• Title/Summary/Keyword: 학습개념모델

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Evolutionary Hypernetwork Model for Higher Order Pattern Recognition on Real-valued Feature Data without Discretization (이산화 과정을 배제한 실수 값 인자 데이터의 고차 패턴 분석을 위한 진화연산 기반 하이퍼네트워크 모델)

  • Ha, Jung-Woo;Zhang, Byoung-Tak
    • Journal of KIISE:Software and Applications
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    • v.37 no.2
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    • pp.120-128
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    • 2010
  • A hypernetwork is a generalized hypo-graph and a probabilistic graphical model based on evolutionary learning. Hypernetwork models have been applied to various domains including pattern recognition and bioinformatics. Nevertheless, conventional hypernetwork models have the limitation that they can manage data with categorical or discrete attibutes only since the learning method of hypernetworks is based on equality comparison of hyperedges with learned data. Therefore, real-valued data need to be discretized by preprocessing before learning with hypernetworks. However, discretization causes inevitable information loss and possible decrease of accuracy in pattern classification. To overcome this weakness, we propose a novel feature-wise L1-distance based method for real-valued attributes in learning hypernetwork models in this study. We show that the proposed model improves the classification accuracy compared with conventional hypernetworks and it shows competitive performance over other machine learning methods.

A Study on Knowledge Management for Korea Government (한국 행정의 특성 및 행정에서의 지식관리에 대한 연구)

  • 김승윤;전찬흔;이재범
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.04a
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    • pp.441-444
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    • 2000
  • 본 연구에서는 분류된 5가지 행정모델을 이용하여 현재 국내 행정모델의 특성을 추출하고, 아울러 행정모델의 전환에 대하여 논의하게 되며, 이를 통하여 한국 행정은 기계적 행정모델에서 네트워크 행정모델로의 이행 시점에 있음을 밝히고자 한다. 네트워크 행정모델 하에서는 지식, 정보, 자료, 멀티미디어 등을 통합한 개념인 Contents가 다양하게 공유되는데, 이 중에서 공유 및 활용의 효과가 가장 큰 것이 지식이다. 네트워크 정부모델 하에서는 지식의 의존도가 그만큼 높아지게 된다. 따라서 지식을 효율적으로 이용하기 위한 방안으로 Knowledge Portal 개념을 도입하여 행정지식을 사용자 관점에서 분류하고, 이를 통하여 Personalization 전략과 Codification 전략의 상호 보완적인 활용이 가능함을 제시한다. 아울러 지식 기반 행정의 구축을 위해서는 제도의 변화가 필요하며, 이러한 제도 중 성과측정 분야를 집중적으로 논의하게 되며, 이를 위하여 Balanced Scorecard의 개념을 도입하여 행정대상, 행정주체, 예산, 학습의 균형적인 성과측정 방안에 대하여 논의하고자 한다.

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The Effect of an Instruction Using Generating Analogy on Students’ Conceptual Understanding in Middle School Science Concept Learning (중학교 과학 개념 학습에서 비유 만들기를 이용한 수업이 학생들의 개념 이해에 미치는 효과)

  • No, Tae-Hui;Kim, Gyeong-Sun;Choe, Eun-Gyu;Cha, Jeong-Ho
    • Journal of the Korean Chemical Society
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    • v.50 no.4
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    • pp.338-345
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    • 2006
  • study investigated the effect of an instruction using generating analogy on scientific conceptual understanding, science learning motivation, attitude toward science instruction, and perception of instruction. Two classes of seventh graders at a middle school in Seoul were randomly assigned to the treatment group and the control group, and they were taught about the motion of molecules for 5 class hours. The instruction for treatment group was developed based on the Glynns Teaching-With-Analogy model. Two-way ANCOVA results revealed that the scores of the treatment group were significantly higher than those of the control group in the conception test. However, there was no significant difference between two groups in the science learning motivation test and the test on the attitude toward science instruction. Survey results on the students perception of instruction showed that generating analogy was hard for the greater part of students, and finding appropriate analog was the most difficult work. Educational implications are discussed.

An Authoring Strategy of Educational Contents using Component Technology and Concept-Based Branch Method (컴포넌트 기술과 개념단위 분기방법을 이용한 교육을 콘텐츠의 저작지침)

  • 오용선;신운섭
    • The Journal of the Korea Contents Association
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    • v.3 no.1
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    • pp.1-8
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    • 2003
  • In this paper, we propose a novel model and effective authoring strategy of educational contents which improve the drilling effects in the cyber education through Internet. Especially we offer an authoring process of digital contents of engineering departs using JAVA component library technology and concept-based branch method, making the element of the library as unit-contents separated in accordance with their characteristics arid then accessing them at arbitrary instant in the replaying time. In proportion to the proposed model and strategy, the resultant contents shows advanced adaptabilities and interactions so that the contents can be user-oriented considerations. Combining and realizing the proposed authoring strategy for constitution of digital contents, we can get a more efficient scenario of making and drilling especially in the area of engineering or language courses.

