• Title/Summary/Keyword: 협력적 문제해결역량

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Impact of Collaborative Problem-Solving Instruction Model on Character Competence of High School Students (협력적 문제해결 중심 교수모델이 고등학교 학생의 인성 역량에 미치는 영향)

  • Kwon, Jeong In;Nam, Jeonghee
    • Journal of The Korean Association For Science Education
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    • v.37 no.5
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    • pp.847-857
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    • 2017
  • This study examined the effect of the Collaborative Problem-Solving for Character Competence (CoProC) instruction model within the context of secondary science education. The participants of this study were comprised of 143 Korean students, each of whom was in the 10th grade spread across four class cohorts. These cohorts were further divided into an experimental group (comprised of 73 students from two different classes), which received the CoProC program; and a control group (70 students from two other classes), which did not. In order to assess the effect of CoProC instruction model upon participants' character competence, we designed and administered a Character Competence Test for participants. The CoProC instruction model consists of 3 fundamental steps: Preparation, Problem-solving, and Evaluation. Key character competence targeted in the CoProC program include caring, collaboration, communication, responsibility, respect, honesty, self-regulation, and the development of positive self-image. Thus, these same qualities were targeted and analyzed in the Character Competence Test, which was administered before and after the CoProC activities. The results show a significant increase in the experimental group's competency for caring, collaboration, responsibility, respect, and self-regulation when compared to the control group. Based on these results, we have found that CoProC instruction model to be an effective teaching intervention toward cultivating character competence in a secondary science education setting.

Analysis of the Effect of Collaborative Problem-Solving Based Science Class on Students' Character Competency in the Elementary School Science 'Dissolution and Solution' Unit (초등학교 과학 '용해와 용액' 단원에서 협력적 문제해결에 기반한 수업이 학생들의 인성역량에 미치는 영향 분석)

  • Jiaeng, Park;Jihun, Park;Jeonghee, Nam
    • Journal of the Korean Chemical Society
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    • v.66 no.6
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    • pp.509-520
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    • 2022
  • This study investigated the impact of elementary school science classes based on collaborative problem-solving on the character competency of students. For this purpose, students from 2 classes in 5th grade at an elementary school in a metropolitan city were targeted, and elementary science classes based on collaborative problem-solving were developed and applied to the 5 topics selected from the 'dissolution and solution' unit in the elementary science curriculum. In order to investigate the effect of science class based on collaborative problem-solving on the character competency of students, results of the character competence test before and after the class, reflective writing activity sheets filled out by the students in the experimental group, and questionnaires regarding their changes in character competency after the class were analyzed. The results showed that elementary science classes based on collaborative problem-solving were effective in cultivating the character competence of elementary school students.

Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component (게임적 요소를 활용한 대학 신입생의 창의적 문제해결 교육 프로그램 개발 및 효과)

  • Jeon, Shin-young;Park, Joo-Hee
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.139-150
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    • 2021
  • This study analyzed the effectiveness by developing an online program to enhance collaborative problem-solving capabilities for college freshmen using gamification. According to the research results, the operational model of the online program for enhancing collaborative problem-solving capabilities using gamification was presented in five stages: 1 preparation, 2 team building, 3 assessment, 4 feedback, and 5 achievement sharing. The results of the "pre-test" and post T-test of creative problem-solving capabilities, the variables related to creative problem-solving skills, academic challenge, creative thinking ability, and convergence value creation have been significantly improved. What should be discussed in the future is the need to experience collaborative problem solving process online, and to develop game design and platform that can discuss and communicate.

A Study on the Possibility of Measuring Collaborative Problem Solving in Informatics Curriculum (정보교과의 협력적 문제해결력 측정 가능성에 대한 고찰)

  • Lee, TaeKeun;Kim, JaMee;Lee, WonGyu
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.171-174
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    • 2018
  • 정보교과는 컴퓨터과학적 지식과 기술의 탐구와 더불어 실생활의 문제 해결을 위해 새로운 지식과 기술을 창출하고 이를 통합적으로 적용하는 능력과 태도를 함양하는 교과이다. 2015 개정 교육과정에서 정보교과의 교과역량 중 하나가 협력적 문제해결력이다. 정보교육을 통하여 배울 수 있는 프로그래밍 분야에서 강조하는 역량 역시 협력이다. 본 연구는 정보교과의 관점에서 협력적 문제해결력 측정 방식을 깃허브, 스택오버플로우의 사례와 PISA, ATC21S의 평가사례를 비교하고자 한다. 협업을 통한 더 나은 결과물을 도출해내는 프로그래밍의 과정을 통하여 협력적 문제해결력을 살펴볼 수 있는 토대를 마련하는데 의의가 있다.

