• Title/Summary/Keyword: 현실 참여

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A Qualitative Case Study on the old people's Perception of Dignifiable Aging (노인의 품위 있는 노화 인식에 대한 질적사례연구)

  • Kim, So-Young;Kang, Minhee
    • 한국노년학
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    • v.41 no.1
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    • pp.1-24
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    • 2021
  • This study aims to examine how old people think about 'dignifiable aging'. For the study, the authors have tried to understand and analyze of old people's view on 'classy and gracious aging' through their life experiences. The study focuses on the questions of 'how the participants experience aging', 'how they understand well, classy and successful aging and 'how they explain their ideas of the aging, then analyzes their ideas as types of 'within cases' as well as 'inter cases'. Indepth interview has employed as main methodology of data collection with the analysis of concerned written documents such as on-line and off-line essays as secondary data. The collected data had been basically sorted and analyzed by sorting commonimity and differences. Then they have been classified into the thems that indicate meanings and forms of 'dignified aging': 'ageless mind', 'happiness determined by one's mind', 'responsibility on family', 'desire for learning and social activities'. These meaning-units are added up to the main meaning of '(fullfilled) satisfaction through life-values' mediated by 'acceptance and acknowledgement', 'efforts', 'others' gaze', 'dreams and hopes', '(fullfilled) Satisfaction through life-values' can be achieved by 'sharing with others'. An interesting fact is that the meaning-units can be devided into two groups: 'the real life is the ideal life' which explains the actualization of the ideal in the daily life and 'life, conflict, the ideal' in which the real and the ideal are parellel with constant conflicts. In the conclusion, some implications and suggestions derived from the analysis are described from the v iew of social welfare.

Using Virtual Reality in Design of Street Space by Citizen Participation (주민참여형 가로공간설계에서 가상현실(VR)의 활용)

  • Lee, Seul-Bee;Eo, Sang-Jin;Ryu, Kyung-Moo;Kim, Young-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.77-85
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    • 2018
  • Recently, many people have attempted to combine the 4th industry in various fields. Citizen participation has also become more important in the policy making and decision making process. Therefore, this study examined ways to encourage citizen participation by integrating the 4th industry in the field of urban planning and design. The research method was to design street space using virtual reality, and to examine the preference of design and the satisfaction of using a virtual reality device for Cheongju citizens and residents. The main result is that the use of VR in the design process of street space can achieve a sufficient outcome in terms of inducing resident participation. The opinions of the respondents before and after the VR experience were different from each other. After the VR experience, understanding, participation and interest in design were improved. On the other hand, during the course of the study, there are many difficulties in obtaining a place that satisfied the conditions of the PC-VR equipment. Although it can be used by connecting a smart phone and a VR device, the constraint of free movement and degradation of the graphic quality are inevitable. In addition, it is difficult to operate simple interfaces because VR devices are not yet popularized. Accordingly, it will be necessary to popularize and commercialize VR equipment and establish a legal basis.

A Qualitative Single Case Study on Change in Interactive Bibliotherapy Experience with A Middle-aged Widowed Spouse (배우자 사별 중년여성의 상호작용적 독서치료 경험에서 나타나는 변화에 대한 질적 단일 사례연구)

  • Park, Jung-Ae;Lee, Myng-Woo
    • Journal of Korean Library and Information Science Society
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    • v.46 no.4
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    • pp.299-324
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    • 2015
  • This paper is a qualitative single case study and it was conducted for the purpose to explore change in interactive bibliotherapy experience with a middle-aged widowed spouse. A Middle-aged Widowed Spouse was taken as a research partaker. Through this research, we explored partitively the partaker's experience changes by each session during the commencing of interactive bibliotherapy and the partaker's inner/external experience change after the end of session. The result, interactive bibliotherapy facilitated and expressed the reaction of a partaker by its writing skills and reading materials including partaker's own poems. Furthermore, facilitated emotion from material and self-awareness made a partaker understand and accept itself through therapeutical interaction. In addition, those kind of changes appeared inner/external experience in life, and lasted after the end of the session. In this regard, the inner/external change appeared from a partaker means the effect of bibliotherapy, and we can notice that it is a result that facilitated through truthful reaction of counselor and texts.

