• Title/Summary/Keyword: 큐빅 스플라인

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Image Transform Using B-spline Interpolation (비-스플라인 보간법을 이용한 영상 변환)

  • Lee, Sun-Young;Kim, Sung-Soo
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2561-2563
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    • 2003
  • 본 논문은 비-스플라인(B-spline) 보간법을 이용한 영상의 변환에 대하여 논한다. 국소적인 영상의 정보나 세분화된 영상의 정보를 얻기 위해 영상의 확대 변환이 필요하다. 본 논문에서는 영상의 확대 변환을 위해 선형 (linear), 큐빅 (cubic), 인근치 (nearest neighbour)등의 보간법 [2]과 비-스플라인(B-Spline) 보간법[1][3][4]을 적용하였다. 실험을 통하여 비-스플라인 보간법이 현재 많이 사용되고있는 인근치 보간법, 선형 보간법, 큐빅 보간법들 보다 상대적으로 우월한 영상의 질을 가져옴을 보였다. 결론적으로, 영상의 기하학적 변환에 있어 기존의 세 가지 보간법들 보다 비-스플라인 보간법을 사용한 경우에 더 좋은 결과를 가지며, 비-스플라인 함수의 차수가 고차로 갈수록 영상의 질이 향상됨을 알 수 있다. 렌즈 등에 의한 왜곡현상을 가지고 있는 위성 사진이나 의료 영상을 기하학적 변환을 통하여 보정하는데 비-스플라인 보간법을 적용할 수 있다.

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A Study on the Gray Images Morphing Using Morphology and Spline (그레이영상에서의 모폴로지와 스플라인기법을 적용한 영상모핑에 관한 연구)

  • 정은숙;허창우;류광렬
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.161-164
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    • 2003
  • A study on the gray images morphing using morphology and spline interpolation is realized. The adapted method is that join the 2 broken line together with the dilation of morphology to the morphing image, remove the holes to be a soft edge at the image boundaries and extract the featuring points with the cubic spline interpolation. As a result of experiment the method elicits more smoothing image morphing in detail and speed up the interframe processing.

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Generation of Running Motion on Complex Terrain (복합 지형에서의 달리기 동작 생성에 대한 연구)

  • Song, Mi-Young;Cho, Hyung-Je
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.153-156
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    • 2004
  • 이 연구에서는 동작 포착 데이터에서 최적의 동작을 얻기 위한 비용과 시간을 줄이고, 캐릭터의 체형 크기에 무관하게 복합 지형에서 적응적인 이동 동작을 빠르고 효율적으로 생성하는 방법을 제안한다. 즉 캐릭터의 신장이나 걷는 속도, 걸음폭 등의 매개변수들을 사용하여 평지면, 경사면, 계단면 그리고 굴곡면 등 다양한 지형에서의 달리기 동작을 생성하며 역운동학(Inverse Kinematics) 개념을 적용하여 관절들의 위치나 각도를 산출하고 관절의 이동 궤적을 계산하기 위해 큐빅 스플라인 곡선을 활용한다.

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An Efficient Generation of Walking and Running Motion on Various Terrains (다양한 지형에서의 걷기와 달리기 동작의 효율적 생성)

  • Song Mi-Young;Cho Hyung-Je
    • The KIPS Transactions:PartB
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    • v.13B no.2 s.105
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    • pp.187-196
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    • 2006
  • In 3D animation most people adjust the moving motion of their characters on various terrains by using motion data acquired with the motion capture equipment. The motion data can be used to present real human motions naturally, but the data must be captured again to apply to the different terrains from those given at acquiring mode. In addition, there would be a difficulty when applying the data to other characters, in that case the motion data must be captured newly or the existing motion data must be heavily edited manually. In this paper we propose a unified method to generate human motions of walking and running for various terrains such as flat plane, inclined plane, stairway and irregular face. With these methods we are able to generate human motions controlled by the parameters : body height, moving speed, stride, etc. In the proposed methods, the positions and angles of joint can be calculated by using inverse kinematics, and we calculate the trajectory of the swing leg and pelvis according to the cubic spline. With these methods we were presented moving motions using a model of a human body.

Generation of Adaptive Walking Motion for Uneven Terrain (다양한 지형에서의 적응적인 걷기 동작 생성)

  • 송미영;조형제
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1092-1101
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    • 2003
  • Most of 3D character animation adjusts the gait of their characters for various terrains, using motion capture data through the motion capture equipments. This motion capture data can be naturally presented as real human motions, which are to be adjusted according to the various types of terrain. In addition, there would be a difficulty applying motion capture data for other characters in which the motion data will be captured again or edited for the existing motion data. Therefore, this paper proposes a method that is to generate walking motion for various terrains, such as flat, inclined plane, stair, and irregular face, and a method that is to calculate the trajectory of the swing leg and pelvis. These methods are able to generate various gaits controlled by the parameters of body height, walking speed, stride, etc. In addition, the positions and angles of joint can be calculated by using inverse kinematics, and the cubic spline will be used to calculate the trajectory of the joint.

