• Title/Summary/Keyword: 행위주

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Investigating the Role of Interaction Privacy Management Behavior on Facebook

  • Gimun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.181-189
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    • 2024
  • The purpose of this study is to investigate the role of interaction privacy management behavior (Use of IPCs), which has received relatively little attention. To this end, this study proposes an integrated model that theorizes the relationship between the main variables of the privacy calculation model and interaction privacy management behavior. Empirical analysis of this model shows that the use of IPCs lowers risks, increases benefits, and in turn promotes increased self-disclosure. These results have implications for expanding the theoretical logic of the privacy calculation model because users' self-disclosure includes not only the limited exposure proposed in the model but also unrestricted exposure through the use of IPC.

Korean Nurses' Perceptions of the Seriousness of Child Sexual Abuse: A Comparison of School and Hospital Nurses (한국 간호사의 아동성폭력 상황에 대한 심각성 인식: 양호교사와 병원간호사의 인식 비교)

  • Ko, Chung-Mee
    • Research in Community and Public Health Nursing
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    • v.11 no.1
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    • pp.278-288
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    • 2000
  • 본 연구의 목적은 아동성폭력의 정의에 대한 한국간호사들의 인식의 특성을 알아보는 것이다. 보다 구체적으로, 양호교사와 병원간호사 간의 인식의 일치정도를 밝히고, 간호사들이 아동성폭력의 심각도를 판단함에 있어, 아동성폭력과 관련된 다양한 변수들의 상대적 중요성을 규명하는데 초점을 두고 있다. 이를 위하여 503명의 병원 간호사와 526명의 양호교사를 대상으로 한 vignette디자인 설문조사를 실시하였다. 아동성폭력 상황을 구성하는 일곱 개의 변수 (성폭력 행위 성폭력 빈도, 피해자의 연령, 피해자의 저항, 가해자의 연령, 가해자와 피해자의 교차성별, 가해자와 피해자의 관계)의 조합을 통해 64개의 vignettes를 만들었는데, 이는 1/4 factorial 디자인의 결과이다. 각 설문 대상자에 대해 64개의 vignettes가운데 16개의 vignettes를 무작위로 추출하고, 그 vignettes에 나타난 각 성폭력상황들의 심각 정도를 표시하도록 하였다. 연구결과에서 양호교사와 병원간호사는 아동성폭력의 심각도 인식에 있어 일치를 나타냈다. 각 상황변수들이 미치는 영향에 있어서는 양호교사와 병원간호사 간에 다소 차이를 보였으나, 성폭력 상황을 정의함에 있어서는 근본적인 인식에 일치를 보였다 두 집단 모두에서 성폭력행위 피해자의 저항, 가해자와 피해자의 교차성별, 성폭력 빈도, 가해자의 연령이 아동성폭력 인식에 영향하는 주요 요인으로 나타났다 한편, 가해자와 피해자의 관계는 주요 영향요인이 아닌 것으로 나타났다. 피해자의 연령은 양호교사 집단에서는 어느 정도 영향을 미치는 변수로, 병원간호사 집단에서는 별다른 영향이 없는 변수로 분석되었다. 결론적으로, 양호교사와 병원간호사는 잠재되어 있는 아동성폭력의 심각도에 대해 동일하게 판단한다. 본 연구결과는 법적, 전문가적 의미에서 아동성폭력 신고자로서의 의무를 지닌 한국간호사들의 아동성폭력에 대한 인식일치가, 그 역할 수행에 도움이 될 수 있음을 시사한다.

