• Title/Summary/Keyword: 행위기반탐지

Search Result 324, Processing Time 0.022 seconds

Automatic malware variant generation framework using Disassembly and Code Modification

  • Lee, Jong-Lark;Won, Il-Yong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.11
    • /
    • pp.131-138
    • /
    • 2020
  • Malware is generally recognized as a computer program that penetrates another computer system and causes malicious behavior intended by the developer. In cyberspace, it is also used as a cyber weapon to attack adversary. The most important factor that a malware must have as a cyber weapon is that it must achieve its intended purpose before being detected by the other's detection system. It requires a lot of time and expertise to create a single malware to avoid the other's detection system. We propose the framework that automatically generates variant malware when a binary code type malware is input using the DCM technique. In this framework, the sample malware was automatically converted into variant malware, and it was confirmed that this variant malware was not detected in the signature-based malware detection system.

Distributed Processing System Design and Implementation for Feature Extraction from Large-Scale Malicious Code (대용량 악성코드의 특징 추출 가속화를 위한 분산 처리 시스템 설계 및 구현)

  • Lee, Hyunjong;Euh, Seongyul;Hwang, Doosung
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.8 no.2
    • /
    • pp.35-40
    • /
    • 2019
  • Traditional Malware Detection is susceptible for detecting malware which is modified by polymorphism or obfuscation technology. By learning patterns that are embedded in malware code, machine learning algorithms can detect similar behaviors and replace the current detection methods. Data must collected continuously in order to learn malicious code patterns that change over time. However, the process of storing and processing a large amount of malware files is accompanied by high space and time complexity. In this paper, an HDFS-based distributed processing system is designed to reduce space complexity and accelerate feature extraction time. Using a distributed processing system, we extract two API features based on filtering basis, 2-gram feature and APICFG feature and the generalization performance of ensemble learning models is compared. In experiments, the time complexity of the feature extraction was improved about 3.75 times faster than the processing time of a single computer, and the space complexity was about 5 times more efficient. The 2-gram feature was the best when comparing the classification performance by feature, but the learning time was long due to high dimensionality.

A Study on the Fraud Detection in an Online Second-hand Market by Using Topic Modeling and Machine Learning (토픽 모델링과 머신 러닝 방법을 이용한 온라인 C2C 중고거래 시장에서의 사기 탐지 연구)

  • Dongwoo Lee;Jinyoung Min
    • Information Systems Review
    • /
    • v.23 no.4
    • /
    • pp.45-67
    • /
    • 2021
  • As the transaction volume of the C2C second-hand market is growing, the number of frauds, which intend to earn unfair gains by sending products different from specified ones or not sending them to buyers, is also increasing. This study explores the model that can identify frauds in the online C2C second-hand market by examining the postings for transactions. For this goal, this study collected 145,536 field data from actual C2C second-hand market. Then, the model is built with the characteristics from postings such as the topic and the linguistic characteristics of the product description, and the characteristics of products, postings, sellers, and transactions. The constructed model is then trained by the machine learning algorithm XGBoost. The final analysis results show that fraudulent postings have less information, which is also less specific, fewer nouns and images, a higher ratio of the number and white space, and a shorter length than genuine postings do. Also, while the genuine postings are focused on the product information for nouns, delivery information for verbs, and actions for adjectives, the fraudulent postings did not show those characteristics. This study shows that the various features can be extracted from postings written in C2C second-hand transactions and be used to construct an effective model for frauds. The proposed model can be also considered and applied for the other C2C platforms. Overall, the model proposed in this study can be expected to have positive effects on suppressing and preventing fraudulent behavior in online C2C markets.

