• Title/Summary/Keyword: 특징맵

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Detection of Visual Attended Regions in Road Images for Assisting Safety Driving (안전 운전 지원을 위한 도로 영상에서 시각 주의 영역 검출)

  • Kim, Jong-Bae
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.1
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    • pp.94-102
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    • 2012
  • Recently entered into an aging socity as the number of elderly drivers is increasing. Traffic accidents of elderly drivers are caused by driver inattentions such as poor vehicle control due to aging, visual information retrieval problems caused by presbyopia, and objects identifying problems caused by low contrast sensitivity. In this paper, detection method of ROIs on the road is proposed. The proposed method creates the saliency map to detect the candidate ROIs from the input image. And, the input image is segmented to obtain the ROIs boundary. Finally, selective visual attention regions are detected according to the presence or absence of a segmented region with saliency pixels. Experimental results from a variety of outdoor environmental conditions, the proposed method presented a fast object detection and a high detection rate.

Vector Data Hashing Using Line Curve Curvature (라인 곡선 곡률 기반의 벡터 데이터 해싱)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.2C
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    • pp.65-77
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    • 2011
  • With the rapid expansion of application fields of vector data model such as CAD design drawing and GIS digital map, the security technique for vector data model has been issued. This paper presents the vector data hashing for the authentication and copy protection of vector data model. The proposed hashing groups polylines in main layers of a vector data model and generates the group coefficients by the line curve curvatures of the first and second type of all poly lines. Then we calculate the feature coefficients by projecting the group coefficients onto the random pattern and generate finally the binary hash from the binarization of the feature coefficients. From experimental results using a number of CAD drawings and GIS digital maps, we verified that the proposed hashing has the robustness against various attacks and the uniqueness and security by the random key.

Reduced-Reference Quality Assessment for Compressed Videos Based on the Similarity Measure of Edge Projections (에지 투영의 유사도를 이용한 압축된 영상에 대한 Reduced-Reference 화질 평가)

  • Kim, Dong-O;Park, Rae-Hong;Sim, Dong-Gyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.3
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    • pp.37-45
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    • 2008
  • Quality assessment ai s to evaluate if a distorted image or video has a good quality by measuring the difference between the original and distorted images or videos. In this paper, to assess the visual qualify of a distorted image or video, visual features of the distorted image are compared with those of the original image instead of the direct comparison of the distorted image with the original image. We use edge projections from two images as features, where the edge projection can be easily obtained by projecting edge pixels in an edge map along vertical/horizontal direction. In this paper, edge projections are obtained by using vertical/horizontal directions of gradients as well as the magnitude of each gradient. Experimental results show the effectiveness of the proposed quality assessment through the comparison with conventional quality assessment algorithms such as structural similarity(SSIM), edge peak signal-to-noise ratio(EPSNR), and edge histogram descriptor(EHD) methods.

Design and Implementation of the Game Engine for the Multiplayer Mobile Network Game (다중사용자 모바일 네트워크 게임을 위한 게임엔진의 설계 및 구현)

  • Jeong, Chul-Gon;Choi, Hwan-Eon;Jeong, Sun-Wung
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.101-112
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    • 2007
  • Along with the development of mobile technology, mobile game has undergone a change from downloadable game to network game, where a large number of users connect to server and play real-time game with a mobile phone. In order to develop these mobile network games economically, a proper, suitable game engine is needed. This study proposes the result of design and implementation of RWMMO-GE(Realtime Wireless Massively Multiplayer Online RPG Game Engine) that is used to develop a mobile network game. The structure of RWMMO-GE, which is the research result of this study, consists of major components such as Network/Client Module, Object Module, Map Tool, Script Editor, and Character Editor. The characteristics of the multiplayer mobile game developed by this engine is that a large number of players can play real-time game in a single map, which implies a possibility of a new business model in this area. This research is a result of the RWMMO-GE supported by 2006 IT Excellent Technology Support Project(No:A1300-0601-0125) of IITA(Institute Information Technology Advancement).

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Development of Marine Casualty Forecasting System (I). Construction and Analysis of Marine Casualty Numerical D/B (해양사고 예보 시스템 개발(I): 해양사고 수량화 D/B구축과 분석)

  • Yim, Jeong-Bin
    • Journal of Navigation and Port Research
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    • v.27 no.4
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    • pp.359-366
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    • 2003
  • The paper describes on the construction and analysis of marine casualty numerical D/B (N-D/B) to implement Korean MArine Casualty Forecasting System (K-MACFOS). The main target of K-MACFOS is to broadcast the prediction number and risk level of marine casualties as like daily weather forecasting. The data relating to a total of 724 ship casualties in the west-southern sea area (33oN∼35oN, 124oE∼127oE) of Korean peninsula for 11 years (1990∼2000) have been compiled and converted into quantitative data with 14 numeric conversion scales. Through the statistical analysis using contour-map visualization, the usability of N-D/B and the casualty features of the target sea areas are discussed. In addition, the optimum year-band selection method is also proposed to provide correct N-D/B analysis and precise prediction of the number of marine casualties.

