• Title/Summary/Keyword: 텍스트 연구

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A Study on the Factors Obstructing Prostitutes' Escape from Prostitution (성매매 여성들의 탈성매매 저해요인에 관한 연구)

  • Lee, Keun-Moo;Yu, Eun-Ju
    • Korean Journal of Social Welfare
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    • v.58 no.2
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    • pp.5-31
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    • 2006
  • Since enforcement of the anti-prostitution law, in spite of systematic setting helping escape prostitution of the women who engage in prostitution that they have had the will lasting prostitution. Therefore, this study aimed to devise intervention plan helping their escape prostitution and return to social by examining individual and structural factor obstructing their escape prostitution The data were collected through the in-depth interview and text. And these were analysed according to coding, constitution of concept, matching, construction of explanation on the phenomenon. The nine women who engaging in prostitution were participated in this study. As a result of the data analysis, 46 concepts and 10 categories were generated. By classification of individual and structural factor, the outcomes of an interpretation were as follows: The cause obstructing Prostitutes' escape prostitution were (1) distrust on the policy of the government, (2) life-script was made by reaction-formation, (3) predestined resignation caused by anxiety, (4) body as capital goods, and (5) the commensal model with pimp. Based on this result, we proposed practical and political alternative plans for prostitutes.

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A Study on Understandability and Information Acquisition according to Message Presenting Type of Government: Focusing on Environmental Awareness of Information Acceptor (정부의 메시지 제시 유형에 따른 이해 용이성과 정보습득에 관한 연구: 정보 수용자들의 환경의식을 중심으로)

  • Kim, Eun-Hee
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.187-197
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    • 2016
  • This research analyzed the relationship and the interaction effect between information understandability and information acquisition level in accordance with government's official message presentation types, in other words, press release in text form, infographic that visualize a large amount of information, and webtoon that helps to understand convoluted information in interesting ways. As a result of research, it was confirmed that there exist both main effect and interaction effect in official message types presented by government and information understandability according to the environmental awareness. In addition, the main effect per each variable was confirmed between official message types presented by government and information understandability according to the environmental awareness; however, the interaction effect per each variable was not confirmed. Such research result is meaningful in that it provides the government with basic data in obtaining the effectiveness and usefulness of the information dependent of the official message types presented by government to the information consumer facing the era of government 3.0.

Digital Culture and the Utility of Poetry in a Convergence Age (융복합시대에 디지털문화와 시의 효용성 연구)

  • Seo, Hae Ryen;Kim, Kyoung Soon
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.343-350
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    • 2018
  • The purpose of this paper is to explore the characteristics of a digital culture, its negative effects, especially automatism of perception, a poetic strategy against automatism of perception and the utility of poetry including the therapeutic function of poetry. The new technologies offer us various experience, great opportunities and rosy future by freeing us from boring and laborious tasks, and difficult decisions. Through the excessive and habitual use of new technologies, we may become too dependent on machines, losing our thinking abilities, sensibility, perception and creativity. Therefore, we need poetry to recover the sensation of life and make us feel things. Reading poetry allows us to look into someone else's soul and cultivate the ability to empathize. As a healing fountain, poetry leads us to a way for a change of heart, a recovery of psychic health and universal love through perfect communion in ourselves and in society. Furthermore we need a systematic and in-depth study of digital poetry as well as traditional poetry.

A Study on the Research Trends on Open Innovation using Topic Modeling (토픽 모델링을 이용한 개방형 혁신 연구동향 분석 및 정책 방향 모색)

  • Cho, Sung-Bae;Shin, Shin-Ae;Kang, Dong-Seok
    • Informatization Policy
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    • v.25 no.3
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    • pp.52-74
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    • 2018
  • In February 2018, the Korean government established the "Comprehensive Plans for Government Innovation" in order to realize 'the people-centered government'. The core of the comprehensive plans is participation of the people, which is very similar to open innovation where social issues are solved by ideas and capabilities of the private sector rather than those of the government. Therefore, this study was conducted by extracting open innovation topics through topic modeling based on LDA(Latent Dirichlet Allocation) as English abstract-data from 2003, when the plans for open innovation was first announced, to April 2018. Based on the extracted results, it also conducted a comparative analysis with "Comprehensive Plans for Government Innovation." The study has significant implications in that it derives the relationship between the subjects, analyzes the present policies of Korea on open innovation and suggests directions for development.