Malware Application Classification based on Feature Extraction and Machine Learning for Malicious Behavior Analysis in Android Platform (안드로이드 플랫폼에서 악성 행위 분석을 통한 특징 추출과 머신러닝 기반 악성 어플리케이션 분류)

  • Kim, Dong-Wook;Na, Kyung-Gi;Han, Myung-Mook;Kim, Mijoo;Go, Woong;Park, Jun Hyung
    • Journal of Internet Computing and Services
    • /
    • v.19 no.1
    • /
    • pp.27-35
    • /
    • 2018
  • This paper is a study to classify malicious applications in Android environment. And studying the threat and behavioral analysis of malicious Android applications. In addition, malicious apps classified by machine learning were performed as experiments. Android behavior analysis can use dynamic analysis tools. Through this tool, API Calls, Runtime Log, System Resource, and Network information for the application can be extracted. We redefined the properties extracted for machine learning and evaluated the results of machine learning classification by verifying between the overall features and the main features. The results show that key features have been improved by 1~4% over the full feature set. Especially, SVM classifier improved by 10%. From these results, we found that the application of the key features as a key feature was more effective in the performance of the classification algorithm than in the use of the overall features. It was also identified as important to select meaningful features from the data sets.

Cooperative Architecture for Centralized Botnet Detection and Management (협업 기반의 중앙집중형 봇넷 탐지 및 관제 시스템 설계)

  • Kwon, Jong-Hoon;Im, Chae-Tae;Choi, Hyun-Sang;Ji, Seung-Goo;Oh, Joo-Hyung;Jeong, Hyun-Cheol;Lee, Hee-Jo
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.19 no.3
    • /
    • pp.83-93
    • /
    • 2009
  • In recent years, cyber crimes were intended to get financial benefits through malicious attempts such as DDoS attacks, stealing financial information and spamming. Botnets, a network composed of large pool of infected hosts, lead such malicious attacks. The botnets have adopted several evasion techniques and variations. Therefore, it is difficult to detect and eliminate them. Current botnet solutions use a signature based detection mechanism. Furthermore, the solutions cannot cover broad areas enough to detect world-wide botnets. In this study, we suggest an architecture to detect and regulate botnets using cooperative design which includes modules of gathering network traffics and sharing botnet information between ISPs or nations. Proposed architecture is effective to reveal evasive and world-wide botnets, because it does not depend on specific systems or hardwares, and has broadband cooperative framework.

A Study on Ransomware Detection Methods in Actual Cases of Public Institutions (공공기관 실제 사례로 보는 랜섬웨어 탐지 방안에 대한 연구)

  • Yong Ju Park;Huy Kang Kim
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.33 no.3
    • /
    • pp.499-510
    • /
    • 2023
  • Recently, an intelligent and advanced cyber attack attacks a computer network of a public institution using a file containing malicious code or leaks information, and the damage is increasing. Even in public institutions with various information protection systems, known attacks can be detected, but unknown dynamic and encryption attacks can be detected when existing signature-based or static analysis-based malware and ransomware file detection methods are used. vulnerable to The detection method proposed in this study extracts the detection result data of the system that can detect malicious code and ransomware among the information protection systems actually used by public institutions, derives various attributes by combining them, and uses a machine learning classification algorithm. Results are derived through experiments on how the derived properties are classified and which properties have a significant effect on the classification result and accuracy improvement. In the experimental results of this paper, although it is different for each algorithm when a specific attribute is included or not, the learning with a specific attribute shows an increase in accuracy, and later detects malicious code and ransomware files and abnormal behavior in the information protection system. It is expected that it can be used for property selection when creating algorithms.

Feature Selection for Anomaly Detection Based on Genetic Algorithm (유전 알고리즘 기반의 비정상 행위 탐지를 위한 특징선택)

  • Seo, Jae-Hyun
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.7
    • /
    • pp.1-7
    • /
    • 2018
  • Feature selection, one of data preprocessing techniques, is one of major research areas in many applications dealing with large dataset. It has been used in pattern recognition, machine learning and data mining, and is now widely applied in a variety of fields such as text classification, image retrieval, intrusion detection and genome analysis. The proposed method is based on a genetic algorithm which is one of meta-heuristic algorithms. There are two methods of finding feature subsets: a filter method and a wrapper method. In this study, we use a wrapper method, which evaluates feature subsets using a real classifier, to find an optimal feature subset. The training dataset used in the experiment has a severe class imbalance and it is difficult to improve classification performance for rare classes. After preprocessing the training dataset with SMOTE, we select features and evaluate them with various machine learning algorithms.

