• Title/Summary/Keyword: 탐험 성과

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The Effect of Dynamic Capabilities, Operational Capabilities, and IT Capabilities on Innovative Performance : Focusing on Exploration and Exploitation (동적역량, 운영역량, IT역량이 혁신성과에 미치는 영향 : 탐험과 활용을 중심으로)

  • Kim, Moon-Shik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.41-51
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    • 2019
  • This study examined the relationship between dynamic capabilities and innovation performance and the mediating effect of exploration/exploitation operational capabilities as well as the moderating effect of exploration/exploitation IT capabilities. The results are as follows: seizing capability and reconfiguration capability had positive effects on incremental and radical innovation performance. Exploration and exploitation operational capability had positive effects on incremental innovation performance. Furthermore, exploration operation capability had a positive effect on radical innovation performance. 'Exploration operational capability-exploration IT capability' had moderating effects on 'exploration operational capability-exploitation IT capability', and 'exploitation operational capability-exploitation IT capability' on incremental innovation performance. Lastly, 'exploration operational capability-exploration IT capability' had a significant mediating effect on radical innovation performance. This study is the first empirical research that divides the effects of dynamic capabilities into direct and indirect effects, and the operational/IT capabilities into exploration and exploitation.. Dynamic and operational capabilities play a complementary role in adapting and evolving companies.

동굴 탐험과 안전

  • 강문식
    • Proceedings of the Speleological Society Conference
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    • 2002.07a
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    • pp.43-52
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    • 2002
  • 일반적으로 동굴탐험의 출발은 어떤 특수성에 기인한다. 뭔가 남다른 활동을 동굴이라는 신비하고도 이색적인 공간에서 할 수 있다는데 일단 매력을 느끼고 좀더 탐험에 근접해 가다보면 그 맹렬한 탐험성에 더욱 큰 매력을 느끼게 된다. 어렵고도 힘든 동굴 지형을 반복적인 훈련을 통해 하나하나 극복해 나가는 과정은 그야말로 자신과의 싸움이요 탐험정신의 발로라 하겠다. (중략)

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Antecedents of Exploration Activities: Focused on Internal Ffactors (탐험활동의 선행요인: 기업 내부특성을 중심으로)

  • Lee, Hyo Jin;Huh, Moon-Goo
    • Journal of Technology Innovation
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    • v.22 no.2
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    • pp.105-129
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    • 2014
  • In order to identify the antecedents of organization's exploration activities, this study focuses on internal factors. There are many theoretical and empirical studies for an organization's exploration activities, while the research on antecedents is limited. This study is aimed at the manufacturing industry in Korea from 1998 to 2012 using data from 15 years of slack, ownership structure, and TMT diversity. The study examined the impact of these firm-specific factors on firm's exploration activities. As a result, a company's exploration activities and slack have positive relationship. Between insider ownership and exploration activities, the hypothesis was not supported. Also, the relationship between TMT diversity and exploration activities was dismissed. Finally, based on the results of this analysis, the contribution of this study, limitations and implications are drawn.

The Strategic Ambidexterity of Online Game Companies: The Exploitation and Exploration of NCsoft (온라인 게임회사의 전략적 양면성: 엔씨소프트의 활용과 탐험)

  • Bae, Joonheui;Koo, Dong Mo
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.115-124
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    • 2015
  • This research analyzed the case of Ncsoft to study the organizational learning, exploitation and exploration that create dynamic capability in hypercompetitive environment. First of all, we demonstrated the activities of exploitation and exploration in Ncsoft according to the life cycle of online game industry. An exploitation related to routine, learning and fit with existing environment brings about incremental innovation. In contrast, an exploration associated with non-learning, flexibility with changing environment results in radical innovation. We examined them based on the life cycle of its various game services. NCsoft that built the leading position in online game industry focused the exploitation activities at the stage of beginning period and growth, whereas NCsoft has increased the activities of exploration at period of mature. In addition, the firm conducts an exploration for its brand new game services and R&D. Conversely, An exploitation is conducted for sustainable updating of patch service and marketing and system building. The result implies that online game companies create sustainable competitive advantage using the balance between exploitation and exploration.

A Study on Interrelationship among Smartwork Supporting Tool, Exploration, Exploitation, and Smartwork Performances (스마트워크 지원도구, 조직 내 탐험 및 활용활동, 스마트워크 성과 간 상호관계 분석)

  • Park, Seong-Taek;Cheong, Heung Gyo;Kim, Tae Ung
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.185-193
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    • 2012
  • Korean's major firms made a slogan Smart Work as an important business strategy and tried to implement some activities. These Smart trends influenced the way people's working and organization. Based on the actual practices of Korean's major firms, we extract the smart-work supporting tools and practices, exploratory and exploitative activities as the important factors influencing the smart work performances. The statistical result, based upon survey responses, shows that exploratory and exploitative activities are the salient factors for smarkwork level, and that three types of he smart-work supporting tools and practices indirectly influence smarkwork level through exploratory and exploitative activities. As a conclusion, the academic and practical implications of these findings are also discussed.

