• Title/Summary/Keyword: 텍스트 연구

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Feature Analyze and Research of National Convergence R&D: With Focus on the Text Mining (국가 융합 R&D 특성 분석에 관한 연구: 텍스트분석을 중심으로)

  • Yoo, KiCheol;Lee, TaeHee;Choi, SangHyun;Lee, JungHwan
    • Journal of Information Technology Applications and Management
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    • v.27 no.1
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    • pp.59-73
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    • 2020
  • There is a growing interest in convergence. National R & D is also providing various policies and institutional support to promote convergence research. Convergence research, however, does not clearly specify its characteristics at the academic and government levels. This research proceeds with the process of collecting, refining, analyzing, modeling, verifying and visualizing national R & D data through the National Science and Technology Information Service (NTIS). The method is to derive the convergence research characteristics and to derive through text mining, focusing on the unstructured information of national R & D project data. The study confirmed that there was a difference in perception between the definition of converged research and the research site. In order to improve this, the research suggested that convergence among research subjects, collaboration among research topics reflecting various backgrounds and characteristics of researchers, and analysis of characteristics of convergence research using information were suggested in the process of establishing convergence policy.

Design method of Animation Emoticons for Non-Verbal Expression of Emotion (비언어적 감정표현을 위한 애니메이션 이모티콘의 제작방향 제시)

  • Ann, Seong-Hye;Youn, Se-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.200-204
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    • 2006
  • They use emoticons as assistance to express their emotion on CMC communications. Emoticons have been developed into diverse forms like text emoticon, image emoticon, animation emoticon. However emoticons represent the emotion only in simple way, not in specific because the shortage of grouping expressions of the emotion. So, the emoticons used nowadays should be grouped specifically in order to help produce the modulated animation emoticons those are able to represent the feeling in specific and diverse way and be used conveniently. Therefore, this thesis is going to propose the design method of a new kind of animation emoticons those can make what animation emoticons used nowadays are not able to through the grouping and analyzing expression images according to faces, gesture(hand), and backgrounds(decoration) focused on the animation emoticons in messenger programs.

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A Study on the Archaeological Approach in Korean Traditional Space Design - Focusing on the Archaeological Statement of Foucault - (한국 전통공간디자인의 고고학적 접근에 관한 연구 - 푸코의 고고학적 언표를 중심으로 -)

  • Park, Kyung-Ae;Park, Young-Mok
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.99-106
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    • 2010
  • This study is about Foucault's conceptual and methodological relevance for structural analysis of Korean traditional space design history. By Foucault's Theory, regionalism is product of the instrumentality of space, power, knowledge and provide the basis for making the operation of power both spatial and temporal. The purpose of this study is to establish topographical map of historical progress and to shed new light on the forming of identity in Korean traditional space design on the poststructural-archaeological aspect. The process of this study is illustrated as follows: At first, it suggests Foucault's 'Theory of archaeology'. It mentions 'historical apriori' and archive, collateral space and general grammar as theoretical background of archaeological logic. Secondly, it clarifies 'statements' depending on the conditions that is 'episteme' in which they emerge and exist within a field of discourse. And it discuss Korean traditional space design concept as a social product on the situated character of interaction in time-space. Finally, it studies genetic variation process of Korean traditional space design based on the social progress in Korean society. And it analyses practical actions of 'Statements' in terms of general grammar and textuality.

A Study on automatic assignment of descriptors using machine learning (기계학습을 통한 디스크립터 자동부여에 관한 연구)

  • Kim, Pan-Jun
    • Journal of the Korean Society for information Management
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    • v.23 no.1 s.59
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    • pp.279-299
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    • 2006
  • This study utilizes various approaches of machine learning in the process of automatically assigning descriptors to journal articles. The effectiveness of feature selection and the size of training set were examined, after selecting core journals in the field of information science and organizing test collection from the articles of the past 11 years. Regarding feature selection, after reducing the feature set using $x^2$ statistics(CHI) and criteria that prefer high-frequency features(COS, GSS, JAC), the trained Support Vector Machines(SVM) performed the best. With respect to the size of the training set, it significantly influenced the performance of Support Vector Machines(SVM) and Voted Perceptron(VTP). However, it had little effect on Naive Bayes(NB).

Using Ontologies for Semantic Text Mining (시맨틱 텍스트 마이닝을 위한 온톨로지 활용 방안)

  • Yu, Eun-Ji;Kim, Jung-Chul;Lee, Choon-Youl;Kim, Nam-Gyu
    • The Journal of Information Systems
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    • v.21 no.3
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    • pp.137-161
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    • 2012
  • The increasing interest in big data analysis using various data mining techniques indicates that many commercial data mining tools now need to be equipped with fundamental text analysis modules. The most essential prerequisite for accurate analysis of text documents is an understanding of the exact semantics of each term in a document. The main difficulties in understanding the exact semantics of terms are mainly attributable to homonym and synonym problems, which is a traditional problem in the natural language processing field. Some major text mining tools provide a thesaurus to solve these problems, but a thesaurus cannot be used to resolve complex synonym problems. Furthermore, the use of a thesaurus is irrelevant to the issue of homonym problems and hence cannot solve them. In this paper, we propose a semantic text mining methodology that uses ontologies to improve the quality of text mining results by resolving the semantic ambiguity caused by homonym and synonym problems. We evaluate the practical applicability of the proposed methodology by performing a classification analysis to predict customer churn using real transactional data and Q&A articles from the "S" online shopping mall in Korea. The experiments revealed that the prediction model produced by our proposed semantic text mining method outperformed the model produced by traditional text mining in terms of prediction accuracy such as the response, captured response, and lift.

