• Title/Summary/Keyword: 프로그램교과

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Developing a Practical Training Program for Architectural Engineering using DACUM Method (DACUM기법을 활용한 건축공학 실무 교과목 개발)

  • Lee, Na-Ri;Son, Jae-Ho;Lee, Seung-Hyun
    • Journal of Engineering Education Research
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    • v.13 no.4
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    • pp.109-121
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    • 2010
  • They have been indicating that they cannot make their new employees to be committed immediately to working and suggesting the need for development of the program for improving the undergraduate students' practical ability in the business of architectural engineering. Specifically, in case of local colleges and universities, it is relatively difficult to establish the relationship with local industries or institutes and get a chance to visit various construction sites and meet with experienced professionals. In this study, a new course in the business of architectural engineering is developed for improving the undergraduate students' practical ability. In addition, the class website is developed to provide multimedia educational materials for distance education. Surveys on the programs and course materials developed through this research study will be conducted periodically to improve them continuously. It will encourage their sustainable use.

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Effects of Science Education and Sustainable Development Education on High School Students' Worldviews (과학교육과 지속가능발전교육 접목 프로그램이 고등학생의 세계관에 미치는 영향)

  • JI, Dukyoung;Son, Yeon-A
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.3
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    • pp.253-269
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    • 2020
  • The study developed and analyzed programs that incorporate observable worldviews-based science education and education for sustainable development(ESD) in science classes to emphasize integration with the background of the times and achieve effective goals of science education aimed at cultivating scientific literacy. As a result of applying the program to actual high school students, students were able to see the transition to the worldviews of ecology in the process of considering various values and making decisions by identifying their own values. Students' worldviews were found to be at odds during the process of identifying their worldviews and approaching values in various aspects of the class due to the conflicting values of each curriculum and teacher worldviews. In the area of individual values, the worldviews should be applied in science education and understanding of the worldviews of teachers and curriculum contents is also required. Through this study, we hope that access to the area of individual values represented by the worldview in science education will help students change fundamental.

Development of Goldberg device-based Software Convergence Education Tool (골드버그 장치 기반 소프트웨어 융합교육 도구 개발)

  • Lee, Sihoon;Kim, Sunghoon;Son, Jungmyung;Kim, Eungyeong;Cho, Wansub
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.547-555
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    • 2021
  • The purpose of this study is to develop a Goldberg device-based software(SW) convergence Education tool. The 2015 revised curriculum emphasizes convergence with various subjects for effective SW education. In particular, physics is often used as a material for SW convergence education because it is closely related to computational thinking such as sequential movement, quantification of energy and simulation. In this study, we developed an educational program based on the Goldberg device that utilizes physical knowledge, concepts and manipulation. In order to verify the effectiveness of the program, the survey questions were developed through Delphi verification and a basic satisfaction survey was conducted based on this. As a result, the developed program can be effectively used as a program for SW convergence education.

The Effect of AI Learning Program on AI Attitude and Literacy of Gifted Children in Elementary Schools (인공지능 교육 프로그램이 초등영재아동의 인공지능 태도와 소양 향상에 미치는 영향)

  • Yang, Changmo
    • Journal of The Korean Association of Information Education
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    • v.26 no.1
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    • pp.35-44
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    • 2022
  • Previous studies showed that an improvement in attitude toward a subject affects academic achievement in the subject. The purpose of this study is to confirm that the AI education program causes changes in the AI attitude of gifted children in elementary school, and that the change in attitude leads to a change in literacy. In this study, we conducted an AI education program for gifted children, and analyze the effect of AI education program on the change in AI attitude AI literacy through pre- and post-test. The result of the analysis showed the statistically significant improvement of AI attitudes. In addition, through regression analysis it was found that the change in AI attitude has a statistically significant direct effect on the change in AI literacy. This study has a limitation in that self-evaluation was used to measure AI attitudes and literacy and conducted to a relatively small number of samples. Even though, it was also confirmed that the activities of making an AI programs experienced in real-life can cause changes in AI attitudes and literacy.

