• Title/Summary/Keyword: 타이틀

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A Study on Development of a Prediction Model for Korean Music Box Office Based on Deep Learning (딥러닝을 이용한 음악흥행 예측모델 개발 연구)

  • Lee, Do-Yeon;Chang, Byeng-Hee
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.10-18
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    • 2020
  • Among various contents industry, this study especially focused on music industry and tried to develop a prediction model for music box office using deep learning. The deep learning prediction model designed to predict music chart-in period based on 17 variables -singer power, singer influence, featuring singer power, featuring singer influence, number of participating singers, gender of participating singers, lyric writer power, composer power, arranger power, production agency power, distributing agency power, title track, LIKEs on streaming platform, comments on streaming platform, pre-promotion article, teaser-video view, first-week performance. Additionally we conducted a linear regression analysis to sort out factors, and tried to compare the prediction performance between the original DNN prediction model and the DNN model made of sorted out factors.

Simulation of Disaster Broadcast Service Using Terrestrial UHD Additional Data (지상파 UHD 부가 데이터를 활용한 재난방송 서비스 시뮬레이션)

  • Kwak, Chunsub;Lee, Man-Kyu;Lee, Hyun-Ji
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.58-68
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    • 2020
  • In this paper, we simulated disaster broadcast service using terrestrial UHD additional data. We looked at nine functions(warning alarm, location-based information, multilingual, re-viewing the title of breaking news, evacuation knack video, CCTV, clip video, wake up, automatic channel switching) by referring to ATSC 3.0 standards. Analyzing the advantages and problems of the proposed disaster broadcast. Expert interviews were conducted after a demonstration and explanation of terrestrial UHD disaster broadcast. They said that the problems with the technology were difficulty in using, obstruction of viewing, content creation problems, and problems with advertisers. In addition to the lack of simulation-based research, this research has provided an insight into the technology by showing it in a visible way. This helped shape the advantages and problems of technology.

Visual expression technique analysis of motion graphic by media for emotion communication (감성전달을 위한 매체별 모션그래픽의 시각적 표현기법 분석)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.921-926
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    • 2009
  • After the scientific development of human history, numerous images have been developed and expanded in digital media as a communication tools. Image digital media make communication closer between sender and receptor. The image digital media which has been developed with the change of technology and media transformation have shortened visual information transportation and the time as well by combining the sense of visual and audio. Motion graphic field has been emerged as the type of image digital media development. The development of motion graphic make possible for the expressive effect and dynamic image technique which is impossible by the existing media type. Especially, it is applied to various field such as the title of movie, TV program, and advertise or music video etc. These image expression techniques are stimulating acceptor's emotion to take a role of emotion communication function also. This study aims to find the characteristics motion graphic of which how influence as an effective communication tool as important role to the receptors, and the examine the effect and application of motion graphic to the receptors as a emotion communication tool by case study.

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Books Location Estimation System by Image Processing (영상처리를 이용한 도서 위치 추정 시스템)

  • Cho Dong-Uk
    • The KIPS Transactions:PartB
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    • v.12B no.1 s.97
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    • pp.17-24
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    • 2005
  • In this paper, we will show that a control search methodology is a alternative method of a sequential search which is difficult in finding books for arrangement at library or a bookstore when books are out of place. To solve the problem of the sequential search, we apply a edge operator and the Hough Transform to boundary of a taken photograph image book. We generate histogram by a projected image from boundary range of selected books and select title areas from this and possible areas which are a character number of title, authors, a publishing company and an array sequence. Finally, we can select the final possible area of a book location by a curve fitting and a regression line extraction, and show utility through experiment.

Design and Implementation of Authoring Tools for Multimedia Production (멀티미디어 제작을 위한 저작도구의 설계 및 구현)

  • Yoo Su-Mi;Baik Sung-Wook;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.45-55
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    • 2003
  • Due to the rapid development of information & communication technology under high performance computing environments, the multimedia production techniques have been applied to a variety of multimedia fields such as general banner advertisements including texts, images and animations, and the internet-broadcasting dealing with videos and sounds. This paper presents an authoring tool with main functions to setup events objects (image, animation, sound, button, area) and to setup action functions, so that non-experts can easily produce multimedia including images, sounds, animations and so on. The authoring tool implemented in Java can be applied to the CD-ROM title production as well as the web-site construction. We can expect that when this authoring tool is used for in multimedia production, both cost and time will be reduced due to its convenience and powerful functions. We have a future plan to integrate intelligent multimedia presentation techniques with the presented tool for the autonomous multimedia authoring works.

