• Title/Summary/Keyword: 통신장비

Search Result 2,495, Processing Time 0.032 seconds

The Discharge Measurement of Tancheon using LSPIV (LSPIV기법을 이용한 탄천(대곡교) 유량측정)

  • Kim, Seo-Jun;Yoon, Byung-Man;Yu, Kwon-Kyu;Joo, Yong-Woo
    • Proceedings of the Korea Water Resources Association Conference
    • /
    • 2007.05a
    • /
    • pp.911-915
    • /
    • 2007
  • 영상측정기법을 적용하여 경제적이고 효율적인 유속 측정 방법에 대하여 많은 연구들이 진행되어 왔다. 현재 이동식 LSPIV 시스템은 실험실의 수리모형실험과 현장의 국부적인 유속측정에 효율적으로 이용되고 있지만, 고정식 LSPIV 시스템의 적용에는 많은 문제점들이 있어서 현장 적용이 미루어져왔다. 고정식 LSPIV 시스템은 수문분석에 많이 의존하고 있는 현재의 홍수량 산정에 좀 더 정확한 유속과 수위를 동시에 고려할 수 있는 하천유량측정 시스템이다. 이는 과거 하천유량측정 시 많은 비용과 인력 그리고 위험성들을 대폭 줄일 수 있는 현장 모니터링 시스템의 구축을 가능하게 해줄 수 있다. 본 연구에서는 LSPIV (Large Scale Particle Image Velocimetry) 시스템을 탄천(대곡교)에 설치하여 연속적으로 유량 측정을 하였다. 탄천(대곡교)에 적용된 고정식 LSPIV 시스템은 유속측정을 위한 디지털 카메라 2대와 컴퓨터 그리고 수위 측정을 위한 DCU1104 초음파 수위계로 구성된다. 위의 현장 장비들에서 들어온 실시간 영상과 수위자료는 CDMA 무선통신을 이용하여 서버컴퓨터로 들어와서 인터넷에서 손쉽게 받아 볼 수 있다. 이와 같이 실시간으로 들어온 입력 자료는 LSPIV 프로그램을 이용하여 언제 어디에서나 비교적 정확한 유량을 산정할 수 있다. 또한 실시간으로 들어오는 하천 영상을 통해 실시간 현장 모니터링도 가능하게 되고 시간적으로 연속적인 영상을 얻을 수 있기 때문에 하천 유량 변화를 쉽게 알 수 있다. 따라서 과거 현장에서 어렵게 측정하여 얻을 수 있던 유속자료를 간단한 실시간 영상 분석만으로 구할 수 있으므로 앞으로 유량조사에 유용하게 활용될 수 있을 것이다. 입체 영상) 입체영상은 영화에서 시작되었으나, 20c후반기에 들어서면서 애니메이션 분야와 모바일, 광고 패널, 텔레비전등의 매체를 이용한 입체 영상의 개발로 인하여 특정 분야에 한정 시킬 수 없으므로 영상으로 칭한다. 입체 영상은 21c에 들어서면서 영상매체의 한 분야로 급부상하고 있다. 1900년 무렵부터 연구된 입체영화(3-Dimensional motion Picture)는 In여 년이 지난 지금 대중화를 눈앞에 두고 있다. 국내에서는 놀이 동산이나 박물관등에서 흔히 볼 수 있다. 하지만 앞으로는 HDW등의 대중화로 화질의 발전을 이룬 텔레비전 분야 등에서 실용화 될 전망이다. 국제적인 흐름과 함께 국내에서도 입체 영화에 대한 연구가 활성화 되어 영상산업의 한 주류로서 대두되고 있다. 이러한 상황에서 입체영상에 대한 이해와 콘텐츠(Contents)의 개발은 기술적인 진보에 발맞추어 준비되어야 한다. 본 논문은 이러한 기술적인 계보에 발맞춘 영상 콘텐츠 개발에 박차를 가하고자 앞으로의 발전분야에 대한 기술적인 면과 기법적인 면을 제시하여 기술만 앞서고 내용은 수입하는 수입국이기 보다는 미리 준비하여 비전문가나 타국의 기술에 선점 당하지 않는 분야로 성장할 수 있는 진보적인 영상 인들의 관심과 지속적인 연구를 독려하고자 한다.시민의 휴식 및 여가선용 공간으로 활용하기 위한 사업의 기초자료로 활용되며 이미 설계검토가 시작되었다. 본 연구결과는 유수지 및 저수지의 환경개선 사업의 선두적인 성공사례로 국내 타 지역의 유사한 사업에 있어 벤치마킹을 할 수 있는 훌륭한 사례가 될 것이다.요 생산이 증가하자 군신의 변별(辨別)과 사치를 이유로 강력하게 규제하여 백자의 확대와 발전에 걸림돌이 되었다. 둘째, 동