e-Catalogue Image Retrieval Using Vectorial Combination of Color Edge (컬러에지의 벡터적 결합을 이용한 e-카탈로그 영상 검색)

  • Hwang, Yei-Seon;Park, Sang-Gun;Chun, Jun-Chul
    • The KIPS Transactions:PartB
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    • v.9B no.5
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    • pp.579-586
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    • 2002
  • The edge descriptor proposed by MPEG-7 standard is a representative approach for the contents-based image retrieval using the edge information. In the edge descriptor, the edge information is the edge histogram derived from a gray-level value image. This paper proposes a new method which extracts color edge information from color images and a new approach for the contents-based image retrieval based on the color edge histogram. The poposed method and technique are applied to image retrieval of the e-catalogue. For the evaluation, the results of image retrieval using the proposed approach are compared with those of image retrieval using the edge descriptor by MPEG-7 and the statistics shows the efficiency of the proposed method. The proposed color edge model is made by combining the R,G,B channel components vectorially and by characterizing the vector norm of the edge map. The color edge histogram using the direction of the color edge model is subsequently used for the contents-based image retrieval.

A Study on the Standard AI Developer Job Training Track Based on Industry Demand

  • Lee, Won Joo;Kim, Doohyun;Kim, Sang Il;Kim, Han Sung
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.251-258
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    • 2022
  • In this paper, we propose a standard AI developer job training track based on industry needs. The characteristic of this curriculum is that it can minimize the mismatch of AI developer job competency between industries and universities. To develop an AI developer job training track, a survey will be conducted for AI developers working in industrial fields. In this survey, among the five NCS-based AI developer jobs, job analysis is conducted by deriving AI developer jobs with high demand for manpower in industrial fields. In job analysis, the core competency unit elements of the job are selected, and knowledge, skills, tools, etc. necessary to perform the core competency unit elements are derived. In addition, a standard AI developer job curriculum is developed by deriving core subjects and road-map that can educate knowledge, skills, tools, etc. In addition, we present an efficient AI developer job training method using the standard AI developer job training course proposed in this paper.

Unsupervised Monocular Depth Estimation Using Self-Attention for Autonomous Driving (자율주행을 위한 Self-Attention 기반 비지도 단안 카메라 영상 깊이 추정)

  • Seung-Jun Hwang;Sung-Jun Park;Joong-Hwan Baek
    • Journal of Advanced Navigation Technology
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    • v.27 no.2
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    • pp.182-189
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    • 2023
  • Depth estimation is a key technology in 3D map generation for autonomous driving of vehicles, robots, and drones. The existing sensor-based method has high accuracy but is expensive and has low resolution, while the camera-based method is more affordable with higher resolution. In this study, we propose self-attention-based unsupervised monocular depth estimation for UAV camera system. Self-Attention operation is applied to the network to improve the global feature extraction performance. In addition, we reduce the weight size of the self-attention operation for a low computational amount. The estimated depth and camera pose are transformed into point cloud. The point cloud is mapped into 3D map using the occupancy grid of Octree structure. The proposed network is evaluated using synthesized images and depth sequences from the Mid-Air dataset. Our network demonstrates a 7.69% reduction in error compared to prior studies.

Development of Customer Sentiment Pattern Map for Webtoon Content Recommendation (웹툰 콘텐츠 추천을 위한 소비자 감성 패턴 맵 개발)

