• Title/Summary/Keyword: 클라우드-컴퓨팅

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A Study of Advanced N-Tier Model for Improving Maintainability of Web Applications in Cloud Environment (클라우드 환경에서 웹 어플리케이션의 유지보수성 향상을 위한 N-계층 모델의 개선에 관한 연구)

  • Kim, In-Kyu;Shin, Joon-Chul
    • Journal of Information Technology and Architecture
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    • v.10 no.4
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    • pp.537-552
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    • 2013
  • Software-as-a-Service (SaaS) has led to paradigm shifts in the information management area by combining it with SOA and Mashup. System developers now have more chances to access various high-quality functions through API opened on the web. But external resources are controlled by service providers so that it raises the component's uncertainty in system management which is related to external resources. In the cloud environment, components related to external resources causes negative effects on system's maintainability by making them dependant on service providers. This study proposes a way to enhance maintainability by using stable external resources. For this work, we suggest the N+1-tier model in which an external resource tier is added to the N-tier model. After that, we analyze how adding an external resource tier affects the decreasing complexity of maintainability and improving maintainability on web application.

The Trace Analysis of SaaS from a Client's Perspective (클라이언트관점의 SaaS 사용 흔적 분석)

  • Kang, Sung-Lim;Park, Jung-Heum;Lee, Sang-Jin
    • The KIPS Transactions:PartC
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    • v.19C no.1
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    • pp.1-8
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    • 2012
  • Recently, due to the development of broadband, there is a significant increase in utilizing on-demand Saas (Software as a Service) which takes advantage of the technology. Nevertheless, the academic and practical levels of digital forensics have not yet been established in cloud computing environment. In addition, the data of user behavior is not likely to be stored on the local system. The relevant data may be stored across the various remote servers. Therefore, the investigators may encounter some problems in performing digital forensics in cloud computing environment. it is important to analysis History files, Cookie files, Temporary Internet Files, physical memory, etc. in a viewpoint of client, since the SaaS basically uses the web to connects the internet service. In this paper, we propose the method that analysis the usuage trace of the Saas which is the one of the most popular cloud computing services.

Study on Program Partitioning and Data Protection in Computation Offloading (코드 오프로딩 환경에서 프로그램 분할과 데이터 보호에 대한 연구)

  • Lee, Eunyoung;Pak, Suehee
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.377-386
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    • 2020
  • Mobile cloud computing involves mobile or embedded devices as clients, and features small devices with constrained resource and low availability. Due to the fast expansion of smart phones and smart peripheral devices, researches on mobile cloud computing attract academia's interest more than ever. Computation offloading, or code offloading, enhances the performance of computation by migrating a part of computation of a mobile system to nearby cloud servers with more computational resources through wired or wireless networks. Code offloading is considered as one of the best approaches overcoming the limited resources of mobile systems. In this paper, we analyze the factors and the performance of code offloading, especially focusing on static program partitioning and data protection. We survey state-of-the-art researches on analyzed topics. We also describe directions for future research.

Bandwidth Analysis of Massively Multiplayer Online Games based on Peer-to-Peer and Cloud Computing (P2P와 클라우드 컴퓨팅에 기반한 대규모 멀티플레이어 온라인 게임의 대역폭 분석)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.5
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    • pp.143-150
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    • 2019
  • Cloud computing has recently become an attractive solution for massively multiplayer online games(MMOGs), as it lifts operators from the burden of buying and maintaining hardware. Peer-to-peer(P2P) -based solutions present several advantages, including the inherent scalability, self-repairing, and natural load distribution capabilities. We propose a hybrid architecture for MMOGs that combines technological advantages of two different paradigms, P2P and cloud computing. An efficient and effective provisioning of resources and mapping of load are mandatory to realize an architecture that scales in economical cost and quality of service to large communities of users. As the number of simultaneous players keeps growing, the hybrid architecture relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the peers. For MMOGs, besides server time, bandwidth costs represent a major expense when renting on-demand resources. Simulation results show that by controlling the amount of cloud and user-provided resource, the proposed hybrid architecture can reduce the bandwidth at the server while utilizing enough bandwidth of players.

A Prediction-based Dynamic Component Offloading Framework for Mobile Cloud Computing (모바일 클라우드 컴퓨팅을 위한 예측 기반 동적 컴포넌트 오프로딩 프레임워크)

  • Piao, Zhen Zhe;Kim, Soo Dong
    • Journal of KIISE
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    • v.45 no.2
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    • pp.141-149
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    • 2018
  • Nowadays, mobile computing has become a common computing paradigm that provides convenience to people's daily life. More and more useful mobile applications' appearance makes it possible for a user to manage personal schedule, enjoy entertainment, and do many useful activities. However, there are some inherent defects in a mobile device that battery constraints and bandwidth limitations. These drawbacks get a user into troubles when to run computationally intensive applications. As a remedy scheme, component offloading makes room for handling mentioned issues via migrating computationally intensive component to the cloud server. In this paper, we will present the predictive offloading method for efficient mobile cloud computing. At last, we will present experiment result for validating applicability and practicability of our proposal.