  • PDF

Flying Cake: An Augmented Game on Mobile Device (Flying Cake: 모바일 단말기를 이용한 실감형 게임)

  • Park, An-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
    • /
    • v.34 no.1
    • /
    • pp.79-94
    • /
    • 2007
  • In the ubiquitous computing age which uses a high quantity network, mobile devices such as wearable and hand-held ones with a small tamers and a wireless communication module will be widely used in near future. Thus, a lot of researches about an augmented game on mobile devices have been attempted recently. The existing augmented games used a traditional 'backpack' system and a pattern marker. The 'backpack' system is expensive, cumbersome and inconvenient to use, and because of the pattern marker, it is only possible to play the game in the previously installed palace. In this paper, we propose an augmented game called Flying Cake using a face region to create the virtual object(character) without the pattern marker, which manually indicates an overlapped location of the virtual object in the real world, on a small and mobile PDA instead of the cumbersome hardware. Flying Cake is an augmented shooting game. This game supplies us with two types: 1) a single player which attacks a virtual character on images captured by a camera in an outdoor physical area, 2) dual players which attack the virtual character on images which we received through a wireless LAN. We overlap the virtual character on the face region using a face detection technique, and users play Flying Cake though attacking the virtual character. Flying Cake supplies new pleasure to flayers with a new game paradigm through an interaction between the user in the physical world captured by the PDA camera and the virtual character in a virtual world using the face detection.

Cooperative Multi-Agent Reinforcement Learning-Based Behavior Control of Grid Sortation Systems in Smart Factory (스마트 팩토리에서 그리드 분류 시스템의 협력적 다중 에이전트 강화 학습 기반 행동 제어)

  • Choi, HoBin;Kim, JuBong;Hwang, GyuYoung;Kim, KwiHoon;Hong, YongGeun;Han, YounHee
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.9 no.8
    • /
    • pp.171-180
    • /
    • 2020
  • Smart Factory consists of digital automation solutions throughout the production process, including design, development, manufacturing and distribution, and it is an intelligent factory that installs IoT in its internal facilities and machines to collect process data in real time and analyze them so that it can control itself. The smart factory's equipment works in a physical combination of numerous hardware, rather than a virtual character being driven by a single object, such as a game. In other words, for a specific common goal, multiple devices must perform individual actions simultaneously. By taking advantage of the smart factory, which can collect process data in real time, if reinforcement learning is used instead of general machine learning, behavior control can be performed without the required training data. However, in the real world, it is impossible to learn more than tens of millions of iterations due to physical wear and time. Thus, this paper uses simulators to develop grid sortation systems focusing on transport facilities, one of the complex environments in smart factory field, and design cooperative multi-agent-based reinforcement learning to demonstrate efficient behavior control.

Sensitivity Identification Method for New Words of Social Media based on Naive Bayes Classification (나이브 베이즈 기반 소셜 미디어 상의 신조어 감성 판별 기법)

