• Title/Summary/Keyword: 콘텐츠 활용 분석

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The R&D Strategies of the Culture & Contents Technology in the Convergence Era (융복합 시대의 문화콘텐츠 R&D 전략)

  • Rim, Myung-Hwan;Park, Yong-Jae
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1248-1253
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    • 2009
  • 문화콘텐츠 산업 발전의 핵심요소인 CT는 디지털 융 복합화의 진전에 따라 게임, 영상, 가상세계, 컴퓨터그래픽 등에 적극 활용되어 문화콘텐츠 산업의 성장에 새로운 기회를 제공할 것으로 예상된다. 또한 문화콘텐츠는 IT 산업의 뒤를 잇는 신성장 동력으로서 고부가가치화를 달성하여 창조경제시대 개막의 견인차 역할을 할 것으로 기대된다. 이 논문은 우리나라가 문화콘텐츠 5대 강국으로 도약하고 세계 수준의 핵심 기술개발 역량으로 "CT 선도국가"로 자리매김하기 위하여 새로운 R&D 추진체계 도입을 연구하였다. 특히 창조 협력 경쟁의 정책철학인 "3CTP 전략"을 통해 산업 및 기술 경쟁력을 강화시키고 R&D 효율성을 제고시키는 시스템을 제안하여 제도적인 측면에서 혁신을 기하고 있다. 본 논문은 이를 도출하기 위해 문화콘텐츠 산업의 중요성, 기술동향 및 경쟁력 분석 등도 수행하였다.

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User-Created Content (UCC) based OSMU virtual character making - Focused on K/DA Girl Group - (사용자 제작 콘텐츠(UCC) 기반 OSMU 디지털 캐릭터 메이킹 - K/DA 걸 그룹을 중심으로-)

  • Han, Zhe;Lee, Hyun-Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.49-50
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    • 2019
  • 2018년 11월 '리그 오브 레전드' S8 파이널 폐막식장에서 Riot Games회사는 홀로그래픽 기술을 이용하여 디지털 K/DA 걸 그룹과 리얼 걸 그룹 멤버들과 함께 K/DA의 데뷔 앨범 타이틀곡 'POP/STARS'를 제작하였다. 디지털 캐릭터는 VOCALOID 기술 및 창작자의 디자인에 기반을 두지만, 디지털콘텐츠로써의 가치는 UCC 컨버전스를 통해 기존 콘텐츠의 영역을 확장하여 디지털 캐릭터의 생명력과 활용성을 확대하였다. UCC에 기반을 둔 디지털 캐릭터는 주요한 정보 기여자와 소비자가 콘텐츠를 제작함으로써 그 영역이 확대되고 있다. 이에 본 연구에는 디지털 캐릭터 콘셉트를 이용한 K/DA 걸 그룹의 캐릭터의 특성을 살펴보고, UCC를 바탕으로 K/DA 걸 그룹 데뷔 이래 뉴스, OSMU의 특성, 디지털 캐릭터의 가용성을 중심으로 사용자의 캐릭터에 대한 역할을 분석하고자 한다.

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A Study on Methods for Activating Libraries' YouTube Channel (도서관 유튜브(YouTube) 채널의 활성화 방안에 관한 연구)

  • Ro, Ji-Yoon;Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.37 no.3
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    • pp.1-24
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    • 2020
  • The social media paradigm centered on videos continues to deepen due to the diversification of 5G devices, high-definition and immersive SNS. The purpose of this study is to propose various utilization strategies and measures through the analysis of the current status of YouTube channel operation and provided contents operated in public libraries. In this study, 44 libraries in Korea that have opened and operated Library YouTube Channel and 12 libraries that actively utilize library YouTube channels with more than 1,000 subscribers were surveyed for the current status of subscribers, views, video count data, and contents and delivery methods of Library YouTube Channel. Based on the analysis results, the library's YouTube channel was proposed to utilize the library's YouTube channel, 1) to secure the specificity and purpose of the library's YouTube channel, 2) to promote and enhance access to the YouTube channel, 3) to improve the YouTube channel to user-friendly interface, 5) to plan and provide library expertise and educational contents, 6) to operate the integrated YouTube channel, and 7) to provide user-based content.

Propose of Efficient u-smart tourist information system in Ubiquitous Environment (유비쿼터스 환경에서 효율적인 u-스마트 관광정보시스템 제안)

  • Sun, Su-Kyun
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.407-413
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    • 2013
  • For Ubiquitous service, there are some method researched. To IT convergence study tourism the convergence of IT and tourism in recent years has emerged as a discipline in the future. Tourist information is information about tourism products as tourists tourism decision-making needed to say. Information presented information anytime, anywhere, using a contact-type media, mobile and efficient tourist information content and generate content using Smart App store to the database is needed. This paper, by taking advantage of the Smart App Places to generate content and Smart Things to query, modify, search, tourism information, tourism policy and tourists can be analyzed, and the average inclination and these efficient tourism information content and that can be utilizedmodels are proposed. This u-Smart is a tourist information system. Build the biggest advantages of the meta-meta-model in real time by utilizing Smart App disposition of existing tourism information and tourist and tourism rating database. Helps to generate patterned by digital tourism policy tourism information content.