An Efficient Network Virtualization Model in Cloud Computing Environments (클라우드 컴퓨팅 환경에서의 효율적인 네트워크 가상화 모델)

  • Jung, Byeong-Man;Choi, Min;Lee, Bong-Hwan;Lee, Kyu-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.823-826
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    • 2012
  • In this paper, we propose an efficient network virtualization model in cloud computing environments. Virtualization is a key technology for the implementation of service-oriented architecture. It is a standardized framework that can be reused or integrated with changing business priorities through a IT infrastructure. Network virtualization has emerged as an important technical issues of the future virtualization technology in Internet. The concept of network virtualization and related technologies stay in ambiguous status since network virtualization is in its early stage. Thus, we propose a network virtualization model for cloud environment by analyzing the existing network virtualization technologies.

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Network-Adaptive N-Screen Game System on Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 네트워크 적응적 N-스크린 게임 시스템)

  • Ryu, Eun-Seok;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.59-68
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    • 2012
  • This paper describes the design and implementation of a network-adaptive N-screen game system to be used in cloud computing. The system we are considering needs to generate game video in a cloud server and transmit the video to multiple game devices over an in-home wireless network via a home game server. It is difficult to support multiple screens which have different resolutions with a single bitstream of game video. Therefore, we developed a new network-adaptive game-video extraction and transmission method using (1) scalable video coding and (2) Raptor code techniques. The simulation, conducted with real game-video, verified the efficiency of the proposed video streaming system.

Cloud-Based DRM Service Model for Secure Contents Service (안전한 콘텐츠 서비스를 위한 클라우드 기반 DRM 서비스 모델)

  • Lee, Hyejoo;Seo, Changho;Shin, Sang Uk
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.465-473
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    • 2012
  • The mobile devices and cloud computing technology introduced new content services such as N-Screen service. The DRM techniques have been developed to support interoperability and multi-platform for new environment of content service. Nevertheless, it is still inconvenient for the consumers to purchase a new DRM-supported device or to migrate some purchased contents into new device due to the change of the subscription of service. Therefore, in this paper, cloud-based DRM model which is referred as DRMaaS (DRM-as-a-Service) model, is proposed to allow the consumer to freely use and move some DRM-protected contents in various smart devices regardless of subscription of service.

A Study of Multipath Routing based on Software-Defined Networking for Data Center Networking in Cloud Computing Environments (클라우드 컴퓨팅 환경에서 데이터 센터 네트워킹을 위한 소프트웨어 정의 네트워킹 기반 다중 경로 라우팅 연구)

  • Kang, Yong-Hyeog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.563-564
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    • 2017
  • The core of the cloud computing technology is the data center in that the networking technology is important. Cloud data centers are comprised of tens or even hundreds of thousands of physical servers, so networking technology is required for high-speed data transfer. These networking technologies also require scalability, fault tolerance, and agility. For these requirements, many multi-path based schemes have been proposed. However, it was mainly used for load balancing of traffic and select a path randomly. In this paper, a scheme that can construct a multipath using software defined networking technology and transmit the traffic in parallel by using the multipath to achieve a fast transmission speed, solve the scalability problem and fault tolerance is proposed.

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Adaptive Resource Provisioning Method that provide Rapid Scalability and High Performance for Seamless I/O Intensive Application Service in Cloud Environment (클라우드 환경에서 Seamless한 서비스 제공을 위한 빠른 확장성과 성능을 제공하는 적응형 자원 프로비저닝 기법)

  • Yoo, Seung Hwan;Hong, Yo Hoon;Kim, Sung Chun
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.41-44
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    • 2014
  • 최근 클라우드 컴퓨팅에 관련된 기술이 각광을 받으면서, 기존에 인터넷을 통해 제공되던 다양한 서비스들이 클라우드 컴퓨팅 플랫폼 환경으로 이동하고 있다. 이를 통해 사용자들에게는 좀 더 편리하고 유연한 서비스를 제공하고 서비스 제공자들에게는 기존 관리 비용의 절감을 할 수 있게 되었다. 하지만 현재 폭발적인 수요의 증가로 인해, 기존의 자원 활용도의 극대화를 목적으로 고안된 자원 분배 기법들에 대한 여러 한계점이 나타나게 되었다. 본 논문에서는 이러한 문제점들을 해결하고자 클라우드 컴퓨팅 환경에서 Qos를 기반으로 사용자나 서비스 제공자의 비용적인 측면을 고려한 자원분배를 통해 서비스를 제공시 사용자 요구를 만족시키고 동시에 서비스 공급자에게는 비용 효율적인 프로비저닝(Provisioning)기법을 제안하고자 한다. 실험 결과 기존의 자원 활용도에 중점을 둔 기법보다 사용자 요청에 대한 응답 속도가 8.35% 향상되었으며, 컴퓨터 자원 유지 관련 비용면에서도 기존 대비 11.31% 절감 효과를 가져오는 것을 확인 할 수 있었다.