  • Kim, Jeong In;Park, Sang Jin;Kim, Hyoung Ju;Choi, Jun Ho;Kim, Han Il;Kim, Pan Koo
    • Smart Media Journal
    • /
    • v.9 no.1
    • /
    • pp.51-59
    • /
    • 2020
  • From PC communication to the development of the internet, a new term has been coined on the social media, and the social media culture has been formed due to the spread of smart phones, and the newly coined word is becoming a culture. With the advent of social networking sites and smart phones serving as a bridge, the number of data has increased in real time. The use of new words can have many advantages, including the use of short sentences to solve the problems of various letter-limited messengers and reduce data. However, new words do not have a dictionary meaning and there are limitations and degradation of algorithms such as data mining. Therefore, in this paper, the opinion of the document is confirmed by collecting data through web crawling and extracting new words contained within the text data and establishing an emotional classification. The progress of the experiment is divided into three categories. First, a word collected by collecting a new word on the social media is subjected to learned of affirmative and negative. Next, to derive and verify emotional values using standard documents, TF-IDF is used to score noun sensibilities to enter the emotional values of the data. As with the new words, the classified emotional values are applied to verify that the emotions are classified in standard language documents. Finally, a combination of the newly coined words and standard emotional values is used to perform a comparative analysis of the technology of the instrument.

A Study on Designing Method of VoIP QoS Management Framework Model under NGN Infrastructure Environment (NGN 기반환경 에서의 VoIP QoS 관리체계 모델 설계)

  • Noh, Si-Choon;Bang, Kee-Chun
    • Journal of Digital Contents Society
    • /
    • v.12 no.1
    • /
    • pp.85-94
    • /
    • 2011
  • QoS(Quality of Service) is defined as "The collective effect of service performance which determines the degree of satisfaction of a user of the service" by ITU-T Rec. E.800. While the use of VoIP(Voice Over Internet Protocol) has been widely implemented, persistent problems with QoS are a very important sue which needs to be solved. This research is finding the assignment of VoIP QoS to deduct how to manage the control system and presenting the QoS control process and framework under NGN(Next Generation Network) environment. The trial framework is the modeling of the QoS measurement metrics, instrument, equipment, method of measurement, the series of cycle & the methodology about analysis of the result of measurement. This research underlines that the vulnerability of the VoIP protocol in relation to its QoS can be guaranteed when the product quality and management are controlled and measured systematically. Especially it's very important time to maintain the research about VoIP QoS measurement and control because the big conversion of new network technology paradigm is now spreading. In addition, when the proposed method is applied, it can reduce an overall delay and can contribute to improved service quality, in relation to signal, voice processing, filtering more effectively.

Improvement of ICT SMEs Technology Support Programs using Exploratory FGI and Delphi techniques (탐색적 FGI와 Delphi기법을 활용한 ICT 중소기업 기술지원 프로그램 개선 방안 연구)

  • Lee, Hyung-Ju;Lee, Yong-Hun;Park, So-Ra;Lee, Il-Jin
    • Journal of Digital Convergence
    • /
    • v.15 no.9
    • /
    • pp.35-46
    • /
    • 2017
  • This study aim to figure out the limitation of existing ICT SMEs technology support programs conducted by Government Funded Research Institute. To investigate the limitations of SMEs programs, we conducted Focus Group Interview(FGI) with staff in charge of R&D department of beneficiaries(ICT SMEs). The results of FGI show that SMEs have troubles with the lack of R&D manpower, R&D infrastructure and non-R&D activities. Then, we conducted Delphi survey(derived from FGI) with related field experts to ask the problems and limitations of SMEs programs. The Results of Delphi show that SMEs programs has limitations with avoiding of SMEs support staff, lack of public R&D infrastructure sharing center, incompleteness of policies. Based on the results of FGI and Delphi, we suggest the several ways to improving SMEs programs.

Design Plan for Digital Textbooks Applying Augmented Reality Image Recognition Technology -A Study on the Digital Textbooks for Middle School Science 1- (증강현실(AR) 영상인식 기술을 적용한 디지털 교과서 디자인 기획 -중학교 과학1 디지털 교과서 중심으로-)

  • Yoo, Young-Mi;Jo, Seong-Hwan
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.6
    • /
    • pp.353-363
    • /
    • 2018
  • According to the Digi Capital forecast, the global augmented reality market is expected to grow rapidly by 2020 to reach 150 billion dollars. In particular, high value added effects are expected in education. As ICT advances, digital textbooks are also leading innovative education by adding interactive functions. Advanced countries, including the U.S., are already using digital textbooks that use augmented reality technology in their classes. In line with this technological outlook, the ministry proposed a design plan that applies augmented reality technology to middle school science 1 digital textbooks. A study on middle school science 1 digital textbooks showed that each unit provided short videos. In addition, an investigation into the augmented reality class case showed that it was difficult to establish experimental equipment, lack of equipment (devices), and 3D design contents that did not continue despite the excellence of learning effects. Based on this demand, we designed an augmented reality scenario and system configuration to be applied to the instrument-specific experiments of middle school science 1 digital textbooks to explore and explore the contents of augmented reality by students. This research will replace the dangerous experiments and time consuming experiments for teachers and students by applying augmented reality to science subjects that are essential for the development of digital textbooks.