Developing an Intelligent System for the Analysis of Signs Of Disaster (인적재난사고사례기반의 새로운 재난전조정보 등급판정 연구)

  • Lee, Young Jai
    • Journal of Korean Society of societal Security
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    • v.4 no.2
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    • pp.29-40
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    • 2011
  • The objective of this paper is to develop an intelligent decision support system that is able to advise disaster countermeasures and degree of incidents on the basis of the collected and analyzed signs of disasters. The concepts derived from ontology, text mining and case-based reasoning are adapted to design the system. The functions of this system include term-document matrix, frequency normalization, confidency, association rules, and criteria for judgment. The collected qualitative data from signs of new incidents are processed by those functions and are finally compared and reasoned to past similar disaster cases. The system provides the varying degrees of how dangerous the new signs of disasters are and the few countermeasures to the disaster for the manager of disaster management. The system will be helpful for the decision-maker to make a judgment about how much dangerous the signs of disaster are and to carry out specific kinds of countermeasures on the disaster in advance. As a result, the disaster will be prevented.

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Life History Study on the Self-realization of Woman in the Abstinence Process (단주과정에 있는 여성의 자기실현에 관한 생애사 연구)

  • Kang, Sun Kyung;Lee, Joong Gyo;Cha, Myeong-Hee
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.505-518
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    • 2020
  • This study is a life history on self-realization of woman in the abstinence of alcohol process. The purpose of the study is to explore the circumstance of female alcoholism, to expand the prospect of discussion for treatment and recovery, and to suggest social welfare intervention measures. The study involved a female alcoholic who had been recovering for more than seven years, and the text for life history analysis was divided into 'dimension of life', 'turning point' and 'adaptation' based on the life history analysis framework proposed by Mandelbaum. As a result of the data analysis, 'dimension of life' was analyzed into three areas, such as the personal level of life, the family level of life, and the social dimension. 'Turning point' is to escape from a father who drinks alcohol and uses violence, to give up his job to avoid boss's abuse, and to proceed one's own way of healing. 'Adaptation' was derived into good at studying, relieving anger by drinking alcohol, and referring to AA and self-realization. Based on these findings, this study presented the social welfare practice and policy discussion focused on self-realization.

Effective Korean sentiment classification method using word2vec and ensemble classifier (Word2vec과 앙상블 분류기를 사용한 효율적 한국어 감성 분류 방안)

  • Park, Sung Soo;Lee, Kun Chang
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.133-140
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    • 2018
  • Accurate sentiment classification is an important research topic in sentiment analysis. This study suggests an efficient classification method of Korean sentiment using word2vec and ensemble methods which have been recently studied variously. For the 200,000 Korean movie review texts, we generate a POS-based BOW feature and a feature using word2vec, and integrated features of two feature representation. We used a single classifier of Logistic Regression, Decision Tree, Naive Bayes, and Support Vector Machine and an ensemble classifier of Adaptive Boost, Bagging, Gradient Boosting, and Random Forest for sentiment classification. As a result of this study, the integrated feature representation composed of BOW feature including adjective and adverb and word2vec feature showed the highest sentiment classification accuracy. Empirical results show that SVM, a single classifier, has the highest performance but ensemble classifiers show similar or slightly lower performance than the single classifier.