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Research on the Instructional Strategies to Foster Problem Solving Ability as Mathematical Subject Competency in Elementary Classrooms (초등학교 수업에서 수학 교과 역량으로서의 문제 해결 능력을 함양하기 위한 지도 방안 탐색)

  • Choi, Inyoung;Pang, JeongSuk
    • Education of Primary School Mathematics
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    • v.21 no.3
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    • pp.351-374
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    • 2018
  • The purpose of this study is to support the understandings of teachers about the instructional strategies of collaborative problem solving and mathematical modeling as presented in the 2015 revised mathematics curriculum. For this, tasks of the Cubes unit from six grader's and lesson plans were developed. The specific problem solving processes of students and the practices of teachers which appeared in the classes were analyzed. In the course of solving a series of problems, students have formed a mathematical model of their own, modifying and complementing models in the process of sharing solutions. In particular, it was more effective when teachers explicitly taught students how to share and discuss problem-solving. Based on these results this study is expected to suggest implications on how to foster students' problem solving ability as mathematical subject competency in elementary classrooms.

Impacts of Collaborative Problem Solving for Character Competency (CoProC) Strategy on the Practical Character Competency and Collaborative Problem Solving Competency in Middle School Science (협력적 문제해결(CoProC) 전략을 통한 중학생의 실천적 인성 역량 및 협력적 문제해결력의 함양)

  • Cho, Hye Sook;Kwon, Dong Uk;Kang, Eugene;Park, Jongseok;Son, Jeongwoo;Nam, Jeonghee
    • Journal of The Korean Association For Science Education
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    • v.38 no.5
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    • pp.681-691
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    • 2018
  • The purpose of this study is to investigate the impacts of Collaborative Problem solving for Character competency (CoProC) strategy on the practical character competency and collaborative problem solving competency in middle school. For this study, 49 seventh grade students (two classes) were selected for use applying the CoProC strategy (CoProC group) while 46 students (two classes) were used for traditional lecture and experimental class (comparative group). In the result, CoProC group showed a statistically significant result in practical character competency than the comparative group. In the sub items of the competency, the CoProC group showed result statistically significant in cooperation, communication, responsibility, and positive self-understanding than the comparative group. Analysis of the effect size of students' practical character competency showed that the CoProC group results showed more effective than the comparative group in terms of care, cooperation, communication, honesty, responsibility, positive self-understanding, and self-regulation. In addition, we investigated the effect of the CoProC strategy on collaborative problem solving competency. As a result, it showed a large effect in the total score of collaborative problem solving competency. Among the sub items of the competency, 'exploration and understanding of members' showed a small size of effect and 'Establishing and maintaining team organization' showed a medium size of effect. 'Communication' and 'self-reflection' showed a large effect. CoProC strategy embedded in Science subject could improve students' collaborative problem solving competency through the process of scientific communication in the scientific inquiry process.

Proposal of Game Programming Education Model for Collaborative Problem Solving Ability and Computational Thinking (협력적 문제해결력 및 컴퓨팅 사고력을 위한 게임 프로그래밍 교육 모델 제안)

  • Han, Jeong-Min;Yi, Soyul;Lee, Young-Jun
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.29-31
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    • 2018
  • 복잡다단한 현대사회의 문제들을 해결하기 위해 필요한 역량으로 컴퓨팅 사고력과 협력적 문제해결력을 들 수 있다. 이를 위해 초등학생을 위해 소프트웨어 교육은 이 두 가지 역량을 키워줄 수 있는 교육 내용과 방법을 제공하여야 한다. 본 연구에서는 게임 소프트웨어 개발이라는 소재를 가지고 학생들에게 게임의 기획자와 개발자의 역할을 부여해 추상화 및 자동화의 과정 속에서 일어나는 의사소통을 통해 협력적 문제해결력을 향상시킬 수 있는 교육 모델을 제안하고자 한다.

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The Development of Assessment Tool on Student's Character Competence based on Collaborative Problem-Solving Instruction Model (협력적 문제해결 중심 교수모델에 기반 한 학생 인성 역량 평가 도구 개발)

  • Jeon, RanYeong;Kim, HeeHwa;Nam, Jeonghee;Kang, EuGene;Son, Jeongwoo;Park, Jongseok
    • Journal of The Korean Association For Science Education
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    • v.38 no.3
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    • pp.419-430
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    • 2018
  • The purpose of this study is to develop an assessment tool to evaluate student character competence in applying a Collaborative Problem-Solving Instruction Model in science education. Through the literature analysis, nine elements of character are extracted. They are: openness, empathy, tolerance, caring, integrity, self-regulation, honesty, responsibility, and cooperation. Based on these existing measures of character competence, experts discussed and developed items for evaluation of a student's character competence based on the Collaborative Problem-Solving Instruction Model. The first 88 preliminary items were investigated, corrected, and supplemented based on the results of the first survey. A second validity survey was conducted on 71 middle- and high school science teachers to determine the content validity of the items. Inter-rater reliability was calculated for the assessors to verify the reliability of the items. Overall, the inter-rater reliability and content validity of the assessment items are good with 53 items ultimately being selected based on the analysis results. The assessment tool developed in this study could be used to explore changes in student character competence through a Collaborative Problem-Solving Instruction Model, as well as to evaluate student character competence in science education.

