• Title/Summary/Keyword: 파노라마 가상현실

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Development of 3D Car Navigation System Using Image-based Virtual Environment (실사기반 가상환경기술을 이용한 차량용 3차원 네비게이션 시스템 개발)

  • Kim Chang-Hyun;Lee Wan-Bok
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.35-44
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    • 2006
  • Objective of this study is to develop a 3D car navigation system that shows the driving direction to a destination through real-time 3-D panoramic views of the route. For the purpose, a new searching process was established to find the optimal driving direction based on the driver's current location and the real-time traffic situation and the TIP (tour into the picture) method was extended to implement a wide virtual environment. A virtual environment was built up by applying the extended TIP method to the panoramic images taken at a constant distance from a real road, and then, displayed 3-D navigation as clear as the real images. The car navigation system developed in this study provides the optimal driving direction and real-time traffic situation using 2-D navigation module and 3D navigation module.

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Development of Convergence Education Program Based on 3D Panorama Virtual Fieldwork Courses on Water Spider in Eundaeri (은대리 물거미 서식지의 3D 파노라마 가상야외학습장 융합교육 프로그램 개발)

  • Yoon, Ma-Byong
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.607-619
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    • 2019
  • This study used Natural Monument water spiders and their habitats as educational contents, so those students could have a scientific literacy and the beautiful memories of Eundaeri's marshes through developing a virtual fieldwork courses (VFC) and observing the ecology of water spiders. In order to develop the program, the 2015 revised national curriculum and its textbooks were analyzed. In accordance with the STEAM model, we developed teaching-learning materials for 7 classes. Students produced 3D panorama virtual fieldwork courses (PVFC) about water spider by team-based cooperative learning, enabling them to emotionally experience the meaning and value of water spiders. A panel of six education experts verified the validity of the program and found it to be fairly valid at 4.24 (CVI = .88) on the 5-point Likert scale. In order to confirm the suitability of the program, students in the middle school science clubs participated in pilot testing camp. Their average classes satisfaction was 4.24 and students were very satisfied with the usefulness of the program, the fresh learning contents, and the suitability of the convergence education class. This study could contribute to convergence education related to ecology and virtual reality for adolescents.

Analysis and Design of Live Streaming O2O Real Estate Brokerage Service using 3D VR Technology (3차원 VR 기술을 활용한 실시간 스트리밍 O2O 부동산 중개 서비스 분석 및 설계)

  • Hyun, Min-Ji;Koo, Jahwan;Kim, Ung-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.504-508
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    • 2018
  • 최근 ICT 산업게는 가상현실에 주목하고 있다. 시공간의 제약을 극복하고 실제 체험하는것과 비슷한 효과를 제공하는 VR 콘텐츠는 향후 유통 분야에도 폭넓은 활용이 예상된다. 대부분의 O2O 서비스에서 사용하고 있는 VR 기술은 단순히 360도 파노라마 형식의 사진을 보여주거나 VR 카메라로 중계 방송을 하는 콘텐츠가 대부분이었다. 따라서 본 논문에서는 3차원 VR 영상 스트리밍 서비스를 이용한 콘텐츠를 O2O 부동산 중개 서비스에 접목하여 360VR 컨텐츠 확장 가능성을 제시하고자 한다.

A study on Web-based Video Panoramic Virtual Reality for Hose Cyber Shell Museum (비디오 파노라마 가상현실을 기반으로 하는 호서 사이버 패류 박물관의 연구)

  • Hong, Sung-Soo;khan, Irfan;Kim, Chang-ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1468-1471
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    • 2012
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient algorithm for Image registration and stitching of captured imaged from a video stream. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is use for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and a nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.

