• Title/Summary/Keyword: 패션디자인 요소

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A Study on the Expansion Methodology of Creative Fashion Design (크리에이티브 패션 디자인의 전개 방법에 관한 연구)

  • Kong Mi-Sun;Chae Keum-Seok
    • Journal of the Korean Society of Costume
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    • v.55 no.2 s.92
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    • pp.45-57
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    • 2005
  • The creative fashion design is the technique which ran be obtained through the structural analysis of the relationship between principle, element-combination and idea-expression. In the research, as the results of theoretical survey of design structure and idea-expression, the structural and subjective designs are classified and defined: a. the structural design is analyzed with the existing examples based on the combinational Idea-expression of the O.C.L method, and b. the subjective design is also analyzed connecting the real examples to Cordon method, Synetic method, Association method, and expansive idea-expression-method obtained by the Experiences of Geometrical Combinations. The research can be summarized as follows: 1. The creative fashion design which emphasizes the geometrical structure utilizes the modification method whirh combines the shapes and constructs extraordinary structural beauty coming from the complex structural principle, that is, emphasis and balance. 2. The creative fashion design which emphasizes specific subjects utilizes the modification method which mimics representative and plastic resemblances and constructs symbolic structural beauty coming from the simple structural principle, that is, material elements.

A Study on the improvement plan of the domestic women's magazine - the analysis from the visual aspect - (국내(國內) 여성(女性)매거진의 개선방안(改善方案)에 관한 연구(硏究) - 시각적(視覺的) 측면(側面)에서의 분석(分析)-)

  • Min-Jung, Song
    • Journal of Fashion Business
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    • v.8 no.1
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    • pp.107-116
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    • 2004
  • In the modern society, magazine is a information communicating media which is an important element in assessing the whole of a nation's cultural standard. More subdivided fields of magazines are expanding according to the diversified concepts. As the variety of Korean edition of foreign magazines are increasing, the type of Women's magazines are also diversifying and expanding. By finding out the problems and analyzing the visual side of domestic women's magazines among the intense competition of the magazines, the design improvement program was requested. The analysis result from the visual side of domestic women's magazines tells us that the problem of current domestic women's magazines is that their identities are not clear. The cause can be divided into three reasons: First, it is the lack of creativity and originality. There is a limitation in arousing the readers' interests by designing the magazines with similar layouts. Second, there are no distinct design concepts in the magazines. It seems as if the uniformity is lacked as the impression the magazine gives is not clear. The diversification of layouts and the use of design elements could actually bring about a counter result. Third, the excessive advertisement pages is another reason. The ads that covers over 35% of the whole of the magazine can act as a factor that drops the readers' trust in the magazine.

A Study about Game Character Fashion Design of Three East Asia Countries (Korea, China and Japan) (동아시아 3국(한중일)의 게임캐릭터 패션디자인에 관한 연구)

  • Ha, Jun;Ryu, Seuc-Ho;Kyung, Byung-Pyo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.211-214
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    • 2006
  • 현대인들의 생활에서 없어서는 안 되는 것 중의 하나가 바로 핸드폰이다. 핸드폰은 사람과 사람의 커뮤니케이션의 도구로서의 기능만이 있었다. 하지만 지금의 핸드폰의 기능에 있어 멀티미디어화 되어가고 있다. 음악을 듣고 사진도 찍고 게임도 한다. 2005년 1월 조사에 따르면 이동통신3사의 가입자의 수가 전체 인구 중 3,600만 명이었으나 2006년 1월 조사에 216만 명이 증가한 3,816명으로 나타났다. 핸드폰의 기능 중에 청소년들의 가장 선호하는 것이 모바일게임이다. 모바일게임은 핸드폰의 작은 액정 속에서 어디서나 쉽고 간단하게 사용 할 수 있는 점에서 많은 인기를 누리고 있다. 이에 전용 모바일 게임 폰이 나왔을 정도이다. 플렛폼의 통합으로 다양한 게임을 즐길 수 있게 되었다. 모바일게임 캐릭터는 대부분이 2등신 이다. 화면의 뷰(view)가 작기 때문에 4등신 이상으로 했을 때에 캐릭터의 감정표현이나 동작 표현에 있어 표현이 안 된다는 단점이 있다. 그러기 때문에 모바일 캐릭터의 표현이 2등신의 캐릭터로 많이 사용한다. 이번 연구에서는 이러한 캐릭터의 디자인요소인 캐릭터의 소재, 형태, 액세서리 동작의 프레임에 있어 어떻게 쓰이고 있는지에 관한 연구를 하였다.

