• Title/Summary/Keyword: 프레임 버퍼

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Enhancing IEEE 802.11 Power Saving Mechanism (PSM) with a Time Slotted Scheme (시분할 방법에 의한 IEEE 802.11 전력관리 메커니즘의 성능향상)

  • Lei, Xiaoying;Rhee, Seung Hyong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.8
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    • pp.679-686
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    • 2013
  • Power efficiency becomes more important in wireless LANs as the mobile stations send more data with limited batteries. It has been known that the IEEE 802.11 PSM is not efficient in high load networks: AP cannot deliver buffered packets to a PS station immediately and it can lead the station to stay in active state quite long and result in energy waste. Moreover, it is inefficient that only one data frame is retrieved by a PS-POLL frame. In this paper, we propose a time slotted scheme to enhance the PSM, in which a mobile station can reserve time slots to receive data frames. Our mechanism can reduce collisions by reservation and decrease the channel occupancy by transmitting multiple data frames via one PS-POLL. The analytic model and simulation results show that proposed scheme reduces power consumption significantly and enhances the performance of PSM.

Design and Evaluation of a VOD Buffer Management Algorithm Using Fixed Prefetch and Drop Strategics (고정 선반입과 Drop 정책을 이용한 VOD 버퍼 관리 알고리즘 설계 및 평가)

  • 박규석;문병철
    • Journal of Korea Multimedia Society
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    • v.3 no.2
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    • pp.101-111
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    • 2000
  • Resource managing is very difficult because the multimedia data compressed by a VBR shows a bit rate change within high range, Therefore, the VOD server should use the prefetch method in order to improve system utilization, such as prefetching data in the overload period by a meta table that is the reference pattern of MPEG data which is analyzed off line. This prefetch method will not result in a failure to display at overload, however, this method can not keep a minimum loading time and low costs, because the prefetched section is being maximizes. In this paper, we suggest another method that the system utilization can be improved using the fixed prefetched section to keep loading time and costs under a constant range at overload. But this technique will result in a failure to display, due to fixed prefetched section. Rut, in this paper we suggest a drop module that drops only the B frame in the GOP, consistently distributes a lower drop in media quality for the user.

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Rate Control based on linear relation for H.264/MPEG-4 AVC (선형 관계를 이용한 H.264/MPEG-4 AVC 비트율 제어 방법)

  • Na Hyeong-Youl;Lim Sung-Chang;Lee Yung-Lyul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.1 s.307
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    • pp.27-38
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    • 2006
  • The main purpose of rate control is to achieve the highest video quality when bandwidth or storage capacity is limited. For this purpose, we need a rate control algorithm which is adaptively controlled by the motion information of sequences, scene change, buffer capacity and time-varing bandwitdh channels. A rate-control method in the encoder requires the accurate estimation of target bit for each frame and the low end-to-end delay for transmitting video data by intelligent selection of encoding parameters. In this paper, we suggest three kinds of linear relation in the encoder to satisfy the characteristics of rate control. The first relation is that between the percentage of zero quantized transformed coefficients(p) and coded bits. Second relation is that between the PSNR of encoded frame and its Quantization parameter(QP). Finally, we can find out a linear approximation between QP and p. According to the experimental analysis, the proposed method results in an efficient rate control in terms of the bit estimation, the buffer capacity, and PSNR compared with the existing rate control in the H.264 JM 9.3.

An Effective of Rate Control for Scene Change in H.264/AVC (장면전환에 효율적인 H.264/AVC 비트율 제어 기법)

  • Son, Nam-Rye;Shin, Yoon-Jeong;Lee, Guee-Sang
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.1
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    • pp.26-39
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    • 2007
  • In recent years, rate control is an important technique in real time video communication applications using H.264/AVC. Many existing rate control algorithms employ the quadratic rate-distortion model, which is determine the target bits for each P frame. In this paper, a new rate control algorithm for transmission of H.264/AVC video bit stream through CBR(Constant Bit Rate) channel is proposed. The proposed algorithm predicts an adaptive QP(Quantization Parameter) for improving video distortion, due to high motion and abruptly scene change, which target bit rate and MAD(Mean of Absolute Difference) for current frame considering image complexity variance between previous and current frames. Additionally, it uses frame skip technique to maintain bit stream within a manageable range and protect buffer from overflow or underflow. Experimental results show that the proposed method gives a quality improvement of about 0.5dB when compared to previous rate control algorithm. Also our proposed algorithm encodes the video sequences with less frame skipping compared to the existing rate control for H.264/AVC.

An Optimal Design of a TDMA Baseband Modem for Relay Protocol (중계 프로토콜을 위한 TDMA 기저대역 중계모뎀의 최적 설계)

  • Bae, Yongwook;Ahn, Byoungchul
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.6
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    • pp.124-131
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    • 2014
  • This paper describes a design of an adaptive baseband modem based on TDMA(time division multiple access) with a relay protocol function for wireless personal area networks. The designed baseband modem is controlled by a master synchronization signal and can be configured a relay network up to 14 hops. For efficient data relay communications, the internal buffer design is optimized by implementing a priority memory bus controller to a single port memory. And the priority memory bus controller is also designed to minimize the number of synthesized logic gates. To implement the synchronization function of the narrowband TDMA relay communication, the number of gates has been reduced by dividing the frame synchronization circuits and the network slot synchronization circuits. By using these methods, the number of gates are used about 37%(34,000 gates) on Xilinx FPGA XC6SLX9 which has 90,000 gates. For the 1024-bit frame size with a 32-bit synchronization word, the communication reception rate is 96.4%. The measured maximum transmission delay of the designed baseband modem is 230.4 msec for the 14-hop relay communication.

