• Title/Summary/Keyword: 통신학교

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Development of an IoT-Based Human Interactive Advertising Service for Sharing Economy (공유경제를 위한 IoT 기반의 휴먼 인터랙티브 광고 서비스 구현)

  • Jung, Wonseok;Lee, Chang-Kyo;Ko, Wan-Jin;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.413-415
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    • 2019
  • In this paper, we develop IoT-HiAS(IoT-Human Interactive Advertising Service) for sharing economy. The HiAS device shooting the front of the device via a webcam and recognizes the person in real time through the SSD model using MobileNet. If the number of persons above the set threshold is recognized by counting the recognized person, the advertisement is reproduced on the idle resource through the beam projector. At the same time as the advertisement is reproduced, the captured image of the advertisement start time in the front of the device and the number of recognized persons are sends the IoT server of an oneM2M-compliant HiAS server using the IoT client. When the advertisement is finish, the webcam is shooting the front of the device and the image is sends the IoT server. We implemented the IoT-based human interactive advertising service by transmitting the received data to the advertiser and the advertising producers through the SNS(Social Network Service) agent of the HiAS server.

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A Study on the Competitive Admission of Candidates for Teacher's Employment by Using Deep Learning (딥 러닝을 이용한 대학생활 및 이수학점에 따른 교원임용 후보자 경쟁시험 합격여부 연구)

  • Kim, Geun-Ho;Jeong, Chong-In;Kim, Chang-Seok;Kang, Shin-Chun;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.182-185
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    • 2019
  • In line with the recent job insecurity, the preference for teaching jobs has been increasing for private and educational colleges. However, the T.O., announced by the Ministry of Education in tandem with the decreasing number of people, is decreasing every year, while the competition rate is rising steeply due to the increase in the number of students. As a result, the university is becoming a huge hagwon for teacher-nominee competitive tests as it tries to concentrate on the recruitment exam at the same time as entering the university. In this study, we will present a blueprint for school life to students enrolled in private universities by identifying the connection between the overall use of school life and study groups by students using deep learning.

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A Study on the Contents for Travel Destination Recommender Using Virtual Reality Technology (가상현실을 활용한 여행지 추천 콘텐츠 연구)

  • Song, Eunjee;Calvin, Chandra
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.576-578
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    • 2019
  • VIRTUAL REALITY is a technology that enables users to experience environments that are difficult to experience, such as games, medical care, defense, and manufacturing industries. In this study, we propose the development of contents that can utilize the virtual reality technology to taste the destinations to travel in advance and to select the places to travel. Generally, when you decide on a destination, use the website or booklet to search for information about the destination. In recent years, applications that recommend travel destinations have also been developed and utilized. However, if information about travel destinations is implemented as a virtual reality, it will be possible to obtain more reliable and realistic information. Like Google Maps VR, you can show the globe as a whole, zoom in or out, and click on a keyword to recommend a tourist destination that matches the keyword. It uses internet browsing cookies to automatically display tourist attractions according to user's interest.

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A study of extended processor trace decoder structure for malicious code detection (악성코드 검출을 위한 확장된 프로세서 트레이스 디코더 구조 연구)

  • Kang, Seungae;Kim, Youngsoo;Kim, Jonghyun;Kim, Hyuncheol
    • Convergence Security Journal
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    • v.18 no.5_1
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    • pp.19-24
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    • 2018
  • For a long time now, general-purpose processors have provided dedicated hardware / software tracing modules to provide developers with tools to fix bugs. A hardware tracer generates its enormous data into a log that is used for both performance analysis and debugging. Processor Trace (PT) is a new hardware-based tracing feature for Intel CPUs that traces branches executing on the CPU, which allows the reconstruction of the control flow of all executed code with minimal labor. Hardware tracer has been integrated into the operating system, which allows tight integration with its profiling and debugging mechanisms. However, in the Windows environment, existing studies related to PT focused on decoding only one flow in sequence. In this paper, we propose an extended PT decoder structure that provides basic data for real-time trace and malicious code detection using the functions provided by PT in Windows environment.

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Development of Information Competency Test Tool for Elementary and High School Students (초중등학생 정보 교과 역량 검사 도구 개발)

  • Hong, Ji-Yeon;Park, Jung-ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.4
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    • pp.605-611
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    • 2022
  • Under the influence of the Fourth Industrial Revolution, there is a emphasis on capacity building based on computational thinking to foster talent for future. In Korea, SW education has been mandatory since 2018. Since 2017, research has been conducted on the definition of SW education capability and the development of diagnostic tools. At this time, the diagnostic tool for middle school has been revised and supplemented once in 2018 and is used so far. In response to the request from the field to expand the information diagnostic test for middle school to elementary school and high school, it began as one of the 2019 study on the effectiveness of SW leading schools. In this study, we develop a diagnostic tool for elementary and high school based on the diagnostic tool for middle school. Expert validity verification and preliminary inspections are carried out. Preliminary examinations will analyze the reliability, discrimination, and difficulty of the questions, and look forward to seeing the potential as a testing tool in the future.