웹디자인 개발전략 수립을 위한 소비자의 인터넷 쇼핑 프로세스에 관한 연구

  • Go, Eun-Ju;Mok, Bo-Gyeong
    • Journal of Global Scholars of Marketing Science
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    • v.4
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    • pp.111-131
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    • 1999
  • 본 연구는 인터넷 쇼핑시이트의 웹디지인 구성형식에 띠른 소비자의 쇼핑 프로세스의 차이점을 밝히고, 인터넷 쇼핑 사이트에 대한 소비자 만족도와 그 차원을 규명하고, 인터넷 편의성, 만족도 및 구매의도와의 관계를 조사하였다. 본 연구는 설문지조사법과 관찰법을 이용히여 인터넷을 사용하는 소비자로, 남여 대학생 101명을 편의추출히여 조사를 실시하였고, 자료분석방법으로는 기술통계, paired t-test, 요인분석, 회귀분석을 실시하였다. 연구 결과 첫째, 대부분의 응답자들이 인터넷사용과 인터넷 쇼핑에 어려움을 느끼지 않았으며, 인터넷 정보의 질은 소비자들이 기대수준에 미치지 못하는 것으로 나타났다. 또한 상품정보 제공 시 사진과 설명을 동시에 사용하는 것을 선호하고 상품 홈페이지 구성의 중요도 중 속도와 정보의 질을 중요시 여기는 것으로 나타났다. 둘째, 인터넷 쇼핑 프로세스의 관찰 결과 처음 쇼핑을 시도할 경우 인석하기 쉬운 기능키나 단어로 된 메뉴를 이용하는 경우가 대부분이며, 쇼핑 과정은 대부분 10번의 클릭으로 이루어졌고, 쇼핑과정 동안 쇼핑에 재미를 느끼지 못하는 경우도 많았으며 마음에 들지 않거나 선호하는 상품이 없는 경우 쇼핑을 중단하는 것이 대부분이었다. 그리고 매장구성은 텍스트보다는 그림을 선호하는 경우가 많았다. 셋째, 인터넷 쇼핑에 대한 소비자 만족요소 중에 '직접 가지 않아도 되는 것'과 '시간, 장소에 구애받지 않는다'는 항목에 대한 만족도가 높게 나타났으나 상품의 구색이나 가격, 유통업자 및 상품의 신뢰도 요인에 대한 만족도가 낮게 나타났으며 만족/불만족 요인으로는 주문처리의 정확성/다양성, 인터넷 쇼핑의 편의성, 상품의 다양성/신뢰성, 주문 방법의 편의/경제성, 쇼핑 방법의 용이성의 5가지 요인으로 나타났다. 넷째, 인터넷 편의성은 소비자 만족에 영향을 미치지 않는 것으로 나타났으나, 인터넷 쇼핑의 만족은 구매의도에 영향을 주는 것으로 나타났다. 쇼핑의 만족도가 높을수록 구매의도가 높은 것으로 나타났고, 상품의 다양성/신뢰성 요인에 대한 만족도가 높을수록 구매의도가 가장 높아지는 것으로 조사되었다. 인터넷 쇼핑 사이트에서 소비자들은 전형적인 의복구매행동과 유사하거나 오히려 더 많은 정보와 서비스롤 요구하는 것으로 나타났다. 직접 보지 못하고 구매해야 한다는 데 대한 두려움과 거부감을 많이 나타내고 쇼핑 시 즐거움에 대한 중요도도 높게 나타났다.

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Method for 3D Visualization of Sound Data (사운드 데이터의 3D 시각화 방법)

  • Ko, Jae-Hyuk
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.331-337
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    • 2016
  • The purpose of this study is to provide a method to visualize the sound data to the three-dimensional image. The visualization of the sound data is performed according to the algorithm set after production of the text-based script that form the channel range of the sound data. The algorithm consists of a total of five levels, including setting sound channel range, setting picture frame for sound visualization, setting 3D image unit's property, extracting channel range of sound data and sound visualization, 3D visualization is performed with at least an operation signal input by the input device such as a mouse. With the sound files with the amount an animator can not finish in the normal way, 3D visualization method proposed in this study was highlighted that the low-cost, highly efficient way to produce creative artistic image by comparing the working time the animator with a study presented method and time for work. Future research will be the real-time visualization method of the sound data in a way that is going through a rendering process in the game engine.

Touch-based Gaming System using Augmented Reality Technology (증강현실 기술을 이용한 터치기반 게임 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.69-76
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    • 2014
  • In this study, by using the control technique of the user using augmented reality technology, to provide a game system touch-based. The augmented reality technology, can be advantageously used vehicle is easily recognized as a technique for synthesizing (images, video, text) object of the virtual image of the real world. Augmented reality technology has been studied to make the application in various fields. Studies of natural marker-based marker and base are underway, but there is no sense of incongruity in reality research natural marker-based and has been studied much. By using the augmented reality technology natural marker-based In this paper, we implemented a game system. The system also has the advantage that can be absorbed in the game by using the techniques of the interaction through a user's touch. Touch interface-based, are available as well as user environments, even in mobile devices such as smart-phone and touch pad.