• Title/Summary/Keyword: 콘텐츠 활용 분석

Search Result 4,161, Processing Time 0.034 seconds

Development of Intuitive Author for 3D Game/Animation Contents (효율적인 3D 게임 및 애니메이션 콘텐츠 제작을 위한 직관적인 저작 기술 개발)

  • Ji, Su-Mi;Lee, Jeong-Joong;Kim, Sung-Gook;Woo, Kyeong-Deok;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.5
    • /
    • pp.780-791
    • /
    • 2010
  • This paper presents a semi-autonomous authoring method which can intuitively create 3D game/ animation contents for unexperienced users. In particular, this method considers their convenience to provide them with easier authoring environments. The 3D game/animation contents created by this method consist of several scene components connected to each other in a logical flow structure. Thus, it is possible to easily understand the overview of 3D content description for its production and manipulate these scene components for efficient management. Four different genres of game/animation contents have been developed by using an authoring tool based on this method. According to results of a survey intended for game developers who created game contents with the authoring tool, this method is shown to save contents development cost/time as well as raise the efficiency and convenience of whole process of contents creation to the expected level.

A Study on Establishment of Performance Analysis Model for National Science Data Center Construction (국가 과학데이터센터 구축을 위한 성과분석 모델 수립에 관한 연구)

  • Park, Sung-Uk;Hahn, Sun-Hwa;Lee, Pill-Woo;Lee, Yun-Seock;Kim, Sun-Tae
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2011.05a
    • /
    • pp.433-434
    • /
    • 2011
  • 학술 정보유통의 패러다임이 데이터중심 과학으로 연구방법이 변화됨에 따라 사실데이터, 실험데이터 등으로 구성된 과학데이터의 중요성은 커지고 있다. 이에 분야별로 구축된 과학데이터의 개별적 활용 체제보다는 국가 차원에서의 과학데이터센터 구축을 통해 효율적인 과학데이터의 보존, 활용이 필요한 시점에 와 있다. 본 논문에서는 국가 과학데이터센터 구축이 가져오는 경제적 파급효과에 대한 성과분석 모델을 수립하여 차후에 보다 체계적인 성과분석의 효율성 제고와 발전방향의 모색에 활용하고자 한다.

  • PDF

Effect of job characteristics on Trait Anxiety and Task performance Private Security on Their (민간경비업 종사자의 직무특성이 특성불안 및 과업수행에 미치는 영향)

  • Park, Young Man
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2011.05a
    • /
    • pp.207-208
    • /
    • 2011
  • 이 연구는 민간경비업 종사자의 직무특성이 특성불안 및 과업수행에 미치는 영향에 대한 구조모형을 설정하고 현실 적합도가 높은 이론적 모형을 도출한 다음, 모형에 포함된 변수들간의 인과관계를 검증하고자 한다. 이 연구는 2011년 현재 서울소재 경비회사를 모집단으로 설정한 다음, 판단표집법을 활용하여 300명을 표집하였다. 설문지의 타당도 및 신뢰도는 확인적 요인분석과 신뢰도 분석을 통해 검증하였다. 통계처리는 AMOS 18.0과 SPSSWIN18.0 프로그램을 활용하여 공변량구조분석의 기법이 활용되었다. 결론은 다음과 같다. 첫째, 민간경비업 종사자의 직무특성은 특성불안에 정적 영향을 미친다. 둘째, 민간경비업 종사자의 직무특성은 과업수행에 정적 영향을 미친다. 셋째, 민간경비업 종사자의 특성불안은 과업수행에 정적 영향을 미친다.

  • PDF

Semantic Network Analysis of 2019 Gangwon-do Wild Fire News Reporting: Focusing on Media Agenda Analysis (2019년 강원도 화재 보도에 대한 언어망 분석: 미디어의제 분석을 중심으로)

  • Lee, Jeng Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.11
    • /
    • pp.153-167
    • /
    • 2019
  • This study aims to identify the media agenda and to compare each media agenda by media and by time period, analyzing the news about 2019 Gangwon-do's wild fire reported by 37 Korean news media. Using the topic modeling algorithm and semantic network analysis, this study inspected the configuration of the network media agenda and examined the intermedia agenda setting effect by using QAP correlation analysis. Results showed that the sensational media agenda with the attributes such as victim aid and political conflict and the similarity of each media agenda for this disaster reporting.