  • Lee, Junsik;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.25 no.4
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    • pp.67-88
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    • 2019
  • Webtoon is a Korean-style digital comics platform that distributes comics content produced using the characteristic elements of the Internet in a form that can be consumed online. With the recent rapid growth of the webtoon industry and the exponential increase in the supply of webtoon content, the need for effective webtoon content recommendation measures is growing. Webtoons are digital content products that combine pictorial, literary and digital elements. Therefore, webtoons stimulate consumer sentiment by making readers have fun and engaging and empathizing with the situations in which webtoons are produced. In this context, it can be expected that the sentiment that webtoons evoke to consumers will serve as an important criterion for consumers' choice of webtoons. However, there is a lack of research to improve webtoons' recommendation performance by utilizing consumer sentiment. This study is aimed at developing consumer sentiment pattern maps that can support effective recommendations of webtoon content, focusing on consumer sentiments that have not been fully discussed previously. Metadata and consumer sentiments data were collected for 200 works serviced on the Korean webtoon platform 'Naver Webtoon' to conduct this study. 488 sentiment terms were collected for 127 works, excluding those that did not meet the purpose of the analysis. Next, similar or duplicate terms were combined or abstracted in accordance with the bottom-up approach. As a result, we have built webtoons specialized sentiment-index, which are reduced to a total of 63 emotive adjectives. By performing exploratory factor analysis on the constructed sentiment-index, we have derived three important dimensions for classifying webtoon types. The exploratory factor analysis was performed through the Principal Component Analysis (PCA) using varimax factor rotation. The three dimensions were named 'Immersion', 'Touch' and 'Irritant' respectively. Based on this, K-Means clustering was performed and the entire webtoons were classified into four types. Each type was named 'Snack', 'Drama', 'Irritant', and 'Romance'. For each type of webtoon, we wrote webtoon-sentiment 2-Mode network graphs and looked at the characteristics of the sentiment pattern appearing for each type. In addition, through profiling analysis, we were able to derive meaningful strategic implications for each type of webtoon. First, The 'Snack' cluster is a collection of webtoons that are fast-paced and highly entertaining. Many consumers are interested in these webtoons, but they don't rate them well. Also, consumers mostly use simple expressions of sentiment when talking about these webtoons. Webtoons belonging to 'Snack' are expected to appeal to modern people who want to consume content easily and quickly during short travel time, such as commuting time. Secondly, webtoons belonging to 'Drama' are expected to evoke realistic and everyday sentiments rather than exaggerated and light comic ones. When consumers talk about webtoons belonging to a 'Drama' cluster in online, they are found to express a variety of sentiments. It is appropriate to establish an OSMU(One source multi-use) strategy to extend these webtoons to other content such as movies and TV series. Third, the sentiment pattern map of 'Irritant' shows the sentiments that discourage customer interest by stimulating discomfort. Webtoons that evoke these sentiments are hard to get public attention. Artists should pay attention to these sentiments that cause inconvenience to consumers in creating webtoons. Finally, Webtoons belonging to 'Romance' do not evoke a variety of consumer sentiments, but they are interpreted as touching consumers. They are expected to be consumed as 'healing content' targeted at consumers with high levels of stress or mental fatigue in their lives. The results of this study are meaningful in that it identifies the applicability of consumer sentiment in the areas of recommendation and classification of webtoons, and provides guidelines to help members of webtoons' ecosystem better understand consumers and formulate strategies.

Historical Observation and the Characteristics of the Records and Archives Management in Korea (한국 기록관리의 사적 고찰과 그 특징)

  • Lee, Young-Hak
    • The Korean Journal of Archival Studies
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    • no.34
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    • pp.221-250
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    • 2012
  • This paper introduces the characteristics of the records and archives management of Korea from Joseon dynasty to now. This paper also explains historical background of making the records and archives management in Joseon dynasty. This paper introduces the process of establishment of modern records management system by adopting records management system and public administration of USA after liberation in 1945. The Joseon bureaucrats established systematic methodologies for managing and arranging the records. Jeseon dynasty managed its records systematically since it was a bureaucratic regime. It is also noticeable that the famous Joseonwangjosilrok(Annals of Joseon dynasty) came out of the power struggles for the control of the national affairs between the king and the nobility during the time of establishment of the dynasty. Another noticeable feature of the records tradition in Joseon dynasty was that the nobility recorded their experience and allowed future generations use and refer their experiences and examples when they performed similar business. The records of Joseon period are the historical records which recorded contemporary incidents and the compilers expected the future historians evaluate the incidents they recorded. In 1894, the reformation policy of Gaboh governments changed society into modernity. The policy of Gaboh governments prescribed archive management process through 'Regulation(命令頒布式)'. They revised the form of official documents entirely. They changed a name of an era from Chinese to unique style of Korean, and changed original Chinese into Korean or Korean-Chinese together. Also, instead of a blank sheet of paper they used printed paper to print the name of each office. Korea was liberated from Japanese Imperialism in 1945 and the government of Republic of Korea was established in 1948. In 1950s Republic of Korea used the records management system of the Government-General of Joseon without any alteration. In the late of 1950's Republic of Korea constructed the new records management system by adopting records management system and public administration of USA. However, understanding of records management was scarce, so records and archives management was not accomplished. Consequently, many important records like presidential archives were deserted or destroyed. A period that made the biggest difference on National Records Management System was from 1999 when was enacted. Especially, it was the period of President Roh's five-year tenure called Participation Government (2003-2008). The first distinctive characteristic of Participation Government's records management is that it implemented governance actively. Another remarkable feature is a nomination of records management specialists at public institutions. The Participation Government also legislated (completely revised) . It led to a beginning of developing records management in Republic of Korea.