• Title/Summary/Keyword: 협동설계

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Design and Implementation of a Web based Collaboration Learning System for Question Marking (웹 기반 문제저작 중심 협동 학습 시스템 설계 및 구현)

  • Choi, Yue-Soon;Jung, Suck-Tae;Park, Jong-Goo
    • Convergence Security Journal
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    • v.6 no.3
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    • pp.127-133
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    • 2006
  • Some Research is actively being done on a web-based collaborative learning system. This is changes in educational paradigm in the knowledge information age. A web-based collaborative learning system for question making is to improve the effect of studying through positive interactions between colleagues and to motivate studying through group competitions. This system is designed to active and self-leading studying when a learner do collaborative learning for question making in group. This system can help initiate and active studying to learner through a course of collaborative learning for question making. It can be used to achieve collaborative learning in various ways.

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Decomposition Based Parallel Processing Technique for Efficient Collaborative Optimization (효율적 분산협동설계를 위한 분해 기반 병렬화 기법의 개발)

  • Park, Hyung-Wook;Kim, Sung-Chan;Kim, Min-Soo;Choi, Dong-Hoon
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.818-823
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    • 2000
  • In practical design studies, most of designers solve multidisciplinary problems with complex design structure. These multidisciplinary problems have hundreds of analysis and thousands of variables. The sequence of process to solve these problems affects the speed of total design cycle. Thus it is very important for designer to reorder original design processes to minimize total cost and time. This is accomplished by decomposing large multidisciplinary problem into several multidisciplinary analysis subsystem (MDASS) and processing it in parallel. This paper proposes new strategy for parallel decomposition of multidisciplinary problem to raise design efficiency by using genetic algorithm and shows the relationship between decomposition and multidisciplinary design optimization (MDO) methodology.

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Case Study of Cooperative Learning Simulating Turn-Key System in Design Class for Environmental Engineering (턴키 제도를 모사한 환경공학 설계과목의 협동학습 적용사례)

  • Kim, Geon-Ha;Oh, Ju-Won;Lee, Hack-Soo
    • Journal of Engineering Education Research
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    • v.9 no.4
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    • pp.5-9
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    • 2006
  • In this research, a case study for cooperative learning practiced in a design class for environmental engineering was presented. Designing a treatment facility for urban diffuse pollution was a main problem given to the participants. Turn-key system for civil works were simulated throughout class works. Twenty five students were grouped into four virtual companies and assigned own position from chairperson to workers. Each group competed throughout establishing design concept regarding order, expense calculation, process distribution, actual calculation. Best design with lowest bidding won the first place. For evaluating class effectiveness, one student from each group were monitored thorough semester. Participants were improved for their understanding about company establishment, turn-key system management, awareness about personal management, and presentation skills. Tension of the class was effectively elevated as well.

The effect of mathematical disposition and learning attitude in instruction utilizing STAD cooperative learning model (STAD 협동학습 모형을 적용한 수업이 수학적 성향 및 학습태도에 미치는 영향)

  • An, Jong Su
    • Communications of Mathematical Education
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    • v.32 no.2
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    • pp.147-174
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    • 2018
  • The purpose of this study was to verify the effect of mathematical disposition and attitude through the foster self-confidence and learning motivation by STAD cooperative learning. For this purpose, we made up an experimental class. And then we investigated the students' change in these aspects after the foster self-confidence and learning motivation by STAD cooperative learning. As a result of the experiment, we find that significant changes on the students' mathematical disposition and attitude utilizing the foster self-confidence and learning motivation by STAD cooperative learning. Therefore, in this study, I want to solve the particular problems that follow. First, what is the reaction of utilizing the foster self-confidence and learning motivation by STAD cooperative learning mathematical program for students? Is it effective utilizing the foster self-confidence and learning motivation by STAD cooperative learning to improve students' mathematical disposition? Third, does utilizing the foster self-confidence and learning motivation by STAD cooperative learning have a positive impact on students' mathematical attitude?

Start-up Typology and Building Scheme for Housing Related Co-operatives (주거관련 협동조합의 창업유형화 및 조성방안)

  • Kim, Min-Kyun;Oh, Dong-Hoon
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.9 no.6
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    • pp.79-89
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    • 2014
  • The purpose of this study is to draw the implication for building domestic housing-related co-operatives by understanding activities of housing-related co-operatives from case study and by suggesting the start-up typology for possible domestic housing-related co-operatives and requisites for building them. According to their activities housing-related co-operatives are categorized into three types which are housing supply and operation type, maintain and improve the existing housing type, and design and performance improvement type. National housing policy should be connected to housing co-operatives indirectly. That is, the policy direction ought to be not toward controlling housing co-operatives, letting them supply more houses directly, but toward supporting voluntary co-operatives, showing them the overall housing policy blueprint. Co-operatives cannot be a panacea. Too much protection or support for co-operatives could lead to a reverse discrimination against private companies, and the co-operatives might overuse this kind of prominent position. We need to focus on the possibility of the role of co-operatives as a facilitator for local economy rather than a perfect substitute for the existing economy system.

