• Title/Summary/Keyword: 콘텐츠 활용 분석

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Testing Application of Web Processing Service (WPS) Standard to Satellite Image Processing (웹 처리 서비스(WPS) 표준의 위성영상 정보처리 시험 적용)

  • Yoon, Gooseon;Lee, Kiwon
    • Korean Journal of Remote Sensing
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    • v.31 no.3
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    • pp.245-253
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    • 2015
  • According to wide civilian utilization of multi sensor satellite information, practical needs for fusion processing and interoperable operation with multiple remote sensing imageries within distributed remote server are being increased. For this task, OGC standards with respect to satellite images and its derived products are crucial factors. This study is to present an applicability of WPS through testing implementation of image processing algorithm. Open sources such as Geoserver and OTB were used linked to WPS application for implementation. WPS can be solely used for web service supporting geoprocessing algorithm, but technical consideration compromising with other important standard protocols including WMS, WFS, WCS, or WMTS is necessary to build full featured geo web for remote sensing imageries. It is expected that application of these international standards for geo-spatial information is an important approach to produce value-added results by interoperable processing between interorganizations or information dissemination containing practical satellite image processing functionalities.

A Polyline Watermarking Scheme for GIS Vector Map (GIS 벡터맵 폴리라인 워터마킹 방법)

  • Kim, Jun-Hee;Lee, Suk-Hwan;Kwon, Seong-Geun;Park, Seung-Seob;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.582-593
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    • 2010
  • Recently the commercial value of GIS(geographic information system) has been increased with growing application demands of spatial information in life space. Also, GIS has been expanded to the integrated information system that provides the ease access to map information by public users and also the combined service of GIS map data and various multimedia contents. But several security problems of GIS map data have brought up at GIS industries, such as the illegal copy and distribution of GIS map data. Furthermore, the copyright protection of GIS map data has not been researched yet compared with image and video contents. This paper presents a polyline based watermarking scheme for the copyright protection of GIS vector map. The proposed scheme analyzes the structure of vector map and embeds adaptively the watermark by using the distance distribution of polyline components. From experimental results, we verified that the proposed scheme satisfies the invisibility and the robustness of geometrical attacks.

The Visualization of films for the stand on narrative of Germanic Mythology -Focused on "The Road of the Ring", "Harry Potter", and "The Chronicles Of Narnia"- (게르만신화의 서사구조를 바탕으로 한 영화의 시각화 -반지의 제왕, 해리포터, 나니아 연대기를 중심으로-)

  • Baek, Kwang-Ho;Han, Myung-Hee;Kim, Mi-Jin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1129-1136
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    • 2009
  • The digital contents industry already heads toward the OSMU(One Source Multi Use) method of media. In case the success of the original novel recreates to a movie, the success of a movie is again noticed with the original novel. For this reason, a novel and movie are open at the same time, In this paper, we analyze through the case study of three fantasy films having the narrative structure of the germane myth : The Lord of The Rings, Harry Potter, The Chronicles Of Narnia based on the analysis basis : Hero's Journey 12 steps by J. Campbell, The analysis of scenes of each film visualizing the narrative structure of a novel can be used as the basic materials in the process of visualizing the scale of the original and message of a writer, we consequently believe that these analysis will be able to be applied the appropriate visual techniques (the special effect, the scene tractions, and etc.)in visualization of films.

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Development of a Drug Dosage Calculation Learning Smartphone Application (약물용량계산 학습 스마트폰 어플리케이션 개발)

  • Kim, Myoung-Soo;Park, Jung-Ha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.5
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    • pp.2251-2261
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    • 2013
  • The objective of this study was to develop and evaluate learning smartphone application for improving drug dosage calculation ability of nursing students. We evaluated the contents based on the sufficient teaching materials and developed the process for implementation of the educational system. The participants were 37 nursing students. After implementation during 4 weeks, data was analyzed with the SPSS WIN 18.0. There were significant differences of achievement of learning objectives(${\chi}^2$=10.90, p=.004), application to work(Z=2.86, p=.004), mathematical confidence (Z=3.07, p=.002), according to the frequency of program use, but there was no difference in academic self-efficacy. Based on the results of this study, developed smartphone application will help to strengthen the drug dosage calculation ability of nursing students. And also, the results suggest that more powerful application for improving academic efficacy and increasing participation should be developed.

A Study on role of Science Museum for STEAM Education (융합교육에 있어서 과학관의 역할 연구)

  • Yoon, Young-doo;Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1353-1358
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    • 2015
  • The creative economy is the industrialization era, the information age, knowledge-based economy, linking the new economic paradigm. The core words of the creative economy are stand for creativity, innovation, consumer protection and utilization of intellectual property. Creative ideas are combined with software technology will make innovative ecosystem-based structured market such as Apple, Google, Facebook. Intangible assets attributable to creativity than ever before in human history that is important as the economic value. In addition, innovative ideas, creativity and economic growth beyond the knowledge and information society is required. Because the core has a fusion of science and technology, industry, culture and industry convergence, various genres of creative activity support, and cultural and high-tech fusion industries, such as content creation and job creation through economic traction is needed. In this study, we analyze the case of the US Smithsonian Institution proposes the direction of Science Museum in creative workforce.

