• Title/Summary/Keyword: 팀 활동

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The Effectiveness of Environmental Management through Environmental Surveillance (환경감시를 통한 환경관리의 효과)

  • Mi Hyang Lee;Jae Yeun Kim;Sang Ha Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.557-561
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    • 2023
  • This study aims to assess how effective environmental management can be accomplished through monitoring of environmental conditions in patient discharge rooms within healthcare facilities through direct observation and the use of fluorescent markers. From March to July 2013, this study evaluated 448 check-out beds in wards and intensive care units before and 494 after intensive environmental monitoring activities. The collected data were analyzed using the SPSS 21.0 program. According to the study's findings, direct observation increased from 95.2% prior to the implementation of intensive environmental monitoring activities to 98.9% following the implementation, which was statistically significant. The non-detection rate of fluorescent markers exhibited an increase from 96.1% prior to the commencement of intensive environmental monitoring activities to 98.0% following their implementation. However, it should be noted that this observed increase was not deemed statistically significant. In light of the results of this research, it is imperative to evaluate the effectiveness of environmental management by employing a variety of assessment methods, including direct observation and fluorescent markers.

Science High School Students' Shift in Scientific Practice and Perception Through the R&E Participation: on the Perspective of Legitimate Peripheral Participation in the Community of Practice (과학고등학교 학생들이 R&E 참여 과정에서 드러내는 과학적 실행 및 인식 변화 -실행공동체 내에서의 합법적 주변 참여의 관점에서-)

  • Lee, Minjoo;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
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    • v.36 no.3
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    • pp.371-387
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    • 2016
  • Learning at the elbow of scientist is a well-known educational approach to improve students' understanding of science and scientific practice. This study, in the perspective of legitimate peripheral participation in a community of practice, explores how students' scientific practice and perception could be shifted through R&E program with the development of participation. Data from participant observation for 18 months and in-depth interviews were analyzed based on constant comparative method to extract common characteristics of students' participation and major shifts in their scientific practices and perceptions. Students' development of participation was categorized into three stages: legitimate, peripheral, and full participation. In the stage of peripheral participation, students perceived themselves as mere students and showed passive engagement. They just followed the directions of researchers and didn't know what they should be doing. But through continuous participation, students showed enhanced engagement like voluntary article reading, role assignments, and establishing norms in a community of practice with the reference of scientists'. In this stage of transitional participation, students also showed a deepened perception on everyday life of scientist and the community of scientist. And finally in the stage of full participation, students showed responsibility and ownership on research and continuous efforts to refine their research. They recognized themselves as beginning scientists. With these findings, this paper highlighted the dynamic processes of students' development of scientific practices and identity through R&E participation. It also suggests implications for research programs for education, especially for students who have already articulated a science-related career but still have only foggy notions about science.

A Study on the Policy Public Information Methods and Public Information Cartoons (정책홍보방안과 홍보만화 활용에 관한연구)

  • Yun, Chang-Suck
    • Cartoon and Animation Studies
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    • s.13
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    • pp.29-44
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    • 2008
  • This treatise is to study what kind of information marketing efforts each local autonomous entity makes to satisfy the inhabitants' right to know, followed by the abolition of Government Information Agency. Therefore I collected the efficient policy information methods and the data informing publicly policies by utilizing cartoons in each local autonomous entity. I intend to do the research focused on the information activity of local autonomous entities to secure the favor and trust by persuading the Information object of the policies based upon these data.