A New Dynamic Prediction Algorithm for Highway Traffic Rate (고속도로 통행량 예측을 위한 새로운 동적 알고리즘)

  • Lee, Gwangyeon;Park, Kisoeb
    • Journal of the Korea Society for Simulation
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    • v.29 no.3
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    • pp.41-48
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    • 2020
  • In this paper, a dynamic prediction algorithm using the cumulative distribution function for traffic volume is presented as a new method for predicting highway traffic rate more accurately, where an approximation function of the cumulative distribution function is obtained through numerical methods such as natural cubic spline interpolation and Levenberg-Marquardt method. This algorithm is a new structure of random number generation algorithm using the cumulative distribution function used in financial mathematics to be suitable for predicting traffic flow. It can be confirmed that if the highway traffic rate is simulated with this algorithm, the result is very similar to the actual traffic volume. Therefore, this algorithm is a new one that can be used in a variety of areas that require traffic forecasting as well as highways.

A Study of Tour Path Setting Techniques in 3D Virtual Environment Considering 3D Objects (3차원 객체를 고려한 3차원 가상환경 투어 패스 설정 기법에 대한 연구)

  • Song, Teuk-seob;Kwak, Nae Joung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.835-836
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    • 2009
  • 본 연구는 스케치기반의 인터페이슬 통해 큐빅스플라인 곡선을 자동으로 생성하는 방법을 제시한다. 또한 탐색항해에서 많이 발생하는 이동중 관심영역으로의 뷰포인트를 자동으로 변환하기 위한 방법을 제시한다. 스케치기반 인터페이스는 일반인에게 친숙한 종이환경과 유사한 인터페이스를 통해 가상환경의 탐색항해를 위한 투어패스를 설정하고 관심영역을 중심으로 뷰포인트가 자동적으로 변환하는 기법을 제시함으로써 가상환경에 전문적인 지식이 없거나 전문개발자에게도 시간과 노력을 절약할 수 있는 방법을 제시한다.

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Two-Dimensional Flow Behavior Through a Stage of an Axial Compressor (축류 압축기내의 2차원 유동 특성)

  • Hong, Seong-Hun;Baek, Je-Hyeon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.20 no.8
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    • pp.2561-2571
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    • 1996
  • The flow in the turbomachinery is very unsteady due to the stator-rotor interaction. It has been indicated that the stator-rotor interaction has three distinct causes of unsteadiness: that is, the viscous vortex shedding, wake rotor interaction and potential stator-rotor interaction. In this paper, the mechanism of unsteady potential interaction and wake interaction in the stator-rotor stage flow is numerically investigated in two-dimensional view point. The numerical technique used is the upwind scheme of Van Leer's Flux Vector Splitting(FVS) and cubic spline interpolation is applied on zonal interface. Then, the flow field of a compressor stage composed of NACA 65410 is analyzed. Flow fields are found to be simulated reasonably by this method and the sensitivity due to back-pressure variation is more stronger than rotor-velocity variation.

2-D Inviscid Analysis of Flow in One Stage of Axial Compressor (1단 축류압축기 내부 유동의 2차원 비점성 해석)

  • Kim HyunIl;Park JunYoung;Baek JeHyun;Jung HeeTaek
    • Journal of computational fluids engineering
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    • v.5 no.2
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    • pp.38-46
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    • 2000
  • It has been indicated that the rotor/stator interaction has distinct causes of unsteadiness, such as the viscous vortex shedding, wake/stator interaction and potential rotor/stator interaction. In this paper, the mechanism of unsteady potential interaction in one stage axial compressor is numerically investigated for blade row ratio 1:1 and 2:3 at design point and for blade row ratio 2:3 at off-design point in two-dimensional view point. The numerical technique used is the upwind scheme of Van-Leer's Flux Vector Splitting(FVS) and Cubic spline interpolation is applied on zonal interface. In this study the flow unsteadiness due to potential interaction are found to be larger in blade row ratio 2:3 than in 1:1. The total pressure rise in blade row ratio 2:3 is closer to the real value in design point than that in 1:1. The change of unsteady pressure amplitude according to the variation of stator exit pressure is very small.

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Accurate Prediction of the Pricing of Bond Using Random Number Generation Scheme (난수 생성기법을 이용한 채권 가격의 정확한 예측)

  • Park, Ki-Soeb;Kim, Moon-Seong;Kim, Se-Ki
    • Journal of the Korea Society for Simulation
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    • v.17 no.3
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    • pp.19-26
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    • 2008
  • In this paper, we propose a dynamic prediction algorithm to predict the bond price using actual data set of treasure note (T-Note). The proposed algorithm is based on term structure model of the interest rates, which takes place in various financial modelling, such as the standard Gaussian Wiener process. To obtain cumulative distribution functions (CDFs) of actual data for the interest rate measurement used, we use the natural cubic spline (NCS) method, which is generally used as numerical methods for interpolation. Then we also use the random number generation scheme (RNGS) to calculate the pricing of bond through the obtained CDF. In empirical computer simulations, we show that the lower values of precision in the proposed prediction algorithm corresponds to sharper estimates. It is very reasonable on prediction.

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