• Title/Summary/Keyword: 현장 피드백 서비스

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CoRapport: Proactive Display Application Supporting Presentation of Various Social Web Contents in Physical Spaces (CoRapport: 실세계에서 다양한 소셜 웹 콘텐츠 표현을 지원하는 능동형 디스플레이 애플리케이션)

  • Lee, Tae-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.127-139
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    • 2010
  • The concept of Web 2.0, which means that internet users are producers and also consumers is evolved according to the development of web service technology. In the Web 2.0 space, the enormous amount of web contents are produced using many social web services. Proactive display system supports various types of users's web contents. Unfortunately, private web contents sharing facility is imperfect to date. In this paper, we develop a proactive display application which identifies people, displaying their social contents such as blogs and open cafes through wide display devices or multi-media players in physical spaces. For this, we develop a social contents presentation server where users can register their profiles and information on the social contents to be shared through the developed application. Also, we develop a social contents presentation client that proactively identifies the user in close proximity and displays the user's social contents through an intuitive user interface in physical spaces. In addition, we develop an on-the-spot feedback service which supports posting various types of replies and an on-the-spot scrap service which specifies direct sharing of the contents through the intuitive user interface.

Learning management system for user collaboration based on social network service (소셜 네트워크 방식의 사용자 협업형 학습관리시스템)

  • Chun, SungKyu;Son, ByungSoo;Park, HeeTae;Lee, Saebyeok;Lim, Heuiseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1347-1349
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    • 2013
  • 현시대 온라인 사용자들에게 각광받고 있는 형태의 웹기반 서비스의 한 형태인 소셜 네트워크 서비스는 동창모임, 지역모임 등의 다양한 현실 인간관계를 기반으로 한 사용자간의 매칭 기능을 제공하고 있다. 이러한 매칭 기능을 바탕으로 소셜 네트워크 서비스는 개인의 일상을 공유하는 용도로 사용되고 있다. 이와는 별도로 학습관리시스템은 대학이상의 고등교육 현장에서 사용되어 학습자의 학습 내용 및 그에 대한 교수자의 피드백을 주기 위한 용도로 이용되고 있다. 본 논문에서는 이러한 소셜 네트워크 서비스의 특성과 학습관리 시스템을 융합하여 학교현장 및 평생교육 관점에서 활용 가능한 소셜 네트워크 서비스기반의 사용자 협업형 학습관리시스템의 구조를 제시한다.

Recent Technology Trend of the Biosensors for the Ubiquitous Health-Care (유비쿼터스 건강관리를 위한 바이오센서 기술 동향)

  • Sung, G.Y.;Park, C.W.;Kim, K.H.;Yang, J.H.
    • Electronics and Telecommunications Trends
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    • v.24 no.5
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    • pp.38-51
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    • 2009
  • 정보통신망을 이용하여 언제 어디서나 모든 사람이 의료서비스를 제공받을 수 있고, 나아가서는 생활관리서비스를 제공하는 유비쿼터스 건강관리 사회를 구현하기 위하여 생체정보 센서, 생체정보 모니터링, 데이터 분석, 피드백 등의 4가지 핵심기술에 대한 개발이 진행되고 있다. 본 고에서는 현장진단이 가능한 바이오센서 기술에 대한 개요와 국내외 기술개발 동향 및 특허 동향을 분석하고 향후 현장진단용 바이오센서 시장에 대하여 전망하고자 한다.

A Design and Implementation of Web-Based Study Management System (웹기반 학습 관리 시스템 설계 및 구현)

  • Hong, Sung-Hee;Yuk, Dong-Cheol;Park, Seong-Seob
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.231-234
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    • 2003
  • 웹 기반 가상교육의 보편화로 교육 현장에서도 많은 서비스가 제공되고 있다. 웹 기반 가상교육은 시간과 공간에 제약을 받지 않으나 학습자의 학습 활동과 학습 성실도를 파악하기가 어렵다. 따라서 본 논문에서는 학습자의 학습행동을 트래킹함으로써 학습자에 대한 수업 성실도를 판단하여 피드백함으로써 학습의 효과를 높이는 목적으로 학습관리시스템을 구현하였다.

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Development on Real Time Diagnosis System for Enhancing Operability of e-Navigation Data Service Platform (한국형 e-Navigation 대용량 데이터 처리 플랫폼의 운용성 증대를 위한 실시간 원격진단시스템의 개발)

  • Kim, Myeong-hun;Kang, Moon-seog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.247-250
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    • 2018
  • The remote diagnostic system has been developed for enhancing operability of Data Service Platform(DSP) of Korean e-Navigation Project performed by Ministry of Oceans and Fisheries(MOF) since 2016. It plays a critical role to find and handling logical, physical error in early time in order to maximize operability of DSP, which makes DSP to provide seamless service to various ships voyaging in the sea. Therefore, as developing a system to diagnose resource and operation status of DSP immediately in a remote place, and a system to feed it back to operator or to recover it on its own, DSP can have short period of MTTR as well as high chance of providing proper service to ships in voyage.

