• Title/Summary/Keyword: 텍스트 이미지

Search Result 728, Processing Time 0.03 seconds

The Relationship between the Information Posted on the Web and the Success of Funding in Crowdfunding Site (크라우드펀딩 사이트의 게시글 정보가 펀딩 성공에 미치는 영향)

  • Lee, Jeongeun;Shin, Hyung-Deok
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.6
    • /
    • pp.54-62
    • /
    • 2014
  • Crowdfunding, a way of raising small size investments or donations from numerous individuals, mostly through internet to fund a project, has attracted global interests. The growth of the social network platform has made crowdfunding easier especially for those in the arts and culture sector. Despite the growth of such vehicle, there has been not much empirical research on the subject. We investigated the relationships between the information in the web sites and its contribution to the success in fundraising. We have sampled 161 projects that were uploaded on Tumblbug.com and studied the type of information that lead to a successful fund raise. As a result, we fould that the contents characteristics including motion-pictures, images, and lengthy texts have positive impacts on the success of fundraising. Fundraising rewards did not show any impacts.

An Effective Keyword Extraction Method Based on Web Page Structure Analysis for Video Retrieval in WWW (웹 페이지 구조 분석을 통한 효과적인 동영상 검색용 키워드 추출 방법)

  • Lee, Jong-Won;Choi, Gi-Seok;Jang, Ju-Yeon;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.35 no.3
    • /
    • pp.103-110
    • /
    • 2008
  • This paper proposes an effective keyword extraction method for the Web videos. The proposed method classifies the Web video pages in one of 4 types. As such, we analyzed the structure of the Web pages based on the number of videos and the layout of the Web pages. And then we applied the keyword extraction algorithm fit to each page type. The experiment with 1,087 Web pages that have total 2,462 videos showed that the recall of the proposed extraction method is 18% higher than ImagerRover[2]. So, the proposed method could be used to build a powerful video search system for WWW.

The Practical Application Strategy of Video Production for Recording an Archeology (고고학 기록을 위한 영상제작 활용 방안)

  • Park Soon-Hong;Jeon Byeong-Ho
    • Journal of Game and Entertainment
    • /
    • v.2 no.1
    • /
    • pp.45-55
    • /
    • 2006
  • The video production, as a recording data about the archeological survey, has advantages to be visualized in actuality and historical fact presented objects with elements such as moving images, audio(voice) and text(subtitle). While the report with text and images such as photographs and drawings does not present exactly, the video production can record a concrete excavation process to be difficult of represent with former media. To make a practical use the video production in archeological surveys, the use dimension should be expanded to the entire archeological excavations and the shooting and editing work should be done by those video production-specialized staffs. Ultimately, when this video production device is used but also for the survey purposes but also for the education, exhibition, and even commercial purposes, it can have the substantial meaning as a survey tool.

  • PDF

Mythological Imagination in Animation - Focusing on Animation (애니메이션에 나타난 신화적 상상력 - 애니메이션 <오늘이>를 중심으로)

  • Cho, Mi-Ra
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.2
    • /
    • pp.237-245
    • /
    • 2007
  • When reviewing animation based on a mythical motive, the mythical imaginary power has been dependent only on audio visual senses thereby resorting to a fantasy nature regardless of reality, or there has been too much emphasis on an educational message and animation has been utilized as a conflicting composition between good and evil. Therefore, this thesis reviewed 1) whether the author's consciousness was reflected in animation according to the contemporary interpretation of mythical imaginary power and 2) whether the author included an internal meaning of a universal subject by having a short animation that was produced by actively utilizing a mythical motive as a text. Also, based on the analysis, the study deduced the conclusion that the most important thing in animation based on a mythical motive is the author's consciousness that reinterprets the theme of 'universality' from a contemporary perspective before expressing the mythical objects through the senses such as by a brilliant image and sound. The products of such an analysis are supposed to solve the problem over how mythical factors need to be applied and utilized in creating animation.

FMM: Fusion media middleware for actual feeling service (실감 서비스 제공을 위한 융합 미디어 미들웨어)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.2
    • /
    • pp.308-315
    • /
    • 2010
  • User Generated contents(UGC) interchange with internet users actively in Web2.0 environment. According to growth of content sharing site, the number of non-expert's contents increased. But non-expert's contents have a simple media just recorded. For providing actual feeling like effects and actions to non-expert's contents, we suggest Fusion Media Middleware(FMM). The FMM can increase user satisfaction by providing actual feeling. Furthermore, The content changes advanced media that has emotional impression. The FMM for providing actual feeling classify the inputted media as a scene based on MPEG-7. The FMM provide an actual feeling to simple media by inserting effects like a sound, image and text among the classified media. Using the BSD code of MPEG-21, the FMM can link up with inputted media and effects. Through the mapping BSD code the FMM control synchronization between media and effects. In this paper, Using the Fusion Media Middleware, the non-expert's contents express value as multimedia that has an actual feeling. Futhermore, the FMM creates flow of new media circulation.