Development of Robot-Mediated Social Skills Training 'Friendly Friends' Contents for Elementary School Students (로봇을 활용한 초등학생용 사회성 기술 훈련 '사또(사이좋은 또래)' 콘텐츠 개발)

  • Lim, Bo Lyeong;Baek, Ye Eun;Park, Jiyeon
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.8
    • /
    • pp.44-53
    • /
    • 2022
  • The purpose of this study is to plan and develop contents for training social skills using robots for elementary school students. Seven functions (guiding activity, providing reinforcement, guiding students behavior, team setting, presenting team order, timer setting, and checking scores) were developed by analyzing functions that robots can take charge of in the training contents. A total of 8 sessions of social skills training contents were developed by selecting social skills required for academic achievement and social interaction of elementary school students. The lesson consisted of providing positive and negative examples, modeling, role-playing, providing feedback on performance, and encouraging generalization stages using effective strategies for acquiring social skills. After developing social skills training contents using robots for elementary school students, so-called Friendly Friends (FF), a satisfaction survey was conducted on the field application of contents and participating students and teachers to examine the acceptance pattern. As a result, it was found that the participating students and teachers were satisfied with the contents. Finally, the meaning and the expected effects of the 'FF (Friendly Friends)' contents were discussed, and also, the matters to be considered when developing social skills training contents using robots in the future were suggested.

Structural Relationships among Factors Affecting Teachers' Robot-based SW Education Acceptance in Primary School (초등교사의 로봇활용SW교육 활용의도와 영향 요인간 구조적 관계 분석)

  • Lee, Jeongmin;Chung, Hyunmin;Ko, Eunji
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.5
    • /
    • pp.215-229
    • /
    • 2018
  • The purpose of this study was to examine the structural relationships among factors affecting teachers' robot-based SW education acceptance in primary school. In addition, this study investigated moderating effects of gender, age, and experience. For this purpose, 171 elementary school teachers participated in this study and structural equation modeling analyses were employed to examine the causal relationships among variables. The result of this study showed that perceived ease of use, perceived usefulness, personal innovativeness had direct effects on attitude. Furthermore, attitude mediated relationships between perceived usefulness, perceived ease of use, personal innovativeness and intention to use. Third, the moderating effects of experience between perceived usefulness, personal innovativeness and attitude were significant, but gender and age were not significant on all paths. Based on the results of this study, successful teaching practices, cases, and contents should be shared with teachers. Also, continuous supports and differentiated strategies based on experience are needed.

Quality Control of the Educational Contents based on Life Cycle (생명주기 기반 교육용 콘텐츠 질 관리)

  • Lim, Jae-Hyun;Kim, Chi-Su
    • Journal of The Korean Association of Information Education
    • /
    • v.11 no.4
    • /
    • pp.483-495
    • /
    • 2007
  • In this paper, to establish a way controlling educational contents, range of contents for quality control are offered. And a life-cycle suitable for present circumstance has defined and successive quality control process has suggested supporting development and use of the contents through analyzing the life cycle of its software and previous contents. A life cycle is defined as whole process from formation of contents to its extinction. The developing process includes stages of planning, designing, manufacturing, and the applying process includes evaluation, circulation and management. Suitable quality control guidelines for each process have established and offered. Aim of this paper is also to develop a model which is applicable to developers as well as supporters who help the developing process.