Study on Paternal Involvement in Responsibility of Child Rearing (책임성을 중심으로 본 남성들의 자녀양육 참여)

  • Yoo, Jiyoung
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.45-61
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    • 2017
  • It is commonly accepted that fathers involve more in child rearing than ever given that dual earner families are increased in South Korea. Present study aims to emphasizes the significance of responsibility and examines the participation in childcare responsibility of fathers by performing survey. Responsibility is illustrated as paternal taking ultimate responsibility for child's welfare and care such as monitoring, planning, concerning, organizing, arranging and doing for childcare. Regarding the concept of responsibility, both twenty questions asking reasonability and twenty questions asking non-responsibility are included in the questionnaire. As a result of statistical analyses, present study shows that fathers are less likely to participate in those twenty items of childcare responsibility, compared to twenty items of childcare non-responsibility. Implications are also provided. Responsibility of paternal involvement particularly needs to be addressed in the sense that childcare has contributed to pertaining inequality for women in both the workplace and domestic life.

On Pierre Bourdieu's Sociological Engagement and Media Practices (피에르 부르디외의 사회학적 참여와 미디어 실천)

  • Lee, Sang-Gil
    • Korean journal of communication and information
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    • v.29
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    • pp.147-188
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    • 2005
  • This study attempts to review and evaluate the sociological engagement and media practices of an eminent French sociologist Pierre Bourdieu. In the first part of the paper, I presented some characteristics of Bourdieu's view on the sociological engagement. In the second part, I also examined Bourdieu's alternative media strategies(ARSS, Liber, Raisons d'agir) which were designed to intervene effectively in the academy and public sphere of French society. For Bourdieu, the sociological engagement can be conceived and legitimized as follows: first, the talents of the ensemble of 'specific intellectuals' in Foucaldian sense should be combined to constitute a kind of 'large collective of intellectuals' Second, this 'collective of intellectuals' should make 'corporatist' efforts to improve the autonomy of the 'field of cultural production', which is the indispensable condition for the conquest of 'the universal' Bourdieu tried to realize his logic of sociological engagement through all his intellectual works, media activities and political intervention. In appreciating positively the consistency and originality of Bourdieu's theory and practice of engagement, I proposed to reconsider some limits of his 'modern' politics - enlightenment, science, collectivity - in today's 'postmodern condition'.

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Analyzing Predictors of Gamer Issue Participation: Focused on the Role of Media Source, Corrective Action, and Attitudinal Information (게이머 이슈 참여에 미치는 영향 연구: 미디어 출처, 시정 행동과 태도 정보의 역할을 중심으로)

  • Jung, Chang Won
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.187-197
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    • 2022
  • This study examined the effects of game genre, news media with differing political ideologies, and game-related information sources on gamer issue participation by performing a hierarchical regression model, using an online survey on Korean gamers (N=1,362). As a result of the study, playing specific genres of games played a positive role in gamer issue participation. The group behavior or collective action for or against game regulation reported in the liberal/moderate media acted as a mobilization cue for readers and potentially encouraged gamers to take social action. But the conservative media, which used governmental organizations and interest groups as sources of information, had a negative impact on real-life participatory behavior. The biased journalism practice of the mass media on game-related social issues influenced gamers' social and political behavior through corrective action. This study is significant in empirically analyzing the relationship between political ideology, game genre, media use, and gamers' social participation. The current research suggests the improvement of game regulation policy and the need for theoretical and conceptual expansion of game research.

Exploring Learning Effects of Elementary School Students Engaging in the Development of Geological Virtual Field Trips (가상 야외지질답사 모듈 개발에 참여한 초등학생들의 학습 효과 탐색)

  • Choi, Yoon-Sung;Kim, Jong-Uk
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.171-191
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    • 2022
  • The purpose of this study is to explore inductively learning effects of virtual field trips(VFTs) programs developed by elementary school students under the theme of minerals and rocks, focusing on learning in virtual geological components. Ten students attending 'H' elementary school in the metropolitan area voluntarily participated. In order to develop a virtual field trips programs, pre-actual outdoor geological field trips were conducted and virtual field trips programs were developed. In this process, written data of students observing, all video recording and voice recording materials of the course in which students participated, VR development data, and post-interview data were collected. Data were inductively analyzed focusing on four areas(cognitive, psychological, geography, and technical components) of learning in virtual geological field trips. As a result, there were positive learning effects for students in four areas. This study revealed that the study participants were not just participants in virtual learning, but rather developed classes for virtual field trips programs, which had significant results in terms of authentic inquiry.