A Study on the Interaction Factors in Implementing Virtual Reality to Solve Safety Problems in Public Toilets (공중화장실의 안전문제 해결 위한 가상현실 구현 시 상호작용 요소 연구)

  • Shin-Sook, Yoon;Jeong-Hwa, Song
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1167-1174
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    • 2022
  • In this study, it was considered that not only the physical form should be electronically copied in virtual reality modeling for real problem solving, but also the interrelationship between the object and the user to be simulated. To this end, a plan was proposed to add user-space interaction elements that occur in real space to virtual reality application. This study is set in virtual reality modeling to solve safety problems in public toilets, and there should be a reasonable principle to add interaction elements with users to virtual reality modeling, and the basic environmental design strategy for crime prevention was used. As a result, it was shown that it was reasonable to derive interaction elements according to certain principles, such as the basic strategy for environmental design for crime prevention.

A Case Study on Simulation as Problem-based Learning(S-PBL) (시뮬레이션 기반 문제중심학습 수업 사례 연구)

  • Lee, Hyo-Ju;Yun, Seong-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.384-387
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    • 2022
  • This study was conducted to design and apply simulation-based problem-based learning classes, and then analyze the effects of class management using focus group interviews. In paramedicine, practical learning that can respond to various emergency situations based on major knowledge is important. In the case of problem-based learning classes, it is suitable for operating various topics covered by the Department of Paramedicine as it can improve capabilities such as problem-solving strategies, skills, and teamwork by providing practicality related to field situations for learning. This study developed a PBL module focusing on patients with dyspnea and applied it to medical emergencies and practice courses taken by 16 third graders of S University's Paramedicine department. Overall class satisfaction was high from 4.76 to 4.92. In particular, by resetting the learning strategy through PBL classes and experiencing cooperative learning, positive learning outcomes could be obtained and self-efficacy was experienced.

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Electronic Instruments for Music Therapy using Arduino (아두이노를 활용한 자폐증 음악치료용 전자악기에 대한 연구)

  • Jang, Donghwan;Kim, Sihyun;Park, jin Woo;Lee, Sungjin;Kim, Daehee;Moon, Sangho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.377-379
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    • 2021
  • According to a 2006 paper by a music therapist and a music therapist in elementary schools, the demand for special education increased, and a 2018 music education study showed that music rooms and equipment increased, but it was difficult to move or lacked various instruments. In this work, we develop a module that combines hardware and software for social improvement education in autistic children using tools. Various instrument sounds can be set using piezo sensors and Arduino, so you can experience various instruments through simple operation and there are instruments designed for music therapy through modularity. Hopefully, the study will help disabled children heal their music.

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Spring Boot-based Programming Education and Online Scoring System (Spring boot 기반의 프로그래밍 교육 및 온라인 채점 시스템)

  • Cho, Minwoo;Lee, Taejun;Choi, Jiyoung;Lee, Sungock;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.450-452
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    • 2021
  • Recently, as interest in programming and artificial intelligence has increased, software education has been compulsory from elementary school. In order to achieve this goal of programming education, it is necessary to basically establish a lab environment suitable for students and teachers. However, there is a problem with performance problems caused by old computers in the lab environment of the school, and there is a problem that students must purchase and use the existing online platform while implementing an algorithm contest program in which students access and evaluate their problem-solving ability at the same time. Therefore, in this paper, to solve this problem, we propose a web-based online practice environment and algorithm contest scoring system using React and Spring boot. Through this, it is believed that even in a computer with low specifications, programming can be studied using only a web browser.

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Posture Correction Guidance System using Arduino (아두이노를 활용한 자세교정 유도 시스템)

  • Kim, Donghyun;Kim, Jeongmin;Bae, Woojin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.369-372
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    • 2021
  • These days, people spend more time sitting at a desk for studies or work. Also, because people continue to use computers, smartphones, and tablet PCs often during break times, their posture is getting worse. Maintaining a position of bad posture for an extended period of time causes problems with the musculoskeletal system related to the neck, shoulders, and spine. Additionally, problems such as physical fatigue and posture deformation are predicted to expand to a wide range of age groups. Therefore, the core function of the system we are developing is to ensure correct sitting posture and to receive alert notifications via the created mobile application. To create the system, a flex sensor, pressure sensor, and tilt sensor are attached to a chair and utilized. The flex sensor detects and compares the amount of bending in the chair's posture and transmits this value to an Arduino Uno R3 board. Additionally, information such as body balance and incline angle are collected to determine whether or not the current sitting posture is correct. When the posture is incorrect, a notification is sent through the mobile application to indicate to the user and the monitoring app that their posture is not correct. The system proposed in this study is expected to be of great help in future posture-related research.

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