Performance Evaluation of WAVE Communication System for the Next-Generation ITS (차세대 ITS를 위한 WAVE 통신 시스템 성능 평가)

  • Lee, Se-Yeun;Jeong, Han-Gyun;Shin, Dae-Kyo;Lim, Ki-Taeg;Lee, Myung-Ho
    • Journal of Advanced Navigation Technology
    • /
    • v.15 no.6
    • /
    • pp.1059-1067
    • /
    • 2011
  • Next-Generation ITS environment requires high-speed data packet transmission, security, authentication, and hand-over supportable for driving vehicle on road by installing RSEs and OBUs. Therefore, wireless communication technology for next-generation ITS services are advancing to 200km/h maximum speed supportable, 1km communication radius, minimum 10Mbps hish-speed datarate for multimedia data(such as text, images, movie clips and so on) supportable, high reliability. In this paper, we implemented WAVE communication system which based on IEEE 802.11p PHY/MAC and evaluated that the system meets next-generation ITS environments.

A Study on Contents-based Retrieval using Wavelet (Wavelet을 이용한 내용기반 검색에 관한 연구)

  • 강진석;박재필;나인호;최연성;김장형
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.4 no.5
    • /
    • pp.1051-1066
    • /
    • 2000
  • According to the recent advances of digital encoding technologies and computing power, large amounts of multimedia informations such as image, graphic, audio and video are fully used in multimedia systems through Internet. By this, diverse retrieval mechanisms are required for users to search dedicated informations stored in multimedia systems, and especially it is preferred to use contents-based retrieval method rather than text-type keyword retrieval method. In this paper, we propose a new contents-based indexing and searching algorithm which aims to get both high efficiency and high retrieval performance. To achieve these objectives, firstly the proposed algorithm classifies images by a pre-processing process of edge extraction, range division, and multiple filtering, and secondly it searches the target images using spatial and textural characteristics of colors, which are extracted from the previous process, in a image. In addition, we describe the simulation results of search requests and retrieval outputs for several images of company's trade-mark using the proposed contents-based retrieval algorithm based on wavelet.

  • PDF

A Study on Usability of Interface Metaphors in the Information Retrieval Systems (검색시스템에서 인터페이스 은유모형의 유용성에 관한 연구)

  • 서은경
    • Journal of the Korean Society for information Management
    • /
    • v.18 no.3
    • /
    • pp.179-202
    • /
    • 2001
  • In information system research. there has been a strong interest in developing the user-centered interface. Interface metaphors have been regarded as a user friendly device of the information retrieval systems. This study is to discover overall opinions about metaphors and to evaluate the usability of metaphors used in the homepages and retrieval interfaces of academic and public libraries. It is found that some metaphors cause users to confuse because they are similar each others or don\`t have unique meaning and because some have weak relationship between texts and images of metaphors. It is necessary to develop a metaphor model suitable for the a specific interface. This study proposes to develop functional metaphors which can help users easily understand how to operate and remember the procedures, and which are based in user\`s knowledge and experiences. The organizational metaphors of a virtual community also will be considered as a new type of retrieval interfaces.

  • PDF

A Study Leaner-Centered Interactive Design for Web-Based Instruction (웹기반 교육을 위한 학습자 중심의 인터랙티브 디자인에 관한 연구)

  • Pang, Su-Young;Bae, Yong-Geun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.06a
    • /
    • pp.883-886
    • /
    • 2007
  • This study examined contents of interaction that played an important role in learners' accomplishment of educational goals at web-based educational system. The purpose of the study was to find out design strategies of web-based education website that could give learners more satisfactory interaction. The study firstly investigated concept and values of web-based education as well as interaction by literature study to analyze web-based educational design principles at actual web-based education websites from point of view of interaction and to examine what factors should be used and reinforced at existing teaching. The findings were as follow: Web-based education websites made use of interaction with 'each design factor', such as colors, texts and images, etc that were based on communication designs to give 'information' by systematic interaction more than by social interaction.

  • PDF

An XML-based Multimedia News Management System (XML 기반 멀티미디어 뉴스 관리 시스템)

  • Kim Hyon Hee;Park Seung Soo
    • The KIPS Transactions:PartB
    • /
    • v.11B no.7 s.96
    • /
    • pp.785-792
    • /
    • 2004
  • With recent progress of related multimedia computing technologies, it is necessay to retrieve diverse types of multimedia data based on multi-media content and their relationships. However, different from alphanumeric data, it is difficult to provide relevant multimedia information, be-cause multimedia contents and their relationships are implied in multimedia data. Therefore, in case of a multimedia news service system that is a representative multimedia application, most of new services provide relevant news about text articles and retrieval of multimedia news such as video news or image news are provided independently. In this paper, we present an XML-based multimedia news management system, which provides integrating, retrieval, and delivery of relevant multimedia news. Our data model composed of media object, relationship object, and view object represents diverse types of multimedia news content and semantically related multimedia news. In addition, a proposed view mechanism makes it possible to customize multimedia news, and therefore provides multimedia news efficiently.