• Title/Summary/Keyword: 텍스트 이미지

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Control Method of BIFS Contents for Mobile Devices with Restricted Input Key (제한적 키 입력을 갖는 휴대 단말에서의 BIFS 콘텐츠 제어방법)

  • Kim, Jong-Youn;Moon, Nam-Mee;Park, Joo-Kyung
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.346-354
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    • 2010
  • T-DMB is using MPEG-4 BIFS standard format for broadcasting interactive data service. BIFS enables us to represent contents as a scene which consists of various objects such as AV, image, graphic, and text. It also enables us to control objects by using user interaction. BIFS was designed to be adapted to multimedia systems with various input devices. Today, however, we are in lack of considering about mobile device with restricted input unit. The problem is that a consistent user control of interactive data contents is not possible due to the limitations of input units in T-DMB terminals. To solve the problem, we defined KeyNavigator node that provides a means to select or navigate objects (like menu) in BIFS contents by arrow keys and enter key of mobile terminal. By using KeyNavigater node, not only BIFS contents providers can make BIFS contents as they want, but also users can get a way to control BIFS contents consistently and easily.

Design and Implementation of the Query Processor and Browser for Content-based Retrieval in Video Database (내용기반 검색을 위한 비디오 데이터베이스 질의처리기 및 브라우저의 설계 및 구현)

  • Lee, Hun-Sun;Kim, Yong-Geol;Bae, Yeong-Rae;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2008-2019
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    • 1999
  • As computing technologies are rapidly progressed and widely used, the needs of high quality information have been increased. To satisfy these needs, it is essential to develop a system which can provide an efficient storing, managing and retrieving mechanism of complex multimedia data, esp. video data. In this paper, we propose a metadata model which can support content-based retrieval of video data. And we design and implement an integrated user interface for querying and browser for content-based retrieval in video database which can efficiently access and browse the video clip that user want to see. Proposed query processor and browser can support various user queries by integrating image feature, spatial temporal feature and annotation. Our system supports structure browsing of retrieved result, so users can more exactly and efficiently access relevant video clip. Without browsing the whole video clip, users can know the contents of video by seeing the storyboard. This storyboard facility makes users know more quickly the content of video clip.

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The Development of Video Based System for Sharing Design Knowledge (동영상 기반 디자인 지식 공유 시스템 개발)

  • Han, Hyeon-Young;Park, Woo-Young;Lee, Joon-ho;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.313-318
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    • 2017
  • In general, users of design software such as Photoshop, search for information online when they want to obtain related knowledge. However, it is very difficult to find the exact information they want about designs because available knowledge sharing systems are very broad in what they manage, and it is rare that such systems would provide any design-specific Q&A or exchange of information functionality. In the paper we development a video based system for sharing design knowledge that supplies Q&A, lecture, knowledge trade function etc. utilizing multimedia like text, image and video reflecting the characteristics of design knowledge. The system are expected to contribute to the competitiveness of products through sharing design knowledge. In the near future the system will need to expand to a framework that can be shared with a variety of knowledge, as well as design knowledge.

A Study on the Realism of Graphic Novel : Focused on Pascal Croci's (리얼리즘적 그래픽 노블: 파스칼 크로시의 『세슘137』)

  • Park, Yoo Shin
    • Cartoon and Animation Studies
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    • s.32
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    • pp.121-140
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    • 2013
  • This study takes a look at diverse artistic strategies is taking as a graphic novel of participation. Pascal Croci has used and combined the forms to convey the message he want as a writer of an inclusive graphic novel, image-text. It is linked with an intrinsic to the graphic novel as well as tradition of realism in a wide variety of genres. This study takes a brief look at the realism art in each genre and confirms in relation to the artistic characteristics of intrinsic to the graphic novel is taking as a graphic novel of participation. is consists of the process of covering a case and the form of a broadcasting report and a fictional format emphasizes the objectivity in contents to highlight the journalistic characteristics of the general narrative. uses various artistic languages of realism. The audience feels a realistic case through the experience and writer's message is convey effectively. shows the generic openness of the graphic novel.

A Study on the Interactive Web 3D (인터랙티브(Interactive) 웹 3D 연구)

  • 오병근
    • Archives of design research
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    • v.14 no.3
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    • pp.117-125
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    • 2001
  • The 2D based-web contents are limited to implement interactive elements for the users even though the contents are offered in various styles. Using the mouse and keyboards users chose any web contents for themselves beyond the limitation of time and space. They want more interactive style as they become familiar with convenience of web contents. The 3 dimensional web contents integrated with interactive technologies are one of the ways for them There are many researches and commercialization of the interactive web 30 for the past years because it has a lot of user benefits in terms of immersion, realistic expression, and interactivity. It has two types of implementation; one is for 3D polygon based objects, the other is for virtual worlds. This research is focus of on the concept of web interactive 3D, the technical aspects, design elements, and the proposal of navigation methods for the purpose of creating new type of web interactive contents.

