• Title/Summary/Keyword: 평면 추적

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Indoor Propagation Channel Modeling Using the Finite Difference Time Domain Method (시간영역 유한차분법을 이용한 실내 전파 채널 모델링)

  • Chung, Sun-Oh;Lim, Yeong-Seog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.1847-1853
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    • 2011
  • Analysis of an indoor propagation channel has conventionally used the ray-tracing method. But, in this paper, we had modelling the channel for three dimensional indoor structure by the finite difference time domain method for three dimensional full wave analysis. An excitation signal of the FDTD method used plane wave. The plane wave was excited using the total field/scattered field method. And absorbing boundary condition used the perfectly matched layer method with 7 layers. An living room for the simulation of indoor channel modeling is surrounded the wall that be composed of the wood, the conductor, the glass and concrete. When there are furniture in the living room or not, it were simulated, respectively. As simulation results, we could identify the fading effect of multipath at indoor propagation environment, calculated mean excess delay and rms delay spread for the receiver design.

Motion Plane Estimation for Real-Time Hand Motion Recognition (실시간 손동작 인식을 위한 동작 평면 추정)

  • Jeong, Seung-Dae;Jang, Kyung-Ho;Jung, Soon-Ki
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.347-358
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    • 2009
  • In this thesis, we develop a vision based hand motion recognition system using a camera with two rotational motors. Existing systems were implemented using a range camera or multiple cameras and have a limited working area. In contrast, we use an uncalibrated camera and get more wide working area by pan-tilt motion. Given an image sequence provided by the pan-tilt camera, color and pattern information are integrated into a tracking system in order to find the 2D position and direction of the hand. With these pose information, we estimate 3D motion plane on which the gesture motion trajectory from approximately forms. The 3D trajectory of the moving finger tip is projected into the motion plane, so that the resolving power of the linear gesture patterns is enhanced. We have tested the proposed approach in terms of the accuracy of trace angle and the dimension of the working volume.

A Study on Indoor Propagation Modeling using Patch Scattering Model (패치산란모델을 이용한 실내 전파모델링에 관한 연구)

  • 석우찬;김진웅;석재호;임재우;윤영중
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.12 no.5
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    • pp.772-772
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    • 2001
  • In this paper, we proposed the image-based 3D ray-tracing indoor propagation model using patch scattering model which can calculate the scattering phenomenon of the indoor structures. A patch scattering model for modeling indoor structures defines a scattering phenomenon by using RCS(Radar Cross Section) about rectangular patch without complex calculation, for example generating image antennas about each indoor structures. RCS is simply defined as a ratio of scattering power to incident power, and we use bistatic PCS which is simplified numerically by Physical Optics. Also, a simple indoor compensation factor is defined as empirical constant from measured data instead of complex numerical expression because basic patch scattering model cannot include important multipath components, so we san use patch scattering model in indoor environment using indoor compensation factor.

A Study on Indoor Propagation Modeling using Patch Scattering Model (패치산란모델을 이용한 실내 전파모델링에 관한 연구)

  • 석우찬;김진웅;석재호;임재우;윤영중
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.12 no.5
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    • pp.722-733
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    • 2001
  • In this paper, we proposed the image-based 3D ray-tracing indoor propagation model using patch scattering model which can calculate the scattering phenomenon of the indoor structures. A patch scattering model for modeling indoor structures defines a scattering phenomenon by using RCS(Radar Cross Section) about rectangular patch without complex calculation, for example generating image antennas about each indoor structures. RCS is simply defined as a ratio of scattering power to incident power, and we use bistatic PCS which is simplified numerically by Physical Optics. Also, a simple indoor compensation factor is defined as empirical constant from measured data instead of complex numerical expression because basic patch scattering model cannot include important multipath components, so we san use patch scattering model in indoor environment using indoor compensation factor.

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SKELETAL RELAPSE AFTER ORTHOGNATHIC SURGERY OF CLASS III SKELETAL OPEN-BITE (개구교합을 가진 3급 부정교합환자의 악교정수술후 재발에 관한 연구)

  • Song, Jae-Chul;Lee, Sang-Han
    • Maxillofacial Plastic and Reconstructive Surgery
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    • v.15 no.3
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    • pp.229-237
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    • 1993
  • This study was intended to evaluate a post-operative relapse tendency in mandibular prognathism patients with open-bite. 18 patients with or without open-bite have undergone sagittal split ramus osteotomy and were investigated radiologically with cephalogram. The results were as following 1. The preoperative anterior facial height, mandibular plane angle and mandibular gonial angle were larger in open-bite patients than in nonopen-bite patients.(p>0.05) 2. There was significant correlation between surgical change of SNA, mandibular plane length and long-term relapse.(p<0.01). 3. There was relatively stable postoperative anterior facial height in open bite patients. 4. There was no significant correlation between the surgical change of mandibular plane angle, amount of mandibular setback and long-term relapse.(p>0.01) 5. This study showed that horizontal relapse was more significant than vertical relapse.