A Study on the Ship Information Fusion with AIS and ARPA Radar using by Blackboard System (블랙보드 시스템을 이용한 AIS와 ARPA Radar의 선박 정보 융합에 대한 연구)

  • Kim, Do-Yeon;Park, Gyei-Kark;Kim, Hwa-Young
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.24 no.1
    • /
    • pp.16-21
    • /
    • 2014
  • In recent, the maritime traffic has increased with an increase in international trading volumes and the growing popularity of marine leisure activities. As increasing of maritime traffic, marine accidents happened continually and there are possibilities of accidents at sea. According to the analysis of marine accidents, most accidents occurred by human error of seafarers. To reduce the accidents by human error, the various assistance system for assist seafarers have been proposed. It is required to real-time data management method for applying to real-time system, but most proposed assistance system used off-line data for analysis. In this paper, we aim to build a navigation supporting system for providing safety information to deck officer with data of AIS(Automatic Identification System) and ARPA Radar(Automatic Radar Plotting Aids Radar), and proposed a management algorithm for real-time ship information with blackboard system and verified the validity.

A Bloom Filter Application of Network Processor for High-Speed Filtering Buffer-Overflow Worm (버퍼 오버플로우 웜 고속 필터링을 위한 네트워크 프로세서의 Bloom Filter 활용)

  • Kim Ik-Kyun;Oh Jin-Tae;Jang Jong-Soo;Sohn Sung-Won;Han Ki-Jun
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.43 no.7 s.349
    • /
    • pp.93-103
    • /
    • 2006
  • Network solutions for protecting against worm attacks that complement partial end system patch deployment is a pressing problem. In the content-based worm filtering, the challenges focus on the detection accuracy and its performance enhancement problem. We present a worm filter architecture using the bloom filter for deployment at high-speed transit points on the Internet, including firewalls and gateways. Content-based packet filtering at multi-gigabit line rates, in general, is a challenging problem due to the signature explosion problem that curtails performance. We show that for worm malware, in particular, buffer overflow worms which comprise a large segment of recent outbreaks, scalable -- accurate, cut-through, and extensible -- filtering performance is feasible. We demonstrate the efficacy of the design by implementing it on an Intel IXP network processor platform with gigabit interfaces. We benchmark the worm filter network appliance on a suite of current/past worms, showing multi-gigabit line speed filtering prowess with minimal footprint on end-to-end network performance.

Analysis of the Vulnerability of the IoT by the Scenario (시나리오 분석을 통한 사물인터넷(IoT)의 취약성 분석)

  • Hong, Sunghyuck;Sin, Hyeon-Jun
    • Journal of the Korea Convergence Society
    • /
    • v.8 no.9
    • /
    • pp.1-7
    • /
    • 2017
  • As the network environment develops and speeds up, a lot of smart devices is developed, and a high-speed smart society can be realized while allowing people to interact with objects. As the number of things Internet has surged, a wide range of new security risks and problems have emerged for devices, platforms and operating systems, communications, and connected systems. Due to the physical characteristics of IoT devices, they are smaller in size than conventional systems, and operate with low power, low cost, and relatively low specifications. Therefore, it is difficult to apply the existing security solution used in the existing system. In addition, IoT devices are connected to the network at all times, it is important to ensure that personal privacy exposure, such as eavesdropping, data tampering, privacy breach, information leakage, unauthorized access, Significant security issues can arise, including confidentiality and threats to facilities. In this paper, we investigate cases of security threats and cases of network of IoT, analyze vulnerabilities, and suggest ways to minimize property damage by Internet of things.