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A Study on Education Application of Digital Concrete Poetry through the Web Interactivity (웹 인터랙티비티를 통한 디지털 구체시의 교육적 활용에 관한 연구)

  • Park, Min-Hee;Kim, Jung-A;Yim, Sung-Yul;Choung, Yu-Jean;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.97-102
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    • 2008
  • In this paper, we propose an educational content which can be applied to the web interactivity. Rapidly growing digital media has been applied to various fields and made people experience multiple media. The development of digital media also influenced education. As a result, the environment of computer-based education was produced based on CD-ROM titles, video, and the web. Active communication with students is impossible using traditional educational methods. However, the students' motive for learning can be enhanced through the digital media. In this paper, we apply concrete poetry which is simple, brief, and focused on visualization to the web environment. It has made people easily and interactively access the web to learn better through participation. We also applied concrete poetry to the web based educational games for self-motivated learning.

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Revitalization Plan of Calligraphy in Outdoor Store Sign Design - Focus on the District of Gyeyang at Incheon - (옥외간판디자인에서 캘리그라피 활성화 방안 - 인천시 계양구 중심으로 -)

  • Kim, Jung-Hee
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.184-192
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    • 2010
  • In the current so-called age of emotion marketing, the independent form of handwriting of calligraphy is being revitalized in various fields such as advertising, book designs, film titles, posters, packages, BI, and even fashion. Thus centered on Gyeyang-gu at the city of Incheon, 100 outdoors signs that used calligraphy were chosen and we researched a reform plan that could revitalize calligraphy in outdoor signs by classifying them according to current conditions of the use of calligraphy, actual conditions of practical use, expression tools, and analyzing the use of colors. The result was trial requests not only from the formalities industry, but also the financial sector, public corporations, and several other businesses, but in order to provide not only for franchise brand logotypes manufactured by expensive experts, but also provide production of high-quality calligraphy for low costs for small private enterprises, the development of a diverse calligraphy education program, centered on the regional society, will be needed. In the midst of globalization, in order to advertise the beauty of Korean alphabet and to create our own unique street culture, a variety of tools and tactile expressions are demanded, in the future the research on the calligraphy of outdoor signs must be revitalized.

Extracting Korean-English Parallel Sentences from Wikipedia (위키피디아로부터 한국어-영어 병렬 문장 추출)

  • Kim, Sung-Hyun;Yang, Seon;Ko, Youngjoong
    • Journal of KIISE:Software and Applications
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    • v.41 no.8
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    • pp.580-585
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    • 2014
  • This paper conducts a variety of experiments for "the extraction of Korean parallel sentences using Wikipedia data". We refer to various methods that were previously proposed for other languages. We use two approaches. The first one is to use translation probabilities that are extracted from the existing resources such as Sejong parallel corpus, and the second one is to use dictionaries such as Wiki dictionary consisting of Wikipedia titles and MRDs (machine readable dictionaries). Experimental results show that we obtained a significant improvement in system using Wikipedia data in comparison to one using only the existing resources. We finally achieve an outstanding performance, an F1-score of 57.6%. We additionally conduct experiments using a topic model. Although this experiment shows a relatively lower performance, an F1-score of 51.6%, it is expected to be worthy of further studies.

사용자 인터페이스 디자인과 개발 User Interface Design and development

  • 천진향
    • Archives of design research
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    • v.13 no.1
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    • pp.29-38
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    • 2000
  • Many computer system; (or program;) have been desigoc>d without taking their users needs into accOlmt To provide a practical and comprehensive introduction to the design and development of user interfaces, desigrer (or developer) is suggested to analyze and evaluate requirements from the view point of users and to design more effective program;. The su~ect of this thesis is to analyze and criticize tre details of Wonder-land, that is a demo multimedia ill-ROM title, in respect to User Interface Design and Development. By applying the coocepts, teclmiques and ideas to a real life study and analyzing and criticizing it from the view point of users, desigrer lets the program revised and developed by users. For User Interface Design and Development purposes this tresis analyzes and criticize the characteristics of the program already made, the current user interface design, mental models and users learning about the program. As a result it is founded that the program requires to be analyzing and criticizing continuously from a cognitive point of view to design and develop it successfully.

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Automatic Title Detection by Spatial Feature and Projection Profile for Document Images (공간 정보와 투영 프로파일을 이용한 문서 영상에서의 타이틀 영역 추출)

  • Park, Hyo-Jin;Kim, Bo-Ram;Kim, Wook-Hyun
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.3
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    • pp.209-214
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    • 2010
  • This paper proposes an algorithm of segmentation and title detection for document image. The automated title detection method that we have developed is composed of two phases, segmentation and title area detection. In the first phase, we extract and segment the document image. To perform this operation, the binary map is segmented by combination of morphological operation and CCA(connected component algorithm). The first phase provides segmented regions that would be detected as title area for the second stage. Candidate title areas are detected using geometric information, then we can extract the title region that is performed by removing non-title regions. After classification step that removes non-text regions, projection is performed to detect a title region. From the fact that usually the largest font is used for the title in the document, horizontal projection is performed within text areas. In this paper, we proposed a method of segmentation and title detection for various forms of document images using geometric features and projection profile analysis. The proposed system is expected to have various applications, such as document title recognition, multimedia data searching, real-time image processing and so on.