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Research of POP and characteristic variation with an objet production in display element;Focused on the local and foreign fashion lingerie stores (디스플레이 요소에서 POP와 오브제 연출특성 변화에 관한 연구;국내, 외 패션 란제리 매장을 중심으로)

  • Ra, Sun-Moon;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.17 no.4
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    • pp.23-31
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    • 2008
  • Rapid change of the era has caused change to consumption. New concept of consumer means not consumer who is simply provided a product, but a consumer who lays emphasis on value. That is to say, it indicates a consumer who values both on service and information as well as a product itself when they purchase. Therefore, the purpose of this research is to analyze the changes of POPs and objets at domestic and foreign fashion lingerie shops in different periods, and to encourage the effective introduction of POPs and objets for display at fashion lingerie shops in the future. I have used 100 pictures of 6 domestic brands and 80 of 6 foreign brands to analyze, and the periods were divided into 2000-2003, 2004-2007, and after 2008. The result of analyzing is as follows. First, give much information and great satisfaction to customers through the various types of POP, which convey the image and the concept of the products. If current POP was used only for sales, there ! should be various kinds and types of POPs to present not only basic information of products but also the value beyond it. Second, advance the products value by the presentation of diverse object. Furniture, fixtures, Lighting, Gift Box, Poster and mannequins should be used not to show simple props and presentation of product in the past, but to show brand images and Design concept of products.

Differences in Visual Sensibility Evaluation of Basic Color Fashion Materials in Person and on Digital Screens (실물과 디지털 화면에서 베이직 컬러 패션 소재의 시각적 감각 평가 차이)

  • Kim, JinYoung;Park, YungKyung
    • Science of Emotion and Sensibility
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    • v.23 no.4
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    • pp.21-32
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    • 2020
  • The perception of a fashion product may vary depending on the texture and color of its material. Additionally, the product may appear differently in person versus on a digital screen. Therefore, in the present study, we sought to investigate the differences in visual sensibility evaluation between materials in person and on digital screens. In this study, three pairs of visual sensibility adjectives were tested for 60 samples selected as fashion materials. Fashion materials were divided into colors, embossings, and visual clarity categories. Results showed that each color had the same sense during in-person and digital evaluation. In terms of visual sensibility according to embossing, both in-person and digital evaluations of materials with embossings were found to have the same visual sense, whereas those without embossings looked different between in-person and digital evaluations. Assessments based on visual classification showed that both in-person and digital evaluations had the same sensibility. This study is meaningful in suggesting that when evaluating the visual sense of fashion material, the sensation for the digital screen versus in person may be different in some cases.

A Study on the Formative Characteristics of Vyshyvanka Embroidery Expressed in Apparel Elements (의복구성요소에 표현된 비쉬반카 자수의 조형적 특성 연구)

  • Song, A-ra;Lee, Jin-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.24 no.1
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    • pp.59-69
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    • 2022
  • Vyshyvanka, the embroidered folk costume shirt of Ukraine, originated during the early reign of the Slavs, and currently, it is also called Ukrainian embroidery. In cases of Vyshyvanka embroidery expressed in apparel elements, it is necessary to research formative characteristics for expanding the visual aspect through the diversification of techniques, but also the aspect of the psychological meaning to Ukrainians. This study aims to consider Vyshyvanka as a unique embroidery technique, and also analyze the formative characteristics expressed in apparel elements. The study of Vyshyvanka embroidery expressed in apparel elements can present meaning to understanding the Ukrainian fashion. The image materials for the analysis of Vyshyvanka design, included work photos contained in literary materials and foreign online visual materials. The results of formatively analyzing the Vyshyvanka embroidery expressed in apparel are as follows. First, the Vyshyvanka embroidery expressed in apparel elements held an incantatory meaning, protecting wearers from getting easily invaded by evil spirits. Second, the Vyshyvanka patterns utilized symbolism that implied the incantatory meaning. Third, a single color was used for the embroidery. Lastly, materials like cotton, that are easy to embroider, were mostly used. The formative characteristics of Vyshyvanka embroidery expressed in apparel elements implied the community spirit, nature worship, and folk beliefs. As an attempt to understand the Ukrainian fashion, this study is significant in the aspect of expanding, widely utilizing, and expanding the range of understanding of Ukrainian fashion. Therefore, there should be more active researches on Ukrainian fashion, so Vyshyvanka can be more widely used as a design element.

School Uniform: Socio-Psychological Meaning and Future Research (교복(校服)의 사회심리학적(社會心理學的) 의미(意味)와 향후연구과제(向後硏究課題))

  • Yoh, Eun-Ah
    • Journal of Fashion Business
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    • v.5 no.3
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    • pp.35-48
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    • 2001
  • 본 논문에서는 교복의 다양한 요소를 사회심리학적 이론에 적용하여 설명함으로써 교복에 대한 사회심리학적 의미를 연구하였다. 본 연구는: 1) 교복의 기능, 장점, 단점, 의미에 관한 기존 문헌자료를 조사하고, 2) 대표적인 다섯 가지 사회심리학 이론을 통하여 교복의 사회심리학적 의미를 조명하며, 3) 교복의 사회심리학적 측면에 관한 향후 연구방향과 과제를 도출하는 목적을 가진다. 교복의 사회심리학적 의미 연구에 사용된 이론은 conformity and uniformity, Post-modernism, role theory, symbolic interaction, 그리고 semiotics and informational processing 이었다. 상기한 다섯가지 이론을 바탕으로 도출한 향후 연구과제로는: 1) 교복 디자인 선택에 있어 학교의 가치기준과 목표 반영 정도, 2) 시대적, 조직적 변화에 대응하는 학생들의 교복변형 행동, 3) 교복도입 전후에 학생들의 역할 수행 변화와 학년에 따른 학생들의 교복행동 변화, 4) 교복 도입이 경제적으로 어려운 학생들의 의복박탈감과 자아존중감에 미치는 영향, 5) 관찰자에 따른 교복 의미 부여의 다양성 등이 제시되었다.