Single-Query Probabilistic Roadmap Planning Algorithm using Remembering Exploration Method (기억-탐험 방법을 이용한 단일-질의 확률 로드맵 계획 알고리즘)

  • Kim, Jung-Tae;Kim, Dae-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.4
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    • pp.487-491
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    • 2010
  • In this paper we propose a new single-query path planning algorithm for working well in high-dimensional configuration space. With the notice of the similarity between single-query algorithms with exploration algorithms, we propose a new path planning algorithm, which applies the Remembering Exploration method, which is one of exploration algorithms, to a path-planning problem by selecting a node from a roadmap, finding out the neighbor nodes from the node, and then inserting the neighbor nodes into the roadmap, recursively. For the performance comparison, we had experiments in 2D and 3D environments and compared the time to find out the path. In the results our algorithm shows the superior performance than other path planning algorithms.

웅진출판 펴냄 '한국의 자연탐험' 시리즈

  • Korean Publishers Association
    • The Korean Publising Journal, Monthly
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    • s.134
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    • pp.15-15
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    • 1993
  • '한국의 자연탐험'은 우리나라에 서식하는 동식물들의 자연생활사를 생생한 사진과 간명한 문장으로 그려낸 일종의 생태사진집이다. 최근 제1차분 55권을 선보인 이 책은 모두 70여 항목에 이르는 목록구성의 방대함과 충실성, 그리고 그것을 제대로 소화해내기 위해 기울인 출판사와 필자들과 사진작가들의 노력이 특히 높게 평가되고 있다.

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Effect of Exploration and Exploitation Activities on Technology Innovation Capacity and Innovation Performance : Mediating Effect According to Absorption Capacity and Innovation Strength (탐험과 활용활동이 기술혁신역량과 혁신성과에 미치는 영향 : 흡수역량과 혁신강도에 따른 매개효과)

  • Park, Eun-Mi;Seo, Joung-Hae
    • Journal of Convergence for Information Technology
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    • v.11 no.8
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    • pp.73-83
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    • 2021
  • Due to the rapid development of technology compared to the past, it is becoming difficult for companies to survive in a fiercely competitive environment if they do not innovate. In order for a company to carry out innovative activities, it is very important to find new knowledge, digest it, and secure its own technological capabilities. In this study, the causal relationship between exploration and exploitation activities, technology innovation capacity, innovation performance(technical performance, product performance), absorptive capacity, and innovation performance was identified. As a result of the analysis, exploration and exploitation activities were found to affect technology innovation capacity, and technology innovation capacity, absorptive capacity, and innovation strength were found to affect innovation performance. In addition, it was found that absorptive capacity and innovation strength play a mediating role between technology innovation capacity and innovation performance. The results of this study are expected to be useful as guidelines when planning or carrying out innovation activities in companies.

KOLAO Holdings' Entry Strategy to Southeast Asian Automotive Market through Combined Activities of Exploration and Exploitation (탐험 및 활용의 복합적 활동을 통한 코라오홀딩스의 동남아시아 자동차시장 진출전략)

  • Pae, Jaesung;Seo, Young Wook
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.85-93
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    • 2017
  • Kolao Holdings has a dominant market share in Lao Automotive market, wherever Japanese automotive makers have the biggest market share in other Southeast Asian countries. The company that was founded by a Korean in Laos has firstly listed on the Korean Stock Market among companies which Koreans founded abroad. Applying the model of Exploration and Exploitation by March(1991), this study is aiming at finding out what the management strategy leaded to Kolao's success in Laos. In addition, this study figured out the company's process innovation and cultural innovation. In result, it is summarized that the exploitation activities contributed to the entry to Lao market, the exploration activities to expanding market to neighboring countries, the process innovation to creation profits, and cultural innovation to sustainable growth.

NC Soft's Entertainment Expansion Strategy : Focusing on Exploration and Exploitation (엔씨소프트의 엔터테인먼트 확장 전략 : 탐험과 활용을 중심으로)

  • Kwon, Sang-Jib
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.1-11
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    • 2021
  • NC Soft will continue to dream of an entertainment innovation world where customers are connected through game and contents. NC Soft images an expansion in entertainment industry which open doors to the future of enjoy break through innovative online game and creative AI & IT technologies, focused on new business opportunities that are solely NC's own. This study starts with the implication on why focusing on exploration innovation and exploitation strategy at the same time in NC Soft is so challenging. NC Soft manages to their online & mobile gaming competencies in the long term and achieves their sustainable growth by incremental innovation (e.g. game planning, game programming, and graphic design). Also, for innovative success, pursuing exploration strategy is essential. NC Soft have built a strategic alliance spanning K-POP, digital contents platform, movie, and animation, sharing the connectivity of entertainment domains with major contents corporations. The findings of this study would also beneficial to entertainment and contents corporation executives and could provide some road-map on managing the dual challenges of exploration and exploitation implementations.