• Title/Summary/Keyword: 텔레비전 시청

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Standby Power Saving Mechanism of a Set-Top Box having Standby Mode that Supports Network Interworking (네트워크 연동을 지원하는 대기모드를 가진 셋톱박스의 대기전력 저감 방법)

  • Park, Hyunho;Byon, Sungwon;Jung, Eui Suk;Park, Young-Su;Lee, Yong-Tae;Ryu, Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.98-101
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    • 2015
  • 최근, 텔레비전을 시청하지 않는 대기 상태에서의 셋톱박스의 대기 전력이 여타 가전기기의 대기 전력보다 10 배 이상을 상회하고 있어, 셋톱박스의 대기전력 저감은 국가적으로도 관심을 받고 있다. 셋톱박스의 대기전력 저감을 위해 대기상태의 셋톱박스의 최소전력 동작 모드인 수동대기모드가 제안되었지만, 셋톱박스가 수동대기모드에서는 셋톱박스의 업데이트 및 제어가 어려우므로, 셋톱박스의 수동대기모드 활용은 어려울 것이다. 본 논문은 수동대기모드에 가까운 대기전력을 소모하면서도 대기상태에서도 셋톱박스의 업데이트를 제공할 수 있는 망연동수동대기 모드를 정의하고, 망연동수동대기모드를 이용한 셋톱박스의 업데이트를 위한 셋톱박스 제어기법을 제안하고, 이 제어 기법을 위한 셋톱박스와 네트워크의 구조, 기능, 시그널링에 대해 설명한다. 본 논문의 망연동수동대기모드와 제어 방안은 셋톱박스 사업자 측면에서 활용성이 높으므로, 낮은 대기전력을 소모하는 셋톱박스 시장을 활성화하여 국가 및 세계적인 전력 감소에 큰 기여를 할 것이다.

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[Healing Camp], Appearance of Sound Narrative and it's Implication (<힐링캠프>, 사운드적 서사의 등장과 그 함의)

  • Hong, Kyung-Soo
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.81-87
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    • 2013
  • SBS [Healing Camp] seems like having a different sound usage from other entertainment programs. After content analysis, I found that [Healing Camp] uses much more music & sound effects than [Muhandojeon]. Music & sound effects of [Healing Camp] has functions of tautological informing, uplush of emotion or Ancrage, narrating or Relais. It is very similar to television subtitle. Positive uses of music & sound effects are expected to catch the attention of audience and to increase the ratings. But [Healing Camp] uses music & sound effects very positively and systematically and opens a new dimension of narratives.

Method for Selecting a Smart Television Product Model Using AHP (AHP를 이용한 스마트TV 제품모델 선정 방법)

  • Byun, Dae-Ho
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.69-77
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    • 2014
  • Because smart televisions (TVs) have various and innovative functions that are different from traditional TVs, consumers are front with a complex decision-making problem when they want to buy a best TV among alternatives made by many TV makers. TV manufactures have developed and announced different types of smart TV models and they need a comparative study for evaluating their characteristics. In this paper, we suggest the Analytic Hierarchy Process(AHP) method for deciding the best smart TVs regarding many selection criteria. The method provides a decision support for consumers who like to purchase a smart TV. We describe criteria affecting the smart TV selection through a literature review and suggest a user testing method in order to derive accurate judgments from consumers. Using the Expert Choice software package, we show a an numerical example how the priority of smart TVs are computed.

Effect of TV news camerawork and viewers' involvement on memory of news (TV뉴스의 카메라워크와 수용자의 관여도가 뉴스 기억에 미치는 영향)

  • Park, Dug-Chun
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.297-304
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    • 2013
  • This research explores the effect of TV news camerawork and viewers' involvement on memory of news through experiment. For this experimental research, 2 groups of subjects composed of university students were exposed to different types of TV news and responded to survey questions which were analysed by SPSS program. This research found that camerawork of TV news doesn't have an effect on short-term memory but on long-term memory. Though the fact viewers' involvement has a positive effect on shot-term and long-term memory was found, interactive effect of viewers' involvement and camerawork as an peripheral clue was not found.

Effect of news anchor's gender on affect of viewers and memory of news (뉴스 진행자의 젠더가 수용자의 정서와 기억에 미치는 영향)

  • Park, Dug-Chun
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.333-339
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    • 2013
  • This research explores the effect of TV news anchor's gender on affect of viewer and memory of news based on elaboration likelihood model. For this experimental research, 2 groups of subjects composed of university students were exposed to different types of TV news and responded to survey questions about affect and short-term and long-term memory. This research found that subjects exposed to woman anchor's news showed higher degree of affect and short-term memory, but lower degree of trust than subjects exposed to man anchor's news, but interactive effect of viewers' involvement and anchor's gender as an peripheral clue was not found.