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Development of Sportainment Realistic Bike Simulator (스포테인먼트 실감 자전거 시뮬레이터 개발)

  • Youn, Jae-Hong;Choi, Hyo-Seung
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.10-18
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    • 2014
  • As the standard of living and leisure time of contemporary people is increasing, people who have interest not only in physical health activities but also in mental health activities are increasing. Also, people who have interest in sports activities, which include entertaining factors are gradually increasing. SporTainment is a compound of the words 'Sports' and 'Entertainment' and it possesses the meaning of doing sports and entertainment simultaneously. In addition, in the immersive media technology field, researches, which increase the feeling of existence and immersion through the stimulation of the consumer's emotional feedback technology, have been actively conducted. Such, emotional feedback technologies are based on fun and excitement and are activities, in which learning effects are included such as games, education, national defense etc. In addition, the emotional feedback technology is expanding in applied services, which maximize the feeling of existence and immersion of the consumers by adding reality effects in the virtual environment. In this research, the presence of the user was increased by developing a realistic bike simulation for the use of SporTainment, which combine emotional effects and reappearance devices in the bike simulation.

Web-based online evaluation system for essay question (주관식 평가를 위한 웹기반 온라인 평가 시스템의 구현 및 적용)

  • Kim, Hong-Ki;Hong, Dong-Kweon
    • Journal of The Korean Association of Information Education
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    • v.8 no.2
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    • pp.251-259
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    • 2004
  • Widespread internet service has brought many changes to modern life. Internet installed at school and intra-school computer network presented various education activities such as web-based instruction, immediate evaluation, and management of progress in studying. In this paper an essay question evaluation system for web service is studied for rapid measurement of accomplishment of student. This system provides evaluation of answers consisting a simple sentence and not demanding one word. If an essay question has exactly specified answer sheets and scoring criterion, this system give highly accurate scoring results, which shows nearly the same scoring of a teacher, needs very short time for evaluation, and represents real-time feed back result, so it is expected very high efficiency for the evaluation of an essay question.

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Design and implementation of an Intelligent Tutoring System for Mobile English Learning (모바일 영어 학습을 위한 지능형 교육 시스템의 설계 및 구현)

  • Lee, Young-Seok;Cho, Jung-Won;Choi, Byung-Uk
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.539-550
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    • 2003
  • As the service of mobile internet has been expended, student users are increase. The computers have been widely used in a education field as the teaching tool by improvement of the multimedia contents processing and user interface. The English learning using the computers in the restricted education environment provides motivations and effective learning to learners, but still have some problem such as teaching and evaluating without consideration for differences of individual levels. In order to solve the problems and take the advantages, we propose the intelligent tutoring system for english learning with mobile technology. Overcoming limitations of the mobile environment and using proper treacher's roles,. We have applied the conventional estimation method of the intellectual learner level for students. Also, we have proposed the diagnostic function in order to determine the method of teaching-learing and item disposition that each leaner prefers. Then we have designed and implemented the expert module, providing the feedback for teaching, of the intelligent turoring system for mobile english learning. This system will be able to support the interaction between teachers and students and replace some roles of teacher in the mobile english learning.

Factors Associated with Self-Assessment of Halitosis in Adult (일부 성인에서 자가 구취 인식도와의 관련요인 분석)

  • Han, Ji-Seon;Hong, Ju-Hee;Choi, Jun-Seon
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.347-356
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    • 2011
  • The aim of this study was to determine the prevalence of self-assessment halitosis and to offer the basic information that establishes a strategy of effective health promotion and to enhance the quality of life. This study performed a questionnaire survey. The questionnaire was filled out by the 362 adults, who lived in Incheon Metropolitan City from May to July, 2010. The data were analyzed using a Chi-square test in the SPSS version 12.0 program. The prevalence rate of self-assessment halitosis was 24.3%. Hypertension, diabetes, medication and inadequate oral hygiene practice were significantly associated with self-assessment halitosis. Other factors of self-assessment halitosis were older age and occupation. As a result, dental professionals have to investigate a systemic disease history thoroughly. And they have to educate regular checkup of oral health and to perform a continuous feedback. The self-assessment halitosis has a negative influence on mental health and social life, so dental professionals must take into consideration about the halitosis.

Brain Correlates of Emotion for XR Auditory Content (XR 음향 콘텐츠 활용을 위한 감성-뇌연결성 분석 연구)

  • Park, Sangin;Kim, Jonghwa;Park, Soon Yong;Mun, Sungchul
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.738-750
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    • 2022
  • In this study, we reviewed and discussed whether auditory stimuli with short length can evoke emotion-related neurological responses. The findings implicate that if personalized sound tracks are provided to XR users based on machine learning or probability network models, user experiences in XR environment can be enhanced. We also investigated that the arousal-relaxed factor evoked by short auditory sound can make distinct patterns in functional connectivity characterized from background EEG signals. We found that coherence in the right hemisphere increases in sound-evoked arousal state, and vice versa in relaxed state. Our findings can be practically utilized in developing XR sound bio-feedback system which can provide preference sound to users for highly immersive XR experiences.