The Effects of Learning Activities on the Application of Augmented Reality Contents in Elementary Science Instruction (초등학교 과학수업에서 AR 콘텐츠 활용이 학습 활동에 미치는 효과)

  • Kim, Kyung-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.75-85
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    • 2009
  • This study compared the differences between a group that studied with AR contents and a group that studied in a traditional method to examine the effects of AR contents use in elementary school science classes. The effects in four areas of studying were examined : study focus rate, study activities consuming variables, study participation activeness and instructional climate. As a result, there was no significant difference in study concentration rate between the AR and traditional groups. For study participation activeness, the AR group had higher participation actions, but there was no difference between the groups for language participation. For study activities consuming variables, the AR group stimulated more diverse study activities than the traditional group. For instruction climate, the AR contents group contributed more to creating a positive climate compared to the traditional group. Therefore, the results showed that application of AR contents on science classes would stimulate active participation of students and various study activities and help create a positive instructional climate.

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Web based File Transmission System using HTML5 (HTML5를 활용한 웹 기반 파일 전송 시스템)

  • Kim, Yu-Doo;Kim, Mo-Han;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.16 no.6
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    • pp.968-974
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    • 2012
  • After launched various smart devices such as smart phone and tablet PC, people who using smart devices are provided various services. Especially, contents sharing technology is utilized in any devices. But current contents sharing systems are made on various versions for various smart devices. These methods will be raising cost for development of application. Therefore it must using web technology for reducing cost. In this paper, we had analyzed performance of file transmission using web technology and compared with application based system.

A Proposal for SmartTV Development Plan by Applying Big Data Analysis Methodology (빅데이터 분석 방법을 적용한 스마트 TV의 발전 방안에 관한 제언)

  • Park, Nam-Gue;Kim, Sun-Bae
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.347-358
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    • 2014
  • A smart TV is able to show terrestrial broadcasting and also can be used as a computer -VOD, games, image communications, application utilities and so on. In order to carry out Smart TV business, it has to contains contents, platforms, network terminal unit. If ill-equipped with any of these aboves, it must cooperate with other licensee. Therefore, Smart TV business is necessary to cooperate with each business agent. In this paper, we will look into domestic/foreign country Smart TV market, policy, vitalization strategy, and suggest the application of big data analysis methodology for Smart TV vitalization method - 1) hardware infrastructure building based on cloud computing 2) Network upgradability acceptable traffic increase 3) Technical development cooperation between each licensee 4) Variable Smart TV contents supply 5) Cooperation with party interested individuals in using UX/UI for N-Screen, network traffic estimation may increase, customized supply smart contents for consumer in real time.

A comparative study of digital contents industries (디지털 콘텐츠 산업의 유망분야 비교분석 연구)

  • Kim, Eun-Sun;Park, Dong-Un;Park, Young-Seo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.737-740
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    • 2006
  • With the development of internet diffusion, digital contents industries has been growing with various forms such as game, animation, e-learning etc.. Considering that digital contents industry is the part of national growth engine, it is very important to make decision over technology development direction based on commercialization premises. This paper tries to give practical help over industries and academia through details industry analysis and assessment. The part of assessment tools which was originated from Standford Research Institute has been applied to compare and analyze the details industries.

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Developing Educational Content for Analysis of Container Terminal Operation (컨테이너터미널 운영능력분석을 위한 교육콘텐츠개발)

  • Cho, Gyu-Sung
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.239-247
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    • 2007
  • Recently, the development of an evaluation method with operational rules have become issues for efficient planning and operations of container terminals. Container terminals are required to have enough berths and container yards as well as various equipments and facilities, but in reality there are many differences in their resources owing to the circumstances of each terminal. This study introduces a simulation model to evaluate various operation rules for teaching and training in class. This paper can analyze various factors (e.g. throughputs, yard and berth occupancies, etc.) and shows operational alternatives considering design factors of a container terminal with the related circumstances of each terminal.

Technology Trends of Realistic Contents and Application to Educational Contents (실감형 콘텐츠의 기술동향과 교육용 콘텐츠로의 적용 방안)

  • Shim, Youn Sook
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.315-320
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    • 2019
  • In the era of the fourth industrial revolution, the education industry is expected to grow further. It is expected that growth rate of future education using VR/AR technology will be very high. Realistic contents based on VR/AR technology provides high realism and experience through characteristics of immersion, interaction and intelligence. This paper tries to analyze the trends of realistic contents technology at home and abroad, and to come up with measures that can be applied to future educational content through case analysis of realistic contents development.