  • PDF

The Value-based Contents Development Using the ViRE for Contents Process (ViRE for Contents 프로세스를 적용한 가치 기반 콘텐츠 개발)

  • Kim, Mungwang;Kim, Sangsoo;In, Ho Peter
    • Annual Conference of KIPS
    • /
    • 2007.11a
    • /
    • pp.399-402
    • /
    • 2007
  • 다양하게 개발되는 정보시스템은 지속가능경영을 위한 서비스 인프라로 그 중요성이 날로 높아지고 있다. 이에 따라 새롭게 개발된 시스템을 얼마나 신속하게 전파하고 공유하여 조직 경쟁력을 향상시킬 것인가가 생존의 기본 조건이 된 것이다. 그러나, 전파 및 공유 도구로서의 콘텐츠 수준은 단순한 매뉴얼 또는 Help 메뉴 형태로 획일적으로 제공되어 단기간 내 조직 확산에는 한계가 있다. 이를 해결하기 위해 콘텐츠의 활용도를 극대화 할 수 있는 새로운 콘텐츠 개발 요구 정의 방법이 제시되어야 할 필요가 있다. 본 논문에서는 개발된 정보 시스템의 조직 전개를 위해 필요한 콘텐츠를 개발함에 있어 업계에 널리 활용되고 있는 스토리 기반 또는 전통적 콘텐츠 개발 방법의 한계를 극복하기 위하여 요구분석 시 Blue Ocean 전략과 6 Sigma 방법론을 결합한 시스템 개발 BORE Process를 콘텐츠 개발에 적합하게 변경한 Value innovative Requirements Engineering for Contents 프로세스로 제안하고, 콘텐츠 개발에 적용한 후, 그 결과의 유효성을 입증하기 위하여 공인된 기관의 콘텐츠 평가 결과를 제시한다.

Effects of Math Instruction Using Clip-Type Contents on Elementary Students' Mathematical Learning (클립형 콘텐츠를 활용한 수학 수업이 초등학생의 수학 학습에 미치는 영향)

  • Kim, Youn-Kyoung;Oh, Youngyoul
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.18 no.2
    • /
    • pp.357-377
    • /
    • 2014
  • The purpose of this study is to identify whether math class with clip-type contents has a significant impacts on the academic achievement and attitude of students. To answer the questions, two classes of 4th graders at Sinlim Elementary School in Gwanak-gu, Seoul were selected as subjects; they were divided into experimental group and comparative group. They were confirmed as a homogeneous group at the significance level of 0.05 during a pre-test. The findings are as follows. First, math class with clip-type contents had positive influence on the academic achievement. Second, math class with clip-type contents had positive influence on the attitude towards learning. Furthermore, proper clip-type contents for class boost their understanding and enhance their mathematical thinking with multiple views. It led to their self-confidence in learning math, developing a positive attitude towards math. The benefits of the present research can be summarized as follows. First, the math class with clip-type contents benefited both teachers and students. For teachers, it helped them boost the quality of their teaching. For students, it helped them understand the class better, improving their academic achievement. Second, the diverse, interesting contents had a positive impact on the following of the students: self-concept of math; attitude towards math; learning habits.

  • PDF

Study on Esthetical Experiment of Virtual Reality Cinema with Rotoscoping Technique (로토스코핑 기법을 통한 가상현실 영화의 미학적 활용 연구)

  • Kang, Jiyoung
    • Journal of Digital Contents Society
    • /
    • v.18 no.2
    • /
    • pp.275-282
    • /
    • 2017
  • With the development of digital technology, a cinematic content has been changed into various forms. Web and mobile platforms bring new forms of cinematic contents. However despite of fast growing of VR(Virtual Reality) technology, they haven't applied to cinematic contents yet. This research focused on the esthetical use of rotoscoping technique for the Virtual Reality Cinema based on the (HMD) Head Mounted Display. First, we look though on VR films 'Notes on Blindness' and 'Pearl' to find how these films express esthetical virtual space. Through this, we found out graphical space provide new esthetical experience to viewers in virtual space. Also, we analyze fantastical usages and successful cases of rotoscoping technique with the 'Waking Life' and 'Scanner Darkly' that utilize rotoscoping technique to live action image. Lastly, we utilize rotoscoping technique esthetically to the VR film 'Girl on a swing' to fulfill the viewers experience and desire.