• Title/Summary/Keyword: 콘텐츠 재활용

Search Result 74, Processing Time 0.037 seconds

A Sketch-based Content Creation System for Web Content Recycling (웹 콘텐츠 재활용을 위한 스케치기반의 콘텐츠 제작 시스템)

  • Kim, Hyo-Woo;Lee, Ha-Young;Jeon, Jae-Woong;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2012.06c
    • /
    • pp.439-441
    • /
    • 2012
  • 오늘날 소셜미디어를 통한 일반인들의 콘텐츠 제작 및 공유가 활발해지면서 콘텐츠 재활용이나 재구성을 통한 콘텐츠 제작의 필요성이 늘어나고 있다. 하지만 필요한 다른 콘텐츠를 수집하고 재구성 할 때, 사용자가 직접 웹에서 반복적으로 복사하고 컴퓨터에서 직접 관리 및 수정해야 하는 등 콘텐츠의 수집, 재활용 작업은 모두 사용자의 부담으로 남겨져 있다. 따라서 본 논문에서는 사용자에게 자율성과 편리성을 동시에 제공해주는 웹 콘텐츠 재활용에 적합한 콘텐츠 제작 시스템을 제안한다. 시스템은 스케치 기법을 활용한 웹 콘텐츠 수집 모듈과 레이아웃 생성을 통한 콘텐츠 제작 모듈로 구성되어 있다.

3D Network Game Development for Education and Publicity of Resource Recycling Study on Contents Technology (자원재활용 교육홍보를 위한 3D 네트워크 게임 개발)

  • Oh Seung-Taek;Jun Byung-Hwan
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.407-411
    • /
    • 2005
  • In this research, we develop 3D online racing game to aid the comprehension about resource recycling, in the way of provoking children's interest and satisfying scientific curiosity, using 3D graphic editor and DirectX programming tool. This game is developed for children to experience the collection and classification procedure of recycling resources by only taking part in a game naturally, and to learn recycling-process contents produced using animation technique. Especially, we make this game to utilize it as an educational and public medium at home and abroad, and to interchange with foreign institutes, by offering korean version as well as english version. As a result, this game can be used as educational contents about resource recycling, because it is developed in the style that children can enjoy it directly.

  • PDF

Implementation plan of "GG-Recall" IoT system to provide the efficiency of recycling (재활용 분리배출의 효율성 제공을 위한 IoT 분리수거 'GG-Recall' 시스템 구현방안)

  • Cho, young-ju;Lee, chang-su;Jang, Dong-bin;Oh, ji-hoon
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2017.05a
    • /
    • pp.93-94
    • /
    • 2017
  • 분리수거 시스템은 아파트 단지, 주택 단지 등에서 재활용 분리 배출을 효율적으로 유도하는데 목적이 있다. 그러나 현실적으로 바쁜 일상생활 속 현대인들에게 정확한 분리수거를 기대하기는 어렵다. 또한 이러한 과정에서 발생하는 현상 유지 편향 등의 문제점들로 인해 생활쓰레기에 재활용 가능한 물품도 함께 버려지는 경우가 다수 발생한다. 이러한 현상은 재활용 비율 감소현상으로 이어진다. 따라서 본 논문에서는 실생활에서 발생할 수 있는 재활용 분리배출의 문제점을 개선하고 현대인들에게 편리함을 제공할 수 있는 'GG-Recall' 시스템을 제안하기로 한다.

  • PDF

Design and Implementation Closed Captioning Authoring Tool for Reusing of Terrestrial DTV Subtitle Content (지상파 DTV 자막 콘텐츠의 재활용을 위한 폐쇄자막 저작도구 설계 및 구현)

  • Yang, Seung-Jun;AHN, ChungHyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2016.06a
    • /
    • pp.44-45
    • /
    • 2016
  • 자막은 청각장애인들의 의사 소통, 정보 전달 및 정보 획득에 중요한 부분을 차지하는 서비스이다. 특히, 지상파 DTV 에서 청각장애인의 방송시청권보장을 위한 일환으로 제공되고 있는 폐쇄자막은 지상파 DTV 뿐만 아니라, 케이블, 위성방송, IPTV 및 VOD 서비스에서도 활용이 가능한 재활용성이 높은 콘텐츠이다. 그러나, 속기사에 의한 실시간 폐쇄자막 서비스가 제공되는 방송환경에서 많은 방송 프로그램의 폐쇄자막들이 일회성으로 사용되고 사라지는 경우가 많다. 본 논문에서는 이러한 폐쇄자막 콘텐츠의 미디어 매체별 재활용성을 높이기 위한 한 방법으로 CEA-708 표준을 지원하는 폐쇄자막의 사전 제작 및 기저작된 자막의 편집을 위한 저작도구를 소개한다.