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An Analysis Methodology for Probabilistic Specification and Execution Prediction for Improving of Reliability of Fault-Tolerant Real-Time Systems (내고장 실시간 시스템의 신뢰도 향상을 위한 확률 명세 및 실행 예측 분석 방법)

  • Lee, Chol;Lee, Moon-Kun
    • Journal of KIISE:Software and Applications
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    • v.29 no.12
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    • pp.926-939
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    • 2002
  • The formal specification methods with probability have been demanded in the area of fault real-time systems, in order to specify the uncertainty that the systems can encounter during their execution due to various environmental factors. This paper presents a new formal method with probability. namely Probabilistic Abstract Timed Machine (PATM), in order to analyze and predict system's behavior in dynamical environmental changes, This method classifies the factors into two classes: the variable and the constant. The analysis of system's behavior is performed on the probabilistic reachability graph generated from the ATM specification for the system. The analysis can predict any possibility that the behavior may not satisfy some safety requirements of the system, indicate which variable factors cause such satisfaction, and further recover from this unsatisfying fault state by fixing the variable factors. Consequently the reliability to the fault real-time systems can be improved.

An Experiment of User Experience and Neurophysiological Patterns during Watching and Playing a Video Game (게임콘텐츠의 시청행위와 게임행위의 사용자 경험과 뇌파반응특성)

  • Jang, Han-Jin;Kim, Si-Sung;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.19-32
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    • 2015
  • Presence, flow, and arousal are interesting user experiences provided by video and people's demand for media which responds to personal interest is getting strong. This research compares video watching and game play by conducting a survey and measuring brain wave to find out the difference of those user experiences in the two media. As a result, all the three user experiences were proved to be significantly higher in game play than video watching. And those EEG frequencies which are known to be related to the state of flow were also measured higher scalp distribution of the game play group. Finally, presence, arousal, and EEG(${\alpha}$, ${\beta}$, ${\delta}$) were found to have influence on the flow state in game play. This research is intended to prove above relations by experiment and make a contribution to the theoretical and methodological improvement in the related area.

A Study on the Internet Venture Company (인터넷 벤처기업 창업자의 행위특성에 관한 이론적 연구)

  • 이제홍
    • The Journal of Information Technology
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    • v.4 no.3
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    • pp.101-123
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    • 2001
  • The competitive environments of the 2001s appears to demand not only information technology(IT), but also practical use of internet network in all business areas. Accordingly, Chief Information Officers(CIO) are recognizing that these objectives can only be achieved through conscious mind and business mind in digital management. Thus, the main concern of CIO in an organization is development and management of human resource in digital management innovation. To make a successful organizational innovation CIO needs to have the conscious mind for change of human resource management. To study the determinants of the level of management in Korean venture firms, Top management characteristics, resource dependence and organizational power perspective, rational expectations, There is direct successful factors of Venture firm, it is they got th notion that for venture an appropriate manager which is as important as the technical leadership itself. also they employed the people who are very good at skilled management.

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Material Hardship and Alcohol Use among Low-income Households in South Korea (저소득층의 물질적 어려움과 음주 : 자아존중감과 가족갈등의 매개효과를 중심으로)

  • Lee, Jaekyoung;Lee, RaeHyuck
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.552-565
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    • 2016
  • This study aimed to examine the association between material hardship and alcohol use among low-income households in Korea, with particular attention to whether the association was mediated by family conflict and self-esteem. Using a nationally representative sample of 960 low-income households, this study conducted a path analysis to test a structural model liking material hardship to alcohol use through family conflict and self-esteem. The significance of indirect paths was tested by a Sobel test. This study found that experiencing material hardship was directly associated with low levels of coping skills for family conflict and low levels of self-esteem, but not with alcohol use. However, material hardship was indirectly associated with alcohol use through low levels of coping skills for family conflict as well as low levels of self-esteem. The findings of this study suggest that experiencing material hardship among low-income households would be a socio-structural stressor for alcohol use, particularly in that it increases secondary role and intra-psychic strains. Implications to address material hardship and alcohol use among low-income households were discussed.