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The Effect of Knowledge Sharing Activity on Computational Thinking through Design Thinking Project and Team Activity Satisfaction (디자인씽킹 프로젝트와 팀활동만족도를 매개로 한 지식공유활동이 컴퓨팅사고력에 미치는 영향)

  • Park, Jeongseon;Park, Sanghyeok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.1-11
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    • 2017
  • Our society has changed from an industrial society to a knowledge - based society, and the need for new knowledge creation activities through the convergence of various knowledge is emphasized. In accordance with these changes, universities aiming at nurturing human resources for society have sought new approaches and changes. The discussion of various curriculum for the future talent training in the university is aimed at the goal of developing problem solving ability irrespective of the subject of education or major. In this study, we tried to show that computational thinking ability can be improved by strengthening creative team activities by combining design thinking method in computer curriculum of general education course of university. To do this, we conducted a design thinking team project for students of computer general education course at G university in Gyeongnam province and conducted a survey. The results of the questionnaire were verified by statistical methods. The variables of this study satisfied both the validity and the reliability. Multiple regression analysis showed that knowledge sharing, team activity satisfaction, and design thinking project satisfaction factors all affect computing thinking ability.

Exploring Antecedents of Knowledge Sharing in Team-based Innovation Activities (팀 혁신활동을 위한 지식공유 활동 영향요인에 관한 연구)

  • Park, Jungi;Lee, Hyejung;Lee, Jungwoo
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.253-271
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    • 2013
  • Innovation becomes norm rather than exception in today's business, and accordingly firms are working on how to make their employees to work smarter using information systems and technologies. Smart work demands virtual collaboration and cooperation among team members in different places and different time. Sharing of knowledge among team members in these innovative activities are critical in every sense for the successful performance. This study explores the antecedents of knowledge sharing among team members in team-based innovation activities. Five factors (pleasure of knowledge sharing, self-efficacy, management support, rewards, and system usage) are identified through extant review of literature and an instrument is adopted and validated from previous studies. The instrument is adminitered against 138 individuals in and across 54 teams in a telecommunication firm. Except self efficacy, all the paths in the proposed research model is confirmed with different levels of relational coefficients towards the levels of knowledge sharing and innovation activities in teams. Surprisingly, findings indicate that intrinsic pleasure of sharing is most critical than management support, organizational rewards or system usage. This study fills the research gap in team management. Findings provide important implications for managing teams in coming virtual and smart environment.

The Analysis of strengthening IT service performance through ALP(Active learning program) of LG CNS (ALP(Active learning program) 과정을 통한 LG CNS의 IT서비스 역량강화 사례)

  • Kang, Cheong-Woon;Park, Jai-Hyoung;Kim, Heung-Soo;Jang, Byeong-Kug;Won, Yong-Chun
    • 한국IT서비스학회:학술대회논문집
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    • 2009.11a
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    • pp.225-233
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    • 2009
  • 날이 갈수록 치열해지는 글로벌 경쟁 환경하에서 살아남기 위해 많은 기업들은 조직 구성원들의 역량 강화를 통한 기업의 경쟁력 강화를 위하여 다양한 활동들을 하고 있으며, 이러한 활동중 하나로 액션러닝을 많은 기업들이 채택하여 활용하고 있다. 그러나 액션러닝 과정은 경영층과 팀 리더 차원에서의 적극적인 지원 및 관심뿐만 아니라 참여하는 구성원들도 적극성을 갖고 수행되어야 역량 향상을 기대할 수 있다. 또한 기업의 문화 및 제도 역시 액션러닝이 원활하게 진행될 수 있도록 뒷받침되어야만 성공할 수 있다. 본 연구에서는 LG CNS에 도입하여 성공적으로 운영하고 있는 액션러닝의 역량강화 사례를 살펴보고 그 효과성을 분석해 봄으로서 글로벌 경쟁에서 살아남고 더 나아가 글로벌 IT서비스 기업과 대등한 수준에서 경쟁하기 위해 역량 강화를 원하는 여러 IT서비스 업체들에게 역량 향상을 위한 하나의 방향성을 제시하고자 한다.