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A Spam Mail Classification Using Link Structure Analysis (링크구조분석을 이용한 스팸메일 분류)

  • Rhee, Shin-Young;Khil, A-Ra;Kim, Myung-Won
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.30-39
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    • 2007
  • The existing content-based spam mail filtering algorithms have difficulties in filtering spam mails when e-mails contain images but little text. In this thesis we propose an efficient spam mail classification algorithm that utilizes the link structure of e-mails. We compute the number of hyperlinks in an e-mail and the in-link frequencies of the web pages hyperlinked in the e-mail. Using these two features we classify spam mails and legitimate mails based on the decision tree trained for spam mail classification. We also suggest a hybrid system combining three different algorithms by majority voting: the link structure analysis algorithm, a modified link structure analysis algorithm, in which only the host part of the hyperlinked pages of an e-mail is used for link structure analysis, and the content-based method using SVM (support vector machines). The experimental results show that the link structure analysis algorithm slightly outperforms the existing content-based method with the accuracy of 94.8%. Moreover, the hybrid system achieves the accuracy of 97.0%, which is a significant performance improvement over the existing method.

Development of Conformance Test Tools for Terrestrial DMB Broadcast Web Site Services (지상파 DMB 방송웹사이트 서비스 송수신 정합 시험 도구 개발)

  • Kim, Yong-Han;Moon, Su-Han;Chae, Young-Seok
    • Journal of Broadcast Engineering
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    • v.12 no.3
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    • pp.214-221
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    • 2007
  • In this paper, we presents conformance test tools for the broadcast web site (BWS) service which is one of the data services for terrestrial digital multimedia broadcasting (T-DMB). First, the methodology for the conformance test is established for both transmitters and receivers of T-DMB BWS services. The test tools consist of three parts: BWS bitstream analyzer, BWS reference decoder (software) module, and BWS test bitstreams. For testing transmitted BWS bitstreams, we developed the bitstream analyzer. For testing BWS receivers, we developed the reference Ifecoder module and created the test bitstreams. Actually the bitstream analyzer developed in this paper was used for the verification of the test bitstreams. The same test bitstreams are fed to a BWS decoder module under test and the reference decoder module and the results from the two are compared for verification. The test tools can be used for the test of all the protocol and textual/image specifications related to BWS including MOT protocol, HTML, PNG, MNG, JPEG, and Ecma Script.

Implementation of A Web-based Virtual Laboratory For Digital Logic Circuits Using Multimedia (멀티미디어를 이용한 웹기반 디지털 논리회로 가상실험실의 구현)

  • Kim Dong-Sik;Choi Kwan-Sun;Lee Sun-Heum
    • Journal of Engineering Education Research
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    • v.5 no.1
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    • pp.27-33
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    • 2002
  • Recently, according to the appearance of various virtual websites using multimedia technologies, the internet applications in engineering education have drawn muchinterests. But unidirectional communication, simple text/image-based webpages and tedious learning process without motivation, etc. have made the lowering of educational efficiency in cyberspace. This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for digital logic circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components : principle classroom, simulation classroom, virtual experiment classroom and management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

A Topography of Design in Cyber Age (사이버 시대의 디자인 지형)

  • 오창섭
    • Archives of design research
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    • v.12 no.1
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    • pp.39-48
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    • 1999
  • Industrial design, as a traditional meaning, is based on the method of production by machine beginning with the Industrial Revolution. At present, the identity of design is in confusion with the development of computer and related medium technology. The new wave called 'cyber' has doubts about the hypothesis in the method of production by machine as the production method by machine had doubts about the hypothesis of the production method by handicraft long before. This thesis is a study on how computers and new media, such as virtual reality, change our environments and susceptibilities of life and design culture. The thesis is going to dismantle and reorganize the material-oriented classification based on the production method by machine through the discussion on cyberspace and culture, image. and text, virtual image and reality, and so on. Eventually this study finds out a topography and identity of the design in this changing age.

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Implementation of a Display and Analysis Program to improve the Utilization of Radar Rainfall (레이더강우 자료 활용 증진을 위한 표출 및 분석 프로그램 구현)

  • Noh, Hui-Seong
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1333-1339
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    • 2018
  • Recently, as disasters caused by weather such as heavy rains have increased, interests in forecasting weather and disasters using radars have been increasing, and related studies have also been actively performed. As the Ministry of Environment(ME) has established and operated a radar network on a national scale, utilization of radars has been emphasized. However, persons in charge and researchers, who want to use the data from radars need to understand characteristics of the radar data and are also experiencing a lot of trials and errors when converting and calibrating the radar data from Universal Format(UF) files. Hence, this study developed a Radar Display and Analysis Program(RaDAP) based on Graphic User Interface(GUI) using the Java Programming Language in order for UF-type radar data to be generated in an ASCII-formatted image file and text file. The developed program can derive desired radar rainfall data and minimize the time required to perform its analysis. Therefore, it is expected that this program will contribute to enhancing the utilization of radar data in various fields.