A Study on Strategies to Promote the Use of the Subject Guide Service for Korean Modern Literature (한국근대문학 주제가이드 활성화 방안에 관한 연구)

  • Noh, Younghee;Kang, Jung-A;Jeong, Dae-Keun
    • Journal of the Korean Society for information Management
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    • v.33 no.4
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    • pp.27-57
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    • 2016
  • The objective of this study is to explore the strategies to promote the use of the subject guide for Korean modern literature. To meet this objective this study conducted a survey on users' awareness of the subject guide service and sought out experts' opinions to identify the strategies to promote and improve the subject guide for Korean modern literature. The study proposes the following strategies: 1) Conduct promotional activities utilizing a variety of social media; 2) provide education for the user to enhance understanding of the utility of the subject guide; 3) build a website dedicated to the subject guide service for Korean modern literature; 4) provide an efficient subject-specific bibliography service by improving the quality of the subject guide, by offering full texts, ongoing content updates, and coordination with other institutions and agencies; and 5) tailor the service to user characteristics such as gender, age, occupation, and education level. Suggestions for future directions include research on the collaborative system, additional specific promotional strategies to promote the use of the subject guide, and development of evaluation indicators of the subject guide for Korean modern literature.

A reach of the domestic production broadcasting equipment actual condition of usage investigation and trend through the broadcasting system tree analysis (방송시스템 트리분석을 통한 국산 방송장비 활용실태 조사와 동향 연구)

  • Seo, In-Ho;Choi, Seong-Jin;Park, Seung-Kyu
    • Journal of Satellite, Information and Communications
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    • v.12 no.4
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    • pp.87-94
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    • 2017
  • The broadcast service environment is changed to the complicated equipment configuration of the server and network-based for the advanced technology application and various service providings. The broadcasting market is growing rapidly by the development of broadcasting environment. But as to the domestic production broadcasting equipment industry, the satisfaction of request of the consumer and market competitive power is showing the limit due to the development of the single focused on goods and sale. This research gathered the opinion of the broadcasting technology experts and investigated the reality of usage of the domestic device in the broadcasting system. And according to the investigation result we discovers the hybrid system model that synergy can come out in which the domestic device more than 2 combines out and there is the purpose.

A Study of the Direction for Developing KAIE Computing System Curriculum in Elementary Education (초등 KAIE 컴퓨팅 시스템 교육과정 개발을 위한 교육내용 탐색)

  • Sung, Younghoon;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.701-710
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    • 2017
  • We studied educational model and contents required for information equipment, operating system, and information communication for developing KAIE computing system curriculum in elementary education. Therefore, we extracted key concepts and associated concepts and restructured the curriculum contents through analysis of national and international information education curriculum. We designed educational model that can be applied to elementary school, third and fourth graders, and fifth and sixth graders. The contents of the designed model were validated through expert verification by Delphi survey. The result of this study is expected to be applied to the development of learning strategies of various learner and teacher's teaching and learning model by combining learning contents elements of sub-area of computing system curriculum.

An Inquiry on the Types of Subjectivity on Edutainment Features of Software Education in Elementary School (초등학교 소프트웨어 교육에서 에듀테인먼트 특성에 대한 주관성 유형 탐색)

  • Son, Byung-Kuk;Song, Sang-Ho
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.177-193
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    • 2018
  • The purpose of this paper is to explore the types of subjectivity on edutainment features of software education implemented in elementary school. Q-method is used to seek individual learners' subjectivity type. Three types of subjectivity are found: implementation type, intellectual-fun type, and relationship type. Implementation type learners show positive attitude toward making their thinking into realization, intellectual-fun type learners show positive attitude toward solving problems that require intellectual activities, and relationship type learners show positive toward other persons' attention and consideration. These results imply software education will be more enhanced with these three types considered for implementing software education in elementary schools. This study is expected to contribute to further following research and practices.

The Use of the ARCS Motivation Model in Mobile Learning Apps Design (ARCS 동기 이론을 적용한 학습용 모바일 앱 설계 연구)

  • Kim, Eui-Ho;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.69-79
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    • 2015
  • As the distribution rate of a smart phone which can actualize even augmented reality is getting higher, the application scope of a smart phone is sharply increasing. However, in spite of various functions of it, there is still lack of learning app. Mobile equipments can bring no spatial-temporal restriction of learning to a learner, but they can tempt a learner into inappropriate spaces. In this sense, learning app is necessarily needed to motivate and keep learner's inner desire. This thesis suggested considerations when learning mobile app is designed by analyzing motivation strategy of ARCS Theory and UI of web based contents. Also, a design method of mobile learning app was suggested based on a procedural model of mobile learning app adapting ARCS Theory.