• Title/Summary/Keyword: 프레임 동기

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Analysis of frontend framework for shortening web site loading time (웹사이트 로딩 시간 단축을 위한 프론트엔드 프레임워크 비교 분석)

  • Kim, YoungIm;Yu, HeonChang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.842-845
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    • 2018
  • 현재 다양한 성격을 가진, 무수히 많은 웹사이트들이 존재하고 있다. 웹사이트에 접속시 또는 이벤트 실행 시 걸리는 로딩 시간은 사이트를 이용하는 사용자로 하여금 서비스의 질 문제를 야기시킬 수 있으며 나아가서는 비즈니스에서 큰 영향을 미칠 수 있다. 이러한 이유 등으로 브라우저들의 성능은 점점 좋아지고 있으며, 복잡해지는 프론트엔드 로직에 따라 다양한 환경에서의 빠른 개발 및 웹 페이지 성능 개선을 위한 각종 Javascript 프론트엔드 프레임워크들도 등장하고 있다. 비동기 통신 방법인 Ajax 기술을 사용하는 프레임워크를 통해 렌더링 처리 방안을 확인해보고, 속도 성능에 대한 비교 분석을 한다.

Construction and Validation of a Data Synchronization Server supporting OMA DS Standards (OMA DS 표준을 지원하는 자료동기화 서버 구축 및 적합성 검증)

  • Pak, Ju-Geon;Park, Kee-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.79-91
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    • 2011
  • In this paper, a DS (Data Synchronization) server for mobile communication environments is constructed and the suitability and the performance of its operations are validated. The DS server provides a way to update the newest data and keep data consistency for clients (mobile devices). In addition, the DS server constructed in this paper supports various synchronization types, and detects all changes and conflicts. In case of data conflicts, the DS server resolves the conflicts according to the several policies implemented in this work. The DS server conforms to the OMA(Open Mobile Alliance) DS standard protocol for interoperability with other mobile devices and servers. In addition to the transmission-by record scheme proposed by the OMA DS standard protocol, the DS server constructed in this paper also provides the transmission-by field scheme for the enhancement transmission performance between the server and clients. In order to validate its operations, data synchronization between the DS server and the SCTS (SyncML Conformance Test Suit), the suitability validation tool provided by the OMA, is performed. The validation results show that the DS server constructed in this paper satisfies all of the test cases except the Large Object function. The Large Object function will be implemented later because the function is not needed for the personal information synchronization process which this paper aims for. Also, synchronization times of the DS server are measured while increasing the number of data and clients. The results of the performance evaluations demonstrate that the DS server is scalable, in the sense that it has not suffered from any serious bottlenecks with respect to the number of data and clients. We expect that this work will provide a framework for various studies in the future for improving mobile DS operations.

A Study on the DP-PLL Controller Design using SOPC for NG-SDH Networks (SOPC를 활용한 NG-SDH 망용 DP-PLL 제어기 설계에 관한 연구)

  • Seon, Gwon-Seok;Park, Min-Sang
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.4
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    • pp.169-175
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    • 2014
  • NG-SDH system is connected with networks throughout optical fibers. Network synchronization controller is a necessary for the data synchronization in each optical transmission system. In this paper, we have design and implementation the network synchronization controller using SOPC(system on a programmable chip) design technic. For this network synchronization controller we use FPGA in Altera. FPGA includes 32bit CPU, DPRAM(dual port ram), digital input/output port, transmitter and receiver framer, phase difference detector. We also confirm that designed network synchronization controller satisfies the ITU-T G.813 timing requirements.

A Synchronized Playback Method of 3D Model and Video by Extracting Golf Swing Information from Golf Video (골프 동영상으로부터 추출된 스윙 정보를 활용한 3D 모델과 골프 동영상의 동기화 재생)

  • Oh, Hwang-Seok
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.61-70
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    • 2018
  • In this paper, we propose a synchronized playback method of 3D reference model and video by extracting golf swing information from learner's golf video to precisely compare and analyze each motion in each position and time in the golf swing, and present the implementation result. In order to synchronize the 3D model with the learner's swing video, the learner's golf swing movie is first photographed and relative time information is extracted from the photographed video according to the position of the golf club from the address posture to the finishing posture. Through applying time information from learners' swing video to a 3D reference model that rigs the motion information of a pro-golfer's captured swing motion at 120 frames per second through high-quality motion capture equipment into a 3D model and by synchronizing the 3D reference model with the learner's swing video, the learner can correct or learn his / her posture by precisely comparing his or her posture with the reference model at each position of the golf swing. Synchronized playback can be used to improve the functionality of manually adjusting system for comparing and analyzing the reference model and learner's golf swing. Except for the part where the image processing technology that detects each position of the golf posture is applied, It is expected that the method of automatically extracting the time information of each location from the video and of synchronized playback can be extended to general life sports field.

Mobile Watermarking Based on the Distortion Analysis of Display-Capture Image in a Smart Phone (스마트폰에서 디스플레이-캡쳐 영상의 왜곡분석에 기반한 모바일 워터마킹)

  • Bae, Jong-Wook;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.15 no.7
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    • pp.847-858
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    • 2012
  • In this paper, we propose a mobile watermarking based on the distortion analysis of display-capture image in a smart phone. We compose a random sequence by utilizing the property of frequency band in the wavelet domain. Then we calculate the CCS (Coefficients Comparative Sum) using the block wavelet coefficients of selected subbands after the wavelet transformation and the random sequence and repeatedly embed a watermark using an insertion threshold for the watermark robustness. For correcting a distortion caused by the display-capture process, we adopt a frame at the outside of watermarked image, then we can equate a watermark synchronization by detecting the frame. And we can improve frame detection ratio by using an iteratively adaptive threshold. A proposed scheme embedded information of 206 bits into standard digital images and it shows an average about 41.42 dB in PSNR. In watermark extract experiments, a proposed scheme accurately recognizes the frame more than 97% in total captured images. Also in BER (Bit Error Ratio) of captured images, it shows about 3.73%, then it was improved more than 70%, compared with the Pramila's method.