Development of an AI Education Program Converging with Korean Language Subject (국어 교과 융합 AI 교육 프로그램 개발)

  • Shin, Jineson;Jo, Miheon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.289-294
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    • 2021
  • With the development of artificial intelligence, a wave of the 4th industrial revolution is taking place around the world. With the technologies such as big data and Internet of Things-based artificial intelligence, we are heading to a hyper-connected society where everything converges into one. Accordingly as educational talents in the era of artificial intelligence, we are pursuing the cultivation of creative convergence-type talents and emotional creative talents. With human creativity and emotion at the center, we should be able to collaborate with artificial intelligence and create new things by converging knowledge in various fields. By developing a program that combines humanities-oriented Korean language with engineering-oriented artificial intelligence, this research attempted to help students experience solving problems creatively by combining humanistic knowledge with engineering thinking skills. The educational program consists of two kinds of contents(i.e., "Books with AI" and "A Play with AI") and 15 classes that provide students with opportunities to solve humanities problems with artificial intelligence.

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Role of Home Economics Education in a Low Fertility Society by Community Involvement, Public Policy Participation, and Advocacy (저출산 사회에서 지역사회연계와 정책참여를 통한 가정과교육의 역할)

  • Lee, Gyeong-Suk
    • Journal of Korean Home Economics Education Association
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    • v.24 no.1
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    • pp.73-84
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    • 2012
  • The purpose of this study was to explore the role of home economics education in a low fertility society in the contexts of curriculum contents, community involvement, public policy participation, and advocacy. The results showed following. First, home economics is a key subject matter in dealing with a low fertility problem among 2007 revised curriculum for secondary education level. Home economics curriculum contents was systematically organized through 8th grade to 10th grade in 4 units, where as curricula contents of social studies, science, and moral education deal with a low fertility problem in partial. Second, it is proposed to be active in community involvement incorporating with secondary education, college education, and lifelong education by service learning, outreach program, and extension program. Third, public policy and advocacy participation of home economics teachers are crucial for transformative leadership and practice in enhancing the condition of individual, family, and community wellbeing such as a low fertility problem. To perform this role of home economics education, home economics teachers should participate in developing curricula and teaching materials for the extra curricula activity, creative experiencing activity, and service learning activity. Home economics teacher educators also should actively involved in outreach program and extension program as well as in public policy advocacy activity for solving a low fertility problem.

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Development of a Theoretical Model for STEAM Education (융합인재교육(STEAM)을 위한 이론적 모형의 제안)

  • Kim, Sung-Won;Chung, Young-Lan;Woo, Ae-Ja;Lee, Hyun-Ju
    • Journal of The Korean Association For Science Education
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    • v.32 no.2
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    • pp.388-401
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    • 2012
  • This study attempted to propose a theoretical model for STEAM education, entitled to the Ewha-STEAM education model, which could provide more concrete guidelines for science educators and curriculum developers to execute STEAM ideas. We identified key knowledge and key competencies to nurture future creative/convergent human resources. Key knowledge included an understanding of core ideas cutting across traditional disciplinary boundaries as well as the nature of different disciplines. And additionally, key competencies implied such abilities as to explore the scientific world, to resolve problems, and to communicate and collaborate with others. We also added creativity and character as an essential part of key competencies. In order to provide more specific guidelines when developing, implementing, and evaluating STEAM curriculum, we suggested three elements of convergence to consider: 1) unit of convergence (i.e. concept/skills, problem/phenomenon, activity), 2) degree of convergence (i.e. multi-disciplinary, inter-disciplinary, extra-disciplinary), and 3) context of convergence (i.e. personal, societal, global). It is expected that the Ewha-STEAM education model would contribute towards diverse education communities understanding the direction of STEAM education and its educational potentials.

