• Title/Summary/Keyword: 테스트 플랫폼

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Design of Smart Frame SoC to support the IoT Services (IoT 서비스를 지원하는 Smart Frame SoC 설계)

  • Yang, Dong-hun;Hwang, In-han;Kim, A-ra;Guard, Kanda;Ryoo, Kwang-ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.503-506
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    • 2015
  • In accordance with IoT(Internet of Things) commercialization, the need to design SoC-based hardware platform with wireless communication is increasing. This paper therefor proposes an SoC platform architecture with Smart Frame System inter-communicating between devices. Wireless communication functions and high-performance real-time image processing hardware structure was applied to existing digital photo frame. We developed a smart phone application to control the smart frame through Bluetooth communication. The SoC platform hardware consists of CIS controller, Memory controller, ISP(Image Signal Processing) module for image scaling, Bluetooth Interface for inter-communicating between devices, VGA/TFT-LCD controller for displaying video. The Smart Frame System to support the IoT services was implemented and verified using HBE-SoC-IPD test board equipped with Virtex4 XC4VLX80 FPGA. The operating frequency is 54MHz.

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H-IMA : IMA based Hybrid Platform Architecture for Improving Portability of Flight Software (H-IMA : 비행 소프트웨어의 이식성 향상을 위한 IMA 기반의 혼합형 플랫폼 아키텍처)

  • Seo, Yongjin;Yun, Sangpil;Joe, Hyunwoo;Kwon, Cheolsoon;Kim, Hyungshin;Kim, Hyeon Soo
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.1
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    • pp.7-18
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    • 2014
  • Flight software operated on the on-board computers in the satellite has requirements such as real-time and high reliability. These requirements make dependency between the flight software and operating environments. Further, whenever a new system is built, such problem drives that all flight software are redeveloped. Thus, the dependency between them should be removed. And the work can be achieved by improving the portability of the flight software. In this paper, we propose a platform architecture based on the IMA architecture. The platform architecture is a hybrid one built by blending two kinds of realizations of the IMA architecture in order to maximize portability. In addition, we implement a prototype system and analyze the execution results of the system to justify the proposed architecture. The proposed architecture enables us to remove the dependency between fight software and operating environments.

The Node Scheduling of Multi-Threaded Process for CC-NUMA System (CC-NUMA 시스템을 위한 다중 스레드 프로세스의 노드 스케줄링 설계 및 구현)

  • Kim, Jeong-Nyeo;Kim, Hae-Jin;Lee, Cheol-Hoon
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.488-496
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    • 2000
  • this paper describes the design and implementation of node scheduling for MX Server that is CC-NUMA System COMSIX, the operating system of MX Server, is designed to suit for CC-NUMA Architecture. MX Server consists of up to 8 nodes, and each node is connected by SCI ring. This node scheduling scheme considers data locality for performance improvement of Oracle8i DBMS on the CC-NUMA architecture. For DBMS such as Oracle8i, a multi-threaded process may be run to tie on particular disk. We have developed a CG binding function that the multi-threaded process bound the node. Currently, We don't have an available CC-NUMA Platform. Instead of MX Server, we developed the Node scheduling scheme for multi-threaded process to suit server platform on the PC test-bed and tested completely.

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CTIS: Cross-platform Tester Interface Software for Memory Semiconductor (메모리 반도체 검사 장비 인터페이스를 위한 크로스플랫폼 소프트웨어 기술)

  • Kim, Dong Su;Kang, Dong Hyun;Lee, Eun Seok;Lee, Kyu Sung;Eom, Young Ik
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.645-650
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    • 2015
  • Tester Interface Software (TIS) provides all software functions that are necessary for a testing device to perform the test process on a memory semiconductor package from the time the device is put into the test equipment until the device is discharged from the equipment. TIS should perform the same work over all types of equipment regardless of their tester models. However, TIS has been developed and managed independently of the tester models because there are various equipment and computer models that are used in the test process. Therefore, more maintenance, time and cost are required for development, which adversely affects the quality of the software, and the problem becomes more serious when the new tester model is introduced. In this paper, we propose the Cross-platform Tester Interface Software (CTIS) framework, which can be integrated and operated on heterogeneous equipment and OSs.

A Study on the Effect of the Name Node and Data Node on the Big Data Processing Performance in a Hadoop Cluster (Hadoop 클러스터에서 네임 노드와 데이터 노드가 빅 데이터처리 성능에 미치는 영향에 관한 연구)

  • Lee, Younghun;Kim, Yongil
    • Smart Media Journal
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    • v.6 no.3
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    • pp.68-74
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    • 2017
  • Big data processing processes various types of data such as files, images, and video to solve problems and provide insightful useful information. Currently, various platforms are used for big data processing, but many organizations and enterprises are using Hadoop for big data processing due to the simplicity, productivity, scalability, and fault tolerance of Hadoop. In addition, Hadoop can build clusters on various hardware platforms and handle big data by dividing into a name node (master) and a data node (slave). In this paper, we use a fully distributed mode used by actual institutions and companies as an operation mode. We have constructed a Hadoop cluster using a low-power and low-cost single board for smooth experiment. The performance analysis of Name node is compared through the same data processing using single board and laptop as name nodes. Analysis of influence by number of data nodes increases the number of data nodes by two times from the number of existing clusters. The effect of the above experiment was analyzed.