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Producing method of e-learning contents by collective intelligence (집단지성을 발현한 학습 컨텐츠 제작 방법)

  • Lee, Doo-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.759-760
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    • 2013
  • Duaring IT industrial trend time, there are many important concept. Cloud computing, Bigdata issue, etc. One of the most important concept is 'Web 2.0' On educational industry, there is not enough up-dated at Web 2.0 concept. It has still One way study model. So apply 'web 2.0' concept on educational platform, and especially e-learning class, we can apply 'collective intelligence' concept.

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An Analysis of the Effect of an Ontology-Based Information Searching Model as a Supplementary Learning Tool (학습 보조 도구로서 온톨로지 검색 모델의 효과 분석)

  • Choi, Sook-Young
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.159-168
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    • 2011
  • This study analyzed whether the ontology-based information-searching model affected the ability of students to effectively search for meaningful information to carry out their projects. The experiment results illustrated that the amount of relevant information sought by the ontology-based information retrieval (OIR) method was significantly greater than that of the existing information retrieval (EIR) method. In addition, the relevance rate of the bookmarked documents sought by the OIR method was significantly greater than that of the EIR method. Interviews showed that the OIR model was helpful for students to effectively find information and thus, it helped them to complete the project more easily. Furthermore, the OIR model was beneficial for them to understand the subordinate concepts and their relationships for an important learning concept. The results of this study indicate that the OIR model could be used as a supplementary learning tool for project-based learning.

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대학수학에서 함수의 합성과 합성함수의 극한에 대한 이해

  • Kim, Byeong-Mu
    • Communications of Mathematical Education
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    • v.18 no.1 s.18
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    • pp.289-296
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    • 2004
  • 수업시간을 이용하지 않고 인터넷을 이용하여 조사와 학생 스스로 학습할 기회와 자료를 제공하여 개념을 이해할 모델을 만들어 본다. 함수의 합성과 극한에 대한 이해도를 1차로 조사한 결과는 정답율이 7.5%에 불과하여 같은 설문지에 대해 각자 공부하고 대답하도록 2차 조사를 하고, 함수의 합성과 합성함수의 극한에 대해 개념의 이해를 도우려고 그래프를 이용한 자료를 수집하여 확실하고 쉽게 이해할 기회를 제공하며 새로운 교수-학습 방법을 개발한다.

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AI Education Programs for Deep-Learning Concepts (딥러닝 개념을 위한 인공지능 교육 프로그램)

  • Ryu, Miyoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.583-590
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    • 2019
  • The purpose of this study is to develop an educational program for learning deep learning concepts for elementary school students. The model of education program was developed the deep-learning teaching method based on CT element-oriented teaching and learning model. The subject of the developed program is the artificial intelligence image recognition CNN algorithm, and we have developed 9 educational programs. We applied the program over two weeks to sixth graders. Expert validity analysis showed that the minimum CVR value was more than .56. The fitness level of learner level and the level of teacher guidance were less than .80, and the fitness of learning environment and media above .96 was high. The students' satisfaction analysis showed that students gave a positive evaluation of the average of 4.0 or higher on the understanding, benefit, interest, and learning materials of artificial intelligence learning.

Efficient Semantic Structure Analysis of Korean Dialogue Sentences using an Active Learning Method (능동학습법을 이용한 한국어 대화체 문장의 효율적 의미 구조 분석)

  • Kim, Hark-Soo
    • Journal of KIISE:Software and Applications
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    • v.35 no.5
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    • pp.306-312
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    • 2008
  • In a goal-oriented dialogue, speaker's intention can be approximated by a semantic structure that consists of a pair of a speech act and a concept sequence. Therefore, it is very important to correctly identify the semantic structure of an utterance for implementing an intelligent dialogue system. In this paper, we propose a model to efficiently analyze the semantic structures based on an active teaming method. To reduce the burdens of high-level linguistic analysis, the proposed model only uses morphological features and previous semantic structures as input features. To improve the precisions of semantic structure analysis, the proposed model adopts CRFs(Conditional Random Fields), which show high performances in natural language processing, as an underlying statistical model. In the experiments in a schedule arrangement domain, we found that the proposed model shows similar performances(92.4% in speech act analysis and 89.8% in concept sequence analysis) to the previous models although it uses about a third of training data.

A Discourse for the Theory of Adaptive Learning Object Design (적응적 학습객체 설계 이론을 위한 개념적 연구)

  • Jo, Il-Hyun
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.483-500
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    • 2005
  • The purpose of the study was to explore the conceptual and theoretical fundamentals of learning object. Learning object, a new paradigm for instructional design in the era of information technology, has attracted much research efforts since it has lots of advantages in terms of production efficiency and use effectiveness. A theory for the systematic design of this new instructional design, however, looks far from mature. Since the birth of the idea of a learning object has been found in the field of computer software design, such as object-oriented software development, learning object does not have enough theoretical underpinnings in terms of learning and instruction. The researcher tried to establish theoretical foundations for this new, alien concept as a learning design theory. Relevant research efforts and discourses have been discussed for this purpose.

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