Development and Evaluation of the Education for Sustainable Development(ESD) Program on Clothing Life Area for Cultivating "Change-maker" Characteristics of the Middle School Students (체인지메이커(Change-maker) 자질 함양을 위한 중학교 의생활 지속가능발전교육(ESD) 프로그램 개발 및 평가)

  • Lim, Yoon-Ji;Shim, Huen-Sup
    • Journal of Korean Home Economics Education Association
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    • v.34 no.3
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    • pp.67-83
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    • 2022
  • This study was designed to develop a sustainable clothing life education program for middle school students and to analyze the effects of the developed program on the "Change-maker" characteristics of adolescents. This study proceeded following the ADDIE teaching design model. The learning activities in the middle school Technology and Home Economics textbooks were analyzed according to the steps of the Change-maker education program. Based on the analyzed results, the sustainable clothing life education program entitled 'Clothes for us, actions for the earth' which includes ten teaching and learning process plans, 17 individual learning activity sheets, and seven group learning activity sheets was developed. The developed program was implemented on 285 first-year students in K middle School in Ulsan. After the class, the level of Change-maker characteristics of the students increased from 3.87(SD=.54) to 4.59(SD=.64). From the interviews of the students, it was also found that the developed program influenced the values and behaviors of the students. Therefore it was confirmed that the Education for Sustainable Development(ESD) program on clothing life in middle school Home Economics developed based on the Change-maker education program stage was effective in cultivating the Change-maker characteristics of adolescents.

Design of Algodoo Simulation Teaching and Learning Program (Algodoo 시뮬레이션 교수 학습 프로그램 설계)

  • Jeong, Jaehoon;Lee, Taewuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.199-201
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    • 2013
  • 본 논문에서는 학생들의 과학 교과에서 학생들의 흥미와 학업성취를 향상시키기 위해 컴퓨터 시뮬레이션을 이용한 융합인재 교육 프로그램을 개발 하였다. 최근 디지털 기술의 고도화로 인해 다양한 정보통신 기술과 지식의 융합을 교육 환경에 적용하는 스마트러닝에 대한 관심이 증가하고, 학생들은 모바일 기기의 접근성에 대한 인식이 확대되고 학교 현장에서는 모바일 기기와 교육용 프로그램을 활용한 학습이 활성화 되고 있다. Algodoo는 2D기반 시뮬레이션 프로그램으로 다양한 물리적인 효과를 태블릿과 컴퓨터로 시뮬레이션 할 수 있으며, 웹에서 다양한 물리적인 효과나 원리에 대한 학습내용을 참고 할 수 있다. 교수 학습자료는 2009 개정교육과정 초등 과학에 나온 내용을 분석 후 실생활과 관련된 주제를 선정하여 학생들의 흥미와 이해를 향상시키도록 하였다. 또한 학생들은 개별학습과 협력학습을 통해 학습할 수 있으며, 학습 후에는 학생들이 시뮬레이션을 설계 및 실행하여 평가 및 반성을 할 수 있게 하였다.

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Development of educational program based on STEAM using Picocricket (피코크리켓을 활용한 STEAM 기반 학습 프로그램 개발)

  • Kim, Myung-Jung;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.123-126
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    • 2015
  • 본 논문에서는 지식융합시대에 발맞춰 피코크리켓을 활용한 STEAM 기반 학습 프로그램을 개발하고자 한다. STEAM 교육은 Science, Technology, Engineering, Arts, Mathematics 다섯 가지의 학문을 융합적으로 가르치는 교육을 의미한다. 이는 빠르게 변화하고 있는 사회에 적응하고 실생활 문제해결 및 창의적인 사고력을 배양하기 위해서 여러 교과를 같이 융합하여 가르쳐야 한다. 이를 위해 다양한 교육용 로봇을 활용해 STEAM 교육이 진행되고 있으며 이번 연구에서는 피코크리켓을 활용한 학습프로그램을 개발하고자 한다. 피코크리켓은 통합적인 문제상황을 해결하는 과제를 제시하고 해결하는데 유용한 교육용로봇이며 학습프로그램에 효과적으로 활용될 것이다.

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