연안선 비상대응훈련 프로그램 설계에 관한 연구

  • Gang, Seok-Yong;Jang, Eun-Gyu;Bae, Seok-Han;Lee, U-Geun;Jo, Jang-Won;Kim, Gi-Seon;Kim, Yeong-Mo;Lee, Won-Ju
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2016.05a
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    • pp.178-180
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    • 2016
  • 연안선은 중 대형선에 비하여 사고의 위험이 높고 작업 환경이나 안전에 대한 시스템적인 완성도가 매우 취약하다. 또한 바쁜 운항 스케줄과 승무원의 자질등의 여건으로 인하여 비상대응훈련이 잘 시행이 되지 않는 것이 현실이다. 여기에 현재 시행중인 훈련에 대한 시나리오도 중 대형선의 시나리오를 가지고 수정해서 사용하는 경우가 많고 본선에 적합하지 않는 훈련 시나리오를 가지고 훈련을 하는 경우도 많다. 본 연구는 이러한 문제점을 개선하고 연안선의 현실에 맞는 시나리오를 개발 및 자발적 참여유도를 통하여 연안선에서 시행되는 훈련의 효과를 증대시키고 나아가 안전한 해양문화에 이바지하는데 그 의의가 있다.

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현장취재 - 전국닭질병방역순회세미나 개최 - 철저한 자율방역의식 고취와 올바른 질병관리 지침 전달

  • 대한양계협회
    • KOREAN POULTRY JOURNAL
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    • v.41 no.6
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    • pp.78-81
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    • 2009
  • 저멀리 북아메리카에서 신종 인플루엔자 A(H1N1)가 발생해 곧이어 국내에도 감염자가 입국했다는 뉴스가 긴급하게 보도 되었다. 다행히 추가 감염자 발생으로 이어지지 않았지만 불안감을 떨쳐 낼 수 없는 것이 현실이다. 이로 인해 국민들의 시선은 자연스럽게 축산물에 대한 안전성 문제에 대해 의혹의 시선으로 바라보고 있다. 또한 소비자들이 축산물에 대한 지식이 높아만 가고 있는 현실에서 우리 양계인들이 소비자들의 높은 인식을 따라가지 못한다는 지적이다. 따라서 본회는 질병관리에 대한 예방법과 중요성을 재인식시키고 교육과 토론을 같이 공유 할 수 있는'전국닭질병방역순회세미나'를 개최 하였다. 수도권을 시작해 세차례에 걸쳐 전국을 순회하는 이번 세미나는 5월 15일 충북음성의 '반석가금진료연구소', 5월 18일 전북 전주의 '삼성생명전주연구소', 제주도 '칼 호텔'에서 연 인원 650여명이 참석해 질병세미나에 대한 뜨거운 관심을 보여주었다. 특히, 제주도는 뉴캣슬(ND) 및 조류인플루엔자(AI)의 청정지역으로서 신종질병 등에 대해 다시한번 재인식을 할 수 있는 기회가 되었다. 본고는 세미나 기간 중 주요하게 다루어졌던 내용을 중심으로 정리를 함으로써 세미나에 참여하지 못한 농가들에게 도움을 주고자 한다.

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Analysis of Study Trend on Future Vision of Information Communication (정보통신 비전 연구 동향 분석)

  • Min, J.H.;Kim, S.H.;Ahn, J.Y.;Lee, H.H.
    • Electronics and Telecommunications Trends
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    • v.20 no.5 s.95
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    • pp.105-115
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    • 2005
  • 정보통신 기술의 고도화ㆍ융합화로 미래의 정보통신 기술 개발은 과거의 기술 자체의 분석을 통해 필요한 기술 개발보다는, 미래사회의 비전 제시 및 사용자의 요구사항을 분석한 미래생활상을 기반으로 한 기술 개발이 요구되고 있다. 본 논문을 아직 국내에서 초보단계에 있는 비전 연구에 대한 방향을 제시하고자, 선진국 및 국제 포럼의 비전연구의 사례 연구를 통하여 기존 메가트랜드 방법과 접목을 제시하였다. 향후 비전연구의 합리적인 방법정립을 위하여 지속적으로 국내 비전 연구결과에 대한 평가를 반복적으로 실시하여 우리 현실에 맞는 방법론을 정립하고, 국제 공동 연구를 병행하여 국제적인 신뢰성을 높여야 한다. 또한, 국내외 산ㆍ학ㆍ연 전문가들의 적극적인 참여를 유도하여 연구 결과의 현실성을 높이기 위한 정부의 정책적인 지원이 필요하다.