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Security Operation Dashboard Design by Blockade-Detection-Response (봉쇄-탐지-대응 기반 보안관제 대시보드 설계)

  • Han, Choong-Hee
    • Convergence Security Journal
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    • v.21 no.3
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    • pp.39-47
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    • 2021
  • Standardization of the security operation dashboard is essential for efficient operation of security operation center. The security operation dashboard should be configured so that it is widely used by security operation workers who have to live together 24 hours a day, 365 days a year. In addition, it must be able to comprehensively express the business activities of the security operation center. In addition, it should be possible to easily explain the business activities of the security operation center. Therefore, in this paper, we would like to explain the design of a security control dashboard based on blockade, detection, and response that is actually applied to case organizations in the power sector. Through this, it is intended to reduce the effort and time required for configuring a custom dashboard for VIPs, and contribute to the efficient operation of the security operation center.

Post Corona, Online Art Market after Covid19 (포스트 코로나, 코로나 이후 온라인 미술시장)

  • Kwon, Eun Yong
    • Trans-
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    • v.10
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    • pp.15-29
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    • 2021
  • After the coronavirus pandemic, quarantine or social distancing was required for public health and almost all international exchanges were restricted. Those changes affected huge peoples lifestyle including a way of behaving, purchase and even old habits seemed unable to change. The art market also faced many changes. Art fairs are the primary sectors in the art market but restrictions on gathering and exchanges between countries have primarily affected the size and the type of event. Online platforms are rising, art fairs opened online viewing rooms on the internet instead of booths in the convention center. Even galleries opened their own viewing rooms or renewed online pages to promote artworks and communicate with customers. In this paper, we will examine the effects of Corona on the art market and will seek a way to react to those changes and challenges.

Personalized Exercise Routine Recommendation System for Individuals with Intellectual Disabilities (지적 장애인을 위한 개인화 운동 루틴 추천 시스템)

  • Jimin Lee;Dayeong So;Yerim Jeon;Eunjin (Jinny) Jo;Jihoon Moon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.366-367
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    • 2023
  • 지적 장애인은 제한된 활동 환경 범위의 제약으로 인해 자기 신체 구조에 맞는 운동법을 접할 기회가 적고, 각자의 건강 상태와 신체 구조에 따라 운동할 때 세심한 요구가 필요하다. 본 논문은 지적 장애인을 대상으로 비만 관리에 대한 필요성 인지 및 신체 활동량을 늘리기 위한 개인 맞춤형 운동 루틴 추천 시스템을 제안하였다. 제안한 시스템을 구성하기 위해 먼저 대한장애인체육회에서 제공하는 건강 상태, 신체 정보, 장애 유형 및 등급 등의 데이터를 분석하였다. 또한, 웹 사이트에서 장애인의 입력 정보가 들어오면 TF-IDF 벡터를 산출하고, 다른 사용자와의 코사인 유사성을 분석해 운동 루틴을 제안하였다. 본 연구에서 제안한 추천 시스템을 통해 지적 장애인을 대상으로 맞춤형 건강관리에 대한 인식 향상 및 건강권 보장, 운동 효율 증진 등을 기대할 수 있다.

A Comparative Analysis of the Problem-Based Learning and Project-Based Learning Strategies on the Course of Engineering Design (공학설계 교과목에서 문제 중심 교수-학습과 프로젝트 중심 교수-학습 전략 비교 분석)

  • Shin, Haeng-Ja;Son, Joon-Ik;Im, Young-Do;Kim, Jong-Wook
    • Journal of Engineering Education Research
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    • v.12 no.4
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    • pp.142-149
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    • 2009
  • This paper deals with the analysis and comparison between on the course of a conventional engineering design (typically project-based learning) and a new engineering design (introduced PBL model to conventional engineering design). The purpose of the study is to identify and prove the effect of PBL model on the course with a new teaching-learning. In the result of t-test, there were significant statistics in the creative problem solving and self-directed learning ability, but no significant statistics in the team work and communication skill ability. Also the average of factors of the problem-based strategy is higher than those of the project-based strategy. In the problem-based strategy, the team work has the most influential on the satisfactory of the course. However in the project-based strategy, the comprehension of given product has the most influential on the satisfactory. Finally, this study has proved the effect of PBL on the course engineering design.