  • PDF

A study on Consumer Awareness and Preference on the Coordination Using Recycled Material in Dining Space (재활용(Re-cycling) 소재를 이용한 식공간 연출에 대한 소비자의 인식 및 선호도 연구)

  • Hong, Ju-Young
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.9
    • /
    • pp.503-512
    • /
    • 2014
  • The study is based on the serious environmental problems occurring these days to acknowledge the consumers awareness and preference according with the coordination using recycled materials in the dining space. As the result, considered the consumers had lack in recognition of using recycled materials when they tried to use them in their normal daily life. Also the females were far more interested than the males with the usage of the recycled materials inside the restaurant and its interior image along with married persons had more positive attitude towards it than the unmarried ones. With education back ground, highly educated peoples really quite didn't prefer the usage of the recycled materials. According with the income, the high earnings and with the occupation, the professionals with specialized jobs considered the practical use of aspects more important than above. Therefore the needs to educate and promote the consumers to use recycled materials in their every day lives, it is required to build social responsibility and finding the essential meanings to save resources so that they can utilize them with converted recognitions.

Study of Growing Personal Media Impact in Current Media (1인 미디어 성장이 기존 미디어에 미치는 영향 분석)

  • Lee, seong-geun;Kwon, gi-chang
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.393-394
    • /
    • 2016
  • 불과 2,3년 전만해도 유투브, 아프리카TV는 단순히 기존 미디어의 재활용에 머물렀다. 하지만 스마트폰, 이동통신의 발달로 인하여 방송관람시간, 방송 플랫폼의 다양화가 이루어졌으며 새로운 콘텐츠인 '1인 미디어 콘텐츠'가 등장했다. 본 연구는 최근 트렌드로 떠오르고 있는 1인 미디어에 대한 현황 분석을 통해 기존 미디어에 미치는 영향을 연구하였다.

  • PDF

Analytic Review of Research Trends on Recycling of Construction Wastes: 1995-2016 (건설폐기물의 재활용에 관한 국내 연구동향 분석: 1995-2016년)

  • Li, Zhi-Run;Kim, Young-Joo
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.1
    • /
    • pp.485-495
    • /
    • 2017
  • The purpose of this study was to analyze research trends on recycling of construction wastes. Total 72 research papers published in domestic academic journals from 1995 to 2016 were analyzed. Four indicators were used for analytical framework of this study: research period, research field, research method, and research theme. The greatest amount of researches related to construction wastes recycling were executed during 2006-2010. Over half of the researches were done in architecture area. The most frequently used research method was combined method which used qualitative and qualitative method simultaneously. In terms of research theme, many of the subject researches were interested in understanding the current state of construction wastes recycling. It is recommended for further research to perform meta analysis which extends research subjects and range of keyword in macro perspective.

Component and Classification Method on 3d Animation Data (3D 애니메이션 데이터 구성요소 및 분류방식)

  • Kim, Hyun-Jo;Kim, Ge-Won
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.12
    • /
    • pp.118-130
    • /
    • 2008
  • Today, Numbers of "0" and "1" which are represented as a digital code have a role of communicating with various media, result in the development of IT technology. With the changes of the times, new media is created and various contents and media are formed. There is convergence between exiting contents and media at the same time and also is in the rapid progress of unification and collapse between the boundary of the data. Under these digital circumstance, the amount of many data which are created and disappeared is rapidly changed as much as the remarkable growth of the digital technology. The purpose of this thesis is to make a classified method of a effective data component related to data management, data recycling and data copyright in 3D animation.

Ubiquitous Based Monitoring System for Efficient Data Management (효율적인 데이터관리를 위한 유비쿼터스 기반 모니터링 시스템)

  • Kim, Gui-Jung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.516-519
    • /
    • 2006
  • In this paper, we designed data monitoring system using RFID for efficient data management of cinder reuse process, and for construction of unified system utilizing exact data. We constructed database, thesarus retrieval model to manage this database, and designed RFID model for monitoring system. The construction of data monitoring system for stable cinder reuse is the efficient method to develop realtime and automatic process.

  • PDF