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Design and Implementation of a Synchronous Web Browser Sharing System for Web-based Collaborative Computing (웹 기반의 협동작업을 위한 동기적 웹 브라우저 공유 시스템의 설계 및 구현)

  • 김문석;이성제;성미영
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.227-229
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    • 2000
  • 공간적으로 분산되어 있는 여러 작업자들이 웹 상에서 실시간으로 협력 연구할 수 있도록 하기 위해서는 기본적으로 협동작업 지원 도구인 화상회의, 전자칠판의 지원뿐만 아니라 동기적 웹 브라우저의 공유 또한 필수적이다. 본 논문에서 소개하는 동기적 웹 브라우저의 공유 시스템에서는 협동 작업자들이 주소 동기화(URL Synchronization) 및 폼 동기화(Form Synchronization)를 통해서 워드 및 파워포인트와 같은 웹 문서와 웹 데이터베이스의 내용을 공유할 수 있고 브라우저의 내용이 길어질 경우에도 스크롤 동기화(Scroll Synchronization) 및 윈도우 크기 동기화(Window Size Synchronization)를 통해 문서내의 같은 부분을 공유할 수 있다. 본 논문에서는 공간적으로 분산되어 있는 여러 작업자들이 협동작업을 위해서 상용 웹 브라우저를 이용하여 웹 문서와 웹 데이터베이스를 공유함으로써 보다 효율적인 작업을 할 수 있는 시스템을 소개한다.

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Design and Implementation of Android Based Golf Cart Autonomous Driving Simulation System (안드로이드 기반 골프카트 자율운행 시뮬레이션 시스템 설계 및 구현)

  • Kim, Ji-hoon;Ye, Seong-hyeon;Kang, Young-man;Han, Soon-hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.843-845
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    • 2012
  • 전기자동차 또는 로봇의 자율 주행에 필요한 여러 가지 기술 가운데 위치 인식과 진행 방향을 결정하는 외부 환경인지 능력은 매우 중요하다. 본 논문에서는 GPS 수신 장치와 각종센서를 내장한 안드로이드 폰을 활용하여 자율 운행 중인 골프카트의 위치 정보를 획득하고 도로이탈 여부를 판별할 수 있는 시뮬레이션 시스템을 개발한다.

Design and Implementation of MUG(Multi-User Graphic) Game for Elementary Students (MUG(Mutil-User Graphic)게임의 설계 및 구현 - 초등학생을 위한 -)

  • Ahn, Mi-Lee;Lee, Jeong-Ae
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.77-88
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    • 2000
  • Leading educational paradigm based on Constructivism drives for many changes in the field of education. It causes the shift from instructor-based to learner-based learning, and cooperative teaming amongst the learners. Multi User Game (MUG) which is a network-based cooperative game is popular among many college students. MUG is known to provide positive and creative activities encouraging learners to participate, reform and produce new knowledge and skills. Thus, it has potential as an effective learning tool. In this study, however, we have designed a prototype of Cooperative MUG Game for elementary students to learn within networked environment to play while learning new knowledge and skills. The elementary students will interact with the other students through chatting while playing MUG.

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Design and Implementation of Web-based Cooperative Learning System using Games (게임을 이용한 웹기반 협동학습 시스템의 설계 및 구현)

  • Lee, Ji-Sun;Hong, Euy-Seok
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.381-390
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    • 2008
  • As computer technology is in progress and many educational methods have been emerged, web-based cooperative learning and educational games have gained a lot of interests. Some cooperative learning systems and game-based educational systems have been suggested, but few cooperative learning systems use games. This paper builds a new web-based cooperative learning system using games that enables learners to actively participate and have high interests in learning. In our system, cooperation study is performed in each group and a group member competes with other group members using games. A crossword puzzle game is adopted because of ease to use and fit with cooperative learning scenarios. Our suggested system is implemented and used by two classes of high school students to evaluate this system. The experimental results show that our system effectively improve students' learning interests and increase their academic achievement.