Attack Detection in Recommender Systems Using a Rating Stream Trend Analysis (평가 스트림 추세 분석을 이용한 추천 시스템의 공격 탐지)

  • Kim, Yong-Uk;Kim, Jun-Tae
    • Journal of Internet Computing and Services
    • /
    • v.12 no.2
    • /
    • pp.85-101
    • /
    • 2011
  • The recommender system analyzes users' preference and predicts the users' preference to items in order to recommend various items such as book, movie and music for the users. The collaborative filtering method is used most widely in the recommender system. The method uses rating information of similar users when recommending items for the target users. Performance of the collaborative filtering-based recommendation is lowered when attacker maliciously manipulates the rating information on items. This kind of malicious act on a recommender system is called 'Recommendation Attack'. When the evaluation data that are in continuous change are analyzed in the perspective of data stream, it is possible to predict attack on the recommender system. In this paper, we will suggest the method to detect attack on the recommender system by using the stream trend of the item evaluation in the collaborative filtering-based recommender system. Since the information on item evaluation included in the evaluation data tends to change frequently according to passage of time, the measurement of changes in item evaluation in a fixed period of time can enable detection of attack on the recommender system. The method suggested in this paper is to compare the evaluation stream that is entered continuously with the normal stream trend in the test cycle for attack detection with a view to detecting the abnormal stream trend. The proposed method can enhance operability of the recommender system and re-usability of the evaluation data. The effectiveness of the method was verified in various experiments.

Fingertip Detection through Atrous Convolution and Grad-CAM (Atrous Convolution과 Grad-CAM을 통한 손 끝 탐지)

  • Noh, Dae-Cheol;Kim, Tae-Young
    • Journal of the Korea Computer Graphics Society
    • /
    • v.25 no.5
    • /
    • pp.11-20
    • /
    • 2019
  • With the development of deep learning technology, research is being actively carried out on user-friendly interfaces that are suitable for use in virtual reality or augmented reality applications. To support the interface using the user's hands, this paper proposes a deep learning-based fingertip detection method to enable the tracking of fingertip coordinates to select virtual objects, or to write or draw in the air. After cutting the approximate part of the corresponding fingertip object from the input image with the Grad-CAM, and perform the convolution neural network with Atrous Convolution for the cut image to detect fingertip location. This method is simpler and easier to implement than existing object detection algorithms without requiring a pre-processing for annotating objects. To verify this method we implemented an air writing application and showed that the recognition rate of 81% and the speed of 76 ms were able to write smoothly without delay in the air, making it possible to utilize the application in real time.

A study on the identity theft detection model in MMORPGs (MMORPG 게임 내 계정도용 탐지 모델에 관한 연구)

  • Kim, Hana;Kwak, Byung Il;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.25 no.3
    • /
    • pp.627-637
    • /
    • 2015
  • As game item trading becomes more popular with the rapid growth of online game market, the market for trading game items by cash has increased up to KRW 1.6 trillion. Thanks to this active market, it has been easy to turn these items and game money into real money. As a result, some malicious users have often attempted to steal other players' rare and valuable game items by using their account. Therefore, this study proposes a detection model through analysis on these account thieves' behavior in the Massive Multiuser Online Role Playing Game(MMORPG). In case of online game identity theft, the thieves engage in economic activities only with a goal of stealing game items and game money. In this pattern are found particular sequences such as item production, item sales and acquisition of game money. Based on this pattern, this study proposes a detection model. This detection model-based classification revealed 86 percent of accuracy. In addition, trading patterns when online game identity was stolen were analyzed in this study.