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Height Estimation of the Flat-Rooftop Structures using Line-Based Stereo Matching (직선 기반 스테레오 정합을 이용한 평면 지붕 인공지물의 고도 정보 추출)

  • 최성한;엄기문;이쾌희
    • Korean Journal of Remote Sensing
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    • v.11 no.3
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    • pp.61-70
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    • 1995
  • In this paper, the algorithm to extract the height of flat-rooftop structures in stereo aerial image is suggested with an assumption that location, orientation, focal length, and field of view of a camera are known. It can be adapted to stereo aerial or satellite images. For performing feature-based stereo matching, the line segments suitable to describe the shape of general buildings are chosen as the feature. This paper is composed of three categories;the first step is to extract edges of structures with the polygon extraction algorithm which utilizes the edge following method, the second step is to perform the line segment matching with the camera information, and the last step is to calculate the location of each matched line and to estimate heights. The stereo images used in experiments are not real but synthetic ones. The experiment shows good results.

A Study of GPS Ship Navigation System Using Precise Coordinate Conversion Algorithms. (정밀 좌표변환 알고리즘을 이용한 인공위성 항로추적시스템에 관한 연구)

  • Chang, Yong-Ku;Mun, Du-Yeoul;Choi, Sung-Jae;Lee, Young-Hee
    • Journal of Navigation and Port Research
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    • v.27 no.1
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    • pp.41-48
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    • 2003
  • The most great GPS is working on CNS(Car navigation System) and Personal terminal, but ocean has not been. First studied GPS is sailing to ship but We have been connivance that The ship is not need detail navigation. Lately, harbor facilities and transportation service in harbors are complication. We have need accurate ship navigation system. In this paper, author developed algorithms of ellipsoid conversion between WGS84 and BESSEL and develope algorithms of map projection between ellipsoid coordinate system, and plane cartesian system. Author used 3-parameter in covering ellipsoids and used TM and UTM projection in converting between ellipsoid and plane cartesian coordinate. And author analyzed errors through static surveying and dynamic surveying of GPS for proving accuracy of GPS sensor, Furthermore author analyzed deflection error of received position. Finally author developed real time ship navigation system using cheep GPS sensor.

Automatic Depth-of-Field Control for Stereoscopic Visualization (입체영상 가시화를 위한 자동 피사계 심도 조절기법)

  • Kang, Dong-Soo;Kim, Yang-Wook;Park, Jun;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.502-511
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    • 2009
  • In order to simulate a depth-of-field effect in real world, there have been several researches in computer graphics field. It can represent an out-of-focused scene by calculating focal plane. When a point in a 3D coordinate lies on further or nearer than focal plane, the point is presented as a blurred circle on image plane according to the characteristic of the aperture and the lens. We can generate a realistic image by simulating the effect because it provides an out-of-focused scene like human eye dose. In this paper, we propose a method to calculate a disparity value of a viewer using a customized stereoscopic eye-tracking system and a GPU-based depth-of-field control method. They enable us to generate more realistic images reducing side effects such as dizziness. Since stereoscopic imaging system compels the users to fix their focal position, they usually feel discomfort during watching the stereoscopic images. The proposed method can reduce the side effect of stereoscopic display system and generate more immersive images.

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The User Interface of Button Type for Stereo Video-See-Through (Stereo Video-See-Through를 위한 버튼형 인터페이스)

  • Choi, Young-Ju;Seo, Young-Duek
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.47-54
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    • 2007
  • This paper proposes a user interface based on video see-through environment which shows the images via stereo-cameras so that the user can control the computer systems or other various processes easily. We include an AR technology to synthesize virtual buttons; the graphic images are overlaid on the captured frames taken by the camera real-time. We search for the hand position in the frames to judge whether or not the user selects the button. The result of judgment is visualized through changing of the button color. The user can easily interact with the system by selecting the virtual button in the screen with watching the screen and moving her fingers at the air.

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Submerged Buoyant Jets in Stagnant Receiving Water with Depth Fluctuation (Zone of Flow Establishment) (변동수심(變動水深)의 수역(水域)에서 수중부력(水中浮力)?의 거동(擧動) - 발달과정(發達過程)흐름영역(領域) -)

  • Yoon, Tae Hoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.5 no.1
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    • pp.75-81
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    • 1985
  • The behavior of a plane buoyant jet within the zone of flow establishment(ZFE) which is discharged vertically upward into a stagnant uniform environment, is analyzed by the integral equations of mass, momentum and tracer conservation. The analysis includes the spreading ratio with Froude number and geometry of the potential core of ZFE and the length of ZFE. The central velocity at the end of ZFE is found to be influenced significantly by buoyancy, especially at low discharge Froude number. The results provide the necessary initial conditions for the investigation of the zone of established flow.

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