A Multi-Channel Trick Mode Play Algorithm and Hardware Implementation of H.264/AVC for Surveillance Applications (H.264/AVC 감시 어플리케이션용 멀티 채널 트릭 모드 재생 알고리즘 및 하드웨어 구현)

  • Jo, Hyeonsu;Hong, Youpyo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1834-1843
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    • 2016
  • DVRs are the most common recording and displaying devices used for surveillance. Video compression plays a key role in DVRs for saving storage; the video compression standard, H.264/AVC, has recently become the dominant choice for DVRs. DVRs require various display modes, such as fast-forward, backward play, and pause; these are called trick modes. The implementation of precise trick mode play requires a very high decoding capability or a very intelligent scheme in order to handle the high computation complexity. The complexity is increased in many surveillance applications where more than one camera is used to monitor multiple spots or to monitor the same area using various angles. An implementation of a trick mode play and a frame buffer management scheme for the hardware-based H.264/AVC codec for multi-channel is presented in this paper. The experimental results show that exact trick mode play is possible using a standard H.264/AVC video codec with keyframe encoding feature at the expense of bitstream size increase.

Implementation of the high speed signal processing hardware system for Color Line Scan Camera (Color Line Scan Camera를 위한 고속 신호처리 하드웨어 시스템 구현)

  • Park, Se-hyun;Geum, Young-wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.9
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    • pp.1681-1688
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    • 2017
  • In this paper, we implemented a high-speed signal processing hardware system for Color Line Scan Camera using FPGA and Nor-Flash. The existing hardware system mainly processed by high-speed DSP based on software and it was a method of detecting defects mainly by RGB individual logic, however we suggested defect detection hardware using RGB-HSL hardware converter, FIFO, HSL Full-Color Defect Decoder and Image Frame Buffer. The defect detection hardware is composed of hardware look-up table in converting RGB to HSL and 4K HSL Full-Color Defect Decoder with high resolution. In addition, we included an image frame for comprehensive image processing based on two dimensional image by line data accumulation instead of local image processing based on line data. As a result, we can apply the implemented system to the grain sorting machine for the sorting of peanuts effectively.

Prefetching Based Adaptive Media Playout for Seamless Media Streaming (끊김없는 미디어 스트리밍을 위한 프리페칭 기반 적응적 미디어 재생 기법)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.327-338
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    • 2009
  • Recently, with the advance of computing and networking technique, the high speed internet becomes widespread, however, it is still hard job to do streaming the media which requires high network bandwidth over the internet. Previous researches for streaming over the internet mainly proposed techniques that controls the QoS(Quality of Service) of the media in proportion to the network status. Though, this could be the solution for the service provider while the service user who wants constant QoS may not satisfy with variable QoS. In the paper, we propose a network adaptive prefetching technique, PAP, for guarantee of constant QoS. The PAP prefetches frames by increasing the frame transmission rate while the available network bandwidth is high. The PAP uses the prefetched frames to guarantee the QoS while the available network bandwidth is low and increases the playout interval to prevent buffer underflow. The experiment result shows that the proposed PAP could guarantee the constant QoS by prefetching the frames adaptively to the network bandwidth with the characteristic of video stream.

Performance Evaluation of Smoothing Algorithm Considering Network Bandwidth in IoT Environment (IoT 환경에서 네트워크 대역폭을 고려한 스무딩 알고리즘의 성능 평가)

  • Lee, MyounJae
    • Journal of Internet of Things and Convergence
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    • v.8 no.4
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    • pp.41-47
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    • 2022
  • Smoothing is a transmission plan that converts video data stored at a variable bit rate into a fixed bit rate. Algorithms for smoothing include CBA, which aims to minimize the number of transmission rate increases, MCBA, which minimizes the number of transmission rate changes, and MVBA algorithms that minimize the amount of transmission rate change. This paper compares the proposed algorithm with the CBA algorithm with various video data, buffer size, and performance evaluation factors as a follow-up to the proposed smoothing algorithm that minimizes (maximizes) the transmission rate increase (decrease) when the server requires more bandwidth The evaluation factors used were compared with the number of changes in the fps rate, the minimum fps, the average fps, fps variability, and the number of frames to be discarded. As a result of the comparison, the proposed algorithm showed superiority in comparing the number of fps rate changes and the number of frames discarded.

Efficient Video Service Providing Methods for Mobile of Indoor AP Terminals (실내 AP간 단말 이동에 따른 효율적인 동영상 서비스 제공 방안)

  • Hong, Sung-Hwa;Kim, Byoung-Kug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.585-587
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    • 2022
  • The visual motivation between AP devices is NTP-based visual motivation through the access of the Internet through the internal wired LAN, but this has several seconds of visual difference in hundreds of milliseconds (msec) depending on the network. The frame for the output of the video will vary depending on the application, but usually 24 (image) frames are output to the screen in one second. Therefore, the visual synchronization between peripheral devices can be performed through the adjacent moving camera device, not the wired method. The programming method of generating API for synchronization command when creating an application for visual synchronization and delivering it to AP through MAC may differ from the time in synchronization command according to the environment of the operating system at the transmission side and the situation of the buffer queue of the MAC. Therefore, as a method to solve this problem, the renewal of visual information in the device driver terminal controlling MAC can be much more effective.

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