청소년 기업가정신 교육이 기업가적 태도와 진로개발역량에 미치는 효과에 대한 연구

  • Bae, Hye-Gyeong;Lee, U-Jin
    • 한국벤처창업학회:학술대회논문집
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    • 2020.06a
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    • pp.95-100
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    • 2020
  • 본 연구는 과학기술의 발전과 이에 따른 급속한 사회변화 속에서 청소년의 진로를 탐색하고 역량을 높이기 위해 운영되고 있는 기업가정신 교육의 효과성을 밝히는데 목적이 있다. 청소년기는 미래인재로서 진로탐색을 위해 다양한 시도를 해야 할 필요성이 있는 시기이므로 청소년들에게 다양한 기회를 발견하고 활용하여 문제 상황을 해결해보는 경험이 필요하다할 수 있다. 기업가정신의 구성요인은 일반적으로 위험감수성, 진취성, 혁신성을 포함한다. 위험감수성은 불확실한 결과가 예상됨에도 과감히 도전하려는 의지이고, 진취성은 새로운 기회를 선제적 및 적극적으로 포착하기 위한 노력이며, 혁신성이 새로운 변화와 혁신을 선호하고 추구하면서 문제를 해결하려는 노력이라는 점에서 기회와 창의성, 문제해결력이 기업가정신에 중요한 요인에 포함됨을 판단할 수 있다. 청소년 기업가정신 교육의 효과성 측정항목으로 기업가적 태도와 진로개발역량으로 정하고, 기업가적 태도 하위항목으로 기회발견과 창의성 역량을, 창의성 역량의 세부지표로 창의적 문제해결능력, 협력적 의사소통능력, 혁신적 업무행동능력 선정하였다. 진로개발역량의 하위항목으로 진로설계, 개척정신을 정하였으며 진로설계의 세부지표로 자기탐색, 직업탐색, 직업가치관, 진로태도를, 개척정신의 세부지표로 차별화태도, 도전정신을 선정하였다. 이의 측정을 위해 청소년 기업가정신 교육 프로그램을 경기도 소재 중학교 학생들을 대상으로 2020년 9월부터 10월까지 실시하였다. 본 연구결과로 기업가정신 함양 프로그램을 수강한 학생들이 교육을 통하여 어떠한 역량이 높아졌는지에 대한 검증이 가능할 것으로 사료된다. 또한 이러한 효과측정을 통하여 더 나은 교육프로그램을 개발할 수 있는 계기의 마련과 기업가정신 교육에 대한 이해의 폭을 넓혀 기업가정신 교육의 활성화를 기대할 수 있을 것이다.

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Development and Effect of Cooperative Consumption Education Program Using Design Thinking in Home Economics Education: Focusing on the Improvement of Cooperative Problem Solving Competency of Middle School Students (디자인씽킹을 활용한 가정교과 협력적 소비 교육 프로그램의 개발 및 적용 효과: 중학생의 협력적 문제해결 역량 향상을 중심으로)

  • Kim, Seon Ha;Park, Mi Jeong
    • Journal of Korean Home Economics Education Association
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    • v.33 no.3
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    • pp.85-105
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    • 2021
  • The purpose of this study is to develop and implement cooperative consumption education programs using design thinking in middle school home economics education classes to understand the impact on students' cooperative problem solving competency. Accordingly, a cooperative consumption education program based on design thinking was developed according to the ADDIE model, and the evaluation was conducted on a total of 25 students. The results of the study were as follows. First, based on prior research, we developed a consumption education program based on D. school's design thinking process under the theme of 'Creating a Shared School' for the practice of cooperative consumption. As a result of expert validity verification of the teaching/learning course plan and workbook for the eight sessions, the average question was 4.72 (out of 5 points) and the average CVI was 0.93, indicating that the content validity and field suitability were excellent. Second, to summarize the results achieved from the implementation of the cooperative consumption education program, the pre-/post-test using the revised and supplemented cooperative problem-solving competency tool, and the open-ended survey, It was confirmed that the developed program had a significant effect on improving not only the students' knowledge and perceived necessity for cooperative consumption along with the awareness of practice, but also the cooperative problem-solving competency. As a follow-up study, we propose to expand the research to a wider audience, and to further conduct research and develop programs applied with design thinking in home economics curriculum and in consumer competency development. This study confirmed that cooperative consumption education programs using design thinking are effective in improving youth's cooperative problem-solving competency and is meaningful in that they developed consumption education programs under the theme of 'cooperative consumption' in response to changing consumer education needs.