Transmission Signal Detection Technique Using Spreading Sequence for Multi-User Cooperative Communication Systems (다중 사용자 간 협력통신에서의 확산코드를 이용한 송신 신호 검출 기법)

  • Kim, Yoon-Hyun;Park, In-Hwan;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.257-262
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    • 2010
  • In this paper, we propose an effective method for detecting signals among multi-user in cooperative communication system. Spread sequence is inserted to NULL space of synchronization channel to synchronize between each user among frame formats of the cooperative communication and then transmitted. In the receiver, the wanted signal is detected by using correlation among the inserted spread sequences. As simulation results, correlations among the signals using m-sequence in AWGN, Rician, and Rayleigh channel are shown. Using the simulation results in this paper, we expect a reliable cooperative communication.

Burst QPSK Transmission System Design with Phase Estimator and Tracker (위상추정기 및 위상추적기를 갖는 버스트 QPSK 전송시스템 설계)

  • Kim Seung-Geun;Choi Youngchol;Kim Sea-Moon;Park Jong-Won;Lee Deokhwan;Lim Yong-Kon
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.183-186
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    • 2004
  • 본 논문에서는 수중 초음파 통신용 QPSK 버스트 수신기를 DSP시스템을 이용하여 구현하기위한 시스템 설계에 대하여 논한다. 본 논문에서 고려하는 시스템은 25kHz의 반송주파수를 사용하고, 심벌율은 5kHz이며, 데이터 전송율은 10,000bps이다. 송신기에서 심벌정보를 전송하기 위해 펄스성형필터를 거친 신호를 디지털 믹서기를 이용하여 디지털 영역에서 반송주파수 대역으로 신호를 변조한 후 200kHz로 샘플링하는 D/A변환기를 이용하여 전송 아날로그 신호를 생성한다. 수신기에서는 수신 신호를 디지털로 처리하기 위하여 100kHz로 free running하는 A/D 변환기를 이용하여 수신 데이터를 얻는다. 수신기에서는 32심벌 길이의 프리앰블을 이용하여 프레임 동기를 찾음과 동시에 개략적인 심벌시간 동기와 위상편이를 추정한다. 추정한 위상편이값은 2차 PLL (phase-looked loop)의 초기값으로 사용하여 위상 추적을 수행하는 전송 시스템이다. 또한, 된 논문에서는 실해역 전송 시험 테이터를 통하여 조류의 변화에 의해 발생하는 Doppler 편이를 보상하기 위하여 PLL이 필수적으로 필요함을 보인다.

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QPSK Receiver with PLL for Underwater Communications (PLL을 갖는 수중통신용 QPSK 수신기)

  • 김승근;최영철;김시문;이덕환;박종원;임용곤
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.283-286
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    • 2003
  • In this paper, we represent an implementation of burst QPSK receiver for underwater acoustic communication. Transmitter sends 5,000 symbols at 25kHz frequency with 200 kHz D/A sampling rate. The received signal is sampled at 100 kHz. Implemented receiver acquires the frame synchronization, coarse symbol timing estimate, and coarse phase offset estimate using 32 symbol length preamble. The estimated phase offset is used to initiate of 2nd order PLL. The transmission experiment results show that PLL is a mandatory to compensate Doppler shift due to the variation of tidal current.

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Performance Evaluation of the HomePNA 3.0 Asynchronous MAC Mode with Collision Management Protocol (HomePNA 3.0 비동기 MAC 모드의 Collision Management Protocol 성능 분석)

  • 김희천;정민영;이태진
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7A
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    • pp.727-734
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    • 2004
  • Collision Management Protocol (CMP) efficiently resolves collisions when data frames are transmitted in networks consisting of HomPNA 3.0 asynchronous MAC mode device with random access. Unlike Distributed Fair Priority Queueing (DFPQ) algorithm in HomePNA 2.0 or Binary Exponential Backoff (BEB) algorithm in IEEE 802.11, order of retransmission is decided according to Collision Signaling Sequence (CSS) values allocated to each device. Thus, CMP can minimize the number of mean collisions because order of retransmission is decided in a deterministic way. In this paper. we evaluate the saturation performance of CMP in HomePNA 3.0 using an analytic method.

Redundancy Method for Industrial Real-time Ethernet for NPPs (원전용 실시간 제어망을 위한 실시간 이더넷 기술의 마스터 이중화 기법)

  • Yun, Jin-Sik;Kim, Yun-Seop;Kim, Dong-Sung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.4
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    • pp.71-79
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    • 2011
  • This paper proposes a reliability enhancement of industrial real-time Ethernet using master redundancy method for NPPs(Nuclear Power Plants). In this paper, Ethernet Powerlink is investigated for distributed control systems for NPPs considering real-time and reliability performance. The proposed method can reduce a master switch-over time using PReq signal when Ethernet Powerlink master(Managing Node) failure was occurred. Using the OPNET simulation results, the performance enhancement of master switch-over time of Ethernet Powerlink is verified for NPPs.