Posture features and emotion predictive models for affective postures recognition (감정 자세 인식을 위한 자세특징과 감정예측 모델)

  • Kim, Jin-Ok
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.83-94
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    • 2011
  • Main researching issue in affective computing is to give a machine the ability to recognize the emotion of a person and to react it properly. Efforts in that direction have mainly focused on facial and oral cues to get emotions. Postures have been recently considered as well. This paper aims to discriminate emotions posture by identifying and measuring the saliency of posture features that play a role in affective expression. To do so, affective postures from human subjects are first collected using a motion capture system, then emotional features in posture are described with spatial ones. Through standard statistical techniques, we verified that there is a statistically significant correlation between the emotion intended by the acting subjects, and the emotion perceived by the observers. Discriminant Analysis are used to build affective posture predictive models and to measure the saliency of the proposed set of posture features in discriminating between 6 basic emotional states. The evaluation of proposed features and models are performed using a correlation between actor-observer's postures set. Quantitative experimental results show that proposed set of features discriminates well between emotions, and also that built predictive models perform well.

The Effect of Self-efficacy Promotion Exercise Program for the Elderly Hypertensives (자기효능증진 운동프로그램이 고혈압 노인에게 미치는 영향)

  • Kim, Yu Jeong;Kim, Su Mi
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.487-497
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    • 2014
  • This study was to examine the effect of the Self-efficacy Promotion Exercise Program to the elderly hypertensive with Stage 1. This research was the quasi-experimental study. The Self-efficacy Promotion Exercise Program combined to Aerobic exercise which is incrementally at a level of 40~60% HRmax and the source of the Self-efficacy Promotion Exercise. This research was carried out to experimental(33 patients) and control(32 patients), 60 minutes per day, 3 times a week for 12 weeks. The Self-efficacy Promotion Program was effect on enhancing the general(p<.001) and exercise self-efficacy(p<.001), the self-care behaviors(p<.001) and decreasing the systolic blood pressure(p<.001) to the elderly hypertensives. The 12 weeks Self-efficacy Promotion Exercise Program will be considering to useful for various care settings to the elderly hypertensives.

Social Media Uses: ethical factors and the effects for teenagers (소셜 미디어 이용: 청소년 대상 윤리적 요인과 그 영향)

  • Lee, Hyun-Suk
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.477-487
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    • 2017
  • This study is for empirical analyzing the ethical contents in using social media, such as what kind of ethical responsibility do the teenage users have, how do they recognize the ethical concept in producing or sharing the information and how these ethical factors affect their behavior of social media uses. After survey with the structured questionnaire, statistical analyses with available 227 cases are processed. As a result, there are 4 ethical factors in using social media which as included 'privacy', 'copyright', 'fullness', 'accuracy', 'truth-telling', 'fairness', 'relief of harmful effect', 'credibility', 'objectivity', 'impartiality', included 'moderation', 'respect', 'autonomy', 'control', 'care of mischief', included 'interactivity', 'multiplicity', 'anonymity', 'divergence', 'social community', included 'transparency', 'openness'. All these ethical factors are positive correlated to the level of social media users' opinion expression, opinion support, information leading, information searching. Especially, is the most effective factor to social media users' behavior.

A Study on Cybersecurity Policy in the Context of International Security (국제협력을 통한 사이버안보 강화방안 연구)

  • Kim, So Jeong;Park, Sangdon
    • Convergence Security Journal
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    • v.13 no.6
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    • pp.51-59
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    • 2013
  • Cyberspace, based on the dramatic development of information and communications technology, has brought enormous benefits to mankind. However, concerns over cyber terrorism and cyber attack are becoming serious. It is time to expand the global dialogue on international security issues in cyberspace. It is imperative to have a common understanding that cyberspace, the infrastructure for prosperity, should not be utilized as a space to create conflicts among states, and that all states agree to build confidence and peace in cyberspace. For this purpose, there are 3 tracks of international cooperations: 1)international cooperation such as UN and Conference on Cyberspace, 2)regional cooperations such as ARF and OSCE. 3)bilateral cooperations such US-Russia Cybersecurity Agreement, US-China presidential level dialogue. This paper will analyze the 1st track of international cooperations of UN and Conference on Cyberspace. With this, Korean government can prepare the forthcoming GGE activities and make our own strategy to deal with the global norms of good behaviour in cyberspace.