Prototype that Reflects User Behavior Elements for VR Collaboration Tool (VR 협업 툴을 위한 사용자 행동 요소를 반영한 인터랙션 디자인 프로토타입 제안 연구)

  • Shin, Jongeun;Kang, Jeannie
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.645-661
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    • 2024
  • Today, the development of new technologies due to the 4th industrial revolution requires work performance methods such as non-face-to-face collaboration. In response to this, various VR collaboration tools are emerging, but VR collaboration tools for brainstorming, which are used in collaboration or design development work, are not provided. Therefore, despite the advantages and possibilities of VR for non-face-to-face collaboration, there are limitations in practical use. Accordingly, the development of VR collaboration tools in a digitalized work environment is necessary, and research on UI design development for this is required. The purpose of this study is to propose a VR collaboration tool prototype by developing an interaction UI design that applies user hand behavior elements that appear during collaboration sessions through user research. This study was a qualitative study. The research method was to conduct user research through observation and in-depth interviews, and as a result of analyzing the data obtained from this, five types of user hand behavior elements were derived. In this study, an interaction UI design was developed that reflects hand gestures as behavioral elements. And using Unity and the Oculus Integration SDK Kit, we created a prototype VR collaboration tool that can be used without a controller. As a result of conducting a user evaluation of the prototype produced in this study, it was found that users had difficulty making hand gestures accurately, and it was possible to find areas for improvement in UI design. It is expected that this study will help develop interaction UI design for VR collaboration tools that can increase work efficiency.

Analysis of Collaboration Method Used according to the Characteristics of Each Stage of the Design Process (디자인 과정 단계별 특성에 따라 활용되는 협업 방식 분석)

  • Jung, Young-Wook
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.300-308
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    • 2021
  • The epidemic of COVID19 caused a big change in design collaboration, which has been conducting using face-to-face interaction. Designers actively used video conferencing and online document tools in situations where face-to-face meetings were difficult, and this gave them an opportunity to experience that non-face-to-face collaboration can be more effective in a specific design process. In this regard, this study attempted to find out which activities during the design process are more compelling in face-to-face collaboration or non-face-to-face collaboration. To do this, three user experience design projects conducted after the COVID19 epidemic were analyzed through a retrospective interview method. As a result, during four design stages, 'Discover, Define, Develop, Deliver', face-to-face collaboration is necessary for the areas that require creative problem solving through active interaction. In contrast, non-face-to-face collaboration is preferred and more effective when designers need their own space and proceed their design work. In addition, the aspects of design tools supporting non-face-to-face collaboration were also illustrated. Findings discovered through this study are expected to contribute to research on the design process later.

A Study on Development of Utilization Monitoring System of the GLORIAD (GMON-KR) (글로벌 과학기술협업연구망(GLORIAD)에서의 활용도 모니터링 시스템 (GMON-KR) 개발 연구)

  • Lee, Gil-Jae;Byeon, Ok-Hwan
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.529-531
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    • 2005
  • 본 논문은 한국을 비롯하여 미국, 러시아 중국 등 4개국을 연결하는 글로벌 과학기술협업연구망인 글로리아드의 활용도를 측정하여 망의 유지, 보수 및 관리를 도와주며 망의 사용국가, 사용성격 등을 분석하는데 유용하게 사용할 수 있도록 하기 위하여 한국과학기술정보연구원에서 수행하고 있는 글로벌 과학기술협업연구망 구축사업의 일환인 글로리아드-한국 링크 활용도 모니터링 시스템 (GMON-KR) 개발 연구를 소개한다. GMON-KR은 넷플로우(Netflow) 기반의 트래픽 모니터링 시스템으로써 넷플로우 데이터를 분석하여 웹페이지 기반의 테이블과 그래프로 결과를 보여주며 10분을 주기로 결과 값을 자동으로 갱신한다. 또한, 분석 결과 값을 데이터베이스에 저장하므로 추후에 원하는 정보를 추출해낼 수 있다.

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Comparison and Analysis of Collaboration Business Process Languages (협업 비즈니스 프로세스 언어의 비교 분석)

  • Jo Myung Hyun;Sul Joo Young;Park Jung Up;Son Jin Hyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.94-96
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    • 2005
  • 지금까지 비즈니스 프로세스 관리에 대한 다양한 연구 활동들이 수행되어 왔지만, 아직까지 범용적인 비즈니스 프로세스 언어 표준이 규정되어 있지 않은 상태이다. 본 연구에서는 대표적인 비즈니스 프로세스 언어들(BPEL4WS, BPML, WSCI, WS-CDL, BPSS 등)의 비교 분석을 통해, 협업 비즈니스 환경에서 비즈니스 프로세스 언어가 가져야 할 필수 요소들을 제안한다. 비즈니스 프로세스 언어의 비교는 세 단계로 구성된다. 첫째, 비즈니스 프로세스를 구성하는 애플리케이션에 따라 조직 내외의 비즈니스 프로세스를 비교한다. 둘째, 협업 비즈니스 프로세스의 모델링 절차에 따라 절차에 필요한 필수 비즈니스 엔터티를 제안한다. 마지막으로, 추출된 필수 비즈니스 엔터티를 이용하여 다양한 비즈니스 프로세스 언어들 사이의 특징을 비교 분석한다.

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Performance Analysis on Collaborative Activities of Multidisciplinary Research in Government Research Institutes (국가 출연연구소의 협업적 융합연구 성과 분석)

  • Cho, Yong-rae;Woo, Chung-won;Choi, Jong-hwa
    • Journal of Korea Technology Innovation Society
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    • v.20 no.4
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    • pp.1089-1121
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    • 2017
  • 'Technological convergence' is the recent innovation trend which facilitates to solve social crux as well as to generate new industries. Korean government research institutes (GRIs) have taken a pivotal role for economic growth which capitalized on technology-oriented strategies. Recently, the policy interests on the transition of their role and mission towards multidisciplinary research organization is increasingly shed lights. This study regards the collaborative activities as one of the key success factors in the multidisciplinary research. In this sense, this study sets research purposes as follows: First, we intend to define a concept and to confine a scope of multidisciplinary research from the view point of R&D purposes and problem-solving process. Second, we categorize the collaboration and the relevant performances which reflect the characteristics of the multidisciplinary research. Third, we analyze the characteristics of collaborative activities and the effects of strength on the research performances. To this end, this study conducted a survey of 104 research project directors, which have experienced at least one of two types of multidisciplinary research projects through National R&D project or NST (National Research Council of Science & Technology) convergence research project. Then, we conducted regression analysis by utilizing the survey results in order to verify the relation between the collaborative activities and the performances. As results of analyses, first, the diversification of collaboration partners was a salient factor in the process of knowledge creation. Second, collective works among the researchers in similar area and domain enhanced mission-oriented technology development projects such as patent creation or technology transfer. Third, we verified that the diversity of created knowledge and the degree of relation continuity between researchers increased in the condition of guaranteeing individual researcher's independence and autonomy as well as sharing various technological capabilities. These results provide the future policy directions related to the methods to measure the collaboration and performance analysis for multidisciplinary research.