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Development of Smart Athleisure Fashion for Dumbbell Economy -Focused on the Analysis of Upper and Lower body muscle strength by angle- (덤벨 이코노미 현상을 반영한 스마트 애슬레저 패션 개발 -상·하체의 각도별 근력운동을 중심으로-)

  • Kim, Ga-Yeon;Kim, Youn-Hee
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.165-176
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    • 2021
  • Recently, interest in home training and changes in lifestyle are expanding the market in the healthcare field, and high value-added fashion products reflecting the dumbbell economy phenomenon are being released. This study had the following objectives: to investigate the possibility of developing a fashion item that can be applied to the dumbbell economy phenomenon; to develop the UI/UX of a smartphone application for beginners who wish to work out their upper and lower bodies regardless of time and space; and to create a wearable customized smart athleisure fashion device. First, the study identified factors related to exercise methods, breathing techniques, and range of exercises for beginners by investigating the postures of workouts of the upper and lower bodies by angles. Based on the results, the study collected empirical data through a user needs analysis from muscle strengthening exercise experts to verify the significance of the study and use as fundamental data. Second, the study developed the UI/UX of a smartphone application with three different contents: counting, suggesting exercise postures, and providing exercise calendars. Further, the study analyzed necessary user-centered concepts and characteristics in terms of design and technology and developed a wearable customized smart athleisure fashion device based on the results.

Analysis of Components of Fabrics in Fashion Trend Books - Focused on the Year 2002 through 2012 - (패션 정보지에 나타난 직물의 구성요소 분석 - 2002년~2012년을 중심으로 -)

  • Kim, Mi-Jin;Park, Myung-Ja
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.4
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    • pp.129-142
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    • 2013
  • Fabrics created unique features through the change in various ways depending on the elements including fabric structure, threads, thickness, weaving, patterns and processing. This study examined the difference between texture and image depending on components of fabrics. In order to understand the trend of components of fabrics, the actual components of fabrics was analyzed by year, using the women's apparel trend books, Nelly Rodi Fabrics and Promostyl Fabrics. This study analyzed Spring/Summer season and Fall/Winter season from 2002 to 2012. Frequency analysis, cross-tabulation analysis, multiple response cross tabulation analysis were implemented using SPSS 18.0. The followings are the analysis results. For fabric composition, Spring/Summer season used cotton fabric the most. Cotton fabric accounted for relatively high usage in 2005, 2007 and 2008. Fall/Winter season used wool the most in 2002, 2003, 2004 and 2005. In case of fiber blend by fabric composition, cotton was blended with other fibers in Spring/Summer season except wool. The fiber blending ratio of wool was the highest in Fall/Winter season. Wool was blended in most fabrics. More than two patterns were mixed for fabric patterns. The fabric patterns were applied the most in 2012. For fabric processing, the fabrics by sensitivity-functional processing were continuously used every year and the surface finish showed relatively high usage in 2002 and 2011. In conclusion, this study will build the systematic data for 11 years including fabric trends in the past. It can improve specialization, systematization and efficiency in fabric planning.

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Aesthetic Characteristics of Graphic Factor in Contemporary Fashion Design Categorized by Media Source -Focusing on Play-Instinct Visual Expression- (현대 패션 디자인의 그래픽 요소에 나타난 매개 소스별 미적 특성 -유희본능적 시각 표현을 중심으로-)

  • JeKal, Mee;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.19 no.5
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    • pp.945-956
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    • 2011
  • The purpose for this paper is to categorize and analyze the aesthetic characteristics of graphic factors in contemporary fashion design by media source. Focused on play-instinct visual expression in contemporary fashion design and adopted media source following the way of communication design. A variety of literatures and online sites for graphic factors in contemporary fashion was studied. The standard of media source is classified as graphic media-source: photography media-source, typography media-source, illustration media-source. With this standard, expressed ways are as followings. First, graphic media-source in play-instinct expressional fashion design is mostly borrowing existed character or using designer's brand logo. Second, photography media-source in play-instinct expressional fashion design is placed photograph of social issued people in front of shirt. Third, typography media-source in play-instinct expressional contemporary fashion design is mostly expressed social messages or designer's name in brand. Fourth, illustration media-source is the best way to express play-instinct visual expression. Based on these, aesthetic characteristics of graphic factor in contemporary fashion by media source are classified as three: social words, playfulness and information transference. Frequency ratio using media source per aesthetic characteristics is different and these are able to categorize expression way and image feature. In conclusion, expressional way of graphic factors in contemporary fashion design became diverse as social and cultural changing. Frequency of graphic factor use in contemporary fashion is increased than before. This paper suggested that fashion design is one of the way of communicating with people and should be analyzed graphic factors in contemporary fashion design.