Study on Television Reality Game Show A Text/Context Analysis of the Set and Characters of (텔레비전 리얼리티 게임쇼의 게임성과 실재성 <더 지니어스>의 공간 배치와 캐릭터에 나타난 게임적 리얼리티를 중심으로)

  • Kang, Bo-ra;Gong, Da-som;Yoon, Tae-Jin
    • Korean journal of communication and information
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    • v.72
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    • pp.92-120
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    • 2015
  • The objective of this study is to find out how reality game shows, the relatively new television genre, produce a sense of reality and what differences we can find from the reality they produce in compared to that of traditional reality television shows. The researchers anaylized , aired in 2013and 2014 by tvN, with focus on the show's studio setting and characters in the show. During this process, the 'game elements' and 'reality factor' were considered to be the key words. Finally, the reality produces was examined from two aspects: the production and reception. As a result, we found that the reality it produces is more than just a imitation of the real world. It shuttles between the game world and real world, and encourages audiences to recognize the plural realities in our postmodern society. We hope this study stimulates further researches on reality game show genre, which had rarely gained academic attention.

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From Multivalent Mediality to Cross-Sector Synergy: The Archetypal Function of Dramatized Blockbuster Ballad Music Videos in Hallyu Entertainment (한류 컨텐츠의 원형으로서의 서사적 블록버스터 발라드 뮤직 비디오 고찰)

  • Shin, Haerin
    • Review of Culture and Economy
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    • v.20 no.1
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    • pp.21-50
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    • 2017
  • The rise of Hallyu (Korean Wave) has generated a treasury of historiographic and cultural inquiries into the phenomenal success of South Korea's media entertainment industry. Whereas the majority of such studies focus on TV dramas and popular music, there is a medium, or rather a hybrid sub-genre within the medium category of short films, that must be reexamined and thus appreciated as the archetypal predecessor of popular Hallyu contents: music videos. The rapidly changing social, political, and economic climate in the mid- to late 1990s called for content that would grasp the attention of a younger, increasingly mobile population with diversified interests and routines that no longer guaranteed fixed-time viewership. Meanwhile, the advent of cable TV channels and high-speed internet service ensured greater temporal and infrastructural accessibility. The media entertainment industry's response to the new opportunities and challenges arising from these sudden growths in the scale, range, connectivity, and mobility of consumer demographics was synergetic cross-sector collaboration in the form of dramatized blockbuster music videos, which combined two popular and lucrative genres: trendy dramas and ballad music. In this essay, by relocating Hallyu's archetypal medium/genre, I claim that increasing upward and sideways mobility across sectors not only inspired new production but also reconfigured the very concept, form, and impact of media-driven cultural imaginary in South Korea.

Scenario Planning after Digital Switchover in S. Korea: The Use of Futures Wheel (디지털전환의 미래 예측 시나리오: 퓨처스휠 기법을 중심으로)

  • Oh, Jong-Sir
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.154-161
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    • 2009
  • Thanks to the circumstance of digital convergence, most of the world TV and radio stations are gearing up for digitalisation of broadcasting. In this flux, digital switchover in South Korea should be completed by 2012 when transmission of analogue broadcasting signal will be ceased. According to the report, it shows only over 30% take up roughly so far, but there is no official survey from relevant organisation. It is very comparable with British digital switchover which is same year as S. Korea and has been reported 88% take up as of 2008 Q2. Yet the digital switchover in S. Korea inferred from this current is not a rosy future and even seems to be perilous. The purpose of this paper is to predict the media future of S. Korea at the view point of futurology and draw out the possibilities which enable to affect viewing behavior. In order to analyse it applies the futures wheel which is one of useful tools for future work. Consequently it suggests a number of scenarios how to cope with the impending situation in S. Korea.

Impact of a length of drama broadcasting on celebrity casting (드라마의 방영기간이 스타배우 기용에 미치는 영향)

  • Gong, YuTong;Shin, Hyung-Deok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.302-308
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    • 2020
  • This study investigated when TV drama producers choose famous actor/actress based on 288 TV dramas aired in Korea from January 2014 to December 2017. We considered the length of drama, measured by the number of episodes, as a major determinant for choosing famous actor/actress, as well as the existence of originals, use of independent producing agents, and producers' fame as interacting factors between length of drama and choosing famous actor/actress. We detected that drama length had a significant effect while original dramas had an interacting effect. We interpret this result as the effect of mismanagement of drama producing. While a famous actor/actress has the potential to provide economic gains to drama producers, drama producers should be careful in choosing him/her since his/her drama guarantee should be high. This is why producers should choose a famous actor/actress when the length of the drama is short and should prefer an original drama.

Implementation of NTSC TV Transmitter Module (NTSC TV Transmitter Module의 구현)

  • Kim Kwang-Tae;Sim Myoung-Su
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.2 s.308
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    • pp.28-32
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    • 2006
  • In this paper, NTSC TV Transmitter Modulo will be designed and produced which make possible playing the motion picture not only on TV but also on portable TV. NTSC TV Transmitter Module modulates signals that received Video and Audio signals from a mobile on NTSC TV CH4 mechanism. so it has an advantage of convenience that watching the motion picture of mobile on TV without any other cable through transmitting signals by wireless. But it has some demerits of long size antenna and noise sensitiveness. In the future, if some problems like a size of antenna distortion of signal and noise can be solved through continuous researching about Radio Frequency part, it is possible to play mobile motion pictures on the more media like a camcorder, DVD player and so on.