Developing Web-based Virtual Geological Field Trip by Using Flash Panorama and Exploring the Ways of Utilization: A Case of Jeju Island in Korea (플래시 파노라마를 활용한 웹-기반 가상야외지질답사 개발 및 활용 방안 탐색: 제주도 화산 지형을 중심으로)

  • Kim, Gun-Woo;Lee, Ki-Young
    • Journal of the Korean earth science society
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    • v.32 no.2
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    • pp.212-224
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    • 2011
  • In school science class, actual geological field trips tend to be restricted due to a number of problems including travel distance, cost, safety, and so on. Therefore, alternative way should be sought to provide students with the benefits of actual field trip. The purpose of this study is to develop web-based virtual field trip (VFT) about Jeju island in Korea by using flash panorama, and to explore a variety of ways to utilize the VFT. The characteristics of Jeju VFT are as follows: it provides virtual space for secondary school students to learn about volcanic topography and geology; students can access contents in a non-sequential order by virtue of web-based system, and students can control learning pace according to their ability; it is possible to investigate the same field site repeatedly, not limited by time and space; it presents differentiated worksheets for different school grade; it provides diverse complementary web contents, e. g., closeup features, thin sections, inquiry questions, and explanations of outcrops. We proposed several ways with instructional models to utilize Jeju VFT in science class and extra-school curricular as well.

Design and Implementation of a Web-based 3D Virtual Gallery using Panorama Images (Panorama 영상을 이용한 Web기반 3D 가상 Gallery의 설계 및 구현)

  • 김응곤;박경남
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.655-664
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    • 2002
  • In this paper, we implemented a web-based 3D virtual pottery gallery Using VR authoring tools. With this system, we expect to cause learning motives and Provide more realistic and interactive learning space. Out system was implemented by making panorama images and 3D object modules using Photo Vista. Object Modeler and Reality Studio. Users can connect to this web site(http://artstory.x-y.net), rotate a pottery panoramically, and zoom it in or out. We designed this virtual gallery can have beneficial influence on students' aesthetic aspects through realistic work appreciations in their art education processes.

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Matching Points Filtering Applied Panorama Image Processing Using SURF and RANSAC Algorithm (SURF와 RANSAC 알고리즘을 이용한 대응점 필터링 적용 파노라마 이미지 처리)

  • Kim, Jeongho;Kim, Daewon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.4
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    • pp.144-159
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    • 2014
  • Techniques for making a single panoramic image using multiple pictures are widely studied in many areas such as computer vision, computer graphics, etc. The panorama image can be applied to various fields like virtual reality, robot vision areas which require wide-angled shots as an useful way to overcome the limitations such as picture-angle, resolutions, and internal informations of an image taken from a single camera. It is so much meaningful in a point that a panoramic image usually provides better immersion feeling than a plain image. Although there are many ways to build a panoramic image, most of them are using the way of extracting feature points and matching points of each images for making a single panoramic image. In addition, those methods use the RANSAC(RANdom SAmple Consensus) algorithm with matching points and the Homography matrix to transform the image. The SURF(Speeded Up Robust Features) algorithm which is used in this paper to extract featuring points uses an image's black and white informations and local spatial informations. The SURF is widely being used since it is very much robust at detecting image's size, view-point changes, and additionally, faster than the SIFT(Scale Invariant Features Transform) algorithm. The SURF has a shortcoming of making an error which results in decreasing the RANSAC algorithm's performance speed when extracting image's feature points. As a result, this may increase the CPU usage occupation rate. The error of detecting matching points may role as a critical reason for disqualifying panoramic image's accuracy and lucidity. In this paper, in order to minimize errors of extracting matching points, we used $3{\times}3$ region's RGB pixel values around the matching points' coordinates to perform intermediate filtering process for removing wrong matching points. We have also presented analysis and evaluation results relating to enhanced working speed for producing a panorama image, CPU usage rate, extracted matching points' decreasing rate and accuracy.