A Study on Game Dynamics of Battle Royale Genre (배틀로얄 장르의 게임 다이나믹 고찰 -<배틀그라운드>를 중심으로-)

  • Ahn, Jin-kyoung
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.27-38
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    • 2017
  • The purpose of this study is to analyze the game dynamics of 'Battle Royale' genre and how these dynamics create dramatic tension, focused on . Battle Royale games maintain the dramatic tension through the intersection of uncertainty and inevitability. Uncertainty is reinforced by randomness of the game world and hidden information of player statement. Inevitability is emerged from the level design with choke point, and restriction of playable field over time. From this mechanism, Battle Royale genre establishes the gameness which derives player's meaningful choice and maintains player's tension until the end of the game.

A Study on the Characteristics of Fashion Paradigm According to Changing Convergence Culture (융합화 문화변화에 따른 패션 패러다임 특성 연구)

  • Kim, Mi-Hyun
    • Journal of the Korean Society of Costume
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    • v.56 no.7 s.107
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    • pp.101-114
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    • 2006
  • The purpose of this study was to delve into the features of paradigm in conjunction with changing convergence culture in the 21st century's knowledge-based society, the influence of convergence paradigm on fashion, and changes in convergence culture. After identifying the features of the paradigm of knowledge-based society in association with changing convergence culture, the characteristics of fashion paradigm were examined in con=junction with the characteristics of the paradigm, and the convergence phenomena of modern fashion were investigated to figure out fashion trends. The findings of the study were as follows: According to the features of ubiquitous technology based on the theories of Mark Weiser and other futurologists, the characteristics of changing convergence culture in knowledge-based society could be classified into invisibility, relationship and materialized virtuality. When relevant theories were reviewed, invisibility, relationship and materialized virtuality are identified as the unique features of the paradigm of changing convergence culture in knowledge-based society. But those characteristics aren't separate concepts. Instead, they are being connected and fused together, thanks to universalized digital technology and ubiquitous technology. Changing convergence culture has brought a change to fashion paradigm as well. There is a type of design that lets all the characteristics stand out, and another design fuses just some of them together conceptually or formally. That is, fashion paradigm is marked by a combination of invisibility, relationship and an embodiment of virtual reality to be in line with changes in convergence culture.

Synchronized Multimedia Technology on Next Generation Web (차세대 웹에서의 멀티미디어 동기화 기술)

  • 신봉희;김성종
    • Journal of Korea Society of Industrial Information Systems
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    • v.4 no.4
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    • pp.60-70
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    • 1999
  • Internet based on web service is growing rapidly and the effort to standardize the next generation web is wold-widely being made. When the web was developed for the first time, HTTP, HTML, and URL were designed based on the structure of text background. Through those asynchronous search and simple unified expression patterns have been used But recently many data on internet me becoming complicated Consequently new structure and expression patterns including synchronous multimedia information are requested The currently used standard language among user interface domain of W3C is SMIL which is XML-based one SMIL describes where and how long the multimedia factors are integrated on the web. In this paper the standardization trend and important issues related to SMIL are reviewed and analysed Also the development of technology is discussed.

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The Korean TimeML: A Study of Event and Temporal Information in Korean Text (한국어 TimeML-텍스트의 사건 및 시간 정보 연구)

  • You, Hyun-Jo;Jang, Ha-Yeon;Jo, Yu-Mi;Kim, Yoon-Shin;Nam, Seung-Ho;Shin, Hyo-Pil
    • Language and Information
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    • v.15 no.1
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    • pp.31-62
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    • 2011
  • TimeML is a markup language for events and temporal expressions in natural language, proposed in Pustejovsky et al. (2003) and latter standardized as ISO-TimeML (ISO 24617-1:2009). In this paper, we propose the further specification of ISO-TimeML for the Korean language with the concrete and thorough examination of real world texts. Since Korean differs significantly from English, which is the first and almost only extensively tested language with TimeML, one continuously run into theoretical and practical difficulties in the application of TimeML to Korean. We focus on the discussion for the consistent and efficient application of TimeML: how to consistently apply TimeML in accordance with Korean specificity and what to be annotated and what not to be, i.e. which information is meaningful in the temporal interpretation of Korean text, for efficient application of TimeML.

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Key Distribution Protocol and Call Control for Secure ISDN (안전한 종합정보통신망을 위한 키 분배 프로토콜과 호 제어)

  • Jeong, Hyeon-Cheol;Sin, Gi-Su;Lee, Seon-U;Kim, Bong-Han;Kim, Jeom-Gu;Lee, Jae-Gwang
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.1
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    • pp.195-208
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    • 1997
  • ISDN is network which has been developed to integrate and transfer some information(data, video, voice). In the ISDN, security problem that threat and intrusion about important information resource increase because every information is transferred in the form of digital and access of network has patiency. In this paper, for protect important information resource, studied that apply application method and encryption system to ISDN, and system structure, ITU-T Q.931 protocol were analyzed, and proposable encryption key distribution protocol, call control with hybrid encryption system for user information privacy to provide security service.

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