Design and Implementation of Interactive-typed Bluetooth Device interact with Android Platform-based Contents Character (안드로이드 플랫폼 기반의 콘텐츠 캐릭터와 연동되는 체감형 블루투스 기기의 설계 및 구현)

  • Park, Byoung-Seob;Choi, Hyo-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.127-135
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    • 2014
  • Interactive-typed devices and contents that have been often applied in the field of entertainment and game are the technology that allows you to maximize the enjoyment and participation of users through the interaction of each. In this paper, we designed an interactive-typed smartphone app that is based on the Android platform, implemented the wearable Bluetooth device to control via a interactive interface with a vibration sensor and three-axis acceleration sensor. We tested the functionality and 3-axis motion's operability by using smartphone app, interface interactive-typed device that has been developed, prove useful as a wearable Bluetooth device that has the convenience of the user. Further, it is shown that by implementing the optimized protocol of the sensor data transfer over Bluetooth, it is possible to reduce the malfunction of the content of the smart phone.

A Study on the Virtual Remote Input-Output Model for IoT Simulation Learning (IoT 시뮬레이션 학습을 위한 가상 리모트 입출력 모델에 관한 연구)

  • Seo, Hyeon-Ho;Kim, Jae-Woong;Kim, Dong-Hyun;Park, Seong-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.45-53
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    • 2021
  • In our technology-driven world, various methods for teaching in an educational venue or in a simulated environment have been suggested especially for computer and coding education. In particular, IoT related education has been made possible owing to the industrial developments that have occurred in various fields since the Fourth Industrial Revolution. The proposed model allows various IoT systems to be indirectly built; it provides an inexpensive learning method by applying a simulation system in a 3D environment. The model is implemented on Virtual Remote IO based on the Arduino platform, thereby reducing the cost of building an education system. In addition various education-related content can be provided to learners through such an indirectly developed system. Test code was written to check the consistency of an operation between the real system and the virtual system.

Development and Verification Methodology for Small Civil Unmanned Aerial Vehicle System based on Open System Architecture (개방형 시스템 아키텍처 기반의 소형 민간 무인항공기 시스템 개발 및 검증 방법)

  • Jo, Hyun-Chul;Park, Keunyoung
    • Journal of Platform Technology
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    • v.8 no.2
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    • pp.32-43
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    • 2020
  • The Unmanned Aerial Vehicle(UAV) system has been mainly used for military domains, but it also widely applied to used in the civilian domains. In civilian domains, low-cost and small-sized UAV systems are mainly applied in various industries. The software that operates UAV systems has a lot of common functions. However, even though there are many common functionalities of the software, changing the devices may cause a problem requiring software modification. These problems degrade interoperability, modularity and portability in UAV systems. In order to solve the problems, an Open System Architecture(OSA) has been proposed. In this paper, we propose a UAV system software architecture based on Future Airborne Capability Environment(FACE) standard. Our system can support UAV systems of various platforms in the civilian domains, which is supplied in small quantity batch production. And it has the advantages of software consolidation and portability. Finally, We describe the development and conformant methodology of the software based on the FACE standard using open development tools.

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Learning Method of Data Bias employing MachineLearningforKids: Case of AI Baseball Umpire (머신러닝포키즈를 활용한 데이터 편향 인식 학습: AI야구심판 사례)

  • Kim, Hyo-eun
    • Journal of The Korean Association of Information Education
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    • v.26 no.4
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    • pp.273-284
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    • 2022
  • The goal of this paper is to propose the use of machine learning platforms in education to train learners to recognize data biases. Learners can cultivate the ability to recognize when learners deal with AI data and systems when they want to prevent damage caused by data bias. Specifically, this paper presents a method of data bias education using MachineLearningforKids, focusing on the case of AI baseball referee. Learners take the steps of selecting a specific topic, reviewing prior research, inputting biased/unbiased data on a machine learning platform, composing test data, comparing the results of machine learning, and present implications. Learners can learn that AI data bias should be minimized and the impact of data collection and selection on society. This learning method has the significance of promoting the ease of problem-based self-directed learning, the possibility of combining with coding education, and the combination of humanities and social topics with artificial intelligence literacy.

Estimation of Illuminant Chromaticity by Analysis of Human Skin Color Distribution (피부색 칼라 분포 특성을 이용한 조명 색도 검출)

  • JeongYeop Kim
    • Journal of Platform Technology
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    • v.11 no.5
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    • pp.59-71
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    • 2023
  • This paper proposes a method of estimating the illumination chromaticity of a scene in which an image is taken. Storring and Bianco proposed a method of estimating illuminant chromaticity using skin color. Storring et al. used skin color distribution characteristics and black body locus, but there is a problem that the link between the locus and CIE-xy data is reduced. Bianco et al. estimated the illuminant chromaticity by comparing the skin color distribution in standard lighting with the skin color distribution in the input image. This method is difficult to measure and secure as much skin color as possible in various illumination. The proposed method can estimate the illuminant chromaticity for any input image by analyzing the relationship between the skin color information and the illuminant chromaticity. The estimation method is divided into an analysis stage and a test stage, and the data set was classified into an analysis group and a test group and used. Skin chromaticity is calculated by obtaining skin color areas from all input images of the analysis group, respectively. A mapping is obtained by analyzing the correlation between the average set of skin chromaticity and the reference illuminant chromaticity set. The calculated mapping is applied to all input images of the analysis group to estimate the illuminant chromaticity, calculate the error with the reference illuminant chromaticity, and repeat the above process until there is no change in the error to obtain a stable mapping. The obtained mapping is applied to the test group images similar to the analysis stage to estimate the illuminant chromaticity. Since there is no independent data set containing skin area and illuminant reference information, the experimental data set was made using some of the images of the Intel TAU data set. Compared to Finlayson, a similar theory-based existing method, it showed performance improvement of more than 40%, Zhang 11%, and Kim 16%.

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