Construction of Three Dimensional Virtual City Information Using the Web 3D (Web 3D를 이용한 3차원 가상도시공간정보 구축)

  • 유환희;조정운;이학균
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.2
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    • pp.119-126
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    • 2002
  • Recently, as advancing the technologies for Web 3D and Virtual Reality, the studies have been progressed actively to provide three dimensional information on the web. Especially, the various applications for providing urban information in 3D space have been developed using EAI(External Authoring Interface) that serves an interface between VRML(Virtual Reality Modeling Language), standard language for embodying virtual reality, and JAVA applet in HTML. In this study, as constructing 3D virtual city information using Digital Map, IKONOS satellite image, VRML and so on, we could provide users which need several information with building location and various urban living information. In addition, applying 3D skills such as texturing, panorama and navigation, users were enabled to perform various route searching and scenery analysis. Finally, to serve urban living information in real time, we designed to search information faster through interfacing database and to update data using ASP(Active Server Page) on web.

Luminance-adaptive Image Stitching by Using Deep learning based Feature Detection and Matching (딥러닝 기반 특징점 추출 및 매칭 기술을 활용한 밝기 적응형 영상 스티칭)

  • Kim, Minyoung;Kim, Geonho;Lee, Minseok;Rhee, Seongbae;Kim, Kyuhyeon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.847-850
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    • 2022
  • 최근 가상 현실(Virtual Reality), 파노라마(Panorama) 영상 등에 관한 관심과 수요가 증가함에 따라 고해상도 영상을 얻기 위한 영상 스티칭(Image Stitching)에 관한 연구가 활발하게 진행되고 있다. 영상 스티칭은 다수의 영상을 하나의 영상으로 합성해 카메라의 좁은 시야각 문제를 해결함으로써 사용자에게 몰입감과 현장감을 제공할 수 있는 기술이다. 영상 스티칭에 있어 특징점 추출 및 매칭 과정의 정확도는 스티칭 영상의 품질을 결정짓는 핵심적인 요소이지만, 기존의 특징점 추출 및 매칭 방법은 밝기가 어둡고 선명도가 낮은 영상의 스티칭에서 정확도가 저하될 수 있고 생성된 스티칭 영상의 품질 또한 저하될 수 있다는 제한 사항이 있다. 이에 본 논문에서는 앞선 제한적 영상에 대하여 특징점 추출 및 매칭의 정확도를 높여 스티칭 영상의 품질을 높이기 위하여 SuperPoint와 SuperGLUE를 활용한 입력 영상의 밝기 적응형 영상 스티칭 방법을 제안하고자 한다.

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Object Recognition in 360° Streaming Video (360° 스트리밍 영상에서의 객체 인식 연구)

  • Yun, Jeongrok;Chun, Sungkuk;Kim, Hoemin;Kim, Un Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.317-318
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    • 2019
  • 가상/증강현실로 대표되는 공간정보 기반 실감형 콘텐츠에 대한 관심이 증대되면서 객체인식 등의 지능형 공간인지 기술에 대한 연구가 활발히 진행되고 있다. 특히 HMD등의 영상 시각화 장치의 발달 및 5G 통신기술의 출현으로 인해 실시간 대용량 영상정보의 송, 수신 및 가시화 처리 기술의 기반이 구축됨에 따라, $360^{\circ}$ 스트리밍 영상정보 처리와 같은 고자유도 콘텐츠를 위한 관련 연구의 필요성이 증대되고 있다. 하지만 지능형 영상정보 처리의 대표적 연구인 딥 러닝(Deep Learning) 기반 객체 인식 기술의 경우 대부분 일반적인 평면 영상(Planar Image)에 대한 처리를 다루고 있고, 파노라마 영상(Panorama Image) 특히, $360^{\circ}$ 스트리밍 영상 처리를 위한 연구는 미비한 상황이다. 본 논문에서는 딥 러닝을 이용하여 $360^{\circ}$ 스트리밍 영상에서의 객체인식 연구 방법에 대해 서술한다. 이를 위해 $360^{\circ}$ 카메라 영상에서 딥 러닝을 위한 학습 데이터를 획득하고, 실시간 객체 인식이 가능한 YOLO(You Only Look Once)기법을 이용하여 학습을 한다. 실험 결과에서는 학습 데이터를 이용하여 $360^{\circ}$영상에서 객체 인식 결과와, 학습 횟수에 따